Compare commits
4 Commits
Author | SHA1 | Date | |
---|---|---|---|
68ca26e3aa
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267146ed8e
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8f0dc931c1
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5bc089c83d
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344
days/17.go
344
days/17.go
@ -9,6 +9,7 @@ import (
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type camViewCellType int
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type botFacing int
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type day17Grid [][]camViewCellType
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const (
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cellTypeScaffold camViewCellType = iota
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@ -27,8 +28,9 @@ const (
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)
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const (
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dirLeft dirType = 1
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dirRight dirType = -1
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dirLeft = 1
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dirRight = -1
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maxInstructionSetLength = 20
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)
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var (
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@ -42,32 +44,38 @@ var (
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type Day17 struct {
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program u.IntcodeProgram
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grid [][]camViewCellType
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botLocation u.Vec2i
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botFacingDir botFacing
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endLocation u.Vec2i
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}
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func (d *Day17) Parse() {
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d.program = u.LoadIntcodeProgram("17p")
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d.grid = [][]camViewCellType{{}}
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}
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func (d Day17) Num() int {
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return 17
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}
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func (d Day17) Draw() {
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for y := range d.grid {
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for x := range d.grid[y] {
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switch d.grid[y][x] {
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func (currentDir botFacing) getNewFacingDir(turnDir int) botFacing {
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currentDir += botFacing(turnDir)
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if currentDir < botFacingFirst {
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currentDir = botFacingLast
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} else if currentDir > botFacingLast {
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currentDir = botFacingFirst
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}
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return currentDir
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}
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func (grid day17Grid) Draw(botLocation u.Vec2i, botFacingDir botFacing, endLocation u.Vec2i) {
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for y := range grid {
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for x := range grid[y] {
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switch grid[y][x] {
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case cellTypeOpen:
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fmt.Print(" ")
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case cellTypeScaffold:
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char := "█"
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color := u.ColorBlack
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if d.botLocation.X == x && d.botLocation.Y == y {
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switch d.botFacingDir {
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if botLocation.X == x && botLocation.Y == y {
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switch botFacingDir {
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case botFacingUp:
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char = "^"
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case botFacingLeft:
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@ -77,7 +85,7 @@ func (d Day17) Draw() {
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case botFacingRight:
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char = ">"
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}
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} else if d.endLocation.X == x && d.endLocation.Y == y {
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} else if endLocation.X == x && endLocation.Y == y {
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char = "@"
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} else {
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color = u.ColorWhite
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@ -89,17 +97,17 @@ func (d Day17) Draw() {
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}
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}
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func (d Day17) getAdjacentScaffolds(y, x int) []u.Vec2i {
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func (grid day17Grid) getAdjacentScaffolds(y, x int) []u.Vec2i {
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retval := make([]u.Vec2i, 0)
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for _, offset := range day17AdjacentOffsets {
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offY := y + offset.Y
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offX := x + offset.X
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if offY < 0 || offY >= len(d.grid) ||
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offX < 0 || offX >= len(d.grid[0]) {
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if offY < 0 || offY >= len(grid) ||
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offX < 0 || offX >= len(grid[0]) {
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continue
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}
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if d.grid[offY][offX] == cellTypeScaffold {
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if grid[offY][offX] == cellTypeScaffold {
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retval = append(retval, u.Vec2i{X: offX, Y: offY})
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}
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}
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@ -107,32 +115,40 @@ func (d Day17) getAdjacentScaffolds(y, x int) []u.Vec2i {
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return retval
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}
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func (d Day17) getNumSurroundingScaffolds(y, x int) int {
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return len(d.getAdjacentScaffolds(y, x))
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}
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func (d Day17) forEachCellOfType(t camViewCellType, f func(y, x int)) {
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for y := range d.grid {
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for x := range d.grid[y] {
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if d.grid[y][x] == t {
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func (grid day17Grid) forEachCellOfType(t camViewCellType, f func(y, x int)) {
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for y := range grid {
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for x := range grid[y] {
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if grid[y][x] == t {
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f(y, x)
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}
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}
