Files
node-screenlogic/CHANGELOG.md
2022-04-17 10:47:56 -05:00

134 lines
4.1 KiB
Markdown

# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## v1.8.0 - 2022-04-17
### Added
* Added support for reading ScreenLogic time packets.
* Added support for getting system history data. This includes temperature readings over time as well as circuit on/off changes over time.
### Fixed
* Updated dependencies to safer versions of some packages.
* Fixed day-of-week conversion from Javascript Date objects to ScreenLogic times (SLTimes are 1-based starting on Sunday).
### Changed
* Alphabetized the readme.
## v1.7.0 - 2021-10-13
### Added
* Added handling/documentation for the scheduleChanged event (#44).
* Added support for getting and setting the system date/time.
### Fixed
* Documentation updates for `SLGetScheduleData`, more linkage for easy navigation, `addClient`/`removeClient` methods, clarified `coolSetPoint` for spas.
## v1.6.1 - 2020-11-23
### Added
* Every call now can optionally specify an ID that will be returned with the result, allowing tracking of simultaneous commands.
## v1.6.0 - 2020-07-14
### Added
* Fleshed out the still-undocumented `SLEquipmentConfigurationMessage` with a few more helper methods for interpreting the data inside.
* Helper method for getting a circuit from its device ID on an `SLControllerConfigMessage`.
* Support for getting the status of pumps and setting flow speeds per-pump-per-circuit.
* Constants for interpreting heat command/mode properties on various messages:
* ScreenLogic.HEAT_MODE_OFF
* ScreenLogic.HEAT_MODE_SOLAR
* ScreenLogic.HEAT_MODE_SOLARPREFERRED
* ScreenLogic.HEAT_MODE_HEATPUMP
* ScreenLogic.HEAT_MODE_DONTCHANGE
* Debug logs using the "debug" NPM package. You'll need to run an `npm install` after updating to this version.
* Ability to cancel delays in pool equipment. #20 - thanks @bshep
* Ability to register for push messages from the equipment so the connection can be kept open instead of repeatedly reconnecting and polling for changes. See the `addClient()` and `removeClient()` functions on the `UnitConnection` docs. Thanks @bshep
## v1.5.0 - 2020-06-06
### Added
* Added support for adding, deleting, listing, and updating scheduled events - thanks @bshep
* Added egg timer support - thanks @bshep
## v1.4.0 - 2020-05-25
### Added
* Support for controlling the salt cell generator's output levels.
* Helper methods for interpreting `controllerType`.
* Experimental support for an Equipment Configuration message (not documented as of yet - `SLEquipmentConfigurationMessage` / `getEquipmentConfiguration()`). This message returns arrays of various information about the equipment, but I don't know how to interpret the information in those arrays yet. Any assistance with decoding this information would be hugely helpful.
* `error` handler on all objects for reacting to unhandled node errors - thanks @schemers
### Fixed
* VSCode "Example" configuration can now be launched on non-Windows platforms.
### Changed
* Minor memory/performance optimizations.
* Running tests no longer changes any state of any pool equipment.
## v1.3.1 - 2019-12-27
### Added
* Several methods added to SLControllerConfigMessage for interpreting the equipFlags value.
### Fixed
* server.gatewayName no longer cuts off the last character of the name. #14 - thanks @mikemucc
## v1.3.0 - 2019-11-26
### Added
* Ability to set heat setpoint.
* Ability to set heat mode.
* Event for supplying incorrect parameters to `set` functions.
* Ability to send limited selection of light commands.
## v1.2.1 - 2019-03-26
### Fixed
* Messages larger than 1024 bytes are now handled properly.
## v1.2.0 - 2019-02-22
### Added
* Remote connection through Pentair servers
* Connecting to password-protected systems (this is only enforced by the ScreenLogic system on remote connections)
## v1.1.0 - 2018-04-23
### Added
* Ability to set circuit state.
### Fixed
* FindUnits.sendServerBroadcast() was failing in certain environments.
## v1.0.1 - 2018-03-31
### Added
* Direct connection support.
## v1.0.0 - 2018-03-31
* Initial release