Files
ice-hud/modules/HungerForBlood.lua

237 lines
7.1 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
local HungerForBlood = AceOO.Class(IceUnitBar)
local hfbEndTime = 0
local hfbDuration = 0
local hfbBuffCount = 0
local oldhfbBonusPerBuff = 5
local hfbBonusPerBuff = 15
-- Constructor --
function HungerForBlood.prototype:init()
HungerForBlood.super.prototype.init(self, "HungerForBlood", "player")
self.moduleSettings = {}
self.moduleSettings.desiredLerpTime = 0
self.moduleSettings.shouldAnimate = false
self:SetDefaultColor("HungerForBlood", 0.75, 1, 0.2)
self:SetDefaultColor("HungerForBloodMax", 1, 1, 1)
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function HungerForBlood.prototype:Enable(core)
HungerForBlood.super.prototype.Enable(self, core)
if IceHUD.WowVer >= 30000 then
self:RegisterEvent("UNIT_AURA", "UpdateHungerForBlood")
else
self:RegisterEvent("PLAYER_AURAS_CHANGED", "UpdateHungerForBlood")
end
self:Show(true)
self:SetBottomText1("")
self:SetBottomText2("")
end
function HungerForBlood.prototype:TargetChanged()
self:UpdateHungerForBlood()
end
function HungerForBlood.prototype:Disable(core)
HungerForBlood.super.prototype.Disable(self, core)
self:CancelScheduledEvent(self.elementName)
end
-- OVERRIDE
function HungerForBlood.prototype:GetDefaultSettings()
local settings = HungerForBlood.super.prototype.GetDefaultSettings(self)
settings["enabled"] = false
settings["shouldAnimate"] = false
settings["desiredLerpTime"] = 0
settings["lowThreshold"] = 0
settings["side"] = IceCore.Side.Right
settings["offset"] = 8
settings["upperText"]="HfB:"
settings["usesDogTagStrings"] = false
settings["allowMouseInteraction"] = true
settings["lockLowerFontAlpha"] = false
settings["lowerTextString"] = ""
settings["lowerTextVisible"] = false
return settings
end
-- OVERRIDE
function HungerForBlood.prototype:GetOptions()
local opts = HungerForBlood.super.prototype.GetOptions(self)
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Slice and Dice seconds remaining."
opts["allowClickCast"] = {
type = 'toggle',
name = 'Allow click casting',
desc = 'Whether or not to allow click casting of Hunger For Blood',
get = function()
return self.moduleSettings.allowMouseInteraction
end,
set = function(info, v)
self.moduleSettings.allowMouseInteraction = v
self:CreateFrame()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
return opts
end
function HungerForBlood.prototype:CreateFrame()
HungerForBlood.super.prototype.CreateFrame(self)
if not self.frame.button then
self.frame.button = CreateFrame("Button", "IceHUD_HungerForBloodClickFrame", self.frame, "SecureActionButtonTemplate")
end
self.frame.button:ClearAllPoints()
if self:GetMyBarTexture() == "HiBar" then
self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
else
if self.moduleSettings.side == IceCore.Side.Left then
self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
else
self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 6, 0)
self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
end
end
self:EnableClickCasting(self.moduleSettings.allowMouseInteraction)
end
function HungerForBlood.prototype:EnableClickCasting(bEnable)
if bEnable then
self.frame.button:EnableMouse(true)
self.frame.button:RegisterForClicks("LeftButtonUp")
self.frame.button:SetAttribute("type1", "spell")
local hfbSpellName = GetSpellInfo(51662)
self.frame.button:SetAttribute("spell1",hfbSpellName)
else
self.frame.button:EnableMouse(false)
self.frame.button:RegisterForClicks()
end
end
-- 'Protected' methods --------------------------------------------------------
function HungerForBlood.prototype:GetBuffDuration(unitName, buffName)
local i = 1
local buff, rank, texture, count, type, duration, endTime, remaining
if IceHUD.WowVer >= 30000 then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
end
while buff do
if (texture and string.match(texture, buffName)) then
if endTime and not remaining then
remaining = endTime - GetTime()
end
return duration, remaining, count
end
i = i + 1;
if IceHUD.WowVer >= 30000 then
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
else
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
end
end
return nil, nil, nil
end
function HungerForBlood.prototype:UpdateHungerForBlood(event, unit, fromUpdate)
if unit and unit ~= self.unit then
return
end
local now = GetTime()
local remaining = nil
if not fromUpdate or IceHUD.WowVer < 30000 then
hfbDuration, remaining, hfbBuffCount = self:GetBuffDuration(self.unit, "Ability_Rogue_HungerforBlood")
if not remaining then
hfbEndTime = 0
hfbBuffCount = 0
else
hfbEndTime = remaining + now
end
end
if hfbEndTime and hfbEndTime >= now then
if not fromUpdate then
self.frame:SetScript("OnUpdate", function() self:UpdateHungerForBlood(nil, self.unit, true) end)
end
-- self:Show(true)
if not remaining then
remaining = hfbEndTime - now
end
if (hfbBuffCount ~= nil and hfbBuffCount > 2) then
self:UpdateBar(hfbDuration ~= 0 and remaining / hfbDuration or 0, "HungerForBloodMax")
else
self:UpdateBar(hfbDuration ~= 0 and remaining / hfbDuration or 0, "HungerForBlood")
end
formatString = self.moduleSettings.upperText or ''
else
self:UpdateBar(0, "HungerForBlood")
-- Parnic: removing this. frames can't be dynamically shown/hidden in combat unless they're tied directly to a unit
-- self:Show(false)
end
-- somewhat redundant, but we also need to check potential remaining time
if (remaining ~= nil) then
self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. "s")
if (hfbBuffCount ~= nil) then
-- pre-emptive fix for v3.1. HfB only stacks once at 15% instead of thrice at 5%
if IceHUD.WowVer < 30100 then
self:SetBottomText2("+" .. (hfbBuffCount * oldhfbBonusPerBuff) .. "% dmg")
else
self:SetBottomText2("+" .. (hfbBuffCount * hfbBonusPerBuff) .. "% dmg")
end
else
self:SetBottomText2("")
end
else
hfbBuffCount = 0
self:SetBottomText1("")
self:SetBottomText2("")
end
end
function HungerForBlood.prototype:OutCombat()
HungerForBlood.super.prototype.OutCombat(self)
self:UpdateHungerForBlood()
end
local _, unitClass = UnitClass("player")
-- Load us up
if unitClass == "ROGUE" then
IceHUD.HungerForBlood = HungerForBlood:new()
end