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}
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}
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func (d Day17) getNewFacingDir(currentDir botFacing, turnDir dirType) botFacing {
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currentDir += botFacing(turnDir)
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if currentDir < botFacingFirst {
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currentDir = botFacingLast
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} else if currentDir > botFacingLast {
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currentDir = botFacingFirst
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func (grid *day17Grid) processGridUpdate(y int, rVal rune, currBotLocation u.Vec2i, currBotFacing botFacing) (int, u.Vec2i, botFacing) {
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grid.appendValue(rVal, y)
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switch rVal {
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case '\n':
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y++
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case '^', '<', 'v', '>':
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currBotLocation = u.Vec2i{X: len((*grid)[y]) - 1, Y: y}
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switch rVal {
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case '^':
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currBotFacing = botFacingUp
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case '<':
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currBotFacing = botFacingLeft
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case 'v':
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currBotFacing = botFacingDown
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case '>':
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currBotFacing = botFacingRight
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}
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}
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return currentDir
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return y, currBotLocation, currBotFacing
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}
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func (d Day17) getCellTypeInDirection(y, x int, facingDir botFacing) (camViewCellType, int, int) {
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func (grid day17Grid) getCellTypeInDirection(y, x int, facingDir botFacing) (camViewCellType, int, int) {
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newX := x
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newY := y
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switch facingDir {
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@ -146,78 +162,50 @@ func (d Day17) getCellTypeInDirection(y, x int, facingDir botFacing) (camViewCel
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newX++
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}
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if newY < 0 || newY >= len(d.grid) || newX < 0 || newX >= len(d.grid[0]) {
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if newY < 0 || newY >= len(grid) || newX < 0 || newX >= len(grid[0]) {
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return cellTypeInvalid, newY, newX
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}
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return d.grid[newY][newX], newY, newX
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return grid[newY][newX], newY, newX
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}
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func (d *Day17) Part1() string {
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y := 0
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d.program.RunIn(func(inputStep int) int64 {
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return 0
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}, func(val int64, state u.IntcodeProgramState) {
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rVal := rune(val)
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func (grid *day17Grid) appendValue(rVal rune, row int) {
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ensureCapacity := func(y int) {
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for len(*grid) <= y {
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*grid = append(*grid, make([]camViewCellType, 0))
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}
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}
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switch rVal {
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case '\n':
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y++
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d.grid = append(d.grid, make([]camViewCellType, 0))
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case '#':
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d.grid[y] = append(d.grid[y], cellTypeScaffold)
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ensureCapacity(row)
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(*grid)[row] = append((*grid)[row], cellTypeScaffold)
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case '.':
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d.grid[y] = append(d.grid[y], cellTypeOpen)
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ensureCapacity(row)
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(*grid)[row] = append((*grid)[row], cellTypeOpen)
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case '^', '<', 'v', '>':
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d.botLocation = u.Vec2i{X: len(d.grid[y]), Y: y}
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d.grid[y] = append(d.grid[y], cellTypeScaffold)
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switch rVal {
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case '^':
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d.botFacingDir = botFacingUp
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case '<':
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d.botFacingDir = botFacingLeft
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case 'v':
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d.botFacingDir = botFacingDown
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case '>':
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d.botFacingDir = botFacingRight
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ensureCapacity(row)
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(*grid)[row] = append((*grid)[row], cellTypeScaffold)
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}
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}
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})
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for y := len(d.grid) - 1; y >= 0; y-- {
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if len(d.grid[y]) == 0 {
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d.grid = d.grid[0 : len(d.grid)-1]
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}
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}
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alignmentParameterTotal := 0
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d.forEachCellOfType(cellTypeScaffold, func(y, x int) {
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if numSurrounding := d.getNumSurroundingScaffolds(y, x); numSurrounding == 4 {
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alignmentParameterTotal += y * x
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} else if numSurrounding == 1 {
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if d.botLocation.X != x || d.botLocation.Y != y {
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d.endLocation = u.Vec2i{X: x, Y: y}
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}
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}
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})
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// d.Draw()
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return fmt.Sprintf("Alignment parameter sum: %s%d%s", u.TextBold, alignmentParameterTotal, u.TextReset)
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}
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func (d *Day17) Part2() string {
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instructions := make([]string, 0)
