Files
libdogtag-unit-3-0/Localization/zhTW.lua
2008-04-08 18:16:53 +00:00

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local MAJOR_VERSION = "LibDogTag-Unit-3.0"
local MINOR_VERSION = tonumber(("$Revision$"):match("%d+")) or 0
if MINOR_VERSION > _G.DogTag_Unit_MINOR_VERSION then
_G.DogTag_Unit_MINOR_VERSION = MINOR_VERSION
end
if GetLocale() == "zhTW" then
DogTag_Unit_funcs[#DogTag_Unit_funcs+1] = function(DogTag_Unit, DogTag)
local L = DogTag_Unit.L
-- races
L["Blood Elf"] = "血精靈"
L["Draenei"] = "德萊尼"
L["Dwarf"] = "矮人"
L["Gnome"] = "地精"
L["Human"] = "人類"
L["Night Elf"] = "夜精靈"
L["Orc"] = "獸人"
L["Tauren"] = "牛頭人"
L["Troll"] = "食人妖"
L["Undead"] = "不死族"
-- short races
L["Blood Elf_short"] = ""
L["Draenei_short"] = ""
L["Dwarf_short"] = ""
L["Gnome_short"] = ""
L["Human_short"] = ""
L["Night Elf_short"] = ""
L["Orc_short"] = ""
L["Tauren_short"] = ""
L["Troll_short"] = ""
L["Undead_short"] = ""
-- classes
L["Warrior"] = "戰士"
L["Priest"] = "牧師"
L["Mage"] = "法師"
L["Shaman"] = "薩滿"
L["Paladin"] = "聖騎士"
L["Warlock"] = "術士"
L["Druid"] = "德魯伊"
L["Rogue"] = "盜賊"
L["Hunter"] = "獵人"
-- short classes
L["Warrior_short"] = ""
L["Priest_short"] = ""
L["Mage_short"] = ""
L["Shaman_short"] = ""
L["Paladin_short"] = ""
L["Warlock_short"] = ""
L["Druid_short"] = ""
L["Rogue_short"] = ""
L["Hunter_short"] = ""
-- Some strings below are set to GlobalStrings in enUS.lua and no need to be localized, commented out
-- 下面部分字串已經在enUS.lua裏面使用了GlobalStrings不需要翻譯注釋掉
--L["Player"] = PLAYER
--L["Target"] = TARGET
--L["Focus-target"] = FOCUS
L["Mouse-over"] = "滑鼠目標"
L["%s's pet"] = "%s的寵物"
L["%s's target"] = "%s的目標"
L["Party member #%d"] = "隊伍成員#%d"
L["Raid member #%d"] = "團隊成員#%d"
-- classifications
L["Rare"] = "稀有"
L["Rare-Elite"] = "稀有" and ELITE and "稀有" .. "-" .. ELITE
--L["Elite"] = ELITE
--L["Boss"] = BOSS
-- short classifications
L["Rare_short"] = ""
L["Rare-Elite_short"] = "稀+"
L["Elite_short"] = "+"
L["Boss_short"] = ""
L["Feigned Death"] = "假死"
L["Stealthed"] = "潛行"
L["Soulstoned"] = "靈魂已保存"
--L["Dead"] = DEAD
L["Ghost"] = "鬼魂"
--L["Offline"] = PLAYER_OFFLINE
L["Online"] = "線上"
L["Combat"] = "戰鬥"
L["Resting"] = "休息"
L["Tapped"] = "已被攻擊"
L["AFK"] = "暫離"
L["DND"] = "請勿打擾"
--L["Rage"] = RAGE
--L["Focus"] = FOCUS
--L["Energy"] = ENERGY
--L["Mana"] = MANA
--L["PvP"] = PVP
L["FFA"] = "自由PK"
-- genders
--L["Male"] = MALE
--L["Female"] = FEMALE
-- forms
L["Bear"] = ""
L["Cat"] = "獵豹"
L["Moonkin"] = "梟獸"
L["Aquatic"] = "水棲"
L["Flight"] = "飛行"
L["Travel"] = "旅行"
L["Tree"] = ""
L["Bear_short"] = ""
L["Cat_short"] = ""
L["Moonkin_short"] = ""
L["Aquatic_short"] = ""
L["Flight_short"] = ""
L["Travel_short"] = ""
L["Tree_short"] = ""
-- shortgenders
L["Male_short"] = ""
L["Female_short"] = ""
L["Leader"] = "隊長"
-- dispel types
L["Magic"] = "魔法"
L["Curse"] = "詛咒"
L["Poison"] = "中毒"
L["Disease"] = "疾病"
L["True"] = "True"
-- Categories
L["Abbreviations"] = "縮寫"
L["Auras"] = "法術效果"
L["Casting"] = "施法"
-- Spell names
L["Holy Light"] = "聖光術"
-- Docs
-- Auras
L["Return True if unit has the aura argument"] = "如果單位身上有參數指定的法術效果則返回True"
L["Return the number of auras on the unit"] = "返回參數指定的法術效果在單位身上所存在的數量"
L["Return the shapeshift form the unit is in if unit is a druid"] = "假如單位是德魯伊,則返回其變形形態的名稱"
L["Return a shortened druid form of unit, or shorten a druid form"] = "返回單位的德魯伊形態縮寫,或者縮寫一個德魯伊形態"
L["Return the total number of debuffs that unit has"] = "返回單位身上的Debuff數量"
L["Return the duration until the aura for unit is finished"] = "返回參數指定的法術效果在失效前還有多少時間"
L["Return True if the unit has the shadowform buff"] = "如果目標擁有暗影形態Buff則返回True"
L["Return True if the unit is stealthed in some way"] = "如果目標以某種形式潛行則返回True"
L["Return True if the unit has the Shield Wall buff"] = "如果目標擁有盾牆Buff則返回True"
L["Return True if the unit has the Last Stand buff"] = "如果目標擁有破釜沉舟Buff則返回True"
L["Return True if the unit has the Soulstone buff"] = "如果目標擁有靈魂石復活Buff則返回True"
L["Return True if the unit has the Misdirection buff"] = "如果目標擁有誤導Buff則返回True"
L["Return True if the unit has the Ice Block buff"] = "如果目標擁有寒冰屏障Buff則返回True"
L["Return True if the unit has the Invisibility buff"] = "如果目標擁有隱形術Buff則返回True"
L["Return True if the unit has the Divine Intervention buff"] = "如果目標擁有神聖干涉Buff則返回True"
L["Return True if friendly unit is has a debuff of type"] = "如果友好目標身上有指定系別的Debuff則返回True"
L["Return True if the unit has a Magic debuff"] = "如果友好目標身上有魔法系的Debuff則返回True"
L["Return True if the unit has a Curse debuff"] = "如果友好目標身上有詛咒系的Debuff則返回True"
L["Return True if the unit has a Poison debuff"] = "如果友好目標身上有毒系的Debuff則返回True"
L["Return True if the unit has a Disease debuff"] = "如果友好目標身上有病系的Debuff則返回True"
-- Cast
L["Return the current or last spell to be cast"] = "返回當前或者最後一次施放的法術名"
L["Return the current cast target name"] = "返回當前施法所作用於的目標名字"
end
end