Day 24 part 2

This isn't terribly slow (100ms right now) but I'd prefer it to be faster. I'm sure I could be smarter about which depths I'm scanning since a bunch of them can't possibly contain bugs, but whatever. This was about as rote and straightforward as I was expecting it to be, so at least there's that.
This commit is contained in:
2022-06-26 19:44:06 -05:00
parent 4c58e5c51c
commit 0a6d8ab256

View File

@ -51,6 +51,96 @@ func (d Day24) calcActivatedNeighbors(grid [][]bool, i, j int) int {
return activatedNeighbors
}
func (d Day24) recursiveCalcActivatedNeighbors(gridMap map[int][][]bool, mapIdx, i, j int) int {
activatedNeighbors := 0
numNeighbors := 0
thisGrid := gridMap[mapIdx]
for _, o := range day24AdjacentOffsets {
newI := i + o.X
newJ := j + o.Y
if newI < 0 || newI >= len(thisGrid) || newJ < 0 || newJ >= len(thisGrid[i]) {
continue
}
if newI == 2 && newJ == 2 {
continue
}
numNeighbors++
if thisGrid[newI][newJ] {
activatedNeighbors++
}
}
checkLower := (i == 1 && j == 2) ||
(i == 2 && (j == 1 || j == 3)) ||
(i == 3 && j == 2)
if checkLower {
if lowerGrid, exists := gridMap[mapIdx+1]; exists {
if i == 1 {
for _, b := range lowerGrid[0] {
numNeighbors++
if b {
activatedNeighbors++
}
}
} else if i == 2 {
if j == 1 {
for _, r := range lowerGrid {
numNeighbors++
if r[0] {
activatedNeighbors++
}
}
} else if j == 3 {
for _, r := range lowerGrid {
numNeighbors++
if r[len(lowerGrid[0])-1] {
activatedNeighbors++
}
}
}
} else if i == 3 {
for _, b := range lowerGrid[len(lowerGrid)-1] {
numNeighbors++
if b {
activatedNeighbors++
}
}
}
}
}
checkUpper := (i == 0) || (i == len(thisGrid)-1) ||
((i != 0 && i != len(thisGrid)) && (j == 0 || j == len(thisGrid[0])-1))
if checkUpper {
if upperGrid, exists := gridMap[mapIdx-1]; exists {
if i == 0 {
numNeighbors++
if upperGrid[1][2] {
activatedNeighbors++
}
} else if i == len(thisGrid)-1 {
numNeighbors++
if upperGrid[3][2] {
activatedNeighbors++
}
}
if j == 0 {
numNeighbors++
if upperGrid[2][1] {
activatedNeighbors++
}
} else if j == len(thisGrid[0])-1 {
numNeighbors++
if upperGrid[2][3] {
activatedNeighbors++
}
}
}
}
return activatedNeighbors
}
func (d Day24) calcRating(grid [][]bool) int {
rating := 0
for i, r := range grid {
@ -65,6 +155,20 @@ func (d Day24) calcRating(grid [][]bool) int {
return rating
}
func (d Day24) numBugs(gridMap map[int][][]bool) int {
ret := 0
for _, v := range gridMap {
for _, r := range v {
for _, b := range r {
if b {
ret++
}
}
}
}
return ret
}
func copy2d[T comparable](dest [][]T, src [][]T) {
for i, r := range src {
copy(dest[i], r)
@ -113,7 +217,7 @@ func (d *Day24) Part1() string {
rating := d.calcRating(scratch)
if u.ArrayContains(seenRatings, rating) {
found = true
d.Draw(scratch)
// d.Draw(scratch)
answer = rating
}
seenRatings = append(seenRatings, rating)
@ -124,5 +228,62 @@ func (d *Day24) Part1() string {
}
func (d *Day24) Part2() string {
return fmt.Sprintf("%s%d%s", u.TextBold, 0, u.TextReset)
makeGrid := func(initialGrid [][]bool) ([][]bool, [][]bool) {
grid := make([][]bool, len(d.grid))
scratch := make([][]bool, len(grid))
for i, g := range d.grid {
grid[i] = make([]bool, len(g))
scratch[i] = make([]bool, len(g))
if initialGrid != nil {
copy(grid[i], initialGrid[i])
}
}
return grid, scratch
}
gridMap := make(map[int][][]bool)
scratchMap := make(map[int][][]bool)
gridMap[0], scratchMap[0] = makeGrid(d.grid)
min := 0
max := 0
for i := 0; i < 200; i++ {
gridMap[min-1], scratchMap[min-1] = makeGrid(nil)
gridMap[max+1], scratchMap[max+1] = makeGrid(nil)
min, max = min-1, max+1
// if i == 10 {
// keys := u.MapKeys(gridMap)
// sort.Slice(keys, func(i, j int) bool { return keys[i] < keys[j] })
// for _, k := range keys {
// fmt.Println("Depth", k)
// d.Draw(gridMap[k])
// }
// fmt.Println("# bugs:", d.numBugs(gridMap))
// }
for depth, grid := range gridMap {
for i, r := range grid {
for j := range r {
if i == 2 && j == 2 {
continue
}
numActivated := d.recursiveCalcActivatedNeighbors(gridMap, depth, i, j)
if grid[i][j] {
scratchMap[depth][i][j] = numActivated == 1
} else {
scratchMap[depth][i][j] = numActivated == 1 || numActivated == 2
}
}
}
}
for d := range gridMap {
copy2d(gridMap[d], scratchMap[d])
}
}
return fmt.Sprintf("Bugs present after 200 minutes: %s%d%s", u.TextBold, d.numBugs(gridMap), u.TextReset)
}