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pos := d.botLocation
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botFacingDir := d.botFacingDir
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for {
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if pos == d.endLocation {
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fmt.Println()
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break
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func (grid day17Grid) findEndLocation(botLocation u.Vec2i) u.Vec2i {
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var endLocation u.Vec2i
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grid.forEachCellOfType(cellTypeScaffold, func(y, x int) {
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if numSurrounding := len(grid.getAdjacentScaffolds(y, x)); numSurrounding == 1 {
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if botLocation.X != x || botLocation.Y != y {
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endLocation = u.Vec2i{X: x, Y: y}
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}
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}
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})
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adj := d.getAdjacentScaffolds(pos.Y, pos.X)
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turnDirection := dirType(0)
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return endLocation
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}
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func (grid day17Grid) getTurnDirectionFromCorner(pos u.Vec2i, botFacingDir botFacing) (int, string) {
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adj := grid.getAdjacentScaffolds(pos.Y, pos.X)
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turnDirection := 0
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// this is so awful. i'm sure there's a better way, but i'm tired.
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if botFacingDir == botFacingUp || botFacingDir == botFacingDown {
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if u.ArrayContains(adj, u.Vec2i{X: pos.X - 1, Y: pos.Y}) {
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if botFacingDir == botFacingUp {
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@ -248,42 +236,30 @@ func (d *Day17) Part2() string {
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}
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}
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if turnDirection == 0 {
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panic("at an invalid location somehow")
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}
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dirAscii := "L"
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if turnDirection == dirRight {
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dirAscii = "R"
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}
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instructions = append(instructions, dirAscii)
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botFacingDir = d.getNewFacingDir(botFacingDir, turnDirection)
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numMoved := 0
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for {
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cell, newY, newX := d.getCellTypeInDirection(pos.Y, pos.X, botFacingDir)
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if cell != cellTypeScaffold {
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break
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}
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pos.X = newX
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pos.Y = newY
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numMoved++
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}
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instructions = append(instructions, fmt.Sprintf("%d", numMoved))
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}
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return turnDirection, dirAscii
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}
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func buildInstructionString(instructions []string) string {
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workingInstructions := make([]string, len(instructions))
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copy(workingInstructions, instructions)
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minimumRecurrence := 3
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initialInstructionSubsetLen := 4
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instructionStr := strings.Join(workingInstructions, ",")
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progs := make([][]string, 3)
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for i := 0; i < 3; i++ {
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numFound := 3
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subLen := 4
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for numFound >= 3 {
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for i := range progs {
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numFound := minimumRecurrence
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subLen := initialInstructionSubsetLen
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for numFound >= minimumRecurrence {
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numFound = 1
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instructionSubset := strings.Join(workingInstructions[0:subLen], ",")
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if len(instructionSubset) > 20 {
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if len(instructionSubset) > maxInstructionSetLength {
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break
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}
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for x := len(instructionSubset); x <= len(instructionStr)-len(instructionSubset); x++ {
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@ -292,11 +268,11 @@ func (d *Day17) Part2() string {
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x += len(instructionSubset)
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}
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}
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if numFound >= 3 {
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if numFound >= minimumRecurrence {
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subLen += 2
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}
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}
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if numFound < 3 {
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if numFound < minimumRecurrence {
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subLen -= 2
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}
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progs[i] = make([]string, subLen)
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@ -313,28 +289,134 @@ func (d *Day17) Part2() string {
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}
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if workingInstructions != nil {
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panic("didn't empty instructions")
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panic("failed to use up all instructions")
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}
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instructionStr = strings.Join(instructions, ",")
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instructionStr = strings.ReplaceAll(instructionStr, strings.Join(progs[0], ","), "A")
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instructionStr = strings.ReplaceAll(instructionStr, strings.Join(progs[1], ","), "B")
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instructionStr = strings.ReplaceAll(instructionStr, strings.Join(progs[2], ","), "C")
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instructionStr = fmt.Sprintf("%s\n%s\n%s\n%s\nn\n",
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instructionStr,
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strings.Join(progs[0], ","),
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strings.Join(progs[1], ","),
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strings.Join(progs[2], ","),
