local MAJOR_VERSION = "LibDogTag-Unit-3.0" local MINOR_VERSION = tonumber(("@project-date-integer@"):match("%d+")) or 33333333333333 if MINOR_VERSION > _G.DogTag_Unit_MINOR_VERSION then _G.DogTag_Unit_MINOR_VERSION = MINOR_VERSION end if GetLocale() == "zhCN" then DogTag_Unit_funcs[#DogTag_Unit_funcs+1] = function(DogTag_Unit, DogTag) local L = DogTag_Unit.L -- races L["Blood Elf"] = "血精灵" L["Draenei"] = "德莱尼" L["Dwarf"] = "矮人" L["Gnome"] = "侏儒" L["Human"] = "人类" L["Night Elf"] = "暗夜精灵" L["Orc"] = "兽人" L["Tauren"] = "牛头人" L["Troll"] = "巨魔" L["Undead"] = "亡灵" -- short races L["Blood Elf_short"] = "血" L["Draenei_short"] = "德" L["Dwarf_short"] = "矮" L["Gnome_short"] = "侏" L["Human_short"] = "人" L["Night Elf_short"] = "暗" L["Orc_short"] = "兽" L["Tauren_short"] = "牛" L["Troll_short"] = "巨" L["Undead_short"] = "亡" -- classes L["Warrior"] = "战士" L["Priest"] = "牧师" L["Mage"] = "法师" L["Shaman"] = "萨满祭司" L["Paladin"] = "圣骑士" L["Warlock"] = "术士" L["Druid"] = "德鲁伊" L["Rogue"] = "潜行者" L["Hunter"] = "猎人" -- short classes L["Warrior_short"] = "战" L["Priest_short"] = "牧" L["Mage_short"] = "法" L["Shaman_short"] = "萨" L["Paladin_short"] = "圣" L["Warlock_short"] = "术" L["Druid_short"] = "德" L["Rogue_short"] = "贼" L["Hunter_short"] = "猎" -- Some strings below are set to GlobalStrings in enUS.lua and no need to be localized, commented out -- 下面部分字串已经在enUS.lua里面使用了GlobalStrings,不需要翻译,注释掉 --L["Player"] = PLAYER --L["Target"] = TARGET --L["Focus-target"] = FOCUS L["Mouse-over"] = "鼠标目标" L["%s's pet"] = "%s的宠物" L["%s's target"] = "%s的目标" L["%s's %s"] = "%1$s's %2$s" L["Party member #%d"] = "队伍成员#%d" L["Raid member #%d"] = "团队成员#%d" L["Boss #%d"] = "Boss #%d" L["Arena enemy #%d"] = "Arena enemy #%d" -- classifications L["Rare"] = "稀有" L["Rare-Elite"] = "稀有" and ELITE and "稀有" .. "-" .. ELITE --L["Elite"] = ELITE --L["Boss"] = BOSS -- short classifications L["Rare_short"] = "稀" L["Rare-Elite_short"] = "稀+" L["Elite_short"] = "+" L["Boss_short"] = "首" L["Feigned Death"] = "假死" L["Stealthed"] = "潜行" L["Soulstoned"] = "灵魂已保存" --L["Dead"] = DEAD L["Ghost"] = "鬼魂" --L["Offline"] = PLAYER_OFFLINE L["Online"] = "在线" L["Combat"] = "战斗" L["Resting"] = "休息" L["Tapped"] = "已被攻击" L["AFK"] = "暂离" L["DND"] = "勿扰" --L["Rage"] = RAGE --L["Focus"] = FOCUS --L["Energy"] = ENERGY --L["Mana"] = MANA --L["PvP"] = PVP L["FFA"] = "自由PK" -- genders --L["Male"] = MALE --L["Female"] = FEMALE -- forms L["Bear"] = "熊" L["Cat"] = "猎豹" L["Moonkin"] = "枭兽" L["Aquatic"] = "水栖" L["Flight"] = "飞行" L["Travel"] = "旅行" L["Tree"] = "树" L["Bear_short"] = "熊" L["Cat_short"] = "豹" L["Moonkin_short"] = "枭" L["Aquatic_short"] = "水" L["Flight_short"] = "飞" L["Travel_short"] = "旅" L["Tree_short"] = "树" -- shortgenders L["Male_short"] = "男" L["Female_short"] = "女" L["Leader"] = "队长" -- dispel types L["Magic"] = "魔法" L["Curse"] = "诅咒" L["Poison"] = "中毒" L["Disease"] = "疾病" L["True"] = "True" -- Categories L["Abbreviations"] = "缩写" L["Auras"] = "法术效果" L["Casting"] = "施法" -- Spell names L["Holy Light"] = "圣光术" -- Docs -- Auras L["Return True if unit has the aura argument"] = "如果单位身上有参数指定的法术效果,则返回True" L["Return the number of auras on the unit"] = "返回参数指定的法术效果在单位身上所存在的数量" L["Return the shapeshift form the unit is in if unit is a druid"] = "假如单位是德鲁伊,则返回其变形形态的名称" L["Return a shortened druid form of unit, or shorten a druid form"] = "返回单位的德鲁伊形态缩写,或者缩写一个德鲁伊形态" L["Return the total number of debuffs that unit has"] = "返回单位身上的Debuff数量" L["Return the duration until the aura for unit is finished"] = "返回参数指定的法术效果在失效前还有多少时间" L["Return True if the unit has the shadowform buff"] = "如果目标拥有暗影形态Buff则返回True" L["Return True if the unit is stealthed in some way"] = "如果目标以某种形式潜行则返回True" L["Return True if the unit has the Shield Wall buff"] = "如果目标拥有盾墙Buff则返回True" L["Return True if the unit has the Last Stand buff"] = "如果目标拥有破釜沉舟Buff则返回True" L["Return True if the unit has the Soulstone buff"] = "如果目标拥有灵魂石复活Buff则返回True" L["Return True if the unit has the Misdirection buff"] = "如果目标拥有误导Buff则返回True" L["Return True if the unit has the Ice Block buff"] = "如果目标拥有寒冰屏障Buff则返回True" L["Return True if the unit has the Invisibility buff"] = "如果目标拥有隐形术Buff则返回True" L["Return True if the unit has the Divine Intervention buff"] = "如果目标拥有神圣干涉Buff则返回True" L["Return True if friendly unit is has a debuff of type"] = "如果友好目标身上有指定系别的Debuff则返回True" L["Return True if the unit has a Magic debuff"] = "如果友好目标身上有魔法系的Debuff则返回True" L["Return True if the unit has a Curse debuff"] = "如果友好目标身上有诅咒系的Debuff则返回True" L["Return True if the unit has a Poison debuff"] = "如果友好目标身上有毒系的Debuff则返回True" L["Return True if the unit has a Disease debuff"] = "如果友好目标身上有病系的Debuff则返回True" -- Cast L["Return the current or last spell to be cast"] = "返回当前或者最后一次施放的法术名" L["Return the current cast target name"] = "返回当前施法所作用于的目标名字" end end