12 Commits
main ... dev/14

Author SHA1 Message Date
7c4033a8d1 Day 14 complete 2022-06-12 11:21:40 -05:00
060cfeb610 Day 14 WIP 2022-06-11 16:40:57 -05:00
46cb381e8d Day 13 solution
This was incredibly cool and I had a really fun time with it. Uncomment everything to see the game play itself! Note that I'm not seeking around in the terminal window to make the drawing smooth, I'm just outputting each new frame as it happens, so there's some jitter, but it still looks great!

I messed around a bit with control codes to move the cursor around instead of the "draw the buffer over and over again" approach, and they work, mostly, but I'm sticking with this for now.
2022-06-10 23:55:27 -05:00
b29ea5d936 Day 12 solution
Okay, I had to seek help on this one. The orbital period + least-common-multiple solution was not coming to me.
2022-06-10 21:59:06 -05:00
20a7e892ab Day 11 solution 2022-06-10 17:43:37 -05:00
e289bd9f54 Day 10 solution
This one was an absolute beating for me. I am so bad at these sorts of problems. Ultimately I settled on a probably-not-ideal solution that crawls the graph with offsets of each variant of (+/-x,+/-y), marking nodes visited as we come across them so that we end up with a list of asteroids that we can see. Given that this is day 10, and knowing how bad I am at math, I'm assuming this is very far from the intended solution, but it works reasonably quickly and I managed to come up with it myself, so I'm not going to stress too much about it.

For asteroid destruction, the best method I could come up with for finding the correct order was to implement an entire Vector class and sort by angle, which worked, but again, I can't decide if it was the intended solution or not. I should start reusing past years' codebases so I don't have to keep building a utility library from scratch.
2022-06-10 15:29:46 -05:00
dd5af1f2cc Move Pair to a more reusable location
I originally used this in my day 10 solution, but ended up removing it. Either way, it's a general utility so it belongs here.
2022-06-10 15:29:39 -05:00
0b3cdc2331 Day 9 solution
This day showed me that when the input instruction was introduced and said "write addresses will never be in immediate mode", that didn't mean "so don't bother handling modes for input addresses", it meant "handle the mode, but assert if it's immediate mode". It was super helpful that this program contained a bootstrap sequence to validate each instruction.

Memory expansion came with a few caveats: obviously reads and writes needed to handle expanding the memory space, but a Reset also can no longer get away with simply copying the program into memory again because we need to ensure that any additional memory is cut off (or at least zeroed), so the quickest way to handle that in Go is to simply allocate a new buffer; I'd rather manipulate the existing buffer, but I'm having a hard time finding the best way to do that.

And finally, make sure you reset your relativeBase when resetting the program...that one was ugly to track down.
2022-06-10 10:37:38 -05:00
2d6150e318 Day 8 solution
I had fun with this one. I liked how straightforward it was, and it's always satisfying to see the code print a message visually when you're done.
2022-06-10 10:37:38 -05:00
1784ab77c8 Day 7 solution
I will probably end up regretting this since I assume the "wait to be given an input from some other process before continuing execution" paradigm is going to come up again, but this part 2 goroutine+channel solution felt good (taking advantage of Go features) and made me happy, so I rolled with it.
2022-06-10 10:37:38 -05:00
9a4fb7c734 Day 6 solution
I'm reasonably happy with this. I started with a bi-directional linked list, but realized that a flat list of all nodes came in handy for one use case while the linked list came in handy for another, so I settled on that.
2022-06-10 10:37:38 -05:00
52737dd7c3 Day 5 solution
This required an overhaul of the intcode machine to actually be its own type that could operate on its own memory and stuff. So I had to touch day 2 to make it adhere to the new API.

Feeling good about this foundation now. Until I get gobsmacked at some point later, which I expect to happen.
2022-06-10 10:37:32 -05:00
67 changed files with 198 additions and 3396 deletions

1
.gitignore vendored
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@ -2,4 +2,3 @@
__debug_bin
aoc2019
debug.test
*.*prof

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@ -28,6 +28,9 @@ func (d *Day02) Part1() string {
d.setParams(12, 2)
d.program.Run()
if d.program.GetMemory(0) != 4138658 {
panic("")
}
return fmt.Sprintf("Position 0 = %s%d%s", utilities.TextBold, d.program.GetMemory(0), utilities.TextReset)
}
@ -56,6 +59,9 @@ func (d *Day02) Part2() string {
if !found {
panic("!found")
}
if noun != 72 || verb != 64 {
panic("")
}
return fmt.Sprintf("%d created by noun=%d, verb=%d. 100 * noun + verb = %s%d%s",
sentinel,

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@ -169,7 +169,7 @@ func (d *Day05) Part1() string {
}
})
return fmt.Sprintf("Diagnostic code: %s%d%s", utilities.TextBold, diagCode, utilities.TextReset)
return fmt.Sprintf("Diagnostic code: %d", diagCode)
}
func (d *Day05) Part2() string {
@ -184,5 +184,5 @@ func (d *Day05) Part2() string {
diagCode = val
})
return fmt.Sprintf("Diagnostic code: %s%d%s", utilities.TextBold, diagCode, utilities.TextReset)
return fmt.Sprintf("Diagnostic code: %d", diagCode)
}

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@ -28,7 +28,7 @@ func (d *Day07) Part1() string {
var highestVal int64
var highestSequence []int64
allSequences := utilities.GetPermutations([]int64{0, 1, 2, 3, 4}...)
allSequences := utilities.GetPermutations([]int64{0, 1, 2, 3, 4})
for _, sequence := range allSequences {
if len(sequence) != len(d.amps) {
panic("input sequence does not match up to number of amplifiers")
@ -68,7 +68,7 @@ func (d *Day07) Part2() string {
var highestVal int64
var highestSequence []int64
allSequences := utilities.GetPermutations([]int64{5, 6, 7, 8, 9}...)
allSequences := utilities.GetPermutations([]int64{5, 6, 7, 8, 9})
for _, sequence := range allSequences {
if len(sequence) != len(d.amps) {
panic("input sequence does not match up to number of amplifiers")

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@ -84,8 +84,7 @@ func (d *Day08) Part2() string {
}
outStr := strings.Builder{}
outStr.WriteString("Message received:\n")
outStr.WriteString(utilities.TextBold)
outStr.WriteRune('\n')
for y := 0; y < imgHeight; y++ {
for x := 0; x < imgWidth; x++ {
if finalImg[(y*imgWidth)+x] == 0 {
@ -96,7 +95,6 @@ func (d *Day08) Part2() string {
}
outStr.WriteRune('\n')
}
outStr.WriteString(utilities.TextReset)
return outStr.String()
}

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@ -45,9 +45,9 @@ func (d Day10) Num() int {
// }
// }
func (d Day10) getVisibleAsteroids(i1, j1 int) map[u.Vec2[int]]bool {
visited := make(map[u.Vec2[int]]bool, 0)
foundAsteroids := make(map[u.Vec2[int]]bool, 0)
func (d Day10) getVisibleAsteroids(i1, j1 int) []u.Vec2[int] {
visited := make([]u.Vec2[int], 0)
foundAsteroids := make([]u.Vec2[int], 0)
findNext := func(startX, startY, incX, incY int) *u.Vec2[int] {
var found *u.Vec2[int]
@ -59,8 +59,8 @@ func (d Day10) getVisibleAsteroids(i1, j1 int) map[u.Vec2[int]]bool {
y := startY + incY
for x < len(d.asteroids) && x >= 0 && y < len(d.asteroids[x]) && y >= 0 {
currPair := u.Vec2[int]{X: x, Y: y}
if _, exists := visited[currPair]; !exists {
visited[currPair] = true
if !u.ArrayContains(visited, currPair) {
visited = append(visited, currPair)
if d.asteroids[x][y] {
if found == nil {
@ -91,16 +91,16 @@ func (d Day10) getVisibleAsteroids(i1, j1 int) map[u.Vec2[int]]bool {
}
if found := findNext(i1, j1, incX, incY); found != nil {
foundAsteroids[*found] = true
foundAsteroids = append(foundAsteroids, *found)
}
if found := findNext(i1, j1, incX, -incY); found != nil {
foundAsteroids[*found] = true
foundAsteroids = append(foundAsteroids, *found)
}
if found := findNext(i1, j1, -incX, incY); found != nil {
foundAsteroids[*found] = true
foundAsteroids = append(foundAsteroids, *found)
}
if found := findNext(i1, j1, -incX, -incY); found != nil {
foundAsteroids[*found] = true
foundAsteroids = append(foundAsteroids, *found)
}
incY++
@ -116,8 +116,8 @@ func (d Day10) numVisibleAsteroids(i1, j1 int) int {
return len(d.getVisibleAsteroids(i1, j1))
}
func (d *Day10) removeAsteroids(locs map[u.Vec2[int]]bool) {
for loc := range locs {
func (d *Day10) removeAsteroids(locs ...u.Vec2[int]) {
for _, loc := range locs {
if !d.asteroids[loc.X][loc.Y] {
panic("tried to remove non-asteroid")
}
@ -156,15 +156,14 @@ func (d *Day10) Part2() string {
if vaporized+len(visibleAsteroids) < findNumVaporized {
vaporized += len(visibleAsteroids)
d.removeAsteroids(visibleAsteroids)
d.removeAsteroids(visibleAsteroids...)
continue
}
vecs := u.MapKeys(visibleAsteroids)
sort.Slice(vecs, func(i, j int) bool {
return d.idealLocation.AngleBetween(vecs[i]) > d.idealLocation.AngleBetween(vecs[j])
sort.Slice(visibleAsteroids, func(i, j int) bool {
return d.idealLocation.AngleBetween(visibleAsteroids[i]) > d.idealLocation.AngleBetween(visibleAsteroids[j])
})
targetLocation = vecs[findNumVaporized-1-vaporized]
targetLocation = visibleAsteroids[findNumVaporized-1-vaporized]
break
}

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@ -99,8 +99,7 @@ func (d *Day11) Part2() string {
_, min, max := d.paintHull()
outStr := strings.Builder{}
outStr.WriteString("Registration identifier:\n")
outStr.WriteString(u.TextBold)
outStr.WriteRune('\n')
for x := min.First; x <= max.First; x++ {
for y := min.Second; y <= max.Second; y++ {
val, exists := d.painted[u.Pair[int, int]{First: x, Second: y}]
@ -112,7 +111,6 @@ func (d *Day11) Part2() string {
}
outStr.WriteRune('\n')
}
outStr.WriteString(u.TextReset)
return outStr.String()
}

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@ -2,7 +2,6 @@ package days
import (
"fmt"
"strings"
u "parnic.com/aoc2019/utilities"
)
@ -46,36 +45,36 @@ func (d Day13) getNumBlocks() int {
return blockTiles
}
func (d Day13) Draw() {
s := strings.Builder{}
for x := range d.gameBoard {
for y := range d.gameBoard[x] {
block := d.gameBoard[x][y]
if block == tileBlock {
s.WriteString(u.ColorBlue)
s.WriteRune('█')
s.WriteString(u.TextReset)
} else if block == tileBall {
s.WriteString(u.ColorGreen)
s.WriteRune('█')
s.WriteString(u.TextReset)
} else if block == tileWall {
s.WriteString(u.ColorWhite)
s.WriteRune('█')
s.WriteString(u.TextReset)
} else if block == tileHPaddle {
s.WriteString(u.ColorRed)
s.WriteRune('█')
s.WriteString(u.TextReset)
} else if block == tileEmpty {
s.WriteRune(' ')
}
}
s.WriteRune('\n')
}
// func (d Day13) drawGameBoard() {
// s := strings.Builder{}
// for x := range d.gameBoard {
// for y := range d.gameBoard[x] {
// block := d.gameBoard[x][y]
// if block == tileBlock {
// s.WriteString(u.ColorBlue)
// s.WriteRune('█')
// s.WriteString(u.TextReset)
// } else if block == tileBall {
// s.WriteString(u.ColorGreen)
// s.WriteRune('█')
// s.WriteString(u.TextReset)
// } else if block == tileWall {
// s.WriteString(u.ColorWhite)
// s.WriteRune('█')
// s.WriteString(u.TextReset)
// } else if block == tileHPaddle {
// s.WriteString(u.ColorRed)
// s.WriteRune('█')
// s.WriteString(u.TextReset)
// } else if block == tileEmpty {
// s.WriteRune(' ')
// }
// }
// s.WriteRune('\n')
// }
fmt.Print(s.String())
}
// fmt.Print(s.String())
// }
func (d *Day13) Part1() string {
outputStep := 0
@ -98,7 +97,7 @@ func (d *Day13) Part1() string {
}
})
return fmt.Sprintf("%d total tiles, # block tiles: %s%d%s", len(d.tiles), u.TextBold, d.getNumBlocks(), u.TextReset)
return fmt.Sprintf("# block tiles: %s%d%s (%d total tiles)", u.TextBold, d.getNumBlocks(), u.TextReset, len(d.tiles))
}
func (d *Day13) Part2() string {
@ -135,7 +134,7 @@ func (d *Day13) Part2() string {
ball = newTilePos
} else if val == tileHPaddle {
paddle = newTilePos
// d.Draw()
// d.drawGameBoard()
// time.Sleep(time.Millisecond * 33)
}
}

