mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
237 lines
7.1 KiB
Lua
237 lines
7.1 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
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local HungerForBlood = AceOO.Class(IceUnitBar)
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local hfbEndTime = 0
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local hfbDuration = 0
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local hfbBuffCount = 0
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local oldhfbBonusPerBuff = 5
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local hfbBonusPerBuff = 15
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-- Constructor --
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function HungerForBlood.prototype:init()
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HungerForBlood.super.prototype.init(self, "HungerForBlood", "player")
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self.moduleSettings = {}
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self.moduleSettings.desiredLerpTime = 0
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self.moduleSettings.shouldAnimate = false
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self:SetDefaultColor("HungerForBlood", 0.75, 1, 0.2)
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self:SetDefaultColor("HungerForBloodMax", 1, 1, 1)
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function HungerForBlood.prototype:Enable(core)
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HungerForBlood.super.prototype.Enable(self, core)
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if IceHUD.WowVer >= 30000 then
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self:RegisterEvent("UNIT_AURA", "UpdateHungerForBlood")
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else
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self:RegisterEvent("PLAYER_AURAS_CHANGED", "UpdateHungerForBlood")
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end
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self:Show(true)
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self:SetBottomText1("")
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self:SetBottomText2("")
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end
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function HungerForBlood.prototype:TargetChanged()
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self:UpdateHungerForBlood()
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end
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function HungerForBlood.prototype:Disable(core)
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HungerForBlood.super.prototype.Disable(self, core)
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self:CancelScheduledEvent(self.elementName)
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end
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-- OVERRIDE
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function HungerForBlood.prototype:GetDefaultSettings()
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local settings = HungerForBlood.super.prototype.GetDefaultSettings(self)
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settings["enabled"] = false
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settings["shouldAnimate"] = false
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settings["desiredLerpTime"] = 0
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settings["lowThreshold"] = 0
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 8
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settings["upperText"]="HfB:"
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settings["usesDogTagStrings"] = false
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settings["allowMouseInteraction"] = true
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settings["lockLowerFontAlpha"] = false
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settings["lowerTextString"] = ""
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settings["lowerTextVisible"] = false
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return settings
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end
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-- OVERRIDE
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function HungerForBlood.prototype:GetOptions()
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local opts = HungerForBlood.super.prototype.GetOptions(self)
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opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Slice and Dice seconds remaining."
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opts["allowClickCast"] = {
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type = 'toggle',
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name = 'Allow click casting',
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desc = 'Whether or not to allow click casting of Hunger For Blood',
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get = function()
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return self.moduleSettings.allowMouseInteraction
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end,
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set = function(info, v)
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self.moduleSettings.allowMouseInteraction = v
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self:CreateFrame()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end
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}
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return opts
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end
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function HungerForBlood.prototype:CreateFrame()
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HungerForBlood.super.prototype.CreateFrame(self)
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if not self.frame.button then
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self.frame.button = CreateFrame("Button", "IceHUD_HungerForBloodClickFrame", self.frame, "SecureActionButtonTemplate")
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end
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self.frame.button:ClearAllPoints()
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if self:GetMyBarTexture() == "HiBar" then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
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else
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if self.moduleSettings.side == IceCore.Side.Left then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
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else
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self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 6, 0)
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self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
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end
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end
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self:EnableClickCasting(self.moduleSettings.allowMouseInteraction)
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end
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function HungerForBlood.prototype:EnableClickCasting(bEnable)
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if bEnable then
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self.frame.button:EnableMouse(true)
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self.frame.button:RegisterForClicks("LeftButtonUp")
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self.frame.button:SetAttribute("type1", "spell")
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local hfbSpellName = GetSpellInfo(51662)
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self.frame.button:SetAttribute("spell1",hfbSpellName)
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else
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self.frame.button:EnableMouse(false)
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self.frame.button:RegisterForClicks()
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end
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end
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-- 'Protected' methods --------------------------------------------------------
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function HungerForBlood.prototype:GetBuffDuration(unitName, buffName)
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local i = 1
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local buff, rank, texture, count, type, duration, endTime, remaining
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if IceHUD.WowVer >= 30000 then
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buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
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else
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buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
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end
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while buff do
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if (texture and string.match(texture, buffName)) then
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if endTime and not remaining then
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remaining = endTime - GetTime()
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end
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return duration, remaining, count
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end
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i = i + 1;
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if IceHUD.WowVer >= 30000 then
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buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
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else
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buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
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end
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end
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return nil, nil, nil
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end
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function HungerForBlood.prototype:UpdateHungerForBlood(event, unit, fromUpdate)
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if unit and unit ~= self.unit then
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return
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end
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local now = GetTime()
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local remaining = nil
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if not fromUpdate or IceHUD.WowVer < 30000 then
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hfbDuration, remaining, hfbBuffCount = self:GetBuffDuration(self.unit, "Ability_Rogue_HungerforBlood")
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if not remaining then
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hfbEndTime = 0
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hfbBuffCount = 0
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else
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hfbEndTime = remaining + now
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end
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end
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if hfbEndTime and hfbEndTime >= now then
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if not fromUpdate then
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self.frame:SetScript("OnUpdate", function() self:UpdateHungerForBlood(nil, self.unit, true) end)
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end
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-- self:Show(true)
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if not remaining then
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remaining = hfbEndTime - now
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end
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if (hfbBuffCount ~= nil and hfbBuffCount > 2) then
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self:UpdateBar(hfbDuration ~= 0 and remaining / hfbDuration or 0, "HungerForBloodMax")
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else
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self:UpdateBar(hfbDuration ~= 0 and remaining / hfbDuration or 0, "HungerForBlood")
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end
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formatString = self.moduleSettings.upperText or ''
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else
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self:UpdateBar(0, "HungerForBlood")
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-- Parnic: removing this. frames can't be dynamically shown/hidden in combat unless they're tied directly to a unit
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-- self:Show(false)
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end
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-- somewhat redundant, but we also need to check potential remaining time
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if (remaining ~= nil) then
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self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. "s")
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if (hfbBuffCount ~= nil) then
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-- pre-emptive fix for v3.1. HfB only stacks once at 15% instead of thrice at 5%
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if IceHUD.WowVer < 30100 then
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self:SetBottomText2("+" .. (hfbBuffCount * oldhfbBonusPerBuff) .. "% dmg")
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else
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self:SetBottomText2("+" .. (hfbBuffCount * hfbBonusPerBuff) .. "% dmg")
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end
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else
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self:SetBottomText2("")
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end
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else
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hfbBuffCount = 0
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self:SetBottomText1("")
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self:SetBottomText2("")
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end
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end
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function HungerForBlood.prototype:OutCombat()
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HungerForBlood.super.prototype.OutCombat(self)
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self:UpdateHungerForBlood()
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end
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local _, unitClass = UnitClass("player")
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-- Load us up
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if unitClass == "ROGUE" then
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IceHUD.HungerForBlood = HungerForBlood:new()
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end
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