364a14e6e3
Add support for new boss[1-4] UnitIDs.
2009-12-30 21:44:28 +00:00
ae13b67032
Touch the file so the minor version gets updated so in place upgrades work.
2009-08-04 23:32:40 +00:00
d873311e6a
Bugfix with the wacky unit caching
2009-05-10 21:04:03 +00:00
6a26988136
Add a system of unit tracking to match wacky units against non-wacky units and ride off of their events if possible.
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Also cache the player and pet power and only issue FastPower events when there's an actual change.
2009-05-03 21:04:31 +00:00
57e9f87050
since predicted health no longer exists, remove support for it. Also make predicted power handled optionally and checked by the CVar.
2009-05-03 19:11:38 +00:00
fda35bdf13
Change the way that Cast tags are calculated. Should be quite a bit more reliable now.
2009-03-23 02:19:13 +00:00
b32b3de6be
bugfix with FastStats since UnitGUID("player") is nil on first login
2008-12-30 04:08:07 +00:00
896a0d4d2a
performance tweak
2008-12-30 02:19:55 +00:00
da95c03ba9
- Give fast updates to frames representing the player or pet frame not just those exact frames.
2008-11-27 00:22:49 +00:00
1f786d228d
- [Combos] takes being on a vehicle in account
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- "vehicle" is now a valid unit.
2008-11-21 09:55:22 +00:00
30d63574ec
Update current health and power for player and pet (if exists) every 0.05 seconds.
2008-10-13 23:17:49 +00:00
de68cc2cdd
WoWAce Post-Processing: Virtually inflate Library Revision numbers for proper upgrade path
2008-10-09 21:52:36 +00:00
ae7e202272
Continuing the crusade against PLAYER_PET_CHANGED, one addon at a time. Potential bugfixings but likely nothing significant.
2008-08-30 15:54:17 +00:00
40da7d4a5f
- Make the check for the mouseover unit a bit saner.
2008-07-07 18:34:07 +00:00
49901418e4
- fix a bug which caused all fontstrings to be seen as wacky units.
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- set the wacky unit update time to 0.5 instead of 0.25
2008-06-25 00:00:16 +00:00
53b2573e2e
- small optimization by assuming that the player unit always exists
2008-04-05 03:59:48 +00:00
d03c596f14
- update API
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- use :ClearNamespace
2008-03-28 21:34:02 +00:00
a87c215fff
- fix issues with [AFK] and [Dead] not picking up properly.
2008-03-28 15:36:03 +00:00
cc1e8f32e8
- fix a bug with unit declarations.
2008-03-27 21:31:50 +00:00
1697d73918
- fix an issue with Threat
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- make sure to check if units exist before running functions on them
2008-03-23 16:06:47 +00:00
5aaf8c9e19
- Add some more categories
2008-03-23 00:01:25 +00:00
13e3135d96
- update to use functions as tags
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- add Status category
2008-03-20 01:59:10 +00:00
472a057309
- If the mouseover unit doesn't exist, prevent any updates to related fontstrings, so that fadeouts of tooltips and the like work properly
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- use the boolean type instead of string;nil
- add Characteristics module.
2008-03-16 16:22:48 +00:00
05c436fca0
- add support for unit changes (e.g. PLAYER_TARGET_CHANGED updates all fontstrings that have a unit='target' on them)
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- fix a typo
- make it so mouseover-as-target works properly (Blizzard doesn't send mouseover events if target = mouseover)
- update non-normal units (units that don't receive Blizzard events) automatically every 0.25 seconds.
2008-03-16 01:41:42 +00:00
fce5006b10
- add in a check if the default unit kwarg is a number.
2008-03-14 17:52:26 +00:00
7028ad2c14
- initial commit
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- Unit namespace for LibDogTag-3.0. For addons that wish to use unit-oriented tags, they'd include this library along with LibDogTag-3.0.
- note: not done yet to any real degree
2008-03-14 17:48:14 +00:00