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@ -10,15 +10,18 @@ import (
)
type reaction struct {
inputs map[string]int64
inputs map[string]int
output u.Pair[string, int]
}
type Day14 struct {
reactions []reaction
leftovers map[string]int
}
func (d *Day14) Parse() {
d.leftovers = make(map[string]int)
lines := u.GetStringLines("14p")
d.reactions = make([]reaction, len(lines))
for i, line := range lines {
@ -29,10 +32,10 @@ func (d *Day14) Parse() {
outPair := strings.Split(output, " ")
outAmt, _ := strconv.Atoi(outPair[0])
d.reactions[i].output = u.Pair[string, int]{First: outPair[1], Second: outAmt}
d.reactions[i].inputs = make(map[string]int64)
d.reactions[i].inputs = make(map[string]int)
for _, input := range inputs {
pair := strings.Split(input, " ")
d.reactions[i].inputs[pair[1]], _ = strconv.ParseInt(pair[0], 10, 64)
d.reactions[i].inputs[pair[1]], _ = strconv.Atoi(pair[0])
}
}
}
@ -51,7 +54,7 @@ func (d Day14) Num() int {
return 14
}
func (d *Day14) getOreRequiredForFuel(qty int64) int64 {
func (d *Day14) oreRequiredStock(qty int64) int64 {
oreRequired := int64(0)
needs := map[string]int64{
"FUEL": qty,
@ -59,36 +62,33 @@ func (d *Day14) getOreRequiredForFuel(qty int64) int64 {
excess := make(map[string]int64)
getFromExcess := func(qty int64, chemical string) int64 {
available := u.Min(excess[chemical], qty)
excess[chemical] -= available
return available
inStock := excess[chemical]
qty -= inStock
excess[chemical] = int64(math.Min(math.Abs(float64(qty)), 0))
return inStock - excess[chemical]
}
for len(needs) > 0 {
keys := u.MapKeys(needs)
producing := keys[0]
qtyRequired := needs[producing]
delete(needs, producing)
chemical := keys[len(keys)-1]
qtyRequired := needs[chemical]
delete(needs, chemical)
fromExcess := getFromExcess(qtyRequired, producing)
if fromExcess == qtyRequired {
continue
}
fromExcess := getFromExcess(qtyRequired, chemical)
qtyRequired -= fromExcess
reaction := d.getReactionProducing(producing)
reaction := d.getReactionProducing(chemical)
qtyProduced := int64(reaction.output.Second)
reactionsNeeded := int64(math.Ceil(float64(qtyRequired) / float64(qtyProduced)))
ingredients := reaction.inputs
excess[producing] = (qtyProduced * reactionsNeeded) - qtyRequired
n := int64(math.Ceil(float64(qtyRequired) / float64(qtyProduced)))
for reagent, inputQty := range reaction.inputs {
qtyNeeded := inputQty * reactionsNeeded
if reagent == "ORE" {
oreRequired += qtyNeeded
excess[chemical] = (qtyProduced * n) - qtyRequired
for ingredient, qtyIngredient := range ingredients {
if ingredient == "ORE" {
oreRequired += int64(int64(qtyIngredient) * n)
} else {
needs[reagent] += qtyNeeded
needs[ingredient] += int64(qtyIngredient) * n
}
}
}
@ -97,17 +97,31 @@ func (d *Day14) getOreRequiredForFuel(qty int64) int64 {
}
func (d *Day14) Part1() string {
neededOre := d.getOreRequiredForFuel(1)
return fmt.Sprintf("Minimum ore to produce 1 FUEL: %s%d%s", u.TextBold, neededOre, u.TextReset)
neededOre := d.oreRequiredStock(1)
return fmt.Sprintf("%s%d%s", u.TextBold, neededOre, u.TextReset)
}
func (d *Day14) Part2() string {
oreAvailable := int64(1000000000000)
estimate := oreAvailable / d.getOreRequiredForFuel(1)
lastSuccess := u.Bisect(estimate, estimate*2, 1, func(val int64) bool {
oreConsumed := d.getOreRequiredForFuel(val)
return oreConsumed < oreAvailable
})
estimate := oreAvailable / d.oreRequiredStock(1)
return fmt.Sprintf("Maximum fuel we can make from 1 trillion ore: %s%d%s", u.TextBold, lastSuccess, u.TextReset)
high := estimate * 2
low := estimate
lastSuccess := low
lastFailure := high
fuelProduced := low
for math.Abs(float64(lastFailure)-float64(lastSuccess)) > 1 {
oreConsumed := d.oreRequiredStock(fuelProduced)
if oreConsumed < oreAvailable {
lastSuccess = fuelProduced
fuelProduced += (lastFailure - lastSuccess) / 2
} else {
lastFailure = fuelProduced
fuelProduced -= (lastFailure - lastSuccess) / 2
}
}
return fmt.Sprintf("%s%d%s", u.TextBold, lastSuccess, u.TextReset)
}

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@ -1,332 +0,0 @@
package days
//go:generate stringer -type=cellStatus,responseType,dirType -output=15_types_string.go
import (
"fmt"
"math"
"sort"
u "parnic.com/aoc2019/utilities"
)
type point u.Pair[int, int]
type cellStatus int
type responseType int
type dirType int
const (
cellStatusUnknown cellStatus = iota
cellStatusWall
cellStatusOpen
cellStatusGoal
)
const (
responseWall responseType = iota
responseSuccess
responseFoundGoal
)
const maxVisited = 3
const (
dirNorth dirType = iota + 1
dirSouth
dirWest
dirEast
dirFirst = dirNorth
dirLast = dirEast
)
var dirOrders = [][]dirType{
{dirNorth, dirSouth, dirWest, dirEast},
{dirSouth, dirWest, dirEast, dirNorth},
{dirWest, dirEast, dirNorth, dirSouth},
{dirEast, dirNorth, dirSouth, dirWest},
}
// turned out to be unnecessary on multiple datasets i tried. increases the iterations 6x
// var dirOrders = u.GetPermutations(dirNorth, dirSouth, dirWest, dirEast)
type visitedStatus struct {
timesVisited int
distanceFromStart int
}
type Day15 struct {
program u.IntcodeProgram
grid map[point]cellStatus
visited map[point]*visitedStatus
shortestPath []point
pos point
goalPos point
}
func (d *Day15) Parse() {
d.program = u.LoadIntcodeProgram("15p")
d.grid = map[point]cellStatus{
{First: 0, Second: 0}: cellStatusOpen,
}
d.visited = map[point]*visitedStatus{
{First: 0, Second: 0}: {timesVisited: 1},
}
d.shortestPath = []point{{}}
}
func (d Day15) Num() int {
return 15
}
func (d Day15) getPointInDirection(pos point, dir dirType) point {
target := pos
switch dir {
case dirNorth:
target.First--
case dirSouth:
target.First++
case dirWest:
target.Second--
case dirEast:
target.Second++
}
return target
}
func (d Day15) getCellTypeInDirection(pos point, dir dirType) (cellStatus, point) {
target := d.getPointInDirection(pos, dir)
return d.grid[target], target
}
func (d Day15) getAdjacentCellsOfType(pos point, cellType cellStatus) []point {
points := make([]point, 0, 4)
for i := dirFirst; i <= dirLast; i++ {
adjacentCell := d.getPointInDirection(pos, i)
if d.grid[adjacentCell] == cellType {
points = append(points, adjacentCell)
}
}
return points
}
func (d Day15) getDirToNextCellType(pos point, t cellStatus, maxNumVisited int, dirs []dirType) (dirType, point, error) {
for _, dir := range dirs {
cellInDirection, targetCell := d.getCellTypeInDirection(pos, dir)
if cellInDirection == t {
_, visitedTargetExists := d.visited[targetCell]
foundUnknown := t == cellStatusUnknown && !visitedTargetExists
foundOther := t != cellStatusUnknown && visitedTargetExists && d.visited[targetCell].timesVisited <= maxNumVisited
if foundUnknown || foundOther {
return dir, targetCell, nil
}
}
}
return dirFirst, point{}, fmt.Errorf("no %v tiles around %v", t, pos)
}
func (d *Day15) Draw() {
min := point{First: math.MaxInt, Second: math.MaxInt}
max := point{First: math.MinInt, Second: math.MinInt}
for p := range d.grid {
if p.First < min.First {
min.First = p.First
}
if p.First > max.First {
max.First = p.First
}
if p.Second < min.Second {
min.Second = p.Second
}
if p.Second > max.Second {
max.Second = p.Second
}
}
for x := min.First; x <= max.First; x++ {
for y := min.Second; y <= max.Second; y++ {
p := point{First: x, Second: y}
switch d.grid[p] {
case cellStatusGoal:
fmt.Printf("%s@%s", u.ColorBrightGreen, u.TextReset)
case cellStatusOpen:
if p == d.pos {
fmt.Print(u.BackgroundBrightRed)
} else if x == 0 && y == 0 {
fmt.Print(u.BackgroundYellow)
} else if u.ArrayContains(d.shortestPath, p) {
fmt.Print(u.BackgroundGreen)
} else if d.visited[p] != nil && d.visited[p].timesVisited > maxVisited {
fmt.Print(u.ColorYellow)
fmt.Print(u.BackgroundBlack)
} else if d.visited[p] != nil && d.visited[p].timesVisited > 1 {
fmt.Print(u.BackgroundMagenta)
} else {
fmt.Print(u.BackgroundBlue)
}
fmt.Printf(".%s", u.TextReset)
case cellStatusWall:
fmt.Print("█")
case cellStatusUnknown:
fmt.Print(" ")
}
}
fmt.Println()
}
}
func (d *Day15) markShortestPath() {
pos := d.goalPos
checkOffsets := []point{
{First: -1, Second: 0},
{First: 1, Second: 0},
{First: 0, Second: -1},
{First: 0, Second: 1},
}
checkPt := func(pt point) (bool, int) {
if v, exists := d.visited[pt]; exists && d.grid[pt] == cellStatusOpen {
return true, v.distanceFromStart
}
return false, math.MaxInt
}
d.shortestPath = []point{d.goalPos}
for pos.First != 0 || pos.Second != 0 {
lowestDist := math.MaxInt
lowestPoint := point{}
for _, pt := range checkOffsets {
newPt := point{First: pos.First + pt.First, Second: pos.Second + pt.Second}
if found, dist := checkPt(newPt); found && dist < lowestDist {
lowestDist = dist
lowestPoint = newPt
}
}
d.shortestPath = append(d.shortestPath, lowestPoint)
pos = lowestPoint
}
}
func (d *Day15) exploreFullMap() map[point]*visitedStatus {
grids := make([]map[point]cellStatus, 0, len(dirOrders))
goalVisited := d.visited
for _, dirOrder := range dirOrders {
d.program.Reset()
targetPos := point{}
nextDir := dirFirst
distFromStart := 0
d.pos = point{}
d.visited = map[point]*visitedStatus{
{First: 0, Second: 0}: {timesVisited: 1},
}
d.grid = map[point]cellStatus{
{First: 0, Second: 0}: cellStatusOpen,
}
d.program.RunIn(func(inputStep int) int64 {
var err error
nextDir, targetPos, err = d.getDirToNextCellType(d.pos, cellStatusUnknown, 0, dirOrder)
if err != nil {
// ensure we never try to go back into the trapped spot
d.visited[d.pos].timesVisited = maxVisited + 1
for x := 1; x <= maxVisited && err != nil; x++ {
nextDir, targetPos, err = d.getDirToNextCellType(d.pos, cellStatusOpen, x, dirOrder)
}
}
if err != nil {
// d.Draw()
// panic(err)
d.program.Stop()
}
return int64(nextDir)
}, func(val int64, state u.IntcodeProgramState) {
rVal := responseType(val)
p := d.getPointInDirection(d.pos, nextDir)
shouldMove := true
switch rVal {
case responseWall:
d.grid[p] = cellStatusWall
shouldMove = false
case responseSuccess:
d.grid[p] = cellStatusOpen
case responseFoundGoal:
d.grid[p] = cellStatusGoal
}
if shouldMove {
d.pos = targetPos
if d.visited[d.pos] == nil {
d.visited[d.pos] = &visitedStatus{}
distFromStart++
} else {
distFromStart--
}
d.visited[d.pos].timesVisited++
d.visited[d.pos].distanceFromStart = distFromStart
}
if rVal == responseFoundGoal {
// d.Draw()
d.goalPos = targetPos
goalVisited = d.visited
}
})
grids = append(grids, d.grid)
}
d.grid = map[point]cellStatus{
{First: 0, Second: 0}: cellStatusOpen,
}
for _, grid := range grids {
keys := u.MapKeys(grid)
for _, key := range keys {
d.grid[key] = grid[key]
}
}
return goalVisited
}
func (d *Day15) tagDistanceRecursive(pos, last point, dist int, distances map[point]int) {
distances[pos] = dist
for _, cell := range d.getAdjacentCellsOfType(pos, cellStatusOpen) {
if cell == last {
continue
}
d.tagDistanceRecursive(cell, pos, dist+1, distances)
}
}
func (d *Day15) Part1() string {
d.visited = d.exploreFullMap()
d.markShortestPath()
for _, visited := range d.visited {
visited.timesVisited = 1
}
d.pos = point{}
// d.Draw()
return fmt.Sprintf("Moves required to reach target: %s%d%s", u.TextBold, d.visited[d.goalPos].distanceFromStart, u.TextReset)
}
func (d *Day15) Part2() string {
startLoc := d.goalPos
distanceMap := map[point]int{startLoc: 0}
d.tagDistanceRecursive(startLoc, point{}, 0, distanceMap)
cellDistances := u.MapValues(distanceMap)
sort.Slice(cellDistances, func(i, j int) bool { return cellDistances[i] > cellDistances[j] })
return fmt.Sprintf("Time to fill the area with oxygen: %s%d%s minutes", u.TextBold, cellDistances[0], u.TextReset)
}

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@ -1,66 +0,0 @@
// Code generated by "stringer -type=cellStatus,responseType,dirType -output=15_types_string.go"; DO NOT EDIT.
package days
import "strconv"
func _() {
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
var x [1]struct{}
_ = x[cellStatusUnknown-0]
_ = x[cellStatusWall-1]
_ = x[cellStatusOpen-2]
_ = x[cellStatusGoal-3]
}
const _cellStatus_name = "cellStatusUnknowncellStatusWallcellStatusOpencellStatusGoal"
var _cellStatus_index = [...]uint8{0, 17, 31, 45, 59}
func (i cellStatus) String() string {
if i < 0 || i >= cellStatus(len(_cellStatus_index)-1) {
return "cellStatus(" + strconv.FormatInt(int64(i), 10) + ")"
}
return _cellStatus_name[_cellStatus_index[i]:_cellStatus_index[i+1]]
}
func _() {
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
var x [1]struct{}
_ = x[responseWall-0]
_ = x[responseSuccess-1]
_ = x[responseFoundGoal-2]
}
const _responseType_name = "responseWallresponseSuccessresponseFoundGoal"
var _responseType_index = [...]uint8{0, 12, 27, 44}
func (i responseType) String() string {
if i < 0 || i >= responseType(len(_responseType_index)-1) {
return "responseType(" + strconv.FormatInt(int64(i), 10) + ")"
}
return _responseType_name[_responseType_index[i]:_responseType_index[i+1]]
}
func _() {
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
var x [1]struct{}
_ = x[dirNorth-1]
_ = x[dirSouth-2]
_ = x[dirWest-3]
_ = x[dirEast-4]
}
const _dirType_name = "dirNorthdirSouthdirWestdirEast"
var _dirType_index = [...]uint8{0, 8, 16, 23, 30}
func (i dirType) String() string {
i -= 1
if i < 0 || i >= dirType(len(_dirType_index)-1) {
return "dirType(" + strconv.FormatInt(int64(i+1), 10) + ")"
}
return _dirType_name[_dirType_index[i]:_dirType_index[i+1]]
}

