mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
922 lines
27 KiB
Lua
922 lines
27 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
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IceTargetHealth = AceOO.Class(IceUnitBar)
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IceTargetHealth.prototype.color = nil
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IceTargetHealth.prototype.determineColor = true
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IceTargetHealth.prototype.registerEvents = true
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IceTargetHealth.prototype.texWidth = 128
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IceTargetHealth.prototype.texHeight = 128
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IceTargetHealth.prototype.classLeft = 0
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IceTargetHealth.prototype.classRight = 0.9375
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IceTargetHealth.prototype.classTop = 0
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IceTargetHealth.prototype.classBottom = 0.78125
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IceTargetHealth.prototype.raidIconWidth = 16
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IceTargetHealth.prototype.raidIconHeight = 16
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IceTargetHealth.prototype.EliteTexture = IceElement.TexturePath .. "Elite"
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IceTargetHealth.prototype.RareEliteTexture = IceElement.TexturePath .. "RareElite"
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IceTargetHealth.prototype.RareTexture = IceElement.TexturePath .. "Rare"
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IceTargetHealth.prototype.DisplayClickTargetOption = true
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local configMode = false
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-- Constructor --
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function IceTargetHealth.prototype:init(moduleName, unit)
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if not moduleName or not unit then
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IceTargetHealth.super.prototype.init(self, "TargetHealth", "target")
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else
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IceTargetHealth.super.prototype.init(self, moduleName, unit)
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end
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self:SetDefaultColor("TargetHealthHostile", 231, 31, 36)
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self:SetDefaultColor("TargetHealthFriendly", 46, 223, 37)
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self:SetDefaultColor("TargetHealthNeutral", 210, 219, 87)
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end
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function IceTargetHealth.prototype:GetDefaultSettings()
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local settings = IceTargetHealth.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = 2
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settings["classColor"] = false
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settings["hideBlizz"] = false
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settings["upperText"] = "[PercentHP:Round]"
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settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
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settings["raidIconOnTop"] = true
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settings["showRaidIcon"] = true
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settings["raidIconXOffset"] = 12
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settings["raidIconYOffset"] = 0
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settings["raidIconScale"] = 1
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settings["lockIconAlpha"] = false
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settings["abbreviateHealth"] = true
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settings["classIconOffset"] = {x=0, y=0}
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settings["showClassificationIcon"] = false
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settings["classIconOnTop"] = false
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settings["classIconScale"] = 1
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settings["showPvPIcon"] = true
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settings["PvPIconOffset"] = {x=23, y=11}
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settings["PvPIconScale"] = 1.0
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settings["PvPIconOnTop"] = false
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settings["allowMouseInteraction"] = false
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settings["npcHostilityColor"] = false
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return settings
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end
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-- OVERRIDE
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function IceTargetHealth.prototype:GetOptions()
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local opts = IceTargetHealth.super.prototype.GetOptions(self)
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opts["classColor"] = {
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type = "toggle",
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name = "Class color bar",
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desc = "Use class color as the bar color instead of reaction color\n\n(Note: The 'color bar by health %' setting overrides this)",
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get = function()
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return self.moduleSettings.classColor
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end,
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set = function(info, value)
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self.moduleSettings.classColor = value
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self:Update(self.unit)
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end,
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disabled = function()
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return not self.moduleSettings.enabled or self.moduleSettings.scaleHealthColor
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end,
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order = 41
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}
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opts["npcHostilityColor"] = {
