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f9a50e8b4e5baae3f43bf906b079221f56bc2e00
This is the best I have been able to do so far without making vec2's x/y no longer readonly (and then having to clean up after myself each time I leave this scope, which can happen in 3 places...) and since it's a relatively simple change (doesn't kill the ergonomics too terribly), I'm gonna roll with it for now. Part 2 110ms -> 75ms. I thought GetOrthogonalNeighbors was as fast as I could make it, but maybe there are better ways to get this same result...
Advent of Code 2022
My solutions to Advent of Code 2022.
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