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@ -1,104 +0,0 @@
package days
import (
"fmt"
"math"
u "parnic.com/aoc2019/utilities"
)
type Day16 struct {
numberSet []int8
}
func (d *Day16) Parse() {
numberSequence := u.GetStringContents("16p")
d.numberSet = make([]int8, len(numberSequence))
for i, numRune := range numberSequence {
d.numberSet[i] = int8(numRune - '0')
}
}
func (d Day16) Num() int {
return 16
}
func (d *Day16) Part1() string {
transformed := make([]int8, len(d.numberSet))
copy(transformed, d.numberSet)
transformPattern := []int8{0, 1, 0, -1}
phases := 100
workingSet := make([]int8, len(transformed))
for i := 0; i < phases; i++ {
copy(workingSet, transformed)
// fmt.Printf("Phase %d. Input signal: %v\n", (i + 1), transformed)
for destIdx := range transformed {
repeated := 0
patternIdx := 0
workingVal := int64(0)
for idx := range transformed {
if repeated >= destIdx {
repeated = 0
patternIdx++
if patternIdx == len(transformPattern) {
patternIdx = 0
}
} else {
repeated++
}
// fmt.Printf("%d*%d", transformed[idx], transformPattern[patternIdx])
// if idx < len(transformed)-1 {
// fmt.Print(" + ")
// }
workingVal += int64(transformed[idx] * transformPattern[patternIdx])
}
workingSet[destIdx] = int8(int64(math.Abs(float64(workingVal))) % 10)
// fmt.Printf(" = %d\n", workingSet[destIdx])
}
copy(transformed, workingSet)
}
finalVal := 0
for i := range transformed[0:8] {
finalVal += int(transformed[i]) * int(math.Pow10(8-1-i))
}
return fmt.Sprintf("First 8 digits of the final output list: %s%d%s", u.TextBold, finalVal, u.TextReset)
}
func (d *Day16) Part2() string {
transformed := make([]int8, len(d.numberSet)*10000)
for i := 0; i < 10000; i++ {
copy(transformed[i*len(d.numberSet):(i*len(d.numberSet))+len(d.numberSet)], d.numberSet)
}
finalMsgOffset := 0
for i := 0; i < 7; i++ {
finalMsgOffset += int(d.numberSet[i]) * int(math.Pow10(7-1-i))
}
if finalMsgOffset < len(transformed)/2 {
panic("offset must be in the back half of the message for this solution to work")
}
phases := 100
for p := 0; p < phases; p++ {
rollingTotal := int8(0)
for i := len(transformed) - 1; i >= finalMsgOffset; i-- {
rollingTotal += transformed[i]
rollingTotal = rollingTotal % 10
transformed[i] = rollingTotal
}
}
finalVal := 0
for i := range transformed[finalMsgOffset : finalMsgOffset+8] {
finalVal += int(transformed[finalMsgOffset+i]) * int(math.Pow10(8-1-i))
}
return fmt.Sprintf("Embedded message in the final output list: %s%d%s", u.TextBold, finalVal, u.TextReset)
}

View File

@ -1,422 +0,0 @@
package days
import (
"fmt"
"strings"
u "parnic.com/aoc2019/utilities"
)
type camViewCellType int
type botFacing int
type day17Grid [][]camViewCellType
const (
cellTypeScaffold camViewCellType = iota
cellTypeOpen
cellTypeInvalid
)
const (
botFacingUp botFacing = iota
botFacingLeft
botFacingDown
botFacingRight
botFacingFirst = botFacingUp
botFacingLast = botFacingRight
)
const (
dirLeft = 1
dirRight = -1
maxInstructionSetLength = 20
)
var (
day17AdjacentOffsets = []u.Vec2i{
{X: -1, Y: 0},
{X: 1, Y: 0},
{X: 0, Y: -1},
{X: 0, Y: 1},
}
)
type Day17 struct {
program u.IntcodeProgram
}
func (d *Day17) Parse() {
d.program = u.LoadIntcodeProgram("17p")
// d.program.SetDebugASCIIPrint(true)
}
func (d Day17) Num() int {
return 17
}
func (currentDir botFacing) getNewFacingDir(turnDir int) botFacing {
currentDir += botFacing(turnDir)
if currentDir < botFacingFirst {
currentDir = botFacingLast
} else if currentDir > botFacingLast {
currentDir = botFacingFirst
}
return currentDir
}
func (grid day17Grid) Draw(botLocation u.Vec2i, botFacingDir botFacing, endLocation u.Vec2i) {
for y := range grid {
for x := range grid[y] {
switch grid[y][x] {
case cellTypeOpen:
fmt.Print(" ")
case cellTypeScaffold:
char := "█"
color := u.ColorBlack
if botLocation.X == x && botLocation.Y == y {
switch botFacingDir {
case botFacingUp:
char = "^"
case botFacingLeft:
char = "<"
case botFacingDown:
char = "v"
case botFacingRight:
char = ">"
}
} else if endLocation.X == x && endLocation.Y == y {
char = "@"
} else {
color = u.ColorWhite
}
fmt.Printf("%s%s%s%s", u.BackgroundWhite, color, char, u.TextReset)
}
}
fmt.Println()
}
}
func (grid day17Grid) getAdjacentScaffolds(y, x int) []u.Vec2i {
retval := make([]u.Vec2i, 0)
for _, offset := range day17AdjacentOffsets {
offY := y + offset.Y
offX := x + offset.X
if offY < 0 || offY >= len(grid) ||
offX < 0 || offX >= len(grid[0]) {
continue
}
if grid[offY][offX] == cellTypeScaffold {
retval = append(retval, u.Vec2i{X: offX, Y: offY})
}
}
return retval
}
func (grid day17Grid) forEachCellOfType(t camViewCellType, f func(y, x int)) {
for y := range grid {
for x := range grid[y] {
if grid[y][x] == t {
f(y, x)
}
}
}
}
func (grid *day17Grid) processGridUpdate(y int, rVal rune, currBotLocation u.Vec2i, currBotFacing botFacing) (int, u.Vec2i, botFacing) {
grid.appendValue(rVal, y)
switch rVal {
case '\n':
y++
case '^', '<', 'v', '>':
currBotLocation = u.Vec2i{X: len((*grid)[y]) - 1, Y: y}
switch rVal {
case '^':
currBotFacing = botFacingUp
case '<':
currBotFacing = botFacingLeft
case 'v':
currBotFacing = botFacingDown
case '>':
currBotFacing = botFacingRight
}
}
return y, currBotLocation, currBotFacing
}
func (grid day17Grid) getCellTypeInDirection(y, x int, facingDir botFacing) (camViewCellType, int, int) {
newX := x
newY := y
switch facingDir {
case botFacingUp:
newY--
case botFacingLeft:
newX--
case botFacingDown:
newY++
case botFacingRight:
newX++
}
if newY < 0 || newY >= len(grid) || newX < 0 || newX >= len(grid[0]) {
return cellTypeInvalid, newY, newX
}
return grid[newY][newX], newY, newX
}
func (grid *day17Grid) appendValue(rVal rune, row int) {
ensureCapacity := func(y int) {
for len(*grid) <= y {
*grid = append(*grid, make([]camViewCellType, 0))
}
}
switch rVal {
case '#':
ensureCapacity(row)
(*grid)[row] = append((*grid)[row], cellTypeScaffold)
case '.':
ensureCapacity(row)
(*grid)[row] = append((*grid)[row], cellTypeOpen)
case '^', '<', 'v', '>':
ensureCapacity(row)
(*grid)[row] = append((*grid)[row], cellTypeScaffold)
}
}
func (grid day17Grid) findEndLocation(botLocation u.Vec2i) u.Vec2i {
var endLocation u.Vec2i
grid.forEachCellOfType(cellTypeScaffold, func(y, x int) {
if numSurrounding := len(grid.getAdjacentScaffolds(y, x)); numSurrounding == 1 {
if botLocation.X != x || botLocation.Y != y {
endLocation = u.Vec2i{X: x, Y: y}
}
}
})
return endLocation
}
func (grid day17Grid) getTurnDirectionFromCorner(pos u.Vec2i, botFacingDir botFacing) (int, string) {
adj := grid.getAdjacentScaffolds(pos.Y, pos.X)
turnDirection := 0
// this is so awful. i'm sure there's a better way, but i'm tired.
if botFacingDir == botFacingUp || botFacingDir == botFacingDown {
if u.ArrayContains(adj, u.Vec2i{X: pos.X - 1, Y: pos.Y}) {
if botFacingDir == botFacingUp {
turnDirection = dirLeft
} else if botFacingDir == botFacingDown {
turnDirection = dirRight
}
} else if u.ArrayContains(adj, u.Vec2i{X: pos.X + 1, Y: pos.Y}) {
if botFacingDir == botFacingUp {
turnDirection = dirRight
} else if botFacingDir == botFacingDown {
turnDirection = dirLeft
}
}
} else {
if u.ArrayContains(adj, u.Vec2i{X: pos.X, Y: pos.Y - 1}) {
if botFacingDir == botFacingLeft {
turnDirection = dirRight
} else if botFacingDir == botFacingRight {
turnDirection = dirLeft
}
} else if u.ArrayContains(adj, u.Vec2i{X: pos.X, Y: pos.Y + 1}) {
if botFacingDir == botFacingLeft {
turnDirection = dirLeft
} else if botFacingDir == botFacingRight {
turnDirection = dirRight
}
}
}
dirAscii := "L"
if turnDirection == dirRight {
dirAscii = "R"
}
return turnDirection, dirAscii
}
func buildInstructionString(instructions []string) string {
workingInstructions := make([]string, len(instructions))
copy(workingInstructions, instructions)
minimumRecurrence := 3
initialInstructionSubsetLen := 4
instructionStr := strings.Join(workingInstructions, ",")
progs := make([][]string, 3)
for i := range progs {
numFound := minimumRecurrence
subLen := initialInstructionSubsetLen
for numFound >= minimumRecurrence {
numFound = 1
instructionSubset := strings.Join(workingInstructions[0:subLen], ",")
if len(instructionSubset) > maxInstructionSetLength {
break
}
for x := len(instructionSubset); x <= len(instructionStr)-len(instructionSubset); x++ {
if instructionStr[x:x+len(instructionSubset)] == instructionSubset {
numFound++
x += len(instructionSubset)
}
}
if numFound >= minimumRecurrence {
subLen += 2
}
}
if numFound < minimumRecurrence {
subLen -= 2
}
progs[i] = make([]string, subLen)
copy(progs[i], workingInstructions[0:subLen])
instructionStr = strings.ReplaceAll(instructionStr, strings.Join(progs[i], ","), "")
instructionStr = strings.TrimPrefix(strings.ReplaceAll(instructionStr, ",,", ","), ",")
if len(instructionStr) == 0 {
workingInstructions = nil
} else {
workingInstructions = strings.Split(instructionStr, ",")
}
}
if workingInstructions != nil {
panic("failed to use up all instructions")
}
programStr := strings.Join(instructions, ",")
for i := range progs {
programStr = strings.ReplaceAll(programStr, strings.Join(progs[i], ","), fmt.Sprintf("%c", 'A'+i))
}
sb := strings.Builder{}
sb.WriteString(programStr)
sb.WriteRune('\n')
for i := range progs {
sb.WriteString(strings.Join(progs[i], ","))
sb.WriteRune('\n')
}
runDebug := 'n'
sb.WriteRune(runDebug)
sb.WriteRune('\n')
return sb.String()
}
func (grid day17Grid) solvePath(botLocation u.Vec2i, botFacingDir botFacing) string {
instructions := make([]string, 0)
pos := botLocation
endLocation := grid.findEndLocation(botLocation)
for {
if pos == endLocation {
break
}
turnDirection, dirAscii := grid.getTurnDirectionFromCorner(pos, botFacingDir)
if turnDirection == 0 {
panic("at an invalid location somehow")
}
instructions = append(instructions, dirAscii)
botFacingDir = botFacingDir.getNewFacingDir(turnDirection)
numMoved := 0
for {
cell, newY, newX := grid.getCellTypeInDirection(pos.Y, pos.X, botFacingDir)
if cell != cellTypeScaffold {
break
}
pos.X = newX
pos.Y = newY
numMoved++
}
instructions = append(instructions, fmt.Sprintf("%d", numMoved))
}
return buildInstructionString(instructions)
}
func (d *Day17) Part1() string {
grid := day17Grid{}
y := 0
var botLocation u.Vec2i
var botFacingDir botFacing
d.program.RunIn(func(inputStep int) int64 {
return 0
}, func(val int64, state u.IntcodeProgramState) {
rVal := rune(val)
y, botLocation, botFacingDir = grid.processGridUpdate(y, rVal, botLocation, botFacingDir)
})
alignmentParameterTotal := 0
grid.forEachCellOfType(cellTypeScaffold, func(y, x int) {
if numSurrounding := len(grid.getAdjacentScaffolds(y, x)); numSurrounding == 4 {
alignmentParameterTotal += y * x
}
})
// endLocation := grid.findEndLocation(botLocation)
// grid.Draw(botLocation, botFacingDir, endLocation)
return fmt.Sprintf("Alignment parameter sum: %s%d%s", u.TextBold, alignmentParameterTotal, u.TextReset)
}
func (d *Day17) Part2() string {
beforeGrid := day17Grid{}
var beforeBotLocation u.Vec2i
var beforeBotFacing botFacing
afterGrid := day17Grid{}
var afterBotLocation u.Vec2i
var afterBotFacing botFacing
d.program.Reset()
d.program.SetMemory(0, 2)
row := 0
var outputState int
var lastOutput int64
d.program.RunIn(func(inputStep int) int64 {
panic("unexpected read")
}, func(val int64, state u.IntcodeProgramState) {
rVal := rune(val)
if outputState == 0 {
row, beforeBotLocation, beforeBotFacing = beforeGrid.processGridUpdate(row, rVal, beforeBotLocation, beforeBotFacing)
} else if outputState == 2 {
row, afterBotLocation, afterBotFacing = afterGrid.processGridUpdate(row, rVal, afterBotLocation, afterBotFacing)
}
if rVal == '\n' && lastOutput == '\n' {
if outputState == 0 {
d.program.FeedInputString(beforeGrid.solvePath(beforeBotLocation, beforeBotFacing))
}
outputState++
row = 0
}
lastOutput = val
})
// fmt.Println("initial grid:")
// beforeEndLocation := beforeGrid.findEndLocation(beforeBotLocation)
// beforeGrid.Draw(beforeBotLocation, beforeBotFacing, beforeEndLocation)
// fmt.Println("completed grid:")
// afterEndLocation := afterGrid.findEndLocation(afterBotLocation)
// afterGrid.Draw(afterBotLocation, afterBotFacing, afterEndLocation)
return fmt.Sprintf("Dust collected after traveling all paths: %s%d%s", u.TextBold, lastOutput, u.TextReset)
}