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type = "toggle",
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name = "Color NPC's by hostility",
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desc = "If you are using the 'class color bar' setting above, then enabling this will color NPC's by their hostility toward you since NPC class isn't very helpful or applicable information.",
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get = function()
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return self.moduleSettings.npcHostilityColor
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end,
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set = function(info, v)
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self.moduleSettings.npcHostilityColor = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.classColor or self.moduleSettings.scaleHealthColor
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end,
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order = 41.5
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}
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opts["hideBlizz"] = {
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type = "toggle",
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name = "Hide Blizzard Frame",
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desc = "Hides Blizzard Target frame and disables all events related to it",
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get = function()
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return self.moduleSettings.hideBlizz
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end,
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set = function(info, value)
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self.moduleSettings.hideBlizz = value
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if (value) then
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self:HideBlizz()
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else
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self:ShowBlizz()
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 42
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}
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opts["allowClickTarget"] = {
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type = 'toggle',
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name = 'Allow click-targeting',
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desc = 'Whether or not to allow click targeting/casting and the target drop-down menu for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)',
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get = function()
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return self.moduleSettings.allowMouseInteraction
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end,
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set = function(info, v)
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self.moduleSettings.allowMouseInteraction = v
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self:CreateBackground(true)
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.DisplayClickTargetOption
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end,
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order = 43
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}
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opts["scaleHealthColor"] = {
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type = "toggle",
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name = "Color bar by health %",
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desc = "Colors the health bar from MaxHealthColor to MinHealthColor based on current health %\n\n(Note: This overrides the 'class color bar' setting. Disable this to use class coloring)",
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get = function()
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return self.moduleSettings.scaleHealthColor
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end,
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set = function(info, value)
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self.moduleSettings.scaleHealthColor = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 44
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}
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if not IceHUD.IceCore:ShouldUseDogTags() then
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opts["shortenHealth"] = {
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type = 'toggle',
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name = 'Abbreviate estimated health',
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desc = 'If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number',
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get = function()
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return self.moduleSettings.abbreviateHealth
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end,
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set = function(info, v)
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self.moduleSettings.abbreviateHealth = v
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 40.1
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}
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end
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opts["iconSettings"] =
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{
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type = 'group',
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name = '|c' .. self.configColor .. 'Icon Settings|r',
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desc = 'Settings related to icons',
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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args = {
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iconConfigMode = {
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type = "toggle",
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name = "Icon config mode",
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desc = "With this enabled, all icons draw so you can configure their placement\n\nNote: the combat and status icons are actually the same texture so you'll only see combat in config mode (unless you're already resting)",
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get = function()
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return configMode
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end,
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set = function(info, v)
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configMode = v
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self:CheckPvP()
