Day 17 part 1 and most of part 2

The last remaining bit is to scan the instructions array for groups of consecutive entries. My current plan is to start with probably 4 instructions and scan forward for the same consecutive set occurring again; if the count of other occurrences ever dips below 3, drop the most recently added set of 2 and pull the remaining entries into program A. Then repeat for programs B and C, and check that the list of instructions is now empty. Finally, compare each chunk successively to the full string of instructions to produce some combination of A,B,Cs to satisfy the requirements, and feed all that into the program's inputs.
This commit is contained in:
2022-06-13 23:39:25 -05:00
parent c788813cd2
commit ada450ef97
4 changed files with 280 additions and 0 deletions

276
days/17.go Normal file
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@ -0,0 +1,276 @@
package days
import (
"fmt"
"strings"
u "parnic.com/aoc2019/utilities"
)
type camViewCellType int
type botFacing int
const (
cellTypeScaffold camViewCellType = iota
cellTypeOpen
cellTypeInvalid
)
const (
botFacingUp botFacing = iota
botFacingLeft
botFacingDown
botFacingRight
botFacingFirst = botFacingUp
botFacingLast = botFacingRight
)
const (
dirLeft dirType = 1
dirRight dirType = -1
)
var (
day17AdjacentOffsets = []u.Vec2i{
{X: -1, Y: 0},
{X: 1, Y: 0},
{X: 0, Y: -1},
{X: 0, Y: 1},
}
)
type Day17 struct {
program u.IntcodeProgram
grid [][]camViewCellType
botLocation u.Vec2i
botFacingDir botFacing
endLocation u.Vec2i
}
func (d *Day17) Parse() {
d.program = u.LoadIntcodeProgram("17p")
d.grid = [][]camViewCellType{{}}
}
func (d Day17) Num() int {
return 17
}
func (d Day17) Draw() {
for y := range d.grid {
for x := range d.grid[y] {
switch d.grid[y][x] {
case cellTypeOpen:
fmt.Print(" ")
case cellTypeScaffold:
char := "█"
color := u.ColorBlack
if d.botLocation.X == x && d.botLocation.Y == y {
switch d.botFacingDir {
case botFacingUp:
char = "^"
case botFacingLeft:
char = "<"
case botFacingDown:
char = "v"
case botFacingRight:
char = ">"
}
} else if d.endLocation.X == x && d.endLocation.Y == y {
char = "@"
} else {
color = u.ColorWhite
}
fmt.Printf("%s%s%s%s", u.BackgroundWhite, color, char, u.TextReset)
}
}
fmt.Println()
}
}
func (d Day17) getAdjacentScaffolds(y, x int) []u.Vec2i {
retval := make([]u.Vec2i, 0)
for _, offset := range day17AdjacentOffsets {
offY := y + offset.Y
offX := x + offset.X
if offY < 0 || offY >= len(d.grid) ||
offX < 0 || offX >= len(d.grid[0]) {
continue
}
if d.grid[offY][offX] == cellTypeScaffold {
retval = append(retval, u.Vec2i{X: offX, Y: offY})
}
}
return retval
}
func (d Day17) getNumSurroundingScaffolds(y, x int) int {
return len(d.getAdjacentScaffolds(y, x))
}
func (d Day17) forEachCellOfType(t camViewCellType, f func(y, x int)) {
for y := range d.grid {
for x := range d.grid[y] {
if d.grid[y][x] == t {
f(y, x)
}
}
}
}
func (d Day17) getNewFacingDir(currentDir botFacing, turnDir dirType) botFacing {
currentDir += botFacing(turnDir)
if currentDir < botFacingFirst {
currentDir = botFacingLast
} else if currentDir > botFacingLast {
currentDir = botFacingFirst
}
return currentDir
}
func (d Day17) getCellTypeInDirection(y, x int, facingDir botFacing) (camViewCellType, int, int) {
newX := x
newY := y
switch facingDir {
case botFacingUp:
newY--
case botFacingLeft:
newX--
case botFacingDown:
newY++
case botFacingRight:
newX++
}
if newY < 0 || newY >= len(d.grid) || newX < 0 || newX >= len(d.grid[0]) {