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@ -1,345 +0,0 @@
package days
import (
"container/heap"
"fmt"
"math"
"strings"
u "parnic.com/aoc2019/utilities"
)
type day18Cell int
type day18Vec u.Vec2[int]
type day18Graph map[rune][]u.Pair[rune, int]
const (
day18CellWall day18Cell = iota
day18CellOpen
)
var (
day18AdjacentOffsets = []day18Vec{
{X: -1, Y: 0},
{X: 1, Y: 0},
{X: 0, Y: -1},
{X: 0, Y: 1},
}
)
type reachableKeysMemo struct {
pos rune
keysFound int
}
type minStepsMemo struct {
pos string
keysToFind int
keysFound int
}
type Day18 struct {
entrance day18Vec
grid [][]day18Cell
doors map[day18Vec]int
keys map[day18Vec]int
knownReachableKeys map[reachableKeysMemo][]u.Pair[rune, int]
knownMinimumSteps map[minStepsMemo]int
}
func (d *Day18) Parse() {
d.doors = make(map[day18Vec]int)
d.keys = make(map[day18Vec]int)
d.knownReachableKeys = make(map[reachableKeysMemo][]u.Pair[rune, int])
d.knownMinimumSteps = make(map[minStepsMemo]int, 0)
lines := u.GetStringLines("18p")
d.grid = make([][]day18Cell, len(lines))
for i, line := range lines {
d.grid[i] = make([]day18Cell, len(line))
for j, char := range line {
if char == '#' {
d.grid[i][j] = day18CellWall
} else if char == '.' {
d.grid[i][j] = day18CellOpen
} else if char == '@' {
d.grid[i][j] = day18CellOpen
d.entrance = day18Vec{X: j, Y: i}
} else if char >= 'A' && char <= 'Z' {
d.grid[i][j] = day18CellOpen
d.doors[day18Vec{X: j, Y: i}] = int(char - 'A')
} else if char >= 'a' && char <= 'z' {
d.grid[i][j] = day18CellOpen
d.keys[day18Vec{X: j, Y: i}] = int(char - 'a')
}
}
}
}
func (d Day18) Num() int {
return 18
}
func (d Day18) Draw(grid [][]day18Cell, keys, doors map[day18Vec]int, entrances ...day18Vec) {
for y := range grid {
for x := range grid[y] {
switch grid[y][x] {
case day18CellWall:
fmt.Print("█")
case day18CellOpen:
posVec := day18Vec{X: x, Y: y}
if _, exists := doors[posVec]; exists {
fmt.Printf("%c", rune(doors[posVec]+'A'))
} else if _, exists := keys[posVec]; exists {
fmt.Printf("%c", rune(keys[posVec]+'a'))
} else if u.ArrayContains(entrances, posVec) {
fmt.Print("@")
} else {
fmt.Print(".")
}
}
}
fmt.Println()
}
}
func (d Day18) findAdjacentCells(inPos day18Vec, keys, doors map[day18Vec]int, grid [][]day18Cell) []u.Pair[rune, int] {
found := make([]u.Pair[rune, int], 0)
getAdjacent := func(pos day18Vec) []day18Vec {
retAdjacent := make([]day18Vec, 0, len(day18AdjacentOffsets))
for _, off := range day18AdjacentOffsets {
offVec := day18Vec{X: pos.X + off.X, Y: pos.Y + off.Y}
if grid[offVec.Y][offVec.X] == day18CellWall {
continue
}
retAdjacent = append(retAdjacent, offVec)
}
return retAdjacent
}
queue := make([]u.Pair[int, day18Vec], 0)
visited := make(map[day18Vec]bool)
for _, adjacent := range getAdjacent(inPos) {
queue = append(queue, u.Pair[int, day18Vec]{First: 1, Second: adjacent})
}
for len(queue) > 0 {
next := queue[0]
queue = queue[1:]
if _, exists := visited[next.Second]; !exists {
visited[next.Second] = true
key, adjacentIsKey := keys[next.Second]
door, adjacentIsDoor := doors[next.Second]
if adjacentIsKey || adjacentIsDoor {
var rVal rune
if adjacentIsKey {
rVal = rune('a' + key)
} else if adjacentIsDoor {
rVal = rune('A' + door)
}
alreadyFound := false
for _, p := range found {
if p.First == rVal {
alreadyFound = true
break
}
}
if !alreadyFound {
found = append(found, u.Pair[rune, int]{First: rVal, Second: next.First})
continue
}
}
for _, neighbor := range getAdjacent(next.Second) {
if _, exists := visited[neighbor]; !exists {
queue = append(queue, u.Pair[int, day18Vec]{First: next.First + 1, Second: neighbor})
}
}
}
}
return found
}
type day18PriorityQueue struct {
distance int
neighbor rune
}
type day18PriorityQueueHeap []day18PriorityQueue
func (h day18PriorityQueueHeap) Len() int { return len(h) }
func (h day18PriorityQueueHeap) Less(i, j int) bool { return h[i].distance < h[j].distance }
func (h day18PriorityQueueHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
func (h *day18PriorityQueueHeap) Push(x any) {
*h = append(*h, x.(day18PriorityQueue))
}
func (h *day18PriorityQueueHeap) Pop() any {
old := *h
n := len(old)
x := old[n-1]
*h = old[0 : n-1]
return x
}
func (d Day18) reachableKeys(inPos rune, keysFound int, graph day18Graph) []u.Pair[rune, int] {
memo := reachableKeysMemo{
pos: inPos,
keysFound: keysFound,
}
if v, exists := d.knownReachableKeys[memo]; exists {
return v
}
ret := make([]u.Pair[rune, int], 0)
distance := make(map[rune]int)
ih := make(day18PriorityQueueHeap, 0)
for _, p := range graph[inPos] {
ih = append(ih, day18PriorityQueue{
distance: p.Second,
neighbor: p.First,
})
}
heap.Init(&ih)
for ih.Len() > 0 {
node := heap.Pop(&ih).(day18PriorityQueue)
// it's a key and we haven't picked it up yet...
if node.neighbor >= 'a' && node.neighbor <= 'z' && (1<<int(node.neighbor-'a')&keysFound) == 0 {
ret = append(ret, u.Pair[rune, int]{First: node.neighbor, Second: node.distance})
continue
}
// it's a door but we don't have the key yet...
if node.neighbor >= 'A' && node.neighbor <= 'Z' && ((1<<int(node.neighbor-'A'))&keysFound) == 0 {
continue
}
for _, p := range graph[node.neighbor] {
newDistance := node.distance + p.Second
if dist, exists := distance[p.First]; !exists || newDistance < dist {
distance[p.First] = newDistance
heap.Push(&ih, day18PriorityQueue{
distance: newDistance,
neighbor: p.First,
})
}
}
}
d.knownReachableKeys[memo] = ret
return ret
}
func (d Day18) minimumSteps(inPos string, keysToFind int, keysFound int, graph day18Graph) int {
memo := minStepsMemo{
pos: inPos,
keysToFind: keysToFind,
keysFound: keysFound,
}
if v, exists := d.knownMinimumSteps[memo]; exists {
return v
}
if keysToFind == 0 {
return 0
}
best := math.Inf(1)
for _, item := range inPos {
for _, p := range d.reachableKeys(item, keysFound, graph) {
sb := strings.Builder{}
oldIdx := strings.IndexRune(inPos, item)
for i := range inPos {
if i == oldIdx {
sb.WriteRune(p.First)
} else {
sb.WriteByte(inPos[i])
}
}
newKeys := keysFound + (1 << (p.First - 'a'))
dist := p.Second
dist += d.minimumSteps(sb.String(), keysToFind-1, newKeys, graph)
if float64(dist) < best {
best = float64(dist)
}
}
}
d.knownMinimumSteps[memo] = int(best)
return int(best)
}
func (d Day18) buildGraph(pos []day18Vec, keys map[day18Vec]int, doors map[day18Vec]int, grid [][]day18Cell) day18Graph {
graph := make(day18Graph)
for i, p := range pos {
adjacent := d.findAdjacentCells(p, keys, doors, grid)
graph[rune('1'+i)] = adjacent
}
for keyPos, keyType := range keys {
graph[rune('a'+keyType)] = d.findAdjacentCells(keyPos, keys, doors, grid)
}
for doorPos, doorType := range doors {
graph[rune('A'+doorType)] = d.findAdjacentCells(doorPos, keys, doors, grid)
}
return graph
}
func (d Day18) part2PatchMap(grid [][]day18Cell, entrance day18Vec) []day18Vec {
grid[entrance.Y-1][entrance.X] = day18CellWall
grid[entrance.Y][entrance.X-1] = day18CellWall
grid[entrance.Y][entrance.X] = day18CellWall
grid[entrance.Y][entrance.X+1] = day18CellWall
grid[entrance.Y+1][entrance.X] = day18CellWall
return []day18Vec{
{X: entrance.X - 1, Y: entrance.Y - 1},
{X: entrance.X + 1, Y: entrance.Y - 1},
{X: entrance.X - 1, Y: entrance.Y + 1},
{X: entrance.X + 1, Y: entrance.Y + 1},
}
}
func (d *Day18) Part1() string {
// fmt.Println("initial state:")
// d.Draw(d.grid, d.keys, d.doors, d.entrance)
graph := d.buildGraph([]day18Vec{d.entrance}, d.keys, d.doors, d.grid)
minSteps := d.minimumSteps("1", len(d.keys), 0, graph)
return fmt.Sprintf("Total distance traveled: %s%d%s", u.TextBold, minSteps, u.TextReset)
}
func (d *Day18) Part2() string {
// fmt.Println("initial state:")
grid := make([][]day18Cell, len(d.grid))
for i := range d.grid {
grid[i] = make([]day18Cell, len(d.grid[i]))
copy(grid[i], d.grid[i])
}
entrances := d.part2PatchMap(grid, d.entrance)
// d.Draw(grid, d.keys, d.doors, entrances...)
// clear memoized maps that (might have) came from part1
d.knownMinimumSteps = make(map[minStepsMemo]int)
d.knownReachableKeys = make(map[reachableKeysMemo][]u.Pair[rune, int])
graph := d.buildGraph(entrances, d.keys, d.doors, grid)
minSteps := d.minimumSteps("1234", len(d.keys), 0, graph)
return fmt.Sprintf("Total distance traveled: %s%d%s", u.TextBold, minSteps, u.TextReset)
}

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@ -1,146 +0,0 @@
package days
import (
"fmt"
u "parnic.com/aoc2019/utilities"
)
type Day19 struct {
program u.IntcodeProgram
}
func (d *Day19) Parse() {
d.program = u.LoadIntcodeProgram("19p")
}
func (d Day19) Num() int {
return 19
}
func (d *Day19) Part1() string {
grid := make([][]bool, 50)
for y := 0; y < len(grid); y++ {
grid[y] = make([]bool, 50)
}
count := int64(0)
for y := 0; y < 50; y++ {
for x := 0; x < 50; x++ {
d.program.Reset()
d.program.RunIn(func(inputStep int) int64 {
if inputStep == 1 {
return int64(x)
}
return int64(y)
}, func(val int64, state u.IntcodeProgramState) {
res := val == 1
grid[y][x] = res
if res {
count++
}
})
}
}
// fmt.Println("50x50 tractor view:")
// for y := 0; y < len(grid); y++ {
// for x := 0; x < len(grid[y]); x++ {
// if grid[y][x] {
// fmt.Print("█")
// } else {
// fmt.Print(" ")
// }
// }
// fmt.Println()
// }
return fmt.Sprintf("Points affected in 50x50 area: %s%d%s", u.TextBold, count, u.TextReset)
}
func (d *Day19) Part2() string {
f := func(x, y int) bool {
ret := false
d.program.Reset()
d.program.RunIn(func(inputStep int) int64 {
if inputStep == 1 {
return int64(x)
}
return int64(y)
}, func(val int64, state u.IntcodeProgramState) {
ret = val == 1
})
return ret
}
// find lower bound
// this may not be necessary, but helps seed the bisect with a known-good lower bound
startY := 0
startX := 0
for y := 1; startY == 0; y++ {
for x := 0; x < 10*y; x++ {
if f(x, y) {
startY = y
startX = x
break
}
}
}
lastGoodX := 0
threshold := 1
// add 100 to start y since we know it has to be a 100x100 square.
// since we multiply x by 10,000 for the final result, that tells us y cannot be 10k+
y := u.Bisect(startY+100, 9999, threshold, func(y int) bool {
foundX := false
for x := startX; ; x++ {
// check top left
if !f(x, y) {
if !foundX {
continue
} else {
return true
}
}
if !foundX {
foundX = true
}
// check top right
if !f(x+99, y) {
return true
}
// check bottom left
if !f(x, y+99) {
continue
}
// we believe the corners work, so run final validations on the full borders.
// this may not be necessary, but i've seen some rows end up shorter than a
// previous row because of the angle of the beam and our integer fidelity.
// plus it's really not that much more expensive to do to be certain we're correct.
for y2 := y; y2 < y+100; y2++ {
// right wall
if !f(x+99, y2) {
return true
}
// left wall
if !f(x, y2) {
return true
}
}
lastGoodX = x
return false
}
})
// since we invert our bisect success returns, we need to increment y to
// tip back over into the "success" range
y += threshold
result := (lastGoodX * 10000) + y
return fmt.Sprintf("Closest 100x100 square for the ship starts at %d,%d = %s%d%s", lastGoodX, y, u.TextBold, result, u.TextReset)
}

