Day 24 solution
This one was pretty straightforward and completes the "Game of Life" AoC bingo square. Part 2 felt a little tedious insofar as there wasn't much problem solving to do, just push the part 1 solution into a map/dictionary and implement the new adjacency logic per the spec.
This commit is contained in:
289
days/24.go
Normal file
289
days/24.go
Normal file
@ -0,0 +1,289 @@
|
||||
package days
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math"
|
||||
|
||||
u "parnic.com/aoc2019/utilities"
|
||||
)
|
||||
|
||||
var (
|
||||
day24AdjacentOffsets = []u.Vec2i{
|
||||
{X: -1, Y: 0},
|
||||
{X: 1, Y: 0},
|
||||
{X: 0, Y: -1},
|
||||
{X: 0, Y: 1},
|
||||
}
|
||||
)
|
||||
|
||||
type Day24 struct {
|
||||
grid [][]bool
|
||||
}
|
||||
|
||||
func (d *Day24) Parse() {
|
||||
lines := u.GetStringLines("24p")
|
||||
d.grid = make([][]bool, len(lines))
|
||||
for i, line := range lines {
|
||||
d.grid[i] = make([]bool, len(line))
|
||||
for j, ch := range line {
|
||||
d.grid[i][j] = ch == '#'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (d Day24) Num() int {
|
||||
return 24
|
||||
}
|
||||
|
||||
func (d Day24) calcActivatedNeighbors(grid [][]bool, i, j int) int {
|
||||
activatedNeighbors := 0
|
||||
for _, o := range day24AdjacentOffsets {
|
||||
newI := i + o.X
|
||||
newJ := j + o.Y
|
||||
if newI < 0 || newI >= len(grid) || newJ < 0 || newJ >= len(grid[i]) {
|
||||
continue
|
||||
}
|
||||
if grid[newI][newJ] {
|
||||
activatedNeighbors++
|
||||
}
|
||||
}
|
||||
|
||||
return activatedNeighbors
|
||||
}
|
||||
|
||||
func (d Day24) recursiveCalcActivatedNeighbors(gridMap map[int][][]bool, mapIdx, i, j int) int {
|
||||
activatedNeighbors := 0
|
||||
numNeighbors := 0
|
||||
thisGrid := gridMap[mapIdx]
|
||||
for _, o := range day24AdjacentOffsets {
|
||||
newI := i + o.X
|
||||
newJ := j + o.Y
|
||||
if newI < 0 || newI >= len(thisGrid) || newJ < 0 || newJ >= len(thisGrid[i]) {
|
||||
continue
|
||||
}
|
||||
if newI == 2 && newJ == 2 {
|
||||
continue
|
||||
}
|
||||
numNeighbors++
|
||||
if thisGrid[newI][newJ] {
|
||||
activatedNeighbors++
|
||||
}
|
||||
}
|
||||
|
||||
checkLower := (i == 1 && j == 2) ||
|
||||
(i == 2 && (j == 1 || j == 3)) ||
|
||||
(i == 3 && j == 2)
|
||||
if checkLower {
|
||||
if lowerGrid, exists := gridMap[mapIdx+1]; exists {
|
||||
if i == 1 {
|
||||
for _, b := range lowerGrid[0] {
|
||||
numNeighbors++
|
||||
if b {
|
||||
activatedNeighbors++
|
||||
}
|
||||
}
|
||||
} else if i == 2 {
|
||||
if j == 1 {
|
||||
for _, r := range lowerGrid {
|
||||
numNeighbors++
|
||||
if r[0] {
|
||||
activatedNeighbors++
|
||||
}
|
||||
}
|
||||
} else if j == 3 {
|
||||
for _, r := range lowerGrid {
|
||||
numNeighbors++
|
||||
if r[len(lowerGrid[0])-1] {
|
||||
activatedNeighbors++
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if i == 3 {
|
||||
for _, b := range lowerGrid[len(lowerGrid)-1] {
|
||||
numNeighbors++
|
||||
if b {
|
||||
activatedNeighbors++
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
checkUpper := (i == 0) || (i == len(thisGrid)-1) ||
|
||||
((i != 0 && i != len(thisGrid)) && (j == 0 || j == len(thisGrid[0])-1))
|
||||
if checkUpper {
|
||||
if upperGrid, exists := gridMap[mapIdx-1]; exists {
|
||||
if i == 0 {
|
||||
numNeighbors++
|
||||
if upperGrid[1][2] {
|
||||
activatedNeighbors++
|
||||
}
|
||||
} else if i == len(thisGrid)-1 {
|
||||
numNeighbors++
|
||||
if upperGrid[3][2] {
|
||||
activatedNeighbors++
|
||||
}
|
||||
}
|
||||
if j == 0 {
|
||||
numNeighbors++
|
||||
if upperGrid[2][1] {
|
||||
activatedNeighbors++
|
||||
}
|
||||
} else if j == len(thisGrid[0])-1 {
|
||||
numNeighbors++
|
||||
if upperGrid[2][3] {
|
||||
activatedNeighbors++
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return activatedNeighbors
|
||||
}
|
||||
|
||||
func (d Day24) calcRating(grid [][]bool) int {
|
||||
rating := 0
|
||||
for i, r := range grid {
|
||||
for j := range r {
|
||||
pow := (i * len(r)) + j
|
||||
if grid[i][j] {
|
||||
result := int(math.Pow(2, float64(pow)))
|
||||
rating += result
|
||||
}
|
||||
}
|
||||
}
|
||||
return rating
|
||||
}
|
||||
|
||||
func (d Day24) getNumBugs(gridMap map[int][][]bool) int {
|
||||
ret := 0
|
||||
for _, v := range gridMap {
|
||||
for _, r := range v {
|
||||
for _, b := range r {
|
||||
if b {
|
||||
ret++
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
func copy2d[T comparable](dest [][]T, src [][]T) {
|
||||
for i, r := range src {
|
||||
copy(dest[i], r)
|
||||
}
|
||||
}
|
||||
|
||||
func (d Day24) Draw(grid [][]bool) {
|
||||
for _, r := range grid {
|
||||
for _, c := range r {
|
||||
if c {
|
||||
fmt.Print("#")
|
||||
} else {
|
||||
fmt.Print(".")
