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https://github.com/parnic/LibDogTag-Unit-3.0.git
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Update zhCN docs for aura tags
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@ -1,4 +1,11 @@
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if GetLocale() == "zhCN" then
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local MAJOR_VERSION = "LibDogTag-Unit-3.0"
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local MINOR_VERSION = tonumber(("$Revision$"):match("%d+")) or 0
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if MINOR_VERSION > _G.DogTag_Unit_MINOR_VERSION then
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_G.DogTag_Unit_MINOR_VERSION = MINOR_VERSION
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end
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if GetLocale() == "zhCN" then
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DogTag_Unit_funcs[#DogTag_Unit_funcs+1] = function(DogTag_Unit, DogTag)
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local L = DogTag_Unit.L
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@ -125,6 +132,33 @@ DogTag_Unit_funcs[#DogTag_Unit_funcs+1] = function(DogTag_Unit, DogTag)
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L["Curse"] = "诅咒"
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L["Poison"] = "中毒"
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L["Disease"] = "疾病"
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-- docs
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L["True"] = "True"
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-- categories
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L["Auras"] = "法术效果"
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L["Abbreviations"] = "缩写"
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-- Auras
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L["Return True if unit has the aura argument"] = "如果单位身上有参数指定的法术效果,则返回True"
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L["Return the number of auras on the unit"] = "返回参数指定的法术效果在单位身上所存在的数量"
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L["Return the shapeshift form the unit is in if unit is a druid"] = "假如单位是德鲁伊,则返回其变形形态的名称"
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L["Return a shortened druid form of unit, or shorten a druid form"] = "返回单位的德鲁伊形态缩写,或者缩写一个德鲁伊形态"
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L["Return the total number of debuffs that unit has"] = "返回单位身上的Debuff数量"
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L["Return the duration until the aura for unit is finished"] = "返回参数指定的法术效果在失效前还有多少时间"
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L["Return True if the unit has the shadowform buff"] = "如果目标拥有暗影形态Buff则返回True"
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L["Return True if the unit is stealthed in some way"] = "如果目标以某种形式潜行则返回True"
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L["Return True if the unit has the Shield Wall buff"] = "如果目标拥有盾墙Buff则返回True"
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L["Return True if the unit has the Last Stand buff"] = "如果目标拥有破釜沉舟Buff则返回True"
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L["Return True if the unit has the Soulstone buff"] = "如果目标拥有灵魂石复活Buff则返回True"
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L["Return True if the unit has the Misdirection buff"] = "如果目标拥有误导Buff则返回True"
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L["Return True if the unit has the Ice Block buff"] = "如果目标拥有寒冰屏障Buff则返回True"
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L["Return True if the unit has the Invisibility buff"] = "如果目标拥有隐形术Buff则返回True"
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L["Return True if the unit has the Divine Intervention buff"] = "如果目标拥有神圣干涉Buff则返回True"
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L["Return True if friendly unit is has a debuff of type"] = "如果友好目标身上有指定系别的Debuff则返回True"
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L["Return True if the unit has a Magic debuff"] = "如果友好目标身上有魔法系的Debuff则返回True"
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L["Return True if the unit has a Curse debuff"] = "如果友好目标身上有诅咒系的Debuff则返回True"
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L["Return True if the unit has a Poison debuff"] = "如果友好目标身上有毒系的Debuff则返回True"
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L["Return True if the unit has a Disease debuff"] = "如果友好目标身上有病系的Debuff则返回True"
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end
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end
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