Day 24 part 2
This isn't terribly slow (100ms right now) but I'd prefer it to be faster. I'm sure I could be smarter about which depths I'm scanning since a bunch of them can't possibly contain bugs, but whatever. This was about as rote and straightforward as I was expecting it to be, so at least there's that.
This commit is contained in:
165
days/24.go
165
days/24.go
@ -51,6 +51,96 @@ func (d Day24) calcActivatedNeighbors(grid [][]bool, i, j int) int {
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return activatedNeighbors
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return activatedNeighbors
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}
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}
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func (d Day24) recursiveCalcActivatedNeighbors(gridMap map[int][][]bool, mapIdx, i, j int) int {
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activatedNeighbors := 0
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numNeighbors := 0
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thisGrid := gridMap[mapIdx]
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for _, o := range day24AdjacentOffsets {
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newI := i + o.X
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newJ := j + o.Y
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if newI < 0 || newI >= len(thisGrid) || newJ < 0 || newJ >= len(thisGrid[i]) {
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continue
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}
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if newI == 2 && newJ == 2 {
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continue
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}
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numNeighbors++
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if thisGrid[newI][newJ] {
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activatedNeighbors++
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}
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}
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checkLower := (i == 1 && j == 2) ||
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(i == 2 && (j == 1 || j == 3)) ||
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(i == 3 && j == 2)
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if checkLower {
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if lowerGrid, exists := gridMap[mapIdx+1]; exists {
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if i == 1 {
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for _, b := range lowerGrid[0] {
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numNeighbors++
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if b {
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activatedNeighbors++
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}
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}
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} else if i == 2 {
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if j == 1 {
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for _, r := range lowerGrid {
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numNeighbors++
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if r[0] {
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activatedNeighbors++
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}
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}
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} else if j == 3 {
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for _, r := range lowerGrid {
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numNeighbors++
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if r[len(lowerGrid[0])-1] {
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activatedNeighbors++
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}
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}
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}
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} else if i == 3 {
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for _, b := range lowerGrid[len(lowerGrid)-1] {
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numNeighbors++
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if b {
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activatedNeighbors++
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}
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}
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}
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}
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}
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checkUpper := (i == 0) || (i == len(thisGrid)-1) ||
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((i != 0 && i != len(thisGrid)) && (j == 0 || j == len(thisGrid[0])-1))
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if checkUpper {
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if upperGrid, exists := gridMap[mapIdx-1]; exists {
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if i == 0 {
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numNeighbors++
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if upperGrid[1][2] {
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activatedNeighbors++
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}
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} else if i == len(thisGrid)-1 {
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numNeighbors++
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if upperGrid[3][2] {
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activatedNeighbors++
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}
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}
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if j == 0 {
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numNeighbors++
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if upperGrid[2][1] {
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activatedNeighbors++
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}
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} else if j == len(thisGrid[0])-1 {
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numNeighbors++
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if upperGrid[2][3] {
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activatedNeighbors++
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}
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}
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}
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}
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return activatedNeighbors
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}
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func (d Day24) calcRating(grid [][]bool) int {
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func (d Day24) calcRating(grid [][]bool) int {
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rating := 0
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rating := 0
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for i, r := range grid {
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for i, r := range grid {
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@ -65,6 +155,20 @@ func (d Day24) calcRating(grid [][]bool) int {
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return rating
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return rating
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}
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}
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func (d Day24) numBugs(gridMap map[int][][]bool) int {
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ret := 0
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for _, v := range gridMap {
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for _, r := range v {
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for _, b := range r {
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if b {
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ret++
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}
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}
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}
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}
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return ret
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}
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func copy2d[T comparable](dest [][]T, src [][]T) {
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func copy2d[T comparable](dest [][]T, src [][]T) {
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for i, r := range src {
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for i, r := range src {
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copy(dest[i], r)
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copy(dest[i], r)
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@ -113,7 +217,7 @@ func (d *Day24) Part1() string {
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rating := d.calcRating(scratch)
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rating := d.calcRating(scratch)
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if u.ArrayContains(seenRatings, rating) {
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if u.ArrayContains(seenRatings, rating) {
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found = true
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found = true
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d.Draw(scratch)
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// d.Draw(scratch)
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answer = rating
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answer = rating
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}
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}
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seenRatings = append(seenRatings, rating)
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seenRatings = append(seenRatings, rating)
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@ -124,5 +228,62 @@ func (d *Day24) Part1() string {
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}
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}
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func (d *Day24) Part2() string {
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func (d *Day24) Part2() string {
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return fmt.Sprintf("%s%d%s", u.TextBold, 0, u.TextReset)
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makeGrid := func(initialGrid [][]bool) ([][]bool, [][]bool) {
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grid := make([][]bool, len(d.grid))
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scratch := make([][]bool, len(grid))
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for i, g := range d.grid {
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grid[i] = make([]bool, len(g))
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scratch[i] = make([]bool, len(g))
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if initialGrid != nil {
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copy(grid[i], initialGrid[i])
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}
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}
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return grid, scratch
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}
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gridMap := make(map[int][][]bool)
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scratchMap := make(map[int][][]bool)
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gridMap[0], scratchMap[0] = makeGrid(d.grid)
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min := 0
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max := 0
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for i := 0; i < 200; i++ {
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gridMap[min-1], scratchMap[min-1] = makeGrid(nil)
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gridMap[max+1], scratchMap[max+1] = makeGrid(nil)
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min, max = min-1, max+1
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// if i == 10 {
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// keys := u.MapKeys(gridMap)
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// sort.Slice(keys, func(i, j int) bool { return keys[i] < keys[j] })
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// for _, k := range keys {
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// fmt.Println("Depth", k)
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// d.Draw(gridMap[k])
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// }
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// fmt.Println("# bugs:", d.numBugs(gridMap))
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// }
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for depth, grid := range gridMap {
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for i, r := range grid {
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for j := range r {
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if i == 2 && j == 2 {
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continue
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}
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numActivated := d.recursiveCalcActivatedNeighbors(gridMap, depth, i, j)
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if grid[i][j] {
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scratchMap[depth][i][j] = numActivated == 1
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} else {
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scratchMap[depth][i][j] = numActivated == 1 || numActivated == 2
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}
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}
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}
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}
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for d := range gridMap {
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copy2d(gridMap[d], scratchMap[d])
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}
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}
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return fmt.Sprintf("Bugs present after 200 minutes: %s%d%s", u.TextBold, d.numBugs(gridMap), u.TextReset)
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}
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}
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