Files
ice-hud/modules/PetHealth.lua

232 lines
6.3 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
local PetHealth = AceOO.Class(IceUnitBar)
PetHealth.prototype.happiness = nil
-- Constructor --
function PetHealth.prototype:init()
PetHealth.super.prototype.init(self, "PetHealth", "pet")
self:SetDefaultColor("PetHealthHappy", 37, 164, 30)
self:SetDefaultColor("PetHealthContent", 164, 164, 30)
self:SetDefaultColor("PetHealthUnhappy", 164, 30, 30)
self.scalingEnabled = true
end
-- OVERRIDE
function PetHealth.prototype:GetDefaultSettings()
local settings = PetHealth.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = -1
settings.scale = 0.7
settings["textVerticalOffset"] = 4
settings["upperText"] = "[PercentHP:Round]"
settings["lowerText"] = ""
settings["barVerticalOffset"] = 35
settings["allowMouseInteraction"] = false
return settings
end
-- OVERRIDE
--[[
function PetHealth.prototype:CreateFrame()
PetHealth.super.prototype.CreateFrame(self)
local point, relativeTo, relativePoint, xoff, yoff = self.frame.bottomUpperText:GetPoint()
if (point == "TOPLEFT") then
point = "BOTTOMLEFT"
else
point = "BOTTOMRIGHT"
end
self.frame.bottomUpperText:ClearAllPoints()
self.frame.bottomUpperText:SetPoint(point, relativeTo, relativePoint, 0, 0)
end
]]
function PetHealth.prototype:Enable(core)
PetHealth.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
self:RegisterEvent("UNIT_PET", "CheckPet");
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "PetHappiness")
else
self:RegisterEvent("UNIT_HAPPINESS", "PetHappiness")
end
self.frame:SetAttribute("unit", self.unit)
RegisterUnitWatch(self.frame)
self:CheckPet()
end
function PetHealth.prototype:Disable(core)
PetHealth.super.prototype.Disable(self, core)
UnregisterUnitWatch(self.frame)
end
function PetHealth.prototype:PetHappiness(event, unit, powertype)
if (unit and (unit ~= self.unit)) then
return
end
if IceHUD.WowVer >= 40000 and (powertype == nil or powertype ~= "HAPPINESS") then
return
end
self.happiness = GetPetHappiness()
self.happiness = self.happiness or 3 -- '3' means happy
self:Update(unit)
end
function PetHealth.prototype:CheckPet()
if (UnitExists(self.unit)) then
self:PetHappiness(nil, self.unit, "HAPPINESS")
self:Update(self.unit)
end
end
function PetHealth.prototype:UpdateEvent(event, unit)
self:Update(unit)
end
function PetHealth.prototype:Update(unit)
PetHealth.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
local color = "PetHealthHappy"
if (self.happiness == 2) then
color = "PetHealthContent"
elseif(self.happiness == 1) then
color = "PetHealthUnhappy"
end
if (self.moduleSettings.scaleHealthColor) then
color = "ScaledHealthColor"
end
if not (self.alive) then
color = "Dead"
end
if (self.maxHealth > 0) then
self:UpdateBar(self.healthPercentage, color)
end
if not IceHUD.IceCore:ShouldUseDogTags() then
self:SetBottomText1(math.floor(self.healthPercentage * 100))
end
end
-- OVERRIDE
function PetHealth.prototype:GetOptions()
local opts = PetHealth.super.prototype.GetOptions(self)
opts["scaleHealthColor"] = {
type = "toggle",
name = "Color bar by health %",
desc = "Colors the health bar from MaxHealthColor to MinHealthColor based on current health %",
get = function()
return self.moduleSettings.scaleHealthColor
end,
set = function(info, value)
self.moduleSettings.scaleHealthColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 41
}
opts["allowClickTarget"] = {
type = 'toggle',
name = 'Allow click-targeting',
desc = 'Whether or not to allow click targeting/casting for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)',
get = function()
return self.moduleSettings.allowMouseInteraction
end,
set = function(info, v)
self.moduleSettings.allowMouseInteraction = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 42,
}
return opts
end
function PetHealth.prototype:CreateBackground()
PetHealth.super.prototype.CreateBackground(self)
if not self.frame.button then
self.frame.button = CreateFrame("Button", "IceHUD_PetClickFrame", self.frame, "SecureUnitButtonTemplate")
end
self.frame.button:ClearAllPoints()
-- Parnic - kinda hacky, but in order to fit this region to multiple types of bars, we need to do this...
-- would be nice to define this somewhere in data, but for now...here we are
if self:GetMyBarTexture() == "HiBar" then
self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
else
if self.moduleSettings.side == IceCore.Side.Left then
self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
else
self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 6, 0)
self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
end
end
self:EnableClickTargeting(self.moduleSettings.allowMouseInteraction)
end
function PetHealth.prototype:EnableClickTargeting(bEnable)
if bEnable then
self.frame.button:EnableMouse(true)
self.frame.button:RegisterForClicks("LeftButtonUp")
self.frame.button:SetAttribute("type1", "target")
self.frame.button:SetAttribute("unit", self.unit)
-- set up click casting
ClickCastFrames = ClickCastFrames or {}
ClickCastFrames[self.frame.button] = true
-- Parnic - debug code for showing the clickable region on this bar
-- self.frame.button:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
-- tile = false,
-- insets = { left = 0, right = 0, top = 0, bottom = 0 }});
-- self.frame.button:SetBackdropColor(0,0,0,1);
else
self.frame.button:EnableMouse(false)
self.frame.button:RegisterForClicks()
end
end
-- Load us up
IceHUD.PetHealth = PetHealth:new()