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)
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programStr := strings.Join(instructions, ",")
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for i := range progs {
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programStr = strings.ReplaceAll(programStr, strings.Join(progs[i], ","), fmt.Sprintf("%c", 'A'+i))
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}
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|
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sb := strings.Builder{}
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sb.WriteString(programStr)
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sb.WriteRune('\n')
|
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|
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for i := range progs {
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sb.WriteString(strings.Join(progs[i], ","))
|
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sb.WriteRune('\n')
|
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}
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|
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runDebug := 'n'
|
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sb.WriteRune(runDebug)
|
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sb.WriteRune('\n')
|
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|
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return sb.String()
|
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}
|
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|
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func (grid day17Grid) solvePath(botLocation u.Vec2i, botFacingDir botFacing) string {
|
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instructions := make([]string, 0)
|
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|
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pos := botLocation
|
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endLocation := grid.findEndLocation(botLocation)
|
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for {
|
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if pos == endLocation {
|
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break
|
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}
|
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|
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turnDirection, dirAscii := grid.getTurnDirectionFromCorner(pos, botFacingDir)
|
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if turnDirection == 0 {
|
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panic("at an invalid location somehow")
|
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}
|
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|
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instructions = append(instructions, dirAscii)
|
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|
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botFacingDir = botFacingDir.getNewFacingDir(turnDirection)
|
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numMoved := 0
|
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for {
|
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cell, newY, newX := grid.getCellTypeInDirection(pos.Y, pos.X, botFacingDir)
|
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if cell != cellTypeScaffold {
|
||||
break
|
||||
}
|
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pos.X = newX
|
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pos.Y = newY
|
||||
numMoved++
|
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}
|
||||
instructions = append(instructions, fmt.Sprintf("%d", numMoved))
|
||||
}
|
||||
|
||||
return buildInstructionString(instructions)
|
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}
|
||||
|
||||
func (d *Day17) Part1() string {
|
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grid := day17Grid{}
|
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y := 0
|
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var botLocation u.Vec2i
|
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var botFacingDir botFacing
|
||||
|
||||
d.program.RunIn(func(inputStep int) int64 {
|
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return 0
|
||||
}, func(val int64, state u.IntcodeProgramState) {
|
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rVal := rune(val)
|
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y, botLocation, botFacingDir = grid.processGridUpdate(y, rVal, botLocation, botFacingDir)
|
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})
|
||||
|
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alignmentParameterTotal := 0
|
||||
grid.forEachCellOfType(cellTypeScaffold, func(y, x int) {
|
||||
if numSurrounding := len(grid.getAdjacentScaffolds(y, x)); numSurrounding == 4 {
|
||||
alignmentParameterTotal += y * x
|
||||
}
|
||||
})
|
||||
|
||||
// endLocation := grid.findEndLocation(botLocation)
|
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// grid.Draw(botLocation, botFacingDir, endLocation)
|
||||
|
||||
return fmt.Sprintf("Alignment parameter sum: %s%d%s", u.TextBold, alignmentParameterTotal, u.TextReset)
|
||||
}
|
||||
|
||||
func (d *Day17) Part2() string {
|
||||
beforeGrid := day17Grid{}
|
||||
var beforeBotLocation u.Vec2i
|
||||
var beforeBotFacing botFacing
|
||||
|
||||
afterGrid := day17Grid{}
|
||||
var afterBotLocation u.Vec2i
|
||||
var afterBotFacing botFacing
|
||||
|
||||
d.program.Reset()
|
||||
d.program.SetMemory(0, 2)
|
||||
dustCollected := int64(0)
|
||||
|
||||
row := 0
|
||||
var outputState int
|
||||
var lastOutput int64
|
||||
var instructionStr string
|
||||
d.program.RunIn(func(inputStep int) int64 {
|
||||
return int64(instructionStr[inputStep-1])
|
||||
}, func(val int64, state u.IntcodeProgramState) {
|
||||
dustCollected = val
|
||||
rVal := rune(val)
|
||||
if outputState == 0 {
|
||||
row, beforeBotLocation, beforeBotFacing = beforeGrid.processGridUpdate(row, rVal, beforeBotLocation, beforeBotFacing)
|
||||
} else if outputState == 2 {
|
||||
row, afterBotLocation, afterBotFacing = afterGrid.processGridUpdate(row, rVal, afterBotLocation, afterBotFacing)
|
||||
}
|
||||
|
||||
if rVal == '\n' && lastOutput == '\n' {
|
||||
if outputState == 0 {
|
||||
instructionStr = beforeGrid.solvePath(beforeBotLocation, beforeBotFacing)
|
||||
}
|
||||
outputState++
|
||||
row = 0
|
||||
}
|
||||
|
||||
lastOutput = val
|
||||
})
|
||||
|
||||
return fmt.Sprintf("Dust collected after traveling all paths: %s%d%s", u.TextBold, dustCollected, u.TextReset)
|
||||
// fmt.Println("initial grid:")
|
||||
// beforeEndLocation := beforeGrid.findEndLocation(beforeBotLocation)
|
||||
// beforeGrid.Draw(beforeBotLocation, beforeBotFacing, beforeEndLocation)
|
||||
|
||||
// fmt.Println("completed grid:")
|
||||
// afterEndLocation := afterGrid.findEndLocation(afterBotLocation)
|
||||
// afterGrid.Draw(afterBotLocation, afterBotFacing, afterEndLocation)
|
||||
|
||||
return fmt.Sprintf("Dust collected after traveling all paths: %s%d%s", u.TextBold, lastOutput, u.TextReset)
|
||||
}
|
||||
|
345
days/18.go
Normal file
345
days/18.go
Normal file
@ -0,0 +1,345 @@
|
||||
package days
|
||||
|
||||
import (
|
||||
"container/heap"
|
||||
"fmt"
|
||||
"math"
|
||||
"strings"
|
||||
|
||||
"github.com/edwingeng/deque/v2"
|
||||
u "parnic.com/aoc2019/utilities"
|
||||
)
|
||||
|
||||
type day18Cell int
|
||||
type day18Vec u.Vec2[int]
|
||||
type day18Graph map[rune][]u.Pair[rune, int]
|
||||
|
||||
const (
|
||||
day18CellWall day18Cell = iota
|
||||
day18CellOpen
|
||||
)
|
||||
|
||||
var (
|
||||
day18AdjacentOffsets = []day18Vec{
|
||||
{X: -1, Y: 0},
|
||||
{X: 1, Y: 0},
|
||||
{X: 0, Y: -1},
|
||||
{X: 0, Y: 1},
|
||||
}
|
||||
)
|
||||
|
||||
type Day18 struct {
|
||||
entrance day18Vec
|
||||
grid [][]day18Cell
|
||||
doors map[day18Vec]int
|
||||
keys map[day18Vec]int
|
||||
}
|
||||
|
||||
func (d *Day18) Parse() {
|
||||
d.doors = make(map[day18Vec]int)
|
||||
d.keys = make(map[day18Vec]int)
|
||||
|
||||
lines := u.GetStringLines("18p")
|
||||
d.grid = make([][]day18Cell, len(lines))
|
||||
for i, line := range lines {
|
||||
d.grid[i] = make([]day18Cell, len(line))
|
||||
for j, char := range line {
|
||||
if char == '#' {
|
||||
d.grid[i][j] = day18CellWall
|
||||
} else if char == '.' {
|
||||
d.grid[i][j] = day18CellOpen
|
||||
} else if char == '@' {
|
||||
d.grid[i][j] = day18CellOpen
|
||||
d.entrance = day18Vec{X: j, Y: i}
|
||||
} else if char >= 'A' && char <= 'Z' {
|
||||
