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- add categories Abbrev and Talent.
- Talent uses LibTalentQuery-1.0
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@ -122,36 +122,6 @@ DogTag_Unit.L = {
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["Female_short"] = "f",
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["Leader"] = "Leader",
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-- spell trees
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["Hybrid"] = "Hybrid", -- for all 3 trees
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["Druid_Tree_1"] = "Balance",
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["Druid_Tree_2"] = "Feral Combat",
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["Druid_Tree_3"] = "Restoration",
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["Hunter_Tree_1"] = "Beast Mastery",
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["Hunter_Tree_2"] = "Marksmanship",
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["Hunter_Tree_3"] = "Survival",
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["Mage_Tree_1"] = "Arcane",
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["Mage_Tree_2"] = "Fire",
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["Mage_Tree_3"] = "Frost",
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["Paladin_Tree_1"] = "Holy",
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["Paladin_Tree_2"] = "Protection",
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["Paladin_Tree_3"] = "Retribution",
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["Priest_Tree_1"] = "Discipline",
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["Priest_Tree_2"] = "Holy",
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["Priest_Tree_3"] = "Shadow",
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["Rogue_Tree_1"] = "Assassination",
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["Rogue_Tree_2"] = "Combat",
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["Rogue_Tree_3"] = "Subtlety",
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["Shaman_Tree_1"] = "Elemental",
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["Shaman_Tree_2"] = "Enhancement",
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["Shaman_Tree_3"] = "Restoration",
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["Warrior_Tree_1"] = "Arms",
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["Warrior_Tree_2"] = "Fury",
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["Warrior_Tree_3"] = "Protection",
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["Warlock_Tree_1"] = "Affliction",
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["Warlock_Tree_2"] = "Demonology",
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["Warlock_Tree_3"] = "Destruction",
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-- dispel types
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["Magic"] = "Magic",
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