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self:UpdateRaidTargetIcon()
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self:Redraw()
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end,
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order = 5
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},
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lockIconAlpha = {
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type = "toggle",
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name = "Lock all icons to 100% alpha",
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desc = "With this enabled, all icons will be 100% visible regardless of the alpha settings for this bar.",
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get = function()
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return self.moduleSettings.lockIconAlpha
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end,
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set = function(info, v)
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self.moduleSettings.lockIconAlpha = v
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self:Redraw()
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end,
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order = 6
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},
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PvPHeader = {
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type = 'header',
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name = 'PvP icon',
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order = 39.9
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},
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PvPIcon = {
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type = "toggle",
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name = "Show PvP icon",
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desc = "Whether or not to show the PvP icon",
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get = function()
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return self.moduleSettings.showPvPIcon
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end,
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set = function(info, value)
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self.moduleSettings.showPvPIcon = value
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self:CheckPvP()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 40
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},
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PvPIconOnTop = {
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type = "toggle",
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name = "Draw PVP Icon on top",
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desc = "Whether to draw the PvP icon in front of or behind this bar",
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get = function()
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return self.moduleSettings.PvPIconOnTop
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end,
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set = function(info, value)
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self.moduleSettings.PvPIconOnTop = value
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self:CheckPvP()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showPvPIcon
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end,
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order = 40.1
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},
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PvPIconOffsetX = {
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type = "range",
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name = "PvP Icon Horizontal Offset",
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desc = "How much to offset the PvP icon from the bar horizontally",
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min = 0,
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max = 250,
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step = 1,
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get = function()
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return self.moduleSettings.PvPIconOffset['x']
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end,
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set = function(info, v)
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self.moduleSettings.PvPIconOffset['x'] = v
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self:SetTexLoc(self.barFrame.PvPIcon, self.moduleSettings.PvPIconOffset['x'], self.moduleSettings.PvPIconOffset['y'])
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showPvPIcon
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end,
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order = 41
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},
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PvPIconOffsetY = {
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type = "range",
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name = "PvP Icon Vertical Offset",
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desc = "How much to offset the PvP icon from the bar vertically",
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min = -300,
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max = 50,
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step = 1,
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get = function()
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return self.moduleSettings.PvPIconOffset['y']
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end,
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set = function(info, v)
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self.moduleSettings.PvPIconOffset['y'] = v
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self:SetTexLoc(self.barFrame.PvPIcon, self.moduleSettings.PvPIconOffset['x'], self.moduleSettings.PvPIconOffset['y'])
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showPvPIcon
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end,
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order = 42
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},
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PvPIconScale = {
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type = "range",
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name = "PvP Icon Scale",
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desc = "How much to scale the PvP icon",
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min = 0.05,
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max = 2,
