Commit Graph

18 Commits

Author SHA1 Message Date
4cde56eb84 Day 14 solution
This one's part 1 destroyed me. I had a very difficult time, trying 3 separate approaches, each one of which worked for most cases but eventually fell apart on the 5th sample or my actual puzzle input. I ended up tweaking and rewriting until I landed on this which wasn't far off from what I was trying to do previously, but I had been overcomplicating things.

Part 2 surprised me in that I expected a simple "ore available divided by ore needed for 1 fuel" would solve it, but of course the excess chemicals produced in any given reaction meant that it wasn't that simple. So this approach uses that estimate as a lower bound, since it always underestimates, and then bisects its way to the solution (starting at the lower bound and adding 1 each time took too long). I'm sure a smarter upper bound choice could lower the runtime of this by a bit, but runtime isn't bad enough right now for me to try any additional optimizations.
2022-06-28 08:32:59 -05:00
dd5ea5ea86 Day 13 solution
This was incredibly cool and I had a really fun time with it. Uncomment the draw and sleep in Part2 to see the game play itself! Note that I'm not seeking around in the terminal window to make the drawing smooth, I'm just outputting each new frame as it happens, so there's some jitter, but it still looks great!

I messed around a bit with control codes to move the cursor around instead of the "draw the buffer over and over again" approach, and they work, mostly, but I'm sticking with this for now.
2022-06-27 00:01:19 -05:00
2178a2618d Day 12 solution
Okay, I had to seek some advice on this one. The orbital period + least-common-multiple solution was not coming to me naturally.
2022-06-23 10:08:33 -05:00
14625d191e Add utility for array AddUnique 2022-06-21 12:23:12 -05:00
1cdc94bebe Move Pair to a more reusable location
I originally used this in my day 10 solution, but ended up removing it. Either way, it's a general utility so it belongs here.
2022-06-21 12:22:30 -05:00
ca6a16cedd Intcode Reset optimization
Initially I noticed that I was copying twice unnecessarily (once in init() after nulling out memory, and again after returning from init()). After cleaning that up, I realized that we don't need to create a new buffer at all if the program never malloc-ed, so sometimes we can skip the re-init and we can always avoid the double-copy. I don't know if this is actually measurable anywhere, but I spot-checked some results and I still seem to be getting the same answers, so I'm gonna roll with it.
2022-06-21 12:20:37 -05:00
0b4cd9e634 Day 10 solution
This one was an absolute beating for me. I am so bad at these sorts of problems. Ultimately I settled on a probably-not-ideal solution that crawls the graph with offsets of each variant of (+/-x,+/-y), marking nodes visited as we come across them so that we end up with a list of asteroids that we can see. Given that this is day 10, and knowing how bad I am at math, I'm assuming this is very far from the intended solution, but it works reasonably quickly and I managed to come up with it myself, so I'm not going to stress too much about it.

For asteroid destruction, the best method I could come up with for finding the correct order was to implement an entire Vector class and sort by angle, which worked, but again, I can't decide if it was the intended solution or not. I should start reusing past years' codebases so I don't have to keep building a utility library from scratch.
2022-06-21 12:18:31 -05:00
d7836f4e59 Day 9 solution
This day showed me that when the input instruction was introduced and said "write addresses will never be in immediate mode", that didn't mean "so don't bother handling modes for input addresses", it meant "handle the mode, but assert if it's immediate mode". It was super helpful that this program contained a bootstrap sequence to validate each instruction.

Memory expansion came with a few caveats: obviously reads and writes needed to handle expanding the memory space, but a Reset also can no longer get away with simply copying the program into memory again because we need to ensure that any additional memory is cut off (or at least zeroed), so the quickest way to handle that in Go is to simply allocate a new buffer; I'd rather manipulate the existing buffer, but I'm having a hard time finding the best way to do that.

And finally, make sure you reset your relativeBase when resetting the program...that one was ugly to track down.
2022-06-20 08:54:52 -05:00
d129e52c70 Day 7 solution
I will probably end up regretting this since I assume the "wait to be given an input from some other process before continuing execution" paradigm is going to come up again, but this part 2 goroutine+channel solution felt good (taking advantage of Go features) and made me happy, so I rolled with it.
2022-06-15 08:58:51 -05:00
c8878ffbce Day 6 solution
I'm reasonably happy with this. I started with a bi-directional linked list, but realized that a flat list of all nodes came in handy for one use case while the linked list came in handy for another, so I settled on that.
2022-06-14 09:21:10 -05:00
acef5fdc12 Day 5 solution
This required an overhaul of the intcode machine to actually be its own type that could operate on its own memory and stuff. So I had to touch day 2 to make it adhere to the new API.

Feeling good about this foundation now. Until I get gobsmacked at some point later, which I expect to happen.
2022-06-13 15:29:18 -05:00
731e991f1f Support piping data in
This allows using someone else's data to compare runtimes, behavior, etc. without having to recompile. Since it's patched into the function that all days use to read, it's incompatible with running all days, which I feel is a reasonable compromise and behavior expectation.

The Mode() check is how the internet says you can test if you should even try to look at stdin, and the Size() check ensures that there's actually data to be read instead of just an open stdin handle (running in VSCode with a debugger seems to keep the stdin handle open, for example, so it passes the Mode() check and then hangs when trying to read since there's nothing to actually read).
2022-06-10 09:42:04 -05:00
2a8384949f I kinda like this Run method on the receiver 2022-06-07 22:54:57 -05:00
e8e9eeee02 Remove unnecessary breaks
I forgot that Go doesn't require these.
2022-06-07 20:41:41 -05:00
8cd4994300 More slight streamlining 2022-06-07 10:01:29 -05:00
dd5c072730 Make opcode constants
Just planning for the future...
2022-06-07 09:54:40 -05:00
93c9bc7d6f Day 2 initial solution
There's room to optimize part 2, but I wanted to commit my original brute-force solution first.
2022-06-07 09:26:21 -05:00
662d76eb7c Bootstrap and day 1 solution 2022-06-06 15:14:31 -05:00