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@ -1,398 +0,0 @@
package days
import (
"container/heap"
"fmt"
"math"
"strings"
u "parnic.com/aoc2019/utilities"
)
type day20Cell int8
type day20Graph map[day20Portal][]u.Pair[day20Portal, int]
const (
day20CellWall day20Cell = iota
day20CellPath
day20CellDonutHole
)
var (
day20AdjacentOffsets = []u.Vec2i{
{X: -1, Y: 0},
{X: 1, Y: 0},
{X: 0, Y: -1},
{X: 0, Y: 1},
}
entrancePortal = day20Portal{name: "AA"}
exitPortal = day20Portal{name: "ZZ"}
)
type day20Portal struct {
name string
inner bool
depth int
}
type Day20 struct {
grid [][]day20Cell
entrance u.Vec2i
exit u.Vec2i
portals map[day20Portal]u.Vec2i
portalNames []string
}
func (d *Day20) Parse() {
d.portals = make(map[day20Portal]u.Vec2i)
d.portalNames = make([]string, 0)
lines := u.GetStringLines("20p")
d.grid = make([][]day20Cell, len(lines)-4)
currPortal := strings.Builder{}
for row, line := range lines {
y := row - 2
isGridRow := row >= 2 && row < len(lines)-2
if isGridRow {
d.grid[y] = make([]day20Cell, len(line)-4)
}
for col, ch := range lines[row] {
x := col - 2
isGridCol := col >= 2 && col < len(line)-2
if isGridRow && isGridCol {
if ch == '#' {
d.grid[y][x] = day20CellWall
} else if ch == '.' {
d.grid[y][x] = day20CellPath
} else {
d.grid[y][x] = day20CellDonutHole
}
}
if ch >= 'A' && ch <= 'Z' {
portalX := 0
portalY := 0
if len(line) > col+1 && line[col+1] >= 'A' && line[col+1] <= 'Z' {
currPortal.WriteRune(ch)
currPortal.WriteRune(rune(line[col+1]))
if len(line) > col+2 && line[col+2] == '.' {
portalY = y
portalX = x + 2
} else if col-1 >= 0 && line[col-1] == '.' {
portalY = y
portalX = x - 1
} else {
panic("!")
}
} else if len(lines) > row+1 && lines[row+1][col] >= 'A' && lines[row+1][col] <= 'Z' {
currPortal.WriteRune(ch)
currPortal.WriteRune(rune(lines[row+1][col]))
if len(lines) > row+2 && lines[row+2][col] == '.' {
portalY = y + 2
portalX = x
} else if row-1 >= 0 && lines[row-1][col] == '.' {
portalY = y - 1
portalX = x
} else {
panic("!")
}
}
if currPortal.Len() == 2 {
portalName := currPortal.String()
portalVec := u.Vec2i{X: portalX, Y: portalY}
if portalName == entrancePortal.name {
d.entrance = portalVec
} else if portalName == exitPortal.name {
d.exit = portalVec
} else {
portal := day20Portal{
name: portalName,
inner: !d.isOuterPortal(portalVec),
}
d.portals[portal] = portalVec
u.AddToArray(&d.portalNames, portalName)
}
currPortal.Reset()
}
}
}
}
}
func (d Day20) Num() int {
return 20
}
func (d Day20) isPortal(vec u.Vec2i) (bool, int) {
if d.grid[vec.Y][vec.X] != day20CellPath {
return false, 0
}
for i, name := range d.portalNames {
p, exists := d.portals[day20Portal{name: name, inner: !d.isOuterPortal(vec)}]
if exists && vec == p {
return true, i
}
}
return false, 0
}
func (d Day20) Draw() {
for y := range d.grid {
for x := range d.grid[y] {
switch d.grid[y][x] {
case day20CellWall:
fmt.Print("█")
case day20CellDonutHole:
fmt.Print(" ")
case day20CellPath:
posVec := u.Vec2i{X: x, Y: y}
if posVec == d.entrance {
fmt.Print("@")
} else if posVec == d.exit {
fmt.Print("!")
} else {
isPortal, portalIdx := d.isPortal(posVec)
if isPortal {
ch := 'a' + portalIdx
if ch > 'z' {
ch = 'A' + (portalIdx - 26)
}
fmt.Printf("%c", ch)
} else {
fmt.Print(" ")
}
}
}
}
fmt.Println()
}
}
func (d Day20) isOuterPortal(pos u.Vec2i) bool {
return pos.X == 0 || pos.Y == 0 || pos.X == len(d.grid[0])-1 || pos.Y == len(d.grid)-1
}
func (d Day20) findAdjacentCells(inPos u.Vec2i) []u.Pair[day20Portal, int] {
found := make([]u.Pair[day20Portal, int], 0)
getAdjacent := func(pos u.Vec2i) []u.Vec2i {
retAdjacent := make([]u.Vec2i, 0, len(day20AdjacentOffsets))
for _, off := range day20AdjacentOffsets {
offVec := u.Vec2i{X: pos.X + off.X, Y: pos.Y + off.Y}
if offVec.Y < 0 || offVec.Y >= len(d.grid) || offVec.X < 0 || offVec.X >= len(d.grid[0]) {
continue
}
if d.grid[offVec.Y][offVec.X] != day20CellPath {
continue
}
retAdjacent = append(retAdjacent, offVec)
}
return retAdjacent
}
queue := make([]u.Pair[int, u.Vec2i], 0)
visited := map[u.Vec2i]bool{
inPos: true,
}
for _, adjacent := range getAdjacent(inPos) {
queue = append(queue, u.Pair[int, u.Vec2i]{First: 1, Second: adjacent})
}
for len(queue) > 0 {
next := queue[0]
queue = queue[1:]
if _, exists := visited[next.Second]; !exists {
visited[next.Second] = true
adjacentIsPortal, portalIdx := d.isPortal(next.Second)
if adjacentIsPortal || next.Second == d.entrance || next.Second == d.exit {
var portalName string
if next.Second == d.entrance {
portalName = entrancePortal.name
} else if next.Second == d.exit {
portalName = exitPortal.name
} else {
portalName = d.portalNames[portalIdx]
}
alreadyFound := false
for _, p := range found {
if p.First.name == portalName {
alreadyFound = true
break
}
}
if !alreadyFound {
found = append(found, u.Pair[day20Portal, int]{First: day20Portal{
name: portalName,
inner: !d.isOuterPortal(next.Second),
}, Second: next.First})
continue
}
}
for _, neighbor := range getAdjacent(next.Second) {
if _, exists := visited[neighbor]; !exists {
queue = append(queue, u.Pair[int, u.Vec2i]{First: next.First + 1, Second: neighbor})
}
}
}
}
return found
}
type day20PriorityQueue struct {
distance int
neighbor day20Portal
}
type day20PriorityQueueHeap []day20PriorityQueue
func (h day20PriorityQueueHeap) Len() int { return len(h) }
func (h day20PriorityQueueHeap) Less(i, j int) bool { return h[i].distance < h[j].distance }
func (h day20PriorityQueueHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
func (h *day20PriorityQueueHeap) Push(x any) {
*h = append(*h, x.(day20PriorityQueue))
}
func (h *day20PriorityQueueHeap) Pop() any {
old := *h
n := len(old)
x := old[n-1]
*h = old[0 : n-1]
return x
}
func (d Day20) dijkstra(graph day20Graph, start, end day20Portal, neighborFunc func(inPortal day20Portal) []u.Pair[day20Portal, int]) int {
distance := make(map[day20Portal]int)
ih := day20PriorityQueueHeap{
day20PriorityQueue{
distance: 0,
neighbor: start,
},
}
heap.Init(&ih)
visited := make(map[day20Portal]bool)
for ih.Len() > 0 {
node := heap.Pop(&ih).(day20PriorityQueue)
if node.neighbor == end {
return node.distance
}
if _, exists := visited[node.neighbor]; exists {
continue
}
visited[node.neighbor] = true
for _, p := range neighborFunc(node.neighbor) {
if _, exists := visited[p.First]; exists {
continue
}
newDistance := node.distance + p.Second
if dist, exists := distance[p.First]; !exists || newDistance < dist {
distance[p.First] = newDistance
heap.Push(&ih, day20PriorityQueue{
distance: newDistance,
neighbor: p.First,
})
}
}
}
return math.MaxInt
}
func (d Day20) buildGraph() day20Graph {
graph := make(day20Graph, len(d.portals)+1)
adjacent := d.findAdjacentCells(d.entrance)
graph[entrancePortal] = adjacent
for portal, portalVec := range d.portals {
adjacent = d.findAdjacentCells(portalVec)
graph[portal] = adjacent
}
return graph
}
func (d Day20) getDepthNeighbors(graph day20Graph, portal day20Portal) []u.Pair[day20Portal, int] {
basePortal := portal
basePortal.depth = 0
baseNeighbors := graph[basePortal]
neighbors := make([]u.Pair[day20Portal, int], 0)
if portal.inner {
n := day20Portal{name: portal.name, inner: false, depth: portal.depth + 1}
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: n, Second: 1})
}
if portal.depth == 0 {
for _, i := range baseNeighbors {
if i.First.inner || i.First.name == entrancePortal.name || i.First.name == exitPortal.name {
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: i.First, Second: i.Second})
}
}
} else {
if !portal.inner {
n := day20Portal{name: portal.name, inner: true, depth: portal.depth - 1}
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: n, Second: 1})
}
for _, i := range baseNeighbors {
if i.First.name != entrancePortal.name && i.First.name != exitPortal.name {
n := day20Portal{name: i.First.name, inner: i.First.inner, depth: portal.depth}
neighbors = append(neighbors, u.Pair[day20Portal, int]{First: n, Second: i.Second})
}
}
}
return neighbors
}
func (d *Day20) Part1() string {
// d.Draw()
graph := d.buildGraph()
for portal, adjacent := range graph {
if portal.name == entrancePortal.name {
continue
}
graph[portal] = append(adjacent, u.Pair[day20Portal, int]{First: day20Portal{name: portal.name, inner: !portal.inner}, Second: 1})
}
distance := d.dijkstra(graph, entrancePortal, exitPortal, func(inPortal day20Portal) []u.Pair[day20Portal, int] { return graph[inPortal] })
return fmt.Sprintf("Steps to traverse maze: %s%d%s", u.TextBold, distance, u.TextReset)
}
func (d *Day20) Part2() string {
graph := d.buildGraph()
distance := d.dijkstra(graph, entrancePortal, exitPortal, func(inPortal day20Portal) []u.Pair[day20Portal, int] { return d.getDepthNeighbors(graph, inPortal) })
return fmt.Sprintf("Steps to traverse recursive maze: %s%d%s", u.TextBold, distance, u.TextReset)
}

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@ -1,86 +0,0 @@
package days
import (
"fmt"
"strings"
u "parnic.com/aoc2019/utilities"
)
type Day21 struct {
program u.IntcodeProgram
}
func (d *Day21) Parse() {
d.program = u.LoadIntcodeProgram("21p")
// d.program.SetDebugASCIIPrint(true)
}
func (d Day21) Num() int {
return 21
}
func (d *Day21) Part1() string {
// if there's any hole up to 3 ahead of us but there's ground where we'd land if we jumped
// (a jump takes 4 spaces), go ahead and jump
cmds := []string{
// check if a hole at 1 or 2 ahead
"NOT A T",
"NOT B J",
// store that result in J
"OR T J",
// check if a hole at 3 ahead
"NOT C T",
// store hole in 1, 2, or 3 in T
"OR J T",
// set J true if hole in 1, 2, or 3
"OR T J",
// set J true if also no hole at 4 ahead
"AND D J",
"WALK",
}
instructionStr := strings.Join(cmds, "\n") + "\n"
d.program.FeedInputString(instructionStr)
res := d.program.Run()
return fmt.Sprintf("Hull damage value when walking: %s%d%s", u.TextBold, res, u.TextReset)
}
func (d *Day21) Part2() string {
d.program.Reset()
// @
// #####.#.##.##.###
// ABCDEFGHI
// using the first program, this kills us. if we jump, we land at D and H becomes our new D, so it won't jump again.
// but if we waited to jump until we got one more ahead, we'd be ok.
// so now we want to know essentially the same thing as part 1, but also if our multiple (immediate second jump) would be successful.
// in problem terms, that's: if there's a hole at 1 or 2 ahead, and there's a hole at C with ground at H, and there's ground at D.
// so now for the above example we'd wait to jump until here:
// @
// #####.#.##.##.###
// ABCDEFGHI
// and all will be well.
cmds := []string{
// check if a hole at 1 or 2 ahead
"NOT A J",
"NOT B T",
// store that result in J
"OR T J",
// check if a hole at 3 ahead...
"NOT C T",
// and ground at 8 ahead (so we can immediately jump again if needed)...
"AND H T",
// combine those into J
"OR T J",
// and ensure we also still have a place to land if we jumped right away
"AND D J",
"RUN",
}
instructionStr := strings.Join(cmds, "\n") + "\n"
d.program.FeedInputString(instructionStr)
res := d.program.Run()
return fmt.Sprintf("Hull damage value when running: %s%d%s", u.TextBold, res, u.TextReset)
}

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@ -1,155 +0,0 @@
package days
import (
"fmt"
"math"
"math/big"
"strconv"
"strings"
u "parnic.com/aoc2019/utilities"
)
type day22Instruction int
const (
day22InstructionNewStack day22Instruction = iota
day22InstructionCut
day22InstructionDealIncrement
)
type day22Shuffle struct {
instruction day22Instruction
arg int
}
type Day22 struct {
shuffles []day22Shuffle
}
func (d *Day22) Parse() {
lines := u.GetStringLines("22p")
d.shuffles = make([]day22Shuffle, len(lines))
for idx, line := range lines {
split := strings.Split(line, " ")
if split[0] == "deal" {
if split[1] == "into" {
d.shuffles[idx] = day22Shuffle{instruction: day22InstructionNewStack}
} else if split[1] == "with" {
arg, err := strconv.Atoi(split[3])
if err != nil {
panic(err)
}
d.shuffles[idx] = day22Shuffle{
instruction: day22InstructionDealIncrement,
arg: arg,
}
}
} else if split[0] == "cut" {
arg, err := strconv.Atoi(split[1])
if err != nil {
panic(err)
}
d.shuffles[idx] = day22Shuffle{
instruction: day22InstructionCut,
arg: arg,
}
}
}
}
func (d Day22) Num() int {
return 22
}
func (d Day22) applyShuffle(s day22Shuffle, stack, scratch []int) {
switch s.instruction {
case day22InstructionNewStack:
for i := 0; i < len(stack)/2; i++ {
stack[i], stack[len(stack)-1-i] = stack[len(stack)-1-i], stack[i]
}
// there's probably a way to do these two in place...
case day22InstructionCut:
absArg := int(math.Abs(float64(s.arg)))
for i, v := range stack {
if s.arg > 0 {
if i < absArg {
scratch[len(scratch)-absArg+i] = v
} else {
scratch[i-absArg] = v
}
} else {
if i < absArg {
scratch[i] = stack[len(stack)-absArg+i]
} else {
scratch[i] = stack[i-absArg]
}
}
}
copy(stack, scratch)
case day22InstructionDealIncrement:
for i, v := range stack {
scratch[(i*s.arg)%len(stack)] = v
}
copy(stack, scratch)
}
}
func (d *Day22) Part1() string {
deckSize := 10007
// deckSize := 10
stack := make([]int, deckSize)
for i := range stack {
stack[i] = i
}
scratch := make([]int, len(stack))
for _, s := range d.shuffles {
d.applyShuffle(s, stack, scratch)
}
pos := -1
for i, v := range stack {
if v == 2019 {
pos = i
break
}
}
return fmt.Sprintf("Card 2019 is at position %s%d%s", u.TextBold, pos, u.TextReset)
}
func (d *Day22) Part2() string {
n, iter := big.NewInt(119315717514047), big.NewInt(101741582076661)
offset, increment := big.NewInt(0), big.NewInt(1)
for _, s := range d.shuffles {
switch s.instruction {
case day22InstructionNewStack:
increment.Mul(increment, big.NewInt(-1))
offset.Add(offset, increment)
case day22InstructionCut:
offset.Add(offset, big.NewInt(0).Mul(big.NewInt(int64(s.arg)), increment))
case day22InstructionDealIncrement:
increment.Mul(increment, big.NewInt(0).Exp(big.NewInt(int64(s.arg)), big.NewInt(0).Sub(n, big.NewInt(2)), n))
}
}
finalIncr := big.NewInt(0).Exp(increment, iter, n)
finalOffs := big.NewInt(0).Exp(increment, iter, n)
finalOffs.Sub(big.NewInt(1), finalOffs)
invmod := big.NewInt(0).Exp(big.NewInt(0).Sub(big.NewInt(1), increment), big.NewInt(0).Sub(n, big.NewInt(2)), n)
finalOffs.Mul(finalOffs, invmod)
finalOffs.Mul(finalOffs, offset)
answer := big.NewInt(0).Mul(big.NewInt(2020), finalIncr)
answer.Add(answer, finalOffs)
answer.Mod(answer, n)
return fmt.Sprintf("Card at position 2020: %s%d%s", u.TextBold, answer, u.TextReset)
}

