This just returns the extra amount needed to add onto the string/array.
Also fixed up writeSLArray() not adding slack like it should have been. This wasn't an issue previously because the only place that currently uses this function is the password feature which is a fixed 16byte length, so it was already aligned. An upcoming commit will be using this, however, so I needed the alignment to be correct.
Finally, the read/write string functions were doing unnecessary conditional checks so I removed them. skipWrite() already does nothing if you tell it to skip 0, and adding 0 to readOffset won't do anything, so neither conditional is necessary at this point.
I should probably turn the semi-colon linter off since I really dislike the semi-colons everywhere, but it's probably too late for that at this point in the project.
This implementation is barebones and only does what I was able to find easily in the official app's source code. I'd love to do more with this, so any pull requests adding functionality would be welcomed.
Closes https://github.com/parnic/node-screenlogic/issues/4
This password encoder was decompiled from the Android app then manually cleaned up and ported to Javascript. It ain't pretty, but it works.
I don't know that this is all necessarily the most correct or idiomatic way to implement these features, but I wanted to make sure the functionality got committed to help out people wanting to use this for smart home appliances (#1).
Added verification of broadcast response message size
Added clearer handling of message types
I'm sure there's a better way to do debug logging, but I don't really feel like adding a dependency on another module just for that.
Added salt cell config
Added system version
Tweaked pool status to pre-adjust values
Chem data uses big endian encoding for most of its values (but not all) while everything else (so far) has used little endian. Chem data also encodes bits like whether there's a system error or not inside other pieces of data like salt levels. There are also bytes in the returned data that I don't know the significance of just yet.
Pool status was tweaked such that asking for pH is corrected down to its proper float representation (e.g. 7.60) instead of the integer representation that is sent by the system (760). Same for water balance/saturation. Salt now returns the proper value (scaled up by 50) instead of the value sent over by the system, which I guess is the maximum precision the system can provide.