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step = 0.05,
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get = function()
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return self.moduleSettings.PvPIconScale
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end,
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set = function(info, v)
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self.moduleSettings.PvPIconScale = v
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self:SetTexScale(self.barFrame.PvPIcon, 20, 20, v)
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showPvPIcon
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end,
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order = 43
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},
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RaidHeader = {
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type = 'header',
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name = 'Raid icon',
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order = 49.9
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},
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showRaidIcon = {
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type = "toggle",
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name = "Show Raid Icon",
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desc = "Whether or not to show the raid icon above this bar",
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get = function()
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return self.moduleSettings.showRaidIcon
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end,
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set = function(info, value)
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self.moduleSettings.showRaidIcon = value
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self:UpdateRaidTargetIcon()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 50
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},
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raidIconOnTop = {
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type = "toggle",
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name = "Draw Raid Icon On Top",
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desc = "Whether to draw the raid icon in front of or behind this bar",
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get = function()
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return self.moduleSettings.raidIconOnTop
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end,
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set = function(info, value)
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self.moduleSettings.raidIconOnTop = value
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self:UpdateRaidTargetIcon()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showRaidIcon
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end,
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order = 52
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},
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raidIconXOffset = {
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type = "range",
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name = "Raid Icon X Offset",
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desc = "How far to push the raid icon right or left",
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min = -300,
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max = 300,
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step = 1,
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get = function()
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return self.moduleSettings.raidIconXOffset
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end,
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set = function(info, value)
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self.moduleSettings.raidIconXOffset = value
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self:SetRaidIconPlacement()
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showRaidIcon
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end,
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order = 53
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},
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raidIconYOffset = {
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type = "range",
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name = "Raid Icon Y Offset",
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desc = "How far to push the raid icon up or down",
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min = -300,
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max = 300,
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step = 1,
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get = function()
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return self.moduleSettings.raidIconYOffset
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end,
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set = function(info, value)
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self.moduleSettings.raidIconYOffset = value
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self:SetRaidIconPlacement()
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showRaidIcon
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end,
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order = 54
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},
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raidIconScale = {
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type = "range",
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name = "Raid Icon Scale",
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desc = "How much to scale the raid icon",
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min = 0.05,
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max = 2,
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step = 0.05,
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get = function()
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return self.moduleSettings.raidIconScale
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end,
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set = function(info, v)
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self.moduleSettings.raidIconScale = v
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self:SetTexScale(self.frame.raidIcon, self.raidIconWidth, self.raidIconHeight, v)
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showRaidIcon
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end,
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order = 55