View File

@ -1,170 +0,0 @@
package days
import (
"fmt"
"sync"
u "parnic.com/aoc2019/utilities"
)
type day23Computer struct {
program u.IntcodeProgram
id int
packetQueue chan u.Vec2[int64]
outputStep int
nextPacketDest int
sendingPacket u.Vec2[int64]
hasQueuedPacket bool
lastReceivedPacket u.Vec2[int64]
idle bool
}
func (d Day23) makeComputer(id int) *day23Computer {
c := &day23Computer{
program: d.program.Copy(),
id: id,
packetQueue: make(chan u.Vec2[int64]),
idle: true,
}
return c
}
type Day23 struct {
program u.IntcodeProgram
}
func (d *Day23) Parse() {
d.program = u.LoadIntcodeProgram("23p")
}
func (d Day23) Num() int {
return 23
}
func (d Day23) initComputers() []*day23Computer {
computers := make([]*day23Computer, 50)
for i := range computers {
computers[i] = d.makeComputer(i)
}
return computers
}
func (d Day23) execComputers(computers []*day23Computer, nat chan u.Vec2[int64]) *sync.WaitGroup {
wg := &sync.WaitGroup{}
wg.Add(len(computers))
for _, c := range computers {
go func(c *day23Computer) {
bootedUp := false
c.program.RunIn(func(inputStep int) int64 {
if !bootedUp {
bootedUp = true
return int64(c.id)
}
if c.hasQueuedPacket {
// fmt.Printf(" %d finished processing packet %v\n", c.id, c.lastReceivedPacket)
c.hasQueuedPacket = false
return c.lastReceivedPacket.Y
}
select {
case c.lastReceivedPacket = <-c.packetQueue:
// fmt.Printf("computer %d received packet %v\n", c.id, packet)
c.hasQueuedPacket = true
return c.lastReceivedPacket.X
default:
c.idle = true
return -1
}
}, func(val int64, state u.IntcodeProgramState) {
c.idle = false
switch c.outputStep {
case 0:
c.nextPacketDest = int(val)
case 1:
c.sendingPacket.X = val
case 2:
c.sendingPacket.Y = val
if c.nextPacketDest == 255 {
// fmt.Printf("computer %d sending %v to 255\n", c.id, c.sendingPacket)
nat <- c.sendingPacket
} else {
// fmt.Printf("computer %d sending %v to computer %d\n", c.id, c.sendingPacket, c.nextPacketDest)
computers[c.nextPacketDest].packetQueue <- c.sendingPacket
}
}
c.outputStep = (c.outputStep + 1) % 3
})
wg.Done()
}(c)
}
return wg
}
func (d *Day23) Part1() string {
computers := d.initComputers()
natChan := make(chan u.Vec2[int64])
wg := d.execComputers(computers, natChan)
answer := <-natChan
for _, c := range computers {
c.program.Stop()
}
// not really necessary, but let's make sure they all shut down in case
// we're running all days at once
wg.Wait()
return fmt.Sprintf("First packet sent to 255 Y value: %s%d%s", u.TextBold, answer.Y, u.TextReset)
}
func (d *Day23) Part2() string {
computers := d.initComputers()
natChan := make(chan u.Vec2[int64])
wg := d.execComputers(computers, natChan)
answerChan := make(chan int64)
go func() {
var currVal u.Vec2[int64]
var lastVal u.Vec2[int64]
hasReceived := false
for {
select {
case currVal = <-natChan:
hasReceived = true
default:
}
allIdle := true
for _, c := range computers {
if !c.idle {
allIdle = false
break
}
}
if allIdle && hasReceived {
// fmt.Printf("all idle, sending %v to computer 0\n", currVal)
if lastVal.Y == currVal.Y {
// fmt.Printf("found answer? %d\n", currVal.Y)
answerChan <- currVal.Y
}
computers[0].packetQueue <- currVal
lastVal = currVal
}
}
}()
answer := <-answerChan
for _, c := range computers {
c.program.Stop()
}
wg.Wait()
return fmt.Sprintf("First Y value sent to the NAT twice in a row: %s%d%s", u.TextBold, answer, u.TextReset)
}

View File

@ -1,289 +0,0 @@
package days
import (
"fmt"
"math"
u "parnic.com/aoc2019/utilities"
)
var (
day24AdjacentOffsets = []u.Vec2i{
{X: -1, Y: 0},
{X: 1, Y: 0},
{X: 0, Y: -1},
{X: 0, Y: 1},
}
)
type Day24 struct {
grid [][]bool
}
func (d *Day24) Parse() {
lines := u.GetStringLines("24p")
d.grid = make([][]bool, len(lines))
for i, line := range lines {
d.grid[i] = make([]bool, len(line))
for j, ch := range line {
d.grid[i][j] = ch == '#'
}
}
}
func (d Day24) Num() int {
return 24
}
func (d Day24) calcActivatedNeighbors(grid [][]bool, i, j int) int {
activatedNeighbors := 0
for _, o := range day24AdjacentOffsets {
newI := i + o.X
newJ := j + o.Y
if newI < 0 || newI >= len(grid) || newJ < 0 || newJ >= len(grid[i]) {
continue
}
if grid[newI][newJ] {
activatedNeighbors++
}
}
return activatedNeighbors
}
func (d Day24) recursiveCalcActivatedNeighbors(gridMap map[int][][]bool, mapIdx, i, j int) int {
activatedNeighbors := 0
numNeighbors := 0
thisGrid := gridMap[mapIdx]
for _, o := range day24AdjacentOffsets {
newI := i + o.X
newJ := j + o.Y
if newI < 0 || newI >= len(thisGrid) || newJ < 0 || newJ >= len(thisGrid[i]) {
continue
}
if newI == 2 && newJ == 2 {
continue
}
numNeighbors++
if thisGrid[newI][newJ] {
activatedNeighbors++
}
}
checkLower := (i == 1 && j == 2) ||
(i == 2 && (j == 1 || j == 3)) ||
(i == 3 && j == 2)
if checkLower {
if lowerGrid, exists := gridMap[mapIdx+1]; exists {
if i == 1 {
for _, b := range lowerGrid[0] {
numNeighbors++
if b {
activatedNeighbors++
}
}
} else if i == 2 {
if j == 1 {
for _, r := range lowerGrid {
numNeighbors++
if r[0] {
activatedNeighbors++
}
}
} else if j == 3 {
for _, r := range lowerGrid {
numNeighbors++
if r[len(lowerGrid[0])-1] {
activatedNeighbors++
}
}
}
} else if i == 3 {
for _, b := range lowerGrid[len(lowerGrid)-1] {
numNeighbors++
if b {
activatedNeighbors++
}
}
}
}
}
checkUpper := (i == 0) || (i == len(thisGrid)-1) ||
((i != 0 && i != len(thisGrid)) && (j == 0 || j == len(thisGrid[0])-1))
if checkUpper {
if upperGrid, exists := gridMap[mapIdx-1]; exists {
if i == 0 {
numNeighbors++
if upperGrid[1][2] {
activatedNeighbors++
}
} else if i == len(thisGrid)-1 {
numNeighbors++
if upperGrid[3][2] {
activatedNeighbors++
}
}
if j == 0 {
numNeighbors++
if upperGrid[2][1] {
activatedNeighbors++
}
} else if j == len(thisGrid[0])-1 {
numNeighbors++
if upperGrid[2][3] {
activatedNeighbors++
}
}
}
}
return activatedNeighbors
}
func (d Day24) calcRating(grid [][]bool) int {
rating := 0
for i, r := range grid {
for j := range r {
pow := (i * len(r)) + j
if grid[i][j] {
result := int(math.Pow(2, float64(pow)))
rating += result
}
}
}
return rating
}
func (d Day24) getNumBugs(gridMap map[int][][]bool) int {
ret := 0
for _, v := range gridMap {
for _, r := range v {
for _, b := range r {
if b {
ret++
}
}
}
}
return ret
}
func copy2d[T comparable](dest [][]T, src [][]T) {
for i, r := range src {
copy(dest[i], r)
}
}
func (d Day24) Draw(grid [][]bool) {
for _, r := range grid {
for _, c := range r {
if c {
fmt.Print("#")
} else {
fmt.Print(".")
}
}
fmt.Println()
}
fmt.Println()
}
func (d *Day24) Part1() string {
grid := make([][]bool, len(d.grid))
scratch := make([][]bool, len(grid))
for i, g := range d.grid {
grid[i] = make([]bool, len(g))
scratch[i] = make([]bool, len(g))
copy(grid[i], d.grid[i])
}
found := false
answer := 0
seenRatings := make([]int, 0)
for i := 1; !found; i++ {
// d.Draw(grid)
for i, r := range grid {
for j := range r {
numActivated := d.calcActivatedNeighbors(grid, i, j)
if grid[i][j] {
scratch[i][j] = numActivated == 1
} else {
scratch[i][j] = numActivated == 1 || numActivated == 2
}
}
}
rating := d.calcRating(scratch)
if u.ArrayContains(seenRatings, rating) {
found = true
// d.Draw(scratch)
answer = rating
}
seenRatings = append(seenRatings, rating)
copy2d(grid, scratch)
}
return fmt.Sprintf("First repeated biodiversity rating is %s%d%s", u.TextBold, answer, u.TextReset)
}
func (d *Day24) Part2() string {
makeGrid := func(initialGrid [][]bool) ([][]bool, [][]bool) {
grid := make([][]bool, len(d.grid))
scratch := make([][]bool, len(grid))
for i, g := range d.grid {
grid[i] = make([]bool, len(g))
scratch[i] = make([]bool, len(g))
if initialGrid != nil {
copy(grid[i], initialGrid[i])
}
}
return grid, scratch
}
gridMap := make(map[int][][]bool)
scratchMap := make(map[int][][]bool)
gridMap[0], scratchMap[0] = makeGrid(d.grid)
min := 0
max := 0
for i := 0; i < 200; i++ {
gridMap[min-1], scratchMap[min-1] = makeGrid(nil)
gridMap[max+1], scratchMap[max+1] = makeGrid(nil)
min, max = min-1, max+1
// if i == 10 {
// keys := u.MapKeys(gridMap)
// sort.Slice(keys, func(i, j int) bool { return keys[i] < keys[j] })
// for _, k := range keys {
// fmt.Println("Depth", k)
// d.Draw(gridMap[k])
// }
// fmt.Println("# bugs:", d.numBugs(gridMap))
// }
for depth, grid := range gridMap {
for i, r := range grid {
for j := range r {
if i == 2 && j == 2 {
continue
}
numActivated := d.recursiveCalcActivatedNeighbors(gridMap, depth, i, j)
if grid[i][j] {
scratchMap[depth][i][j] = numActivated == 1
} else {
scratchMap[depth][i][j] = numActivated == 1 || numActivated == 2
}
}
}
}
for d := range gridMap {
copy2d(gridMap[d], scratchMap[d])
}
}
return fmt.Sprintf("Bugs present after 200 minutes: %s%d%s", u.TextBold, d.getNumBugs(gridMap), u.TextReset)
}

View File

@ -1,61 +0,0 @@
package days
import (
"bufio"
"fmt"
"os"
"strings"
u "parnic.com/aoc2019/utilities"
)
type Day25 struct {
program u.IntcodeProgram
}
func (d *Day25) Parse() {
d.program = u.LoadIntcodeProgram("25p")
}
func (d Day25) Num() int {
return 25
}
func (d *Day25) Part1() string {
lastCmdStrings := make([]string, 0)
sb := strings.Builder{}
inReader := bufio.NewReader(os.Stdin)
d.program.SetDebugASCIIPrint(true)
d.program.RunIn(func(inputStep int) int64 {
lastCmdStrings = lastCmdStrings[:0]
text, _ := inReader.ReadString('\n')
d.program.FeedInputString(text[1:])
return int64(text[0])
}, func(val int64, state u.IntcodeProgramState) {
if val == '\n' {
str := sb.String()
if len(str) > 0 {
lastCmdStrings = append(lastCmdStrings, sb.String())
sb.Reset()
}
} else {
sb.WriteRune(rune(val))
}
})
lastString := lastCmdStrings[len(lastCmdStrings)-1]
var answer string
if idx := strings.Index(lastString, " by typing "); idx >= 0 {
startIdx := idx + len(" by typing ")
endIdx := startIdx + strings.Index(lastString[startIdx:], " ")
answer = lastString[startIdx:endIdx]
}
return fmt.Sprintf("Door passcode: %s%s%s", u.TextBold, answer, u.TextReset)
}
func (d *Day25) Part2() string {
return "There is no part 2"
}

