mirror of
https://github.com/parnic/ice-hud.git
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121 lines
2.8 KiB
Lua
121 lines
2.8 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
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local TargetHealth = AceOO.Class(IceUnitBar, "AceHook-2.0")
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TargetHealth.prototype.color = nil
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-- Constructor --
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function TargetHealth.prototype:init()
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TargetHealth.super.prototype.init(self, "TargetHealth", "target")
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self:SetColor("targetHealthHostile", 231, 31, 36)
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self:SetColor("targetHealthFriendly", 46, 223, 37)
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self:SetColor("targetHealthNeutral", 210, 219, 87)
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end
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function TargetHealth.prototype:GetDefaultSettings()
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local settings = TargetHealth.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = 2
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settings["mobhealth"] = false
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return settings
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end
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-- OVERRIDE
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function TargetHealth.prototype:GetOptions()
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local opts = TargetHealth.super.prototype.GetOptions(self)
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opts["mobhealth"] = {
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type = "toggle",
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name = "MobHealth3 support",
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desc = "Enable/disable MobHealth3 target HP data. If this option is gray, you do not have MobHealth3.",
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get = function()
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return self.moduleSettings.mobhealth
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end,
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set = function(value)
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self.moduleSettings.mobhealth = value
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self:Update(self.unit)
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end,
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disabled = function()
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return (MobHealth3 == nil)
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end,
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order = 40
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}
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return opts
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end
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function TargetHealth.prototype:Enable()
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TargetHealth.super.prototype.Enable(self)
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self:RegisterEvent("UNIT_HEALTH", "Update")
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self:RegisterEvent("UNIT_MAXHEALTH", "Update")
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged")
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self:Update(self.unit)
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end
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function TargetHealth.prototype:Disable()
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TargetHealth.super.prototype.Disable(self)
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end
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function TargetHealth.prototype:TargetChanged()
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self:Update(self.unit)
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end
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function TargetHealth.prototype:Update(unit)
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TargetHealth.super.prototype.Update(self)
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if (unit and (unit ~= self.unit)) then
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return
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end
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if not (UnitExists(unit)) then
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self.frame:Hide()
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return
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else
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self.frame:Show()
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end
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self.color = "targetHealthFriendly" -- friendly > 4
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local reaction = UnitReaction("target", "player")
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if (reaction and (reaction == 4)) then
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self.color = "targetHealthNeutral"
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elseif (reaction and (reaction < 4)) then
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self.color = "targetHealthHostile"
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end
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if (self.tapped) then
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self.color = "tapped"
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end
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self:UpdateBar(self.health/self.maxHealth, self.color)
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self:SetBottomText1(self.healthPercentage)
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if (self.moduleSettings.mobhealth and MobHealth3) then
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self.health, self.maxHealth, _ = MobHealth3:GetUnitHealth(self.unit, self.health, self.maxHealth)
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end
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-- assumption that if a unit's max health is 100, it's not actual amount
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-- but rather a percentage - this obviously has one caveat though
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if (self.maxHealth ~= 100) then
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self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
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else
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self:SetBottomText2()
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end
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end
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-- Load us up
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TargetHealth:new()
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