d.grid[i][j] = day18CellOpen
|
||||
d.doors[day18Vec{X: j, Y: i}] = int(char - 'A')
|
||||
} else if char >= 'a' && char <= 'z' {
|
||||
d.grid[i][j] = day18CellOpen
|
||||
d.keys[day18Vec{X: j, Y: i}] = int(char - 'a')
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (d Day18) Num() int {
|
||||
return 18
|
||||
}
|
||||
|
||||
func (d Day18) Draw(grid [][]day18Cell, keys, doors map[day18Vec]int, entrances ...day18Vec) {
|
||||
for y := range grid {
|
||||
for x := range grid[y] {
|
||||
switch grid[y][x] {
|
||||
case day18CellWall:
|
||||
fmt.Print("█")
|
||||
case day18CellOpen:
|
||||
posVec := day18Vec{X: x, Y: y}
|
||||
if _, exists := doors[posVec]; exists {
|
||||
fmt.Printf("%c", rune(doors[posVec]+'A'))
|
||||
} else if _, exists := keys[posVec]; exists {
|
||||
fmt.Printf("%c", rune(keys[posVec]+'a'))
|
||||
} else if u.ArrayContains(entrances, posVec) {
|
||||
fmt.Print("@")
|
||||
} else {
|
||||
fmt.Print(".")
|
||||
}
|
||||
}
|
||||
}
|
||||
fmt.Println()
|
||||
}
|
||||
}
|
||||
|
||||
func (d Day18) findAdjacentCells(inPos day18Vec, keys, doors map[day18Vec]int, grid [][]day18Cell) []u.Pair[rune, int] {
|
||||
found := make([]u.Pair[rune, int], 0)
|
||||
|
||||
getAdjacent := func(pos day18Vec) []day18Vec {
|
||||
retAdjacent := make([]day18Vec, 0, len(day18AdjacentOffsets))
|
||||
for _, off := range day18AdjacentOffsets {
|
||||
offVec := day18Vec{X: pos.X + off.X, Y: pos.Y + off.Y}
|
||||
if grid[offVec.Y][offVec.X] == day18CellWall {
|
||||
continue
|
||||
}
|
||||
retAdjacent = append(retAdjacent, offVec)
|
||||
}
|
||||
|
||||
return retAdjacent
|
||||
}
|
||||
|
||||
queue := deque.NewDeque[u.Pair[int, day18Vec]]()
|
||||
visited := make(map[day18Vec]bool)
|
||||
for _, adjacent := range getAdjacent(inPos) {
|
||||
queue.PushBack(u.Pair[int, day18Vec]{First: 1, Second: adjacent})
|
||||
}
|
||||
|
||||
for !queue.IsEmpty() {
|
||||
next := queue.PopFront()
|
||||
|
||||
if _, exists := visited[next.Second]; !exists {
|
||||
visited[next.Second] = true
|
||||
|
||||
key, adjacentIsKey := keys[next.Second]
|
||||
door, adjacentIsDoor := doors[next.Second]
|
||||
if adjacentIsKey || adjacentIsDoor {
|
||||
var rVal rune
|
||||
if adjacentIsKey {
|
||||
rVal = rune('a' + key)
|
||||
} else if adjacentIsDoor {
|
||||
rVal = rune('A' + door)
|
||||
}
|
||||
|
||||
alreadyFound := false
|
||||
for _, p := range found {
|
||||
if p.First == rVal {
|
||||
alreadyFound = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !alreadyFound {
|
||||
found = append(found, u.Pair[rune, int]{First: rVal, Second: next.First})
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
for _, neighbor := range getAdjacent(next.Second) {
|
||||
if _, exists := visited[neighbor]; !exists {
|
||||
queue.PushBack(u.Pair[int, day18Vec]{First: next.First + 1, Second: neighbor})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return found
|
||||
}
|
||||
|
||||
type day18PriorityQueue struct {
|
||||
distance int
|
||||
neighbor rune
|
||||
}
|
||||
type PriorityQueueHeap []day18PriorityQueue
|
||||
|
||||
func (h PriorityQueueHeap) Len() int { return len(h) }
|
||||
func (h PriorityQueueHeap) Less(i, j int) bool { return h[i].distance < h[j].distance }
|
||||
func (h PriorityQueueHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
|
||||
|
||||
func (h *PriorityQueueHeap) Push(x any) {
|
||||
*h = append(*h, x.(day18PriorityQueue))
|
||||
}
|
||||
|
||||
func (h *PriorityQueueHeap) Pop() any {
|
||||
old := *h
|
||||
n := len(old)
|
||||
x := old[n-1]
|
||||
*h = old[0 : n-1]
|
||||
return x
|
||||
}
|
||||
|
||||
type reachableKeysMemo struct {
|
||||
pos rune
|
||||
keysFound int
|
||||
}
|
||||
|
||||
var knownReachableKeys = make(map[reachableKeysMemo][]u.Pair[rune, int])
|
||||
|
||||
func (d Day18) reachableKeys(inPos rune, keysFound int, graph day18Graph) []u.Pair[rune, int] {
|
||||
memo := reachableKeysMemo{
|
||||
pos: inPos,
|
||||
keysFound: keysFound,
|
||||
}
|
||||
if v, exists := knownReachableKeys[memo]; exists {
|
||||
return v
|
||||
}
|
||||
|
||||
ret := make([]u.Pair[rune, int], 0)
|
||||
distance := make(map[rune]int)
|
||||
|
||||
ih := make(PriorityQueueHeap, 0)
|
||||
|
||||
for _, p := range graph[inPos] {
|
||||
ih = append(ih, day18PriorityQueue{
|
||||
distance: p.Second,
|
||||
neighbor: p.First,
|
||||
})
|
||||
}
|
||||
|
||||
heap.Init(&ih)
|
||||
|
||||
for ih.Len() > 0 {
|
||||
node := heap.Pop(&ih).(day18PriorityQueue)
|
||||
|
||||
// it's a key and we haven't picked it up yet...
|
||||
if node.neighbor >= 'a' && node.neighbor <= 'z' && (1<<int(node.neighbor-'a')&keysFound) == 0 {
|
||||
ret = append(ret, u.Pair[rune, int]{First: node.neighbor, Second: node.distance})
|
||||
continue
|
||||
}
|
||||
|
||||
// it's a door but we don't have the key yet...
|
||||
if node.neighbor >= 'A' && node.neighbor <= 'Z' && ((1<<int(node.neighbor-'A'))&keysFound) == 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
for _, p := range graph[node.neighbor] {
|
||||
newDistance := node.distance + p.Second
|
||||
if dist, exists := distance[p.First]; !exists || newDistance < dist {
|
||||
distance[p.First] = newDistance
|
||||
heap.Push(&ih, day18PriorityQueue{
|
||||
distance: newDistance,
|
||||
neighbor: p.First,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
knownReachableKeys[memo] = ret
|
||||
return ret
|
||||
}
|
||||
|
||||
type minStepsMemo struct {
|
||||
pos string
|
||||
keysToFind int
|
||||
keysFound int
|
||||
}
|
||||
|
||||
var knownMinimumSteps = make(map[minStepsMemo]int, 0)
|
||||
|
||||
func (d Day18) minimumSteps(inPos string, keysToFind int, keysFound int, graph day18Graph) int {
|
||||
memo := minStepsMemo{
|
||||
pos: inPos,
|
||||
keysToFind: keysToFind,
|
||||
keysFound: keysFound,
|
||||
}
|
||||
if v, exists := knownMinimumSteps[memo]; exists {
|
||||
return v
|
||||
}
|
||||
|
||||
if keysToFind == 0 {
|
||||
return 0
|
||||
}
|
||||
|
||||
best := math.Inf(1)
|
||||
for _, item := range inPos {
|
||||
for _, p := range d.reachableKeys(item, keysFound, graph) {
|
||||
sb := strings.Builder{}
|
||||
oldIdx := strings.IndexRune(inPos, item)
|
||||
for i := range inPos {
|
||||
if i == oldIdx {
|
||||
sb.WriteRune(p.First)
|
||||
} else {
|
||||
sb.WriteByte(inPos[i])
|
||||
}
|
||||
}
|
||||
newKeys := keysFound + (1 << (p.First - 'a'))
|
||||
dist := p.Second
|
||||
|
||||
dist += d.minimumSteps(sb.String(), keysToFind-1, newKeys, graph)
|
||||
|
||||
if float64(dist) < best {
|
||||
best = float64(dist)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
knownMinimumSteps[memo] = int(best)
|
||||
return int(best)
|
||||
}
|
||||
|
||||
func (d Day18) buildGraph(pos []day18Vec, keys map[day18Vec]int, doors map[day18Vec]int, grid [][]day18Cell) day18Graph {
|
||||
graph := make(day18Graph)
|
||||
for i, p := range pos {
|
||||
adjacent := d.findAdjacentCells(p, keys, doors, grid)
|
||||
graph[rune('1'+i)] = adjacent
|
||||
}
|
||||
for keyPos, keyType := range keys {
|
||||
graph[rune('a'+keyType)] = d.findAdjacentCells(keyPos, keys, doors, grid)
|
||||
}
|
||||
for doorPos, doorType := range doors {
|
||||
graph[rune('A'+doorType)] = d.findAdjacentCells(doorPos, keys, doors, grid)
|
||||
}
|
||||
|
||||
return graph
|
||||
}
|
||||
|
||||
func (d Day18) part2PatchMap(grid [][]day18Cell, entrance day18Vec) []day18Vec {
|
||||
grid[entrance.Y-1][entrance.X] = day18CellWall
|
||||
grid[entrance.Y][entrance.X-1] = day18CellWall
|
||||
grid[entrance.Y][entrance.X] = day18CellWall
|
||||
grid[entrance.Y][entrance.X+1] = day18CellWall
|
||||
grid[entrance.Y+1][entrance.X] = day18CellWall
|
||||
|
||||
return []day18Vec{
|
||||
{X: entrance.X - 1, Y: entrance.Y - 1},
|
||||
{X: entrance.X + 1, Y: entrance.Y - 1},
|
||||
{X: entrance.X - 1, Y: entrance.Y + 1},
|
||||
{X: entrance.X + 1, Y: entrance.Y + 1},
|
||||
}
|
||||
}
|
||||
|
||||
func (d *Day18) Part1() string {
|
||||
// fmt.Println("initial state:")
|
||||
// d.Draw(d.grid, d.keys, d.doors, d.entrance)
|
||||
|
||||
graph := d.buildGraph([]day18Vec{d.entrance}, d.keys, d.doors, d.grid)
|
||||
minSteps := d.minimumSteps("1", len(d.keys), 0, graph)
|
||||
|
||||
return fmt.Sprintf("Total distance traveled: %s%d%s", u.TextBold, minSteps, u.TextReset)
|
||||
}
|
||||
|
||||
func (d *Day18) Part2() string {
|
||||
// fmt.Println("initial state:")
|
||||
grid := make([][]day18Cell, len(d.grid))
|
||||
for i := range d.grid {
|
||||
grid[i] = make([]day18Cell, len(d.grid[i]))
|
||||
copy(grid[i], d.grid[i])
|
||||
}
|
||||
|
||||
entrances := d.part2PatchMap(grid, d.entrance)
|
||||
// d.Draw(grid, d.keys, d.doors, entrances...)