View File

@ -1,16 +1,14 @@
package days
import (
"fmt"
u "parnic.com/aoc2019/utilities"
"parnic.com/aoc2019/utilities"
)
type DayTemplate struct {
}
func (d *DayTemplate) Parse() {
u.GetIntLines("Templatep")
utilities.GetIntLines("Templatep")
}
func (d DayTemplate) Num() int {
@ -18,9 +16,9 @@ func (d DayTemplate) Num() int {
}
func (d *DayTemplate) Part1() string {
return fmt.Sprintf("%s%d%s", u.TextBold, 0, u.TextReset)
return ""
}
func (d *DayTemplate) Part2() string {
return fmt.Sprintf("%s%d%s", u.TextBold, 0, u.TextReset)
return ""
}

View File

@ -1 +1 @@
1102,34463338,34463338,63,1007,63,34463338,63,1005,63,53,1101,0,3,1000,109,988,209,12,9,1000,209,6,209,3,203,0,1008,1000,1,63,1005,63,65,1008,1000,2,63,1005,63,904,1008,1000,0,63,1005,63,58,4,25,104,0,99,4,0,104,0,99,4,17,104,0,99,0,0,1102,252,1,1023,1102,36,1,1008,1102,24,1,1017,1101,25,0,1013,1102,479,1,1026,1101,0,259,1022,1102,1,38,1001,1102,1,713,1024,1101,0,708,1025,1102,1,22,1006,1101,0,32,1010,1101,476,0,1027,1102,1,516,1029,1102,1,34,1009,1101,0,23,1016,1102,1,37,1011,1102,525,1,1028,1101,0,35,1004,1102,31,1,1002,1102,39,1,1019,1102,28,1,1015,1102,1,1,1021,1101,0,30,1007,1101,0,27,1014,1101,21,0,1018,1101,0,29,1005,1102,26,1,1000,1102,1,0,1020,1101,0,20,1012,1101,33,0,1003,109,13,21108,40,40,6,1005,1019,199,4,187,1106,0,203,1001,64,1,64,1002,64,2,64,109,15,1205,-7,221,4,209,1001,64,1,64,1105,1,221,1002,64,2,64,109,-25,1208,-3,26,63,1005,63,243,4,227,1001,64,1,64,1106,0,243,1002,64,2,64,109,25,2105,1,-5,1001,64,1,64,1106,0,261,4,249,1002,64,2,64,109,-4,21108,41,42,-8,1005,1016,281,1001,64,1,64,1106,0,283,4,267,1002,64,2,64,109,-6,1206,2,301,4,289,1001,64,1,64,1105,1,301,1002,64,2,64,109,-4,21102,42,1,2,1008,1016,42,63,1005,63,323,4,307,1106,0,327,1001,64,1,64,1002,64,2,64,109,-7,2108,35,1,63,1005,63,343,1105,1,349,4,333,1001,64,1,64,1002,64,2,64,109,-13,1208,7,35,63,1005,63,369,1001,64,1,64,1106,0,371,4,355,1002,64,2,64,109,24,21102,43,1,-1,1008,1017,42,63,1005,63,391,1105,1,397,4,377,1001,64,1,64,1002,64,2,64,109,-13,2101,0,-4,63,1008,63,38,63,1005,63,419,4,403,1105,1,423,1001,64,1,64,1002,64,2,64,109,21,1206,-5,435,1106,0,441,4,429,1001,64,1,64,1002,64,2,64,109,-22,21101,44,0,10,1008,1014,44,63,1005,63,463,4,447,1105,1,467,1001,64,1,64,1002,64,2,64,109,25,2106,0,-2,1106,0,485,4,473,1001,64,1,64,1002,64,2,64,109,-19,2107,37,-2,63,1005,63,501,1106,0,507,4,491,1001,64,1,64,1002,64,2,64,109,8,2106,0,10,4,513,1001,64,1,64,1105,1,525,1002,64,2,64,109,-6,21107,45,46,0,1005,1012,547,4,531,1001,64,1,64,1105,1,547,1002,64,2,64,109,-5,1202,-1,1,63,1008,63,21,63,1005,63,567,1105,1,573,4,553,1001,64,1,64,1002,64,2,64,109,2,1207,-3,21,63,1005,63,589,1105,1,595,4,579,1001,64,1,64,1002,64,2,64,109,1,1201,-8,0,63,1008,63,34,63,1005,63,619,1001,64,1,64,1106,0,621,4,601,1002,64,2,64,109,-6,2102,1,-1,63,1008,63,33,63,1005,63,643,4,627,1105,1,647,1001,64,1,64,1002,64,2,64,109,10,21101,46,0,3,1008,1017,43,63,1005,63,667,1106,0,673,4,653,1001,64,1,64,1002,64,2,64,109,-13,2102,1,8,63,1008,63,35,63,1005,63,697,1001,64,1,64,1106,0,699,4,679,1002,64,2,64,109,23,2105,1,0,4,705,1105,1,717,1001,64,1,64,1002,64,2,64,109,-1,1205,-3,729,1106,0,735,4,723,1001,64,1,64,1002,64,2,64,109,-15,2101,0,0,63,1008,63,38,63,1005,63,755,1106,0,761,4,741,1001,64,1,64,1002,64,2,64,109,-2,2107,28,-1,63,1005,63,779,4,767,1106,0,783,1001,64,1,64,1002,64,2,64,109,-2,2108,35,0,63,1005,63,801,4,789,1105,1,805,1001,64,1,64,1002,64,2,64,109,1,1201,-5,0,63,1008,63,26,63,1005,63,831,4,811,1001,64,1,64,1105,1,831,1002,64,2,64,109,-5,1207,5,30,63,1005,63,849,4,837,1106,0,853,1001,64,1,64,1002,64,2,64,109,2,1202,-2,1,63,1008,63,26,63,1005,63,879,4,859,1001,64,1,64,1105,1,879,1002,64,2,64,109,15,21107,47,46,0,1005,1017,899,1001,64,1,64,1105,1,901,4,885,4,64,99,21102,1,27,1,21101,915,0,0,1106,0,922,21201,1,66416,1,204,1,99,109,3,1207,-2,3,63,1005,63,964,21201,-2,-1,1,21102,942,1,0,1105,1,922,21202,1,1,-1,21201,-2,-3,1,21102,1,957,0,1105,1,922,22201,1,-1,-2,1105,1,968,22102,1,-2,-2,109,-3,2105,1,0
1102,34463338,34463338,63,1007,63,34463338,63,1005,63,53,1101,3,0,1000,109,988,209,12,9,1000,209,6,209,3,203,0,1008,1000,1,63,1005,63,65,1008,1000,2,63,1005,63,904,1008,1000,0,63,1005,63,58,4,25,104,0,99,4,0,104,0,99,4,17,104,0,99,0,0,1102,1,31,1018,1102,352,1,1023,1101,0,1,1021,1101,0,33,1003,1102,1,36,1007,1102,21,1,1005,1101,359,0,1022,1101,0,787,1024,1102,1,24,1011,1101,30,0,1014,1101,22,0,1016,1101,0,0,1020,1102,1,29,1000,1101,778,0,1025,1102,23,1,1017,1102,1,28,1002,1101,38,0,1019,1102,1,27,1013,1102,1,32,1012,1101,0,37,1006,1101,444,0,1027,1102,1,20,1009,1101,0,447,1026,1101,0,39,1008,1101,35,0,1010,1102,559,1,1028,1102,26,1,1004,1102,1,25,1015,1102,1,34,1001,1101,0,554,1029,109,-3,2101,0,9,63,1008,63,34,63,1005,63,205,1001,64,1,64,1105,1,207,4,187,1002,64,2,64,109,23,21107,40,39,-7,1005,1013,227,1001,64,1,64,1106,0,229,4,213,1002,64,2,64,109,-17,1202,-2,1,63,1008,63,36,63,1005,63,249,1106,0,255,4,235,1001,64,1,64,1002,64,2,64,109,-6,1202,10,1,63,1008,63,36,63,1005,63,277,4,261,1106,0,281,1001,64,1,64,1002,64,2,64,109,-2,1208,9,26,63,1005,63,303,4,287,1001,64,1,64,1106,0,303,1002,64,2,64,109,32,1206,-7,321,4,309,1001,64,1,64,1106,0,321,1002,64,2,64,109,-29,1207,7,20,63,1005,63,337,1105,1,343,4,327,1001,64,1,64,1002,64,2,64,109,27,2105,1,-2,1001,64,1,64,1106,0,361,4,349,1002,64,2,64,109,-25,2108,39,7,63,1005,63,377,1106,0,383,4,367,1001,64,1,64,1002,64,2,64,109,1,1201,6,0,63,1008,63,36,63,1005,63,409,4,389,1001,64,1,64,1105,1,409,1002,64,2,64,109,1,2102,1,1,63,1008,63,33,63,1005,63,435,4,415,1001,64,1,64,1105,1,435,1002,64,2,64,109,28,2106,0,-3,1106,0,453,4,441,1001,64,1,64,1002,64,2,64,109,-13,21101,41,0,1,1008,1018,44,63,1005,63,477,1001,64,1,64,1106,0,479,4,459,1002,64,2,64,109,4,21108,42,42,-2,1005,1019,501,4,485,1001,64,1,64,1106,0,501,1002,64,2,64,109,-21,2101,0,2,63,1008,63,28,63,1005,63,523,4,507,1105,1,527,1001,64,1,64,1002,64,2,64,109,26,1205,-5,545,4,533,1001,64,1,64,1105,1,545,1002,64,2,64,109,3,2106,0,-1,4,551,1106,0,563,1001,64,1,64,1002,64,2,64,109,-33,1201,4,0,63,1008,63,28,63,1005,63,583,1105,1,589,4,569,1001,64,1,64,1002,64,2,64,109,11,2107,27,-3,63,1005,63,609,1001,64,1,64,1106,0,611,4,595,1002,64,2,64,109,8,21102,43,1,3,1008,1018,43,63,1005,63,637,4,617,1001,64,1,64,1105,1,637,1002,64,2,64,109,-5,21108,44,41,0,1005,1010,653,1105,1,659,4,643,1001,64,1,64,1002,64,2,64,109,-13,2108,21,8,63,1005,63,681,4,665,1001,64,1,64,1106,0,681,1002,64,2,64,109,6,1207,0,34,63,1005,63,703,4,687,1001,64,1,64,1105,1,703,1002,64,2,64,109,7,1208,-7,35,63,1005,63,723,1001,64,1,64,1106,0,725,4,709,1002,64,2,64,109,-13,2102,1,7,63,1008,63,23,63,1005,63,745,1105,1,751,4,731,1001,64,1,64,1002,64,2,64,109,13,1205,10,767,1001,64,1,64,1105,1,769,4,757,1002,64,2,64,109,14,2105,1,0,4,775,1001,64,1,64,1106,0,787,1002,64,2,64,109,-20,21107,45,46,7,1005,1011,809,4,793,1001,64,1,64,1105,1,809,1002,64,2,64,109,-3,2107,25,3,63,1005,63,827,4,815,1106,0,831,1001,64,1,64,1002,64,2,64,109,13,1206,7,847,1001,64,1,64,1106,0,849,4,837,1002,64,2,64,109,-11,21101,46,0,7,1008,1010,46,63,1005,63,871,4,855,1106,0,875,1001,64,1,64,1002,64,2,64,109,15,21102,47,1,-4,1008,1014,48,63,1005,63,895,1106,0,901,4,881,1001,64,1,64,4,64,99,21102,27,1,1,21101,0,915,0,1106,0,922,21201,1,63208,1,204,1,99,109,3,1207,-2,3,63,1005,63,964,21201,-2,-1,1,21102,1,942,0,1106,0,922,21202,1,1,-1,21201,-2,-3,1,21101,957,0,0,1105,1,922,22201,1,-1,-2,1106,0,968,21201,-2,0,-2,109,-3,2106,0,0

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@ -1,4 +1,4 @@
<x=14, y=4, z=5>
<x=12, y=10, z=8>
<x=1, y=7, z=-10>
<x=16, y=-5, z=3>
<x=-6, y=-5, z=-8>
<x=0, y=-3, z=-13>
<x=-15, y=10, z=-11>
<x=-3, y=-8, z=3>