return cellTypeInvalid, newY, newX
}
return d.grid[newY][newX], newY, newX
}
func (d *Day17) Part1() string {
y := 0
d.program.RunIn(func(inputStep int) int64 {
return 0
}, func(val int64, state u.IntcodeProgramState) {
rVal := rune(val)
switch rVal {
case '\n':
y++
d.grid = append(d.grid, make([]camViewCellType, 0))
case '#':
d.grid[y] = append(d.grid[y], cellTypeScaffold)
case '.':
d.grid[y] = append(d.grid[y], cellTypeOpen)
case '^', '<', 'v', '>':
d.botLocation = u.Vec2i{X: len(d.grid[y]), Y: y}
d.grid[y] = append(d.grid[y], cellTypeScaffold)
switch rVal {
case '^':
d.botFacingDir = botFacingUp
case '<':
d.botFacingDir = botFacingLeft
case 'v':
d.botFacingDir = botFacingDown
case '>':
d.botFacingDir = botFacingRight
}
}
})
for y := len(d.grid) - 1; y >= 0; y-- {
if len(d.grid[y]) == 0 {
d.grid = d.grid[0 : len(d.grid)-1]
}
}
alignmentParameterTotal := 0
d.forEachCellOfType(cellTypeScaffold, func(y, x int) {
if numSurrounding := d.getNumSurroundingScaffolds(y, x); numSurrounding == 4 {
alignmentParameterTotal += y * x
} else if numSurrounding == 1 {
if d.botLocation.X != x || d.botLocation.Y != y {
d.endLocation = u.Vec2i{X: x, Y: y}
}
}
})
// d.Draw()
return fmt.Sprintf("Alignment parameter sum: %s%d%s", u.TextBold, alignmentParameterTotal, u.TextReset)
}
func (d *Day17) Part2() string {
instructions := make([]string, 0)
pos := d.botLocation
botFacingDir := d.botFacingDir
for {
if pos == d.endLocation {
fmt.Println()
break
}
adj := d.getAdjacentScaffolds(pos.Y, pos.X)
turnDirection := dirType(0)
if botFacingDir == botFacingUp || botFacingDir == botFacingDown {
if u.ArrayContains(adj, u.Vec2i{X: pos.X - 1, Y: pos.Y}) {
if botFacingDir == botFacingUp {
turnDirection = dirLeft
} else if botFacingDir == botFacingDown {
turnDirection = dirRight
}
} else if u.ArrayContains(adj, u.Vec2i{X: pos.X + 1, Y: pos.Y}) {
if botFacingDir == botFacingUp {
turnDirection = dirRight
} else if botFacingDir == botFacingDown {
turnDirection = dirLeft
}
}
} else {
if u.ArrayContains(adj, u.Vec2i{X: pos.X, Y: pos.Y - 1}) {
if botFacingDir == botFacingLeft {
turnDirection = dirRight
} else if botFacingDir == botFacingRight {
turnDirection = dirLeft
}
} else if u.ArrayContains(adj, u.Vec2i{X: pos.X, Y: pos.Y + 1}) {
if botFacingDir == botFacingLeft {
turnDirection = dirLeft
} else if botFacingDir == botFacingRight {
turnDirection = dirRight
}
}
}
if turnDirection == 0 {
panic("at an invalid location somehow")
}
dirAscii := "L"
if turnDirection == dirRight {
dirAscii = "R"
}
instructions = append(instructions, dirAscii)
botFacingDir = d.getNewFacingDir(botFacingDir, turnDirection)
numMoved := 0
for {
cell, newY, newX := d.getCellTypeInDirection(pos.Y, pos.X, botFacingDir)
if cell != cellTypeScaffold {
break
}
pos.X = newX
pos.Y = newY
numMoved++
}
instructions = append(instructions, fmt.Sprintf("%d", numMoved))
}
return fmt.Sprintf("%s%s%s", u.TextBold, strings.Join(instructions, ","), u.TextReset)
}

1
inputs/17p.txt Normal file
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@ -0,0 +1 @@
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@ -47,6 +47,7 @@ var dayMap = []day{
&days.Day14{},
&days.Day15{},
&days.Day16{},
&days.Day17{},
}
func main() {

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@ -13,6 +13,8 @@ type Vec3[T Number] struct {
Z T
}
type Vec2i Vec2[int]
func (v Vec2[T]) Dot(other Vec2[T]) T {
return (v.X * other.X) + (v.Y * other.Y)
}