|
||||
|
||||
// clear memoized maps that (might have) came from part1
|
||||
knownMinimumSteps = make(map[minStepsMemo]int)
|
||||
knownReachableKeys = make(map[reachableKeysMemo][]u.Pair[rune, int])
|
||||
|
||||
graph := d.buildGraph(entrances, d.keys, d.doors, grid)
|
||||
minSteps := d.minimumSteps("1234", len(d.keys), 0, graph)
|
||||
|
||||
return fmt.Sprintf("Total distance traveled: %s%d%s", u.TextBold, minSteps, u.TextReset)
|
||||
}
|
2
go.mod
2
go.mod
@ -1,3 +1,5 @@
|
||||
module parnic.com/aoc2019
|
||||
|
||||
go 1.18
|
||||
|
||||
require github.com/edwingeng/deque/v2 v2.0.1
|
||||
|
2
go.sum
Normal file
2
go.sum
Normal file
@ -0,0 +1,2 @@
|
||||
github.com/edwingeng/deque/v2 v2.0.1 h1:yNEsA9tUImO0vyw2hmVGiK4nnkoxBQ8stMYpdVq2ZmQ=
|
||||
github.com/edwingeng/deque/v2 v2.0.1/go.mod h1:HukI8CQe9KDmZCcURPZRYVYjH79Zy2tIjTF9sN3Bgb0=
|
81
inputs/18p.txt
Normal file
81
inputs/18p.txt
Normal file
@ -0,0 +1,81 @@
|
||||
#################################################################################
|
||||
#...#.........P...................#.....#.........#.......#.........#...........#
|
||||
#.###.#############.#.###########.#.#.###.#########.###.###.#######.#.###########
|
||||
#.#...#.#...V.....#.#..t..#.......#.#..a#...........#.#..c..#...#.#.#...........#
|
||||
#.#.###.#.#######.#####.#.#####.#######.#.###########.#######.#.#.#.###########.#
|
||||
#...#...#...#.#...#.J.#.#.....#.........#.......#.......#.....#.#.#.......#...#.#
|
||||
#Z###.#####.#.#.###.#.###.###.#################.#.###.#.#.#####.#.#######.#.#.#.#
|
||||
#.....#...#.#.......#...#...#.#...#.....#...#.#.#.#...#.#...#.....#.......#.#.#.#
|
||||
###.###.#.#.###########.###.#.#.#.#.###.#.#.#.#.#.#.###.###.#######.#######.#.#.#
|
||||
#.#.#...#..y#.........#...#.#...#...#...#.#...#.#.#.#.......#.......#.......#...#
|
||||
#.#.#.#######.#######.###.#######.###.###.###.#.###.#######.#.#######.#########.#
|
||||
#.#.#..q........#.....#.#...#.E.#...#...#.#...#...#.....#.#.#.#...........#...#.#
|
||||
#.#.#############.#####.###.#.#.#######.#.###.###.#.###.#.#.#.#####.#####.#.#.#.#
|
||||
#.#...F.......#...#...#.......#.........#...#.#...#.#...#.#.#.....#.#.....#.#...#
|
||||
#.#########.###.###.#S###################.#I###.#####.###.#.#####.#.#.#########.#
|
||||
#...#...#...#...#...#....u......#.#.....#.#...#.#...#.#...#.....#.#.#.#.......#.#
|
||||
#.###.#.#.###.###.#############.#.#.###.#####.#.#.#.#.#.#######.#.#.#.#.#####.#.#
|
||||
#.#...#.#.#.#.#s..#...#hG.#...#.#.#...#.#.....#...#...#.#.......#.#.#...#...#.#.#
|
||||
#.#.###.#.#.#O#.###.#.#.#.#.#.#.#.#.###.#.###.#########.#.#######.###.###.###.#.#
|
||||
#m..#.#...#.#.#.#...#...#...#g#.#.#.#...#.#.#.#.........#.#.#...#...#.....#...#.#
|
||||
#.###.#####.#.#.#H###########.#.#.#.#.###.#.#.###.#.#####.#.#.#.#.#.#.#####.###.#
|
||||
#.#.........#...#.....#...#...#.#...#...#.#...#...#.#...#.#.#.#.#.#.#.#..w#.#.#.#
|
||||
#.#.#####.#.#############.#.###U###.###.#.#.###.###.#.#.#.#.###.###.#.#.#.#.#.#.#
|
||||
#.#.....#.#.#.....#.......#.#.....#.#...#.#.....#...#.#.#.#...#...#.#.#.#...#...#
|
||||
#.#######.#.###.#.#####.###.#####.###.#.#.#######.###.#.#.#.#####.#.###.#####.###
|
||||
#.#.......#.....#.....#...#.#...#b#...#.#.#.#.....#...#.....#.....#...#.#.....#.#
|
||||
#.#.#################.#.#.#.#.#.#.#.###.#.#.#.#####.#########.#######.#.#.#####.#
|
||||
#.#.#.......#.......#.#.#.#.B.#...#.#.#.#.#.....#...#.....#...#.......#.#...#...#
|
||||
#.#.#.#######.###.###.#.#.#########.#.#.#.#######.###.#.###.#####.#.###N###.#.###
|
||||
#.#.#...#.....#...#...#.#...........#.#.#.......#.#...#.#...#...#.#.#...#...#...#
|
||||
#.#.#.#.#.#####.###.###.###########.#.#.#.#####.#.#.###.#.###.#.###.#.###.###.#.#
|
||||
#...#.#.#.#...#.....#.#.#...#.......#...#.#..r#...#.#...#.....#.....#.#.#...#.#.#
|
||||
