From d7ad5a682e5a0d0e3d2ce0e76a35d6ee8e3b0c62 Mon Sep 17 00:00:00 2001 From: ellipsis Date: Sun, 30 Mar 2008 00:44:07 +0000 Subject: [PATCH] removed special handling of elites in DifficultyColor; the color is now based solely on the mob's level. --- Categories/Characteristics.lua | 2 -- 1 file changed, 2 deletions(-) diff --git a/Categories/Characteristics.lua b/Categories/Characteristics.lua index f9678c1..11fa745 100644 --- a/Categories/Characteristics.lua +++ b/Categories/Characteristics.lua @@ -543,8 +543,6 @@ DogTag:AddTag("Unit", "DifficultyColor", { local level = UnitLevel(unit) if level <= 0 then level = 99 - elseif UnitClassification(unit) ~= "normal" then - level = level + 3 end local info = GetDifficultyColor(level) if value then