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@ -1,56 +1,60 @@
6 WBVJ, 16 CDVNK => 2 PJBZT
135 ORE => 8 MWDXJ
27 NBRHT, 2 NSWK, 2 CMHMQ, 29 NFCB, 11 KNGJ, 12 MGCKC, 56 NHTKL, 7 WNFSV => 1 FUEL
1 SFJFX, 3 MXNK => 4 NLSBZ
2 PFKRW, 1 VXFRX, 22 QDJCL => 6 GBDG
7 TSTF, 4 ZLJN => 7 DMWS
5 KPCF, 1 DLMDJ, 1 FNWGH => 6 TSTF
8 DTWKS, 1 GBDG => 4 CGZQ
26 CNWZM, 4 KPCF => 3 DTWKS
1 JVLHM, 7 DTWKS, 7 PJBZT => 8 MRPHV
2 MWDXJ => 3 VHFPC
1 WXNW, 6 PFKRW => 7 ZVGVP
2 ZVGVP => 1 CMHMQ
8 JVLHM, 11 XRKN, 1 HCGKZ => 8 CHZLX
20 TSTF => 4 XDZMZ
3 CMHMQ, 7 ZVGVP, 10 XRKN => 9 FNWGH
12 HCGKZ, 4 NLSBZ, 15 RWRDP, 4 MRPHV, 31 KRDV, 6 PMXK, 2 NFVZ => 7 KNGJ
1 TXZCM => 9 BMPJ
2 ZFXQ => 3 NBRHT
13 JVLHM, 1 VHFPC => 3 PBJPZ
7 HCGKZ => 7 PMXK
2 RWRDP, 3 VSTQ, 12 PMXK => 7 MXNK
1 PJBZT, 3 QRSK => 1 KRDV
1 MGCKC, 6 CMHMQ => 6 PQTVS
1 TNHCS, 24 ZLJN => 4 RWRDP
5 MWDXJ, 1 WXNW => 9 QBCLF
1 ZFXQ, 1 DLMDJ => 4 DJXRM
1 ZFXQ => 2 CNWZM
1 KPCF => 6 ZXDVF
2 MRPHV => 1 GSTG
5 BMPJ, 2 ZLJN => 8 XQJZ
1 MWDXJ, 1 ZVGVP => 3 CDVNK
3 NFCB, 3 CMHMQ, 1 MWDXJ => 4 XRKN
1 WXNW, 1 TXZCM => 5 ZLJN
4 ZXDVF => 4 WBVJ
2 GBDG => 4 KPCF
4 CHZLX, 7 ZFXQ, 14 PQTVS => 9 VSTQ
3 TXZCM, 7 ZLJN, 7 ZXDVF => 9 JVLHM
1 DMWS, 3 TSTF => 5 HCGKZ
2 CGZQ => 4 NFVZ
2 PQTVS, 9 VMNJ => 9 TXZCM
3 KPCF => 4 DLMDJ
7 VMNJ, 24 XQJZ, 7 GSTG, 8 NLSBZ, 10 MGCKC, 2 SFJFX, 18 BMPJ => 1 NSWK
41 CNWZM, 5 DJXRM, 1 QRSK, 1 KPCF, 15 XDZMZ, 3 MRPHV, 1 NLSBZ, 9 KRDV => 2 WNFSV
10 PBJPZ, 29 BMPJ, 2 PMXK => 7 SFJFX
116 ORE => 4 WXNW
2 CNWZM => 2 TNHCS
10 QBCLF => 7 NFCB
1 QBCLF => 2 ZFXQ
15 ZLJN => 7 QRSK
183 ORE => 3 QDJCL
11 GBDG => 5 VMNJ
4 DMWS, 3 QRSK => 3 NHTKL
124 ORE => 6 VXFRX
1 MWDXJ => 6 MGCKC
108 ORE => 9 PFKRW
11 RVCS => 8 CBMDT
29 QXPB, 8 QRGRH => 8 LGMKD
3 VPRVD => 6 PMFZG
1 CNWNQ, 11 MJVXS => 6 SPLM
13 SPDRZ, 13 PMFZG => 2 BLFM
8 QWPFN => 7 LWVB
1 SPLM => 8 TKWQ
2 QRGRH, 6 CNWNQ => 7 DTZW
2 DMLT, 1 SPLM, 1 TMDK => 9 NKNS
1 MJVXS, 1 HLBV => 7 PQCQH
1 JZHZP, 9 LWVB => 7 MJSCQ
29 DGFR => 7 QRGRH
14 XFLKQ, 2 NKNS, 4 KMNJF, 3 MLZGQ, 7 TKWQ, 24 WTDW, 11 CBMDT => 4 GJKX
4 TKWQ, 1 WLCFR => 4 PDKGT
2 NKNS => 4 GDKL
4 WRZST => 9 XFLKQ
19 DGFR => 4 VPRVD
10 MJSCQ, 4 QWPFN, 4 QXPB => 2 MLZGQ
1 JZHZP => 7 QWPFN
1 XFLKQ => 9 FQGVL
3 GQGXC => 9 VHGP
3 NQZTV, 1 JZHZP => 2 NVZWL
38 WLCFR, 15 GJKX, 44 LGMKD, 2 CBVXG, 2 GDKL, 77 FQGVL, 10 MKRCZ, 29 WJQD, 33 BWXGC, 19 PQCQH, 24 BKXD => 1 FUEL
102 ORE => 5 DGFR
17 NWKLB, 1 SBPLK => 5 HRQM
3 BWXGC => 8 TQDP
1 TQDP => 2 PSZDZ
2 MJVXS => 9 WNXG
2 NBTW, 1 HRQM => 2 SVHBH
8 CNWNQ, 1 DTZW => 4 RVCS
4 VHGP, 20 WNXG, 2 SVHBH => 3 SPDRZ
110 ORE => 5 TXMC
10 QRGRH => 5 NWKLB
1 SBPLK => 3 MJVXS
9 DGFR => 5 RFSRL
5 LBTV => 3 DMLT
1 NWKLB, 1 KMNJF, 1 HDQXB, 6 LBTV, 2 PSZDZ, 34 PMFZG, 2 SVHBH => 2 WJQD
1 RVCS => 5 MKRCZ
14 NQZTV, 3 FPLT, 1 SJMS => 2 GQGXC
18 RFSRL, 13 VHGP, 23 NBTW => 5 WTDW
1 VHGP, 6 TKWQ => 7 QXPB
1 JZHZP, 1 CNWNQ => 5 KMNJF
109 ORE => 9 BWXGC
2 CNWNQ, 1 PDKGT, 2 KMNJF => 5 HDQXB
1 PDKGT, 18 WRZST, 9 MJSCQ, 3 VHGP, 1 BLFM, 1 LGMKD, 7 WLCFR => 2 BKXD
11 MLJK => 6 FPLT
8 DGFR, 2 TXMC, 3 WJRC => 9 SJMS
2 SBPLK => 1 LBTV
22 QWPFN => 4 WRZST
5 WRZST, 22 WNXG, 1 VHGP => 7 NBTW
7 RVCS => 9 TMDK
1 DGFR, 14 TXMC => 5 JZHZP
2 JZHZP => 3 SBPLK
19 PDKGT => 8 HLBV
195 ORE => 6 WJRC
6 GQGXC => 8 CNWNQ
1 NVZWL, 4 GQGXC => 2 CBVXG
1 NVZWL, 1 KMNJF => 8 WLCFR
153 ORE => 4 MLJK
1 BWXGC => 6 NQZTV

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cut 3
deal with increment 9
deal with increment 3
cut -1

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@ -1,5 +0,0 @@
.#.##
...#.
....#
.#...
..#..

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@ -1,5 +0,0 @@
....#
#..#.
#..##
..#..
#....

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@ -1,5 +0,0 @@
.....
.....
.....
#....
.#...

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50
main.go
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@ -5,7 +5,6 @@ import (
"fmt"
"log"
"os"
"runtime/pprof"
"strconv"
"strings"
"time"
@ -27,10 +26,8 @@ const (
)
var (
flagPart1 = flag.Bool("part1", false, "whether to run part1 or not; if no flags are present, all parts are run")
flagPart2 = flag.Bool("part2", false, "whether to run part2 or not; if no flags are present, all parts are run")
flagCpuProfile = flag.String("cpuprofile", "", "write cpu profile to file")
flagMemProfile = flag.String("memprofile", "", "write memory profile to file")
flagPart1 = flag.Bool("part1", false, "whether to run part1 or not; if no flags are present, all parts are run")
flagPart2 = flag.Bool("part2", false, "whether to run part2 or not; if no flags are present, all parts are run")
)
var dayMap = []day{
@ -48,33 +45,11 @@ var dayMap = []day{
&days.Day12{},
&days.Day13{},
&days.Day14{},
&days.Day15{},
&days.Day16{},
&days.Day17{},
&days.Day18{},
&days.Day19{},
&days.Day20{},
&days.Day21{},
&days.Day22{},
&days.Day23{},
&days.Day24{},
&days.Day25{},
}
func main() {
flag.Parse()
if *flagCpuProfile != "" {
f, err := os.Create(*flagCpuProfile)
if err != nil {
log.Fatal(err)
}
defer f.Close()
pprof.StartCPUProfile(f)
defer pprof.StopCPUProfile()
}
arg := strconv.Itoa(len(dayMap))
flagArgs := flag.Args()
if len(flagArgs) > 0 && len(flagArgs[0]) > 0 {
@ -99,14 +74,7 @@ func main() {
solve(dayMap[iArg-1])
}
if *flagMemProfile != "" {
f, err := os.Create(*flagMemProfile)
if err != nil {
log.Fatal(err)
}
pprof.WriteHeapProfile(f)
f.Close()
}
os.Exit(0)
}
func solve(d day) {
@ -126,11 +94,6 @@ func solve(d day) {
part1Text = d.Part1()
}
part1Time := time.Since(part1Start)
if runPart1 {
fmt.Println(part1Header)
fmt.Println(">", part1Text)
fmt.Println()
}
part2Start := time.Now()
var part2Text string
@ -138,12 +101,17 @@ func solve(d day) {
part2Text = d.Part2()
}
part2Time := time.Since(part2Start)
if runPart1 {
fmt.Println(part1Header)
fmt.Println(">", part1Text)
fmt.Println()
}
if runPart2 {
fmt.Println(part2Header)
fmt.Println(">", part2Text)
fmt.Println()
}
fmt.Print(utilities.ColorBrightBlack)
fmt.Println("Parsed in", parseTime)
if runPart1 {

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@ -10,13 +10,3 @@ func ArrayContains[T comparable](array []T, val T) bool {
return false
}
func AddToArray[V comparable, T ~[]V](arr *T, val V) bool {
for _, v := range *arr {
if v == val {
return false
}
}
*arr = append(*arr, val)
return true
}

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@ -1,26 +0,0 @@
package utilities
import (
"math"
)
// Bisect takes a known-good low and known-bad high value as the bounds
// to bisect, and a function to test each value for success or failure.
// If the function succeeds, the value is adjusted toward the maximum,
// and if the function fails, the value is adjusted toward the minimum.
// The final value is returned when the difference between the success
// and the failure is less than or equal to the acceptance threshold
// (usually 1, for integers).
func Bisect[T Number](low, high, threshold T, tryFunc func(val T) bool) T {
for T(math.Abs(float64(high-low))) > threshold {
currVal := low + ((high - low) / 2)
success := tryFunc(currVal)
if success {
low = currVal
} else {
high = currVal
}
}
return low
}

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@ -24,12 +24,9 @@ const (
)
type IntcodeProgram struct {
memory []int64
program []int64
relativeBase int
haltRequested bool
printASCII bool
feedInput []rune
memory []int64
program []int64
relativeBase int
}
type IntcodeProgramState struct {
@ -130,28 +127,21 @@ func (p *IntcodeProgram) ensureMemoryCapacity(address int) {
}
func (p *IntcodeProgram) Reset() {
wiped := false
if len(p.memory) != len(p.program) {
wiped = true
p.memory = nil
}
p.memory = nil
p.init()
if !wiped {
copy(p.memory, p.program)
}
copy(p.memory, p.program)
p.relativeBase = 0
}
func (p *IntcodeProgram) Run() int64 {
return p.RunIn(func(int) int64 { return 0 }, func(int64, IntcodeProgramState) {})
func (p *IntcodeProgram) Run() {
p.RunIn(func(int) int64 { return 0 }, func(int64, IntcodeProgramState) {})
}
func (p *IntcodeProgram) RunIn(inputFunc ProvideInputFunc, outputFunc ReceiveOutputFunc) int64 {
func (p *IntcodeProgram) RunIn(inputFunc ProvideInputFunc, outputFunc ReceiveOutputFunc) {
p.init()
inputsRequested := 0
lastOutput := int64(0)
for instructionPointer := 0; instructionPointer < len(p.program) && !p.haltRequested; {
for instructionPointer := 0; instructionPointer < len(p.program); {
instruction := p.GetMemory(instructionPointer)
instructionPointer++
@ -187,28 +177,13 @@ func (p *IntcodeProgram) RunIn(inputFunc ProvideInputFunc, outputFunc ReceiveOut
case opInput:
inputsRequested++
param1 := p.GetMemory(instructionPointer)
var inputVal int64
if len(p.feedInput) > 0 {
inputVal = int64(p.feedInput[0])
p.feedInput = p.feedInput[1:]
} else {
inputVal = inputFunc(inputsRequested)
}
if p.printASCII && inputVal <= 255 {
fmt.Printf("%c", rune(inputVal))
}
p.setMemory(int(param1), inputVal, paramModes[0])
p.setMemory(int(param1), inputFunc(inputsRequested), paramModes[0])
instructionPointer += 1
case opOutput:
param1 := p.GetMemory(instructionPointer)
param1Val := p.getParamValue(int(param1), paramModes[0])
if p.printASCII && param1Val <= 255 {
fmt.Printf("%c", rune(param1Val))
}
outputFunc(param1Val, p.makeState(instructionPointer))
lastOutput = param1Val
outputFunc(p.getParamValue(int(param1), paramModes[0]), p.makeState(instructionPointer))
instructionPointer += 1
@ -272,21 +247,4 @@ func (p *IntcodeProgram) RunIn(inputFunc ProvideInputFunc, outputFunc ReceiveOut
panic(fmt.Sprintf("exception executing program - unhandled opcode %d", opcode))
}
}
p.haltRequested = false
return lastOutput
}
func (p *IntcodeProgram) Stop() {
p.haltRequested = true
}
func (p *IntcodeProgram) SetDebugASCIIPrint(enable bool) {
p.printASCII = enable
}
func (p *IntcodeProgram) FeedInputString(str string) {
p.feedInput = make([]rune, len(str))
copy(p.feedInput, []rune(str))
}

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@ -15,13 +15,3 @@ func MapValues[T comparable, U any](m map[T]U) []U {
}
return r
}
// CopyMap returns a copy of the passed-in map. Note: currently only works if [U]
// is not a map or slice.
func CopyMap[T comparable, U any](m map[T]U) map[T]U {
r := make(map[T]U)
for k, v := range m {
r[k] = v
}
return r
}

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@ -1,7 +1,5 @@
package utilities
import "math"
func GCD[T Integer](a, b T) T {
if b == 0 {
return a
@ -27,23 +25,3 @@ func LCM[T Integer](nums ...T) uint64 {
func lcm[T Integer](a, b T) uint64 {
return uint64(a*b) / uint64(GCD(a, b))
}
func Min[T Number](nums ...T) T {
numNums := len(nums)
if numNums == 2 {
return T(math.Min(float64(nums[0]), float64(nums[1])))
}
if numNums == 0 {
return 0
}
least := nums[0]
for i := 1; i < numNums; i++ {
if nums[i] < least {
least = nums[i]
}
}
return least
}

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@ -4,7 +4,7 @@ type Permutable interface {
~int | ~int8 | ~int16 | ~int32 | ~int64 | ~uint | ~uint8 | ~uint16 | ~uint32 | ~uint64
}
func GetPermutations[T Permutable](arr ...T) [][]T {
func GetPermutations[T Permutable](arr []T) [][]T {
var helper func([]T, int)
res := [][]T{}

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@ -13,8 +13,6 @@ type Vec3[T Number] struct {
Z T
}
type Vec2i Vec2[int]
func (v Vec2[T]) Dot(other Vec2[T]) T {
return (v.X * other.X) + (v.Y * other.Y)
}
@ -44,16 +42,11 @@ func (v Vec2[T]) Equals(other Vec2[T]) bool {
v.Y == other.Y
}
func (v Vec2[T]) ManhattanDistance(other Vec2[T]) T {
return T(math.Abs(float64(v.X-other.X)) + math.Abs(float64(v.Y-other.Y)))
}
func VecBetween[T Number](a, b Vec2[T]) Vec2[T] {
return a.To(b)
}
func ManhattanDistance[T Number](a, b Vec2[T]) T {
return a.ManhattanDistance(b)
return Vec2[T]{
X: a.X - b.X,
Y: a.Y - b.Y,
}
}
func (v Vec3[T]) Dot(other Vec3[T]) T {