#######.#.###.#######.#.###.#.#######.###.###.#######.#.#############.#.###.#.#.#
|
||||
#.......#...#.......#.#...#.#.#.....#.#.#.....#.......#.......#.......#...#.#.#.#
|
||||
###.###.###.#.#####.#.###.#.#.###.#.#.#.#####.#.#.###########.###.#####.#.#.###.#
|
||||
#...#...#...#...#.#.#.......#...#.#.#.#.#.#...#.#...#...#...#...#.#.....#.#...#.#
|
||||
#D###.###.###.#.#.#.###########.#.###.#.#.#.###.###.#.#.#.#.###.#.#.###.#####.#.#
|
||||
#...#...#.#...#.#.#...........#.#.#...#.#...#...#...#.#...#...#...#.#.#.......#.#
|
||||
#.#.#####.#####.#.###########.#.#.#.###.#.#######.###.#######.#####.#.#########.#
|
||||
#.#.............#...............#.................#.........#.................M.#
|
||||
#######################################.@.#######################################
|
||||
#.#...#.......#...............................#.........#.........#..d#...#.....#
|
||||
#.#.#.#.#####.#.#######################.###.#.#.#######.#.###.###.###.#.#.#.#.#K#
|
||||
#...#...#...#.#.#...#.................#.#...#.#.#.#.....#...#.#.#.....#.#...#.#.#
|
||||
#.#########.#.#.#.#.#.###############.#.#.###.#.#.#.#########.#.#####.#.#####.###
|
||||
#.....#...#.#.#.#.#.#.#...#.........#...#.#...#.#.#.......#...#.#.....#.....#...#
|
||||
#####.#.#.#.#.#.#.#.#.#.#.#.#####.#####.#.#.###.#.#######.#.###.#.#########.###.#
|
||||
#...#.#.#...#.....#.#.#.#.#...#...#...#.#.#.#...#...........#.....#.......#.#...#
|
||||
#.#.#.#.###.#########.#.#.###.#####.#.#.#.#.###.###.###########.###.###.###.#.#.#
|
||||
#.#.#...#.W...#.......#.#...#.......#.#.#.#...#...#.#...#.#...#.#...#l#.#...#.#.#
|
||||
#.###.#########.#######.###.#.#######.#.#.###.###.#.#.#.#.#.#.###.###.#.#.###.#.#
|
||||
#.....#.........#...#...#...#.......#...#.#...#...#...#...#.#.#.......#.#...#.#.#
|
||||
#.#####.#######.#.#.#.###.###.#####.#####.###.#.#####.#####.#.#.#######.###.#.###
|
||||
#.#...#.#.....#.#.#...#...#...#...#.....#...#.R.#...#.#.....#.....#...#...#x#...#
|
||||
#.#.#.#.###.###.#.#####.#######.#.#######.#.#####.#.###.###########.#.#.###.###.#
|
||||
#...#.#...#...#.#.#...#...#...#.#.#.....#.#.#.....#.#...#.#.........#.#.......#.#
|
||||
#####.###.###.#.#.###.###.#.#.#.#.#.###.#.#.#.#####.#.###.#.#########.#.#######.#
|
||||
#...#...#...#...#...#.......#...#.#...#.#.#...#.#...#.....#.#.......#.#.#.......#
|
||||
###.###.###.###.###.#############.###.#.#.#####.#.#######.#.#.#.#####Y###.#####.#
|
||||
#...#.....#...#...#.......#.#...#.....#.#.#..i..#.......#.#.#.#.......#...#.#...#
|
||||
#.###.#######.###.#######.#.#.#.#######.#.#.###.#####.###.#Q###.#######.###.#.###
|
||||
#...#.#.......#..n#.#.....#...#...#.....#.#.#...#...#.#...#.#.#.#...#...#.#...#.#
|
||||
#.#.#.#.###.#####.#.#######.#####.#.#####.#.#.###.###.#.###.#.#.#.#.#.###.#.###.#
|
||||
#.#...#.#...#...#.....#...#.#...#...#...#...#...#.#...#...#..o#...#.#.#.......#.#
|
||||
#.#####.#####.#.#######.#.#.#.#.#####.#.#######.#.#.###.###########.#.#######.#.#
|
||||
#.....#...#...#.#.......#.#.#.#.....#.#.#.....#.#.#.....#.........#.#.#...#.....#
|
||||
#####L###.#.###.#.#######.#.###.###.###.###.#.#.#.#######.#.#####.#.#.#.#.#######
|
||||
#...#.#...#.#...#...#...#.#...#.#.......#...#.#...#.....#.#.....#.#.#.#.#.......#
|
||||
#.#.#.#.###.#.#.###.#.#.#.###.#.#######.#.#######.#.#.###.#####.###.#.#.#######.#
|
||||
#.#.#.#.....#.#.#...#.#.....#.#.......#.#.......#...#.#...#..j..#..v#.........#.#
|
||||
#.#.#.#######.#.#.###.#.#####.###.###.###.#####.###.###.###.###.#.###.#########.#
|
||||
#.#.#.#...#...#.#...#.#.#...#...#...#...#...#.#.#...#...#.#.#...#.#.#.#.........#
|
||||
###.#.#.#.#.#######.#.###.#.###.#####.#.###.#.#.#.###.###.#.#####.#.#.#.#######.#
|
||||
#...#...#.#.........#.....#...#.....#f#.#.....#.....#e..#.#.......#.#.#.#.#...#.#
|
||||
#.#######.#################.#.#####.###.#.#############A#.#########.#.#.#.#.#.#.#
|
||||
