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https://github.com/parnic/ice-hud.git
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110 lines
3.1 KiB
Lua
110 lines
3.1 KiB
Lua
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local ShadowOrbs = IceCore_CreateClass(IceClassPowerCounter)
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function ShadowOrbs.prototype:init()
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ShadowOrbs.super.prototype.init(self, "ShadowOrbs")
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self:SetDefaultColor("ShadowOrbsNumeric", 218, 231, 31)
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self.numericColor = "ShadowOrbsNumeric"
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self.unitPower = SPELL_POWER_SHADOW_ORBS
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self.minLevel = SHADOW_ORBS_SHOW_LEVEL
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self.bTreatEmptyAsFull = true
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self.unit = "player"
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if IceHUD.WowVer >= 60000 then
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self.numConsideredFull = PRIEST_BAR_NUM_LARGE_ORBS
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-- pulled from PriestBar.xml in Blizzard's UI source
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self.runeCoords = { }
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for i=1, PRIEST_BAR_NUM_SMALL_ORBS do
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self.runeCoords[i] = {0.45703125, 0.60546875, 0.44531250, 0.73437500}
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end
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if IsSpellKnown(SHADOW_ORB_MINOR_TALENT_ID) then
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self.numRunes = PRIEST_BAR_NUM_SMALL_ORBS
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else
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self.numRunes = PRIEST_BAR_NUM_LARGE_ORBS
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end
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else
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self.numConsideredFull = PRIEST_BAR_NUM_ORBS
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-- pulled from PriestBar.xml in Blizzard's UI source
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self.runeCoords = { }
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for i=1, PRIEST_BAR_NUM_ORBS do
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self.runeCoords[i] = {0.45703125, 0.60546875, 0.44531250, 0.73437500}
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end
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end
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self.runeHeight = 36
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self.runeWidth = 36
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self.requiredSpec = SPEC_PRIEST_SHADOW
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end
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function ShadowOrbs.prototype:Enable(core)
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ShadowOrbs.super.prototype.Enable(self, core)
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if IceHUD.WowVer >= 60000 then
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if not IsSpellKnown(SHADOW_ORB_MINOR_TALENT_ID) then
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self:RegisterEvent("SPELLS_CHANGED", "CheckHasMoreOrbs")
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end
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end
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end
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function ShadowOrbs.prototype:CheckHasMoreOrbs(event)
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if IsSpellKnown(SHADOW_ORB_MINOR_TALENT_ID) then
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self:UnregisterEvent("SPELLS_CHANGED")
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self:UpdateRunePower()
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end
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end
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function ShadowOrbs.prototype:GetOptions()
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local opts = ShadowOrbs.super.prototype.GetOptions(self)
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opts.hideBlizz.desc = L["Hides Blizzard Shadow Orb frame and disables all events related to it.\n\nNOTE: Blizzard attaches the shadow orb UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."]
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return opts
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end
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function ShadowOrbs.prototype:GetRuneTexture(rune)
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if not rune or rune ~= tonumber(rune) then
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return
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end
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return "Interface\\PlayerFrame\\Priest-ShadowUI"
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end
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function ShadowOrbs.prototype:ShowBlizz()
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PriestBarFrame:Show()
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PriestBarFrame:GetScript("OnLoad")(PriestBarFrame)
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end
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function ShadowOrbs.prototype:HideBlizz()
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PriestBarFrame:Hide()
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PriestBarFrame:UnregisterAllEvents()
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end
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function ShadowOrbs.prototype:UpdateRunePower()
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local numRunes = UnitPowerMax(self.unit, self.unitPower)
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if self.fakeNumRunes ~= nil and self.fakeNumRunes > 0 then
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numRunes = self.fakeNumRunes
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end
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if numRunes ~= self.numRunes then
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if numRunes < self.numRunes and #self.frame.graphical >= numRunes then
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for i=numRunes + 1, #self.frame.graphical do
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self.frame.graphical[i]:Hide()
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end
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end
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self.numRunes = numRunes
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self:CreateRuneFrame()
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end
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ShadowOrbs.super.prototype.UpdateRunePower(self)
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end
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-- Load us up
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local _, unitClass = UnitClass("player")
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if (unitClass == "PRIEST" and PriestBarFrame) then
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IceHUD.ShadowOrbs = ShadowOrbs:new()
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end
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