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},
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ClassificationHeader = {
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type = 'header',
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name = 'Classification icon',
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order = 59.9
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},
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showClassificationIcon = {
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type = "toggle",
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name = "Show Elite Icon",
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desc = "Whether or not to show the rare/elite icon above this bar",
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get = function()
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return self.moduleSettings.showClassificationIcon
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end,
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set = function(info, value)
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self.moduleSettings.showClassificationIcon = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 60
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},
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classIconOnTop = {
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type = "toggle",
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name = "Draw Elite Icon On Top",
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desc = "Whether to draw the elite icon in front of or behind this bar",
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get = function()
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return self.moduleSettings.classIconOnTop
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end,
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set = function(info, value)
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self.moduleSettings.classIconOnTop = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showClassificationIcon
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end,
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order = 60.1
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},
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classIconXOffset = {
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type = "range",
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name = "Elite Icon X Offset",
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desc = "How far to push the elite icon right or left",
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min = -300,
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max = 300,
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step = 1,
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get = function()
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return self.moduleSettings.classIconOffset['x']
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end,
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set = function(info, value)
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self.moduleSettings.classIconOffset['x'] = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showClassificationIcon
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end,
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order = 61
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},
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classIconYOffset = {
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type = "range",
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name = "Elite Icon Y Offset",
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desc = "How far to push the elite icon up or down",
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min = -300,
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max = 300,
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step = 1,
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get = function()
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return self.moduleSettings.classIconOffset['y']
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end,
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set = function(info, value)
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self.moduleSettings.classIconOffset['y'] = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showClassificationIcon
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end,
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order = 62
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},
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classIconScale = {
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type = "range",
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name = "Elite Icon Scale",
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desc = "How much to scale the elite icon",
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min = 0.05,
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max = 2,
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step = 0.05,
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get = function()
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return self.moduleSettings.classIconScale
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end,
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set = function(info, v)
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self.moduleSettings.classIconScale = v
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self:SetTexScale(self.barFrame.classIcon, self.texWidth, self.texHeight, self.moduleSettings.scale / 3.0 * self.moduleSettings.classIconScale)
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showClassificationIcon
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end,
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order = 63
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},
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}
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}
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return opts
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end
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|
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function IceTargetHealth.prototype:Enable(core)
|
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IceTargetHealth.super.prototype.Enable(self, core)
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|
|
|
if self.registerEvents then
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self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
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self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