#...#.....#.....#...#.....#.#.....#.....#...#...#.....#...#...#.......#.#.#.#..z#
|
||||
#.#.#.#####.###.###.#.###C#.###########.###.#.#T#.#.#####.#.###.#######.#.#.#####
|
||||
#.#.#.X.#k..#.#...#...#...#.....#.....#.#...#.#...#.......#.....#....p..#...#...#
|
||||
#.#.###.###.#.###.#####.#.#####.#.#.###.#.###.###################.#######.###.#.#
|
||||
#.#.........#...........#.....#...#.....#...#.....................#...........#.#
|
||||
#################################################################################
|
3
inputs/18s1.txt
Normal file
3
inputs/18s1.txt
Normal file
@ -0,0 +1,3 @@
|
||||
#########
|
||||
#b.A.@.a#
|
||||
#########
|
5
inputs/18s2.txt
Normal file
5
inputs/18s2.txt
Normal file
@ -0,0 +1,5 @@
|
||||
########################
|
||||
#f.D.E.e.C.b.A.@.a.B.c.#
|
||||
######################.#
|
||||
#d.....................#
|
||||
########################
|
5
inputs/18s3.txt
Normal file
5
inputs/18s3.txt
Normal file
@ -0,0 +1,5 @@
|
||||
########################
|
||||
#...............b.C.D.f#
|
||||
#.######################
|
||||
#.....@.a.B.c.d.A.e.F.g#
|
||||
########################
|
9
inputs/18s4.txt
Normal file
9
inputs/18s4.txt
Normal file
@ -0,0 +1,9 @@
|
||||
#################
|
||||
#i.G..c...e..H.p#
|
||||
########.########
|
||||
#j.A..b...f..D.o#
|
||||
########@########
|
||||
#k.E..a...g..B.n#
|
||||
########.########
|
||||
#l.F..d...h..C.m#
|
||||
#################
|
6
inputs/18s5.txt
Normal file
6
inputs/18s5.txt
Normal file
@ -0,0 +1,6 @@
|
||||
########################
|
||||
#@..............ac.GI.b#
|
||||
###d#e#f################
|
||||
###A#B#C################
|
||||
###g#h#i################
|
||||
########################
|
7
inputs/18s6.txt
Normal file
7
inputs/18s6.txt
Normal file
@ -0,0 +1,7 @@
|
||||
#######
|
||||
#a.#Cd#
|
||||
##...##
|
||||
##.@.##
|
||||
##...##
|
||||
#cB#Ab#
|
||||
#######
|
7
inputs/18s7.txt
Normal file
7
inputs/18s7.txt
Normal file
@ -0,0 +1,7 @@
|
||||
###############
|
||||
#d.ABC.#.....a#
|
||||
######...######
|
||||
######.@.######
|
||||
######...######
|
||||
#b.....#.....c#
|
||||
###############
|
7
inputs/18s8.txt
Normal file
7
inputs/18s8.txt
Normal file
@ -0,0 +1,7 @@
|
||||
#############
|
||||
#DcBa.#.GhKl#
|
||||
#.###...#I###
|
||||
#e#d#.@.#j#k#
|
||||
###C#...###J#
|
||||
#fEbA.#.FgHi#
|
||||
#############
|
9
inputs/18s9.txt
Normal file
9
inputs/18s9.txt
Normal file
@ -0,0 +1,9 @@
|
||||
#############
|
||||
#g#f.D#..h#l#
|
||||
#F###e#E###.#
|
||||
#dCba...BcIJ#
|
||||
#####.@.#####
|
||||
#nK.L...G...#
|
||||
#M###N#H###.#
|
||||
#o#m..#i#jk.#
|
||||
#############
|
1
main.go
1
main.go
@ -48,6 +48,7 @@ var dayMap = []day{
|
||||
&days.Day15{},
|
||||
&days.Day16{},
|
||||
&days.Day17{},
|
||||
&days.Day18{},
|
||||
}
|
||||
|
||||
func main() {
|
||||
|
@ -15,3 +15,13 @@ func MapValues[T comparable, U any](m map[T]U) []U {
|
||||
}
|
||||
return r
|
||||
}
|
||||
|
||||
// CopyMap returns a copy of the passed-in map. Note: currently only works if [U]
|
||||
// is not a map or slice.
|
||||
func CopyMap[T comparable, U any](m map[T]U) map[T]U {
|
||||
r := make(map[T]U)
|
||||
for k, v := range m {
|
||||
r[k] = v
|
||||
}
|
||||
return r
|
||||
}
|
||||
|
@ -44,11 +44,16 @@ func (v Vec2[T]) Equals(other Vec2[T]) bool {
|
||||
v.Y == other.Y
|
||||
}
|
||||
|
||||
func (v Vec2[T]) ManhattanDistance(other Vec2[T]) T {
|
||||
return T(math.Abs(float64(v.X-other.X)) + math.Abs(float64(v.Y-other.Y)))
|
||||
}
|
||||
|
||||
func VecBetween[T Number](a, b Vec2[T]) Vec2[T] {
|
||||
return Vec2[T]{
|
||||
X: a.X - b.X,
|
||||
Y: a.Y - b.Y,
|
||||
}
|
||||
return a.To(b)
|
||||
}
|
||||
|
||||
func ManhattanDistance[T Number](a, b Vec2[T]) T {
|
||||
return a.ManhattanDistance(b)
|
||||
}
|
||||
|
||||
func (v Vec3[T]) Dot(other Vec3[T]) T {
|
||||
|
Reference in New Issue
Block a user