|
||||
}
|
||||
}
|
||||
fmt.Println()
|
||||
}
|
||||
fmt.Println()
|
||||
}
|
||||
|
||||
func (d *Day24) Part1() string {
|
||||
grid := make([][]bool, len(d.grid))
|
||||
scratch := make([][]bool, len(grid))
|
||||
for i, g := range d.grid {
|
||||
grid[i] = make([]bool, len(g))
|
||||
scratch[i] = make([]bool, len(g))
|
||||
copy(grid[i], d.grid[i])
|
||||
}
|
||||
|
||||
found := false
|
||||
answer := 0
|
||||
seenRatings := make([]int, 0)
|
||||
for i := 1; !found; i++ {
|
||||
// d.Draw(grid)
|
||||
for i, r := range grid {
|
||||
for j := range r {
|
||||
numActivated := d.calcActivatedNeighbors(grid, i, j)
|
||||
if grid[i][j] {
|
||||
scratch[i][j] = numActivated == 1
|
||||
} else {
|
||||
scratch[i][j] = numActivated == 1 || numActivated == 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rating := d.calcRating(scratch)
|
||||
if u.ArrayContains(seenRatings, rating) {
|
||||
found = true
|
||||
// d.Draw(scratch)
|
||||
answer = rating
|
||||
}
|
||||
seenRatings = append(seenRatings, rating)
|
||||
copy2d(grid, scratch)
|
||||
}
|
||||
|
||||
return fmt.Sprintf("First repeated biodiversity rating is %s%d%s", u.TextBold, answer, u.TextReset)
|
||||
}
|
||||
|
||||
func (d *Day24) Part2() string {
|
||||
makeGrid := func(initialGrid [][]bool) ([][]bool, [][]bool) {
|
||||
grid := make([][]bool, len(d.grid))
|
||||
scratch := make([][]bool, len(grid))
|
||||
for i, g := range d.grid {
|
||||
grid[i] = make([]bool, len(g))
|
||||
scratch[i] = make([]bool, len(g))
|
||||
if initialGrid != nil {
|
||||
copy(grid[i], initialGrid[i])
|
||||
}
|
||||
}
|
||||
|
||||
return grid, scratch
|
||||
}
|
||||
|
||||
gridMap := make(map[int][][]bool)
|
||||
scratchMap := make(map[int][][]bool)
|
||||
gridMap[0], scratchMap[0] = makeGrid(d.grid)
|
||||
|
||||
min := 0
|
||||
max := 0
|
||||
|
||||
for i := 0; i < 200; i++ {
|
||||
gridMap[min-1], scratchMap[min-1] = makeGrid(nil)
|
||||
gridMap[max+1], scratchMap[max+1] = makeGrid(nil)
|
||||
min, max = min-1, max+1
|
||||
|
||||
// if i == 10 {
|
||||
// keys := u.MapKeys(gridMap)
|
||||
// sort.Slice(keys, func(i, j int) bool { return keys[i] < keys[j] })
|
||||
// for _, k := range keys {
|
||||
// fmt.Println("Depth", k)
|
||||
// d.Draw(gridMap[k])
|
||||
// }
|
||||
// fmt.Println("# bugs:", d.numBugs(gridMap))
|
||||
// }
|
||||
|
||||
for depth, grid := range gridMap {
|
||||
for i, r := range grid {
|
||||
for j := range r {
|
||||
if i == 2 && j == 2 {
|
||||
continue
|
||||
}
|
||||
numActivated := d.recursiveCalcActivatedNeighbors(gridMap, depth, i, j)
|
||||
if grid[i][j] {
|
||||
scratchMap[depth][i][j] = numActivated == 1
|
||||
} else {
|
||||
scratchMap[depth][i][j] = numActivated == 1 || numActivated == 2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for d := range gridMap {
|
||||
copy2d(gridMap[d], scratchMap[d])
|
||||
}
|
||||
}
|
||||
|
||||
return fmt.Sprintf("Bugs present after 200 minutes: %s%d%s", u.TextBold, d.getNumBugs(gridMap), u.TextReset)
|
||||
}
|
5
inputs/24p.txt
Normal file
5
inputs/24p.txt
Normal file
@ -0,0 +1,5 @@
|
||||
.#.##
|
||||
...#.
|
||||
....#
|
||||
.#...
|
||||
..#..
|
5
inputs/24s1.txt
Normal file
5
inputs/24s1.txt
Normal file
@ -0,0 +1,5 @@
|
||||
....#
|
||||
#..#.
|
||||
#..##
|
||||
..#..
|
||||
#....
|
5
inputs/24s2.txt
Normal file
5
inputs/24s2.txt
Normal file
@ -0,0 +1,5 @@
|
||||
.....
|
||||
.....
|
||||
.....
|
||||
#....
|
||||
.#...
|
Reference in New Issue
Block a user