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self:RegisterEvent("UNIT_FLAGS", "UpdateEvent")
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self:RegisterEvent("UNIT_FACTION", "UpdateEvent")
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self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
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self:RegisterEvent("UPDATE_FACTION", "CheckPvP")
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self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
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self:RegisterEvent("UNIT_FACTION", "CheckPvP")
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end
|
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|
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if (self.moduleSettings.hideBlizz) then
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self:HideBlizz()
|
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end
|
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|
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self:CreateRaidIconFrame()
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|
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self:Update(self.unit)
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|
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RegisterUnitWatch(self.frame)
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end
|
|
|
|
|
|
function IceTargetHealth.prototype:Disable(core)
|
|
IceTargetHealth.super.prototype.Disable(self, core)
|
|
|
|
UnregisterUnitWatch(self.frame)
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:CreateBackground(redraw)
|
|
IceTargetHealth.super.prototype.CreateBackground(self)
|
|
|
|
self:EnableClickTargeting(self.moduleSettings.allowMouseInteraction)
|
|
if self.frame.button then
|
|
self.frame.button:ClearAllPoints()
|
|
-- Parnic - kinda hacky, but in order to fit this region to multiple types of bars, we need to do this...
|
|
-- would be nice to define this somewhere in data, but for now...here we are
|
|
if self:GetMyBarTexture() == "HiBar" then
|
|
self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
|
|
self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
|
|
elseif self:GetMyBarTexture() == "ArcHUD" then
|
|
if self.moduleSettings.side == IceCore.Side.Left then
|
|
self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT")
|
|
self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMLEFT", self.frame:GetWidth() / 3, 0)
|
|
else
|
|
self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT")
|
|
self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
|
|
end
|
|
else
|
|
if self.moduleSettings.side == IceCore.Side.Left then
|
|
self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
|
|
self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
|
|
else
|
|
self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 6, 0)
|
|
self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
|
|
end
|
|
end
|
|
|
|
self.frame.button.menu = function()
|
|
ToggleDropDownMenu(1, nil, TargetFrameDropDown, "cursor");
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:EnableClickTargeting(bEnable)
|
|
if bEnable then
|
|
if not self.frame.button then
|
|
self.frame.button = CreateFrame("Button", "IceHUD_TargetClickFrame", self.frame, "SecureUnitButtonTemplate")
|
|
end
|
|
|
|
self.frame.button:EnableMouse(true)
|
|
self.frame.button:RegisterForClicks("AnyUp")
|
|
self.frame.button:SetAttribute("type1", "target")
|
|
self.frame.button:SetAttribute("type2", "menu")
|
|
self.frame.button:SetAttribute("unit", self.unit)
|
|
|
|
-- set up click casting
|
|
ClickCastFrames = ClickCastFrames or {}
|
|
ClickCastFrames[self.frame.button] = true
|
|
|
|
-- Parnic - debug code for showing the clickable region on this bar
|
|
-- self.frame.button:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
|
|
-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
|
|
-- tile = false,
|
|
-- insets = { left = 0, right = 0, top = 0, bottom = 0 }});
|
|
-- self.frame.button:SetBackdropColor(0,0,0,1);
|
|
else
|
|
if self.frame.button then
|
|
self.frame.button:EnableMouse(false)
|
|
self.frame.button:RegisterForClicks()
|
|
|
|
self.frame.button = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:UpdateEvent(event, unit)
|
|
self:Update(unit)
|
|
end
|
|
|
|
function IceTargetHealth.prototype:Update(unit)
|
|
IceTargetHealth.super.prototype.Update(self)
|
|
|
|
if (unit and (unit ~= self.unit)) then
|
|
return
|
|
end
|
|
|
|
if unit and not (UnitExists(unit)) then
|
|
-- self:Show(false)
|
|
return
|
|
else
|
|
-- self:Show(true)
|
|
end
|
|
|
|
self:UpdateRaidTargetIcon()
|
|
|
|
local classification = UnitClassification(self.unit);
|
|
if not self.moduleSettings.showClassificationIcon then
|
|
self:DestroyTexFrame(self.barFrame.classIcon)
|
|
else
|
|
if not self.barFrame.classIcon then
|
|
self.barFrame.classIcon = self:CreateTexCoord(self.barFrame.classIcon, self.EliteTexture, self.texWidth, self.texHeight,
|
|
self.moduleSettings.scale / 3.0 * self.moduleSettings.classIconScale, self.classLeft, self.classRight, self.classTop, self.classBottom)
|
|
end
|
|
|
|
if self.moduleSettings.classIconOnTop then
|
|
self.barFrame.classIcon:SetDrawLayer("OVERLAY")
|
|
else
|
|
self.barFrame.classIcon:SetDrawLayer("BACKGROUND")
|
|
end
|
|
|
|
self:SetTexLoc(self.barFrame.classIcon, self.moduleSettings.classIconOffset['x'], self.moduleSettings.classIconOffset['y'])
|
|
self.barFrame.classIcon:Show()
|
|
self.barFrame.classIcon:SetAlpha(self.alpha == 0 and 0 or math.min(1, self.alpha + 0.2))
|
|
|
|
if configMode or IceHUD.IceCore:IsInConfigMode() or classification == "worldboss" or classification == "elite" then
|
|
self.barFrame.classIcon:SetTexture(self.EliteTexture)
|
|
elseif classification == "rareelite" then
|
|
self.barFrame.classIcon:SetTexture(self.RareEliteTexture)
|
|
elseif classification == "rare" then
|
|
self.barFrame.classIcon:SetTexture(self.RareTexture)
|
|
else
|
|
self:DestroyTexFrame(self.barFrame.classIcon)
|
|
self.barFrame.classIcon:Hide()
|
|
end
|
|
end
|
|
|
|
if self.determineColor then
|
|
self.color = "TargetHealthFriendly" -- friendly > 4
|
|
|
|
local reaction = UnitReaction("target", "player")
|
|
if (reaction and (reaction == 4)) then
|
|
self.color = "TargetHealthNeutral"
|
|
elseif (reaction and (reaction < 4)) then
|
|
self.color = "TargetHealthHostile"
|
|
end
|
|
|
|
if (self.moduleSettings.classColor) and (not self.moduleSettings.npcHostilityColor or UnitPlayerControlled("target")) then
|
|
self.color = self.unitClass
|
|
end
|
|
|
|
if (self.moduleSettings.scaleHealthColor) then
|
|
self.color = "ScaledHealthColor"
|
|
end
|
|
|
|
if (self.tapped) then
|
|
self.color = "Tapped"
|
|
end
|
|
end
|
|
|
|
