Files
ice-hud/modules/TargetAbsorb.lua

86 lines
2.5 KiB
Lua

IceTargetAbsorb = IceCore_CreateClass(IceUnitBar)
IceTargetAbsorb.prototype.highestAbsorbSinceLastZero = 0
IceTargetAbsorb.prototype.ColorName = "TargetAbsorb"
local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs
if IceHUD.WowVer < 50200 then
UnitGetTotalAbsorbs = nil
end
-- Constructor --
function IceTargetAbsorb.prototype:init(moduleName, unit, colorName)
-- not sure if this is necessary...i think it is...this way, we can instantiate this bar on its own or as a parent class
if moduleName == nil or unit == nil then
IceTargetAbsorb.super.prototype.init(self, "TargetAbsorb", "target")
else
IceTargetAbsorb.super.prototype.init(self, moduleName, unit)
end
if colorName ~= nil then
self.ColorName = colorName
end
self:SetDefaultColor(self.ColorName, 0.99, 0.99, 0.99)
end
function IceTargetAbsorb.prototype:GetDefaultSettings()
local settings = IceTargetAbsorb.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 3
settings["upperText"] = "[TotalAbsorb]"
return settings
end
-- OVERRIDE
function IceTargetAbsorb.prototype:Enable(core)
IceTargetAbsorb.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
self:MyRegisterCustomEvents()
self:UpdateAbsorbAmount("UNIT_ABSORB_AMOUNT_CHANGED", self.unit)
self:Show(false)
end
function IceTargetAbsorb.prototype:MyRegisterCustomEvents()
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateAbsorbAmount")
end
function IceTargetAbsorb.prototype:MyUnregisterCustomEvents()
self:UnregisterEvent("PLAYER_TARGET_CHANGED")
end
function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
if UnitGetTotalAbsorbs == nil or (event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit) then
return
end
local absorbAmount = UnitGetTotalAbsorbs(self.unit)
if absorbAmount == nil or absorbAmount <= 0 then
self.highestAbsorbSinceLastZero = 0
elseif absorbAmount > self.highestAbsorbSinceLastZero then
self.highestAbsorbSinceLastZero = absorbAmount
end
if absorbAmount == nil or absorbAmount <= 0 or self.highestAbsorbSinceLastZero <= 0 then
self:Show(false)
else
self:Show(true)
self:UpdateBar(absorbAmount / self.highestAbsorbSinceLastZero, self.ColorName)
end
end
function IceTargetAbsorb.prototype:Disable(core)
IceTargetAbsorb.super.prototype.Disable(self, core)
self:UnregisterEvent("UNIT_ABSORB_AMOUNT_CHANGED")
self:MyUnregisterCustomEvents()
end
IceHUD.TargetAbsorb = IceTargetAbsorb:new()