2-3x perf improvement for fun
The adjacent checking functions are still embarrassing, though...
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52
Q11.cs
52
Q11.cs
@ -1,6 +1,8 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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namespace _2020
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{
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@ -189,6 +191,22 @@ namespace _2020
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return numOccupied;
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}
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static int GetNumOccupied(SeatState[,] currState)
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{
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int totalNumOccupied = 0;
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for (int i = 0; i < numRows; i++)
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{
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for (int j = 0; j < numCols; j++)
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{
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if (currState[i, j] == SeatState.Occupied)
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{
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totalNumOccupied++;
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}
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}
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}
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return totalNumOccupied;
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}
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static void Part1()
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{
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SeatState[,] currState = new SeatState[numRows, numCols];
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@ -196,15 +214,13 @@ namespace _2020
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Array.Copy(list, currState, numRows * numCols);
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int rounds = 0;
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int totalNumOccupied = 0;
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for (int numChanges = 0; rounds == 0 || numChanges != 0; rounds++)
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{
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Array.Copy(currState, nextState, numRows * numCols);
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totalNumOccupied = 0;
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numChanges = 0;
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for (int i = 0; i < numRows; i++)
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Parallel.For(0, numRows, (i) =>
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{
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for (int j = 0; j < numCols; j++)
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{
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@ -212,25 +228,20 @@ namespace _2020
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if (currState[i, j] == SeatState.Empty && numOccupied == 0)
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{
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nextState[i, j] = SeatState.Occupied;
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numChanges++;
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Interlocked.Increment(ref numChanges);
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}
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else if (currState[i, j] == SeatState.Occupied && numOccupied >= 4)
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{
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nextState[i, j] = SeatState.Empty;
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numChanges++;
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}
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if (nextState[i, j] == SeatState.Occupied)
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{
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totalNumOccupied++;
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Interlocked.Increment(ref numChanges);
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}
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}
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}
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});
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Array.Copy(nextState, currState, numRows * numCols);
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}
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Debug.WriteLine($"Q11Part1: stabilized after {rounds - 1} rounds, total occupied={totalNumOccupied}");
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Debug.WriteLine($"Q11Part1: stabilized after {rounds - 1} rounds, total occupied={GetNumOccupied(currState)}");
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}
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static void Part2()
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@ -240,15 +251,13 @@ namespace _2020
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Array.Copy(list, currState, numRows * numCols);
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int rounds = 0;
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int totalNumOccupied = 0;
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for (int numChanges = 0; rounds == 0 || numChanges != 0; rounds++)
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{
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Array.Copy(currState, nextState, numRows * numCols);
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totalNumOccupied = 0;
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numChanges = 0;
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for (int i = 0; i < numRows; i++)
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Parallel.For(0, numRows, (i) =>
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{
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for (int j = 0; j < numCols; j++)
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{
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@ -256,25 +265,20 @@ namespace _2020
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if (currState[i, j] == SeatState.Empty && numOccupied == 0)
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{
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nextState[i, j] = SeatState.Occupied;
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numChanges++;
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Interlocked.Increment(ref numChanges);
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}
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else if (currState[i, j] == SeatState.Occupied && numOccupied >= 5)
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{
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nextState[i, j] = SeatState.Empty;
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numChanges++;
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}
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if (nextState[i, j] == SeatState.Occupied)
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{
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totalNumOccupied++;
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Interlocked.Increment(ref numChanges);
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}
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}
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}
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});
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Array.Copy(nextState, currState, numRows * numCols);
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}
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Debug.WriteLine($"Q11Part2: stabilized after {rounds - 1} rounds, total occupied={totalNumOccupied}");
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Debug.WriteLine($"Q11Part2: stabilized after {rounds - 1} rounds, total occupied={GetNumOccupied(currState)}");
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}
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}
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}
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