self:UpdateBar(self.healthPercentage, self.color)
|
|
|
|
if not IceHUD.IceCore:ShouldUseDogTags() then
|
|
self:SetBottomText1(math.floor(self.healthPercentage * 100))
|
|
|
|
if self.moduleSettings.abbreviateHealth then
|
|
self.health = self:Round(self.health)
|
|
self.maxHealth = self:Round(self.maxHealth)
|
|
end
|
|
|
|
if (self.maxHealth ~= 100) then
|
|
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
|
|
else
|
|
self:SetBottomText2()
|
|
end
|
|
end
|
|
|
|
self:CheckPvP()
|
|
self:SetIconAlpha()
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:CreateTexCoord(texframe, icon, width, height, scale, left, right, top, bottom)
|
|
if not texframe then
|
|
texframe = self.barFrame:CreateTexture(nil, "BACKGROUND")
|
|
end
|
|
|
|
texframe:SetTexture(icon)
|
|
if left and right and top and bottom then
|
|
texframe:SetTexCoord(left, right, top, bottom)
|
|
end
|
|
self:SetTexScale(texframe, width, height, scale or 1)
|
|
|
|
return texframe
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:SetTexLoc(texframe, xpos, ypos, anchorFrom, anchorTo)
|
|
texframe:Show()
|
|
texframe:ClearAllPoints()
|
|
texframe:SetPoint(anchorFrom or "TOPLEFT", self.frame, anchorTo or "TOPLEFT", xpos or 0, ypos or 0)
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:SetTexScale(texframe, width, height, scale)
|
|
texframe:SetWidth(width * scale)
|
|
texframe:SetHeight(height * scale)
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:DestroyTexFrame(texframe)
|
|
if not texframe then
|
|
return nil
|
|
end
|
|
|
|
texframe:SetTexture(nil)
|
|
texframe:Hide()
|
|
texframe:ClearAllPoints()
|
|
|
|
return texframe
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:CreateFrame()
|
|
IceTargetHealth.super.prototype.CreateFrame(self)
|
|
|
|
-- for showing/hiding the frame based on unit visibility
|
|
self.frame:SetAttribute("unit", self.unit)
|
|
end
|
|
|
|
|
|
|
|
function IceTargetHealth.prototype:CreateRaidIconFrame()
|
|
if (not self.frame.raidIcon) then
|
|
self.frame.raidIcon = CreateFrame("Frame", nil, self.frame)
|
|
end
|
|
|
|
if (not self.frame.raidIcon.icon) then
|
|
self.frame.raidIcon.icon = self.frame.raidIcon:CreateTexture(nil, "BACKGROUND")
|
|
self.frame.raidIcon.icon:SetTexture("Interface\\TargetingFrame\\UI-RaidTargetingIcons")
|
|
end
|
|
|
|
self:SetRaidIconPlacement()
|
|
self:SetTexScale(self.frame.raidIcon, self.raidIconWidth, self.raidIconHeight, self.moduleSettings.raidIconScale)
|
|
|
|
self.frame.raidIcon.icon:SetAllPoints(self.frame.raidIcon)
|
|
SetRaidTargetIconTexture(self.frame.raidIcon.icon, 0)
|
|
self.frame.raidIcon:Hide()
|
|
end
|
|
|
|
function IceTargetHealth.prototype:SetRaidIconPlacement()
|
|
self.frame.raidIcon:ClearAllPoints()
|
|
self.frame.raidIcon:SetPoint("BOTTOM", self.frame, "TOPLEFT", self.moduleSettings.raidIconXOffset, self.moduleSettings.raidIconYOffset)
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:UpdateRaidTargetIcon()
|
|
if self.moduleSettings.raidIconOnTop then
|
|
self.frame.raidIcon:SetFrameStrata("MEDIUM")
|
|
else
|
|
self.frame.raidIcon:SetFrameStrata("LOW")
|
|
end
|
|
|
|
if not self.moduleSettings.showRaidIcon or (not UnitExists(self.unit) and (not configMode and not IceHUD.IceCore:IsInConfigMode())) then
|
|
self.frame.raidIcon:Hide()
|
|
return
|
|
end
|
|
|
|
local index = (IceHUD.IceCore:IsInConfigMode() or configMode) and 1 or GetRaidTargetIndex(self.unit);
|
|
|
|
if (index and (index > 0)) then
|
|
SetRaidTargetIconTexture(self.frame.raidIcon.icon, index)
|
|
self.frame.raidIcon:Show()
|
|
else
|
|
self.frame.raidIcon:Hide()
|
|
end
|
|
|
|
if self.frame.raidIcon then
|
|
self.frame.raidIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
|
|
end
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:Round(health)
|
|
if (health > 1000000) then
|
|
return IceHUD:MathRound(health/1000000, 1) .. "M"
|
|
end
|
|
if (health > 1000) then
|
|
return IceHUD:MathRound(health/1000, 1) .. "k"
|
|
end
|
|
return health
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:CheckPvP()
|
|
local pvpMode = nil
|
|
local minx, maxx, miny, maxy
|
|
|
|
if configMode or UnitIsPVPFreeForAll(self.unit) then
|
|
pvpMode = "FFA"
|
|
|
|
minx, maxx, miny, maxy = 0.05, 0.605, 0.015, 0.57
|
|
elseif UnitIsPVP(self.unit) then
|
|
pvpMode = UnitFactionGroup(self.unit)
|
|
|
|
if pvpMode == "Alliance" then
|
|
minx, maxx, miny, maxy = 0.07, 0.58, 0.06, 0.57
|
|
else
|
|
minx, maxx, miny, maxy = 0.08, 0.58, 0.045, 0.545
|
|
end
|
|
end
|
|
|
|
if pvpMode then
|
|
if configMode or self.moduleSettings.showPvPIcon then
|
|
self.barFrame.PvPIcon = self:CreateTexCoord(self.barFrame.PvPIcon, "Interface\\TargetingFrame\\UI-PVP-"..pvpMode, 20, 20,
|
|
self.moduleSettings.PvPIconScale, minx, maxx, miny, maxy)
|
|
self:SetTexLoc(self.barFrame.PvPIcon, self.moduleSettings.PvPIconOffset['x'], self.moduleSettings.PvPIconOffset['y'])
|
|
|
|
if self.moduleSettings.PvPIconOnTop then
|
|
self.barFrame.PvPIcon:SetDrawLayer("OVERLAY")
|
|
else
|
|
self.barFrame.PvPIcon:SetDrawLayer("BACKGROUND")
|
|
end
|
|
elseif self.barFrame.PvPIcon and self.barFrame.PvPIcon:IsVisible() then
|
|
self.barFrame.PvPIcon = self:DestroyTexFrame(self.barFrame.PvPIcon)
|
|
end
|
|
else
|
|
if self.barFrame.PvPIcon and self.barFrame.PvPIcon:IsVisible() then
|
|
self.barFrame.PvPIcon = self:DestroyTexFrame(self.barFrame.PvPIcon)
|
|
end
|
|
end
|
|
end
|
|
|
|
function IceTargetHealth.prototype:SetIconAlpha()
|
|
if self.barFrame.PvPIcon then
|
|
self.barFrame.PvPIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function IceTargetHealth.prototype:ShowBlizz()
|
|
TargetFrame:Show()
|
|
TargetFrame:RegisterEvent("PLAYER_TARGET_CHANGED")
|
|
TargetFrame:RegisterEvent("UNIT_HEALTH")
|
|
TargetFrame:RegisterEvent("UNIT_LEVEL")
|
|
TargetFrame:RegisterEvent("UNIT_FACTION")
|
|
TargetFrame:RegisterEvent("UNIT_CLASSIFICATION_CHANGED")
|
|
TargetFrame:RegisterEvent("UNIT_AURA")
|
|
TargetFrame:RegisterEvent("PLAYER_FLAGS_CHANGED")
|
|
TargetFrame:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
|
TargetFrame:RegisterEvent("RAID_TARGET_UPDATE")
|
|
|
|
ComboFrame:Show()
|
|
ComboFrame:RegisterEvent("PLAYER_TARGET_CHANGED");
|
|
ComboFrame:RegisterEvent("PLAYER_COMBO_POINTS");
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:HideBlizz()
|
|
TargetFrame:Hide()
|
|
TargetFrame:UnregisterAllEvents()
|
|
|
|
ComboFrame:Hide()
|
|
ComboFrame:UnregisterAllEvents()
|
|
end
|
|
|
|
function IceTargetHealth.prototype:UpdateBar(scale, color, alpha)
|
|
IceTargetHealth.super.prototype.UpdateBar(self, scale, color, alpha)
|
|
--[[ seems to be causing taint. oh well
|
|
if self.frame.button then
|
|
if self.alpha == 0 then
|
|
self.frame.button:Hide()
|
|
else
|
|
self.frame.button:Show()
|
|
end
|
|
end
|
|
]]
|
|
end
|
|
|
|
|
|
|
|
-- Load us up
|
|
IceHUD.TargetHealth = IceTargetHealth:new()
|