Updated for 8.0 API changes

The equipment manager has been converted to C code, so its functionality (and index basis) changed.
The ilvl squish made the "can this be disenchanted?" function completely wrong and I don't even know if there's an enchanting level restriction anymore, so for now if you're on 8.0 the ilvl check is just bypassed. This is probably going to need refining because it currently, for example, shows legendary items as disenchantable even though the game doesn't allow them to be disenchanted. I'm unsure if it works the same way on Live currently or not.
This commit is contained in:
Parnic
2018-07-08 11:58:54 -05:00
parent a94cba6c34
commit 0dbf1d7705

View File

@ -5,6 +5,8 @@ local LBF = LibStub("Masque", true)
local lbfGroup
local WowVer = select(4, GetBuildInfo())
local MillingId = 51005
local MillingItemSubType = babbleInv["Herb"]
local MillingItemSecondarySubType = babbleInv["Other"]
@ -330,7 +332,7 @@ function Breakables:RegisterEvents()
self:RegisterEvent("MODIFIER_STATE_CHANGED", "FindBreakables")
if CanDisenchant then
if CanDisenchant and WowVer < 80000 then
self:RegisterEvent("TRADE_SKILL_UPDATE", "OnTradeSkillUpdate")
end
@ -1224,13 +1226,26 @@ do
end
function Breakables:IsInEquipmentSet(itemId)
for setIdx=1, GetNumEquipmentSets() do
local set = GetEquipmentSetInfo(setIdx)
local itemArray = GetEquipmentSetItemIDs(set)
if WowVer < 80000 then
for setIdx=1, GetNumEquipmentSets() do
local set = GetEquipmentSetInfo(setIdx)
local itemArray = GetEquipmentSetItemIDs(set)
for i=1, EQUIPPED_LAST do
if itemArray[i] and itemArray[i] == itemId then
return true
for i=1, EQUIPPED_LAST do
if itemArray[i] and itemArray[i] == itemId then
return true
end
end
end
else
local sets = C_EquipmentSet.GetEquipmentSetIDs()
for k, v in ipairs(sets) do
local itemArray = C_EquipmentSet.GetItemIDs(v)
for i=1, EQUIPPED_LAST do
if itemArray[i] and itemArray[i] == itemId then
return true
end
end
end
end
@ -1276,6 +1291,11 @@ end
function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, itemLink)
for i=1,#DisenchantTypes do
if DisenchantTypes[i] == itemType or IsArtifactRelicItem(itemLink) then
-- temp hack for bfa until disenchant item level scales are identified
if WowVer >= 80000 then
return true
end
-- account for WoD and higher no longer needing specific ilvl. numbers from http://wow.gamepedia.com/Item_level
if (itemRarity == RARITY_UNCOMMON and itemLevel >= 483)
or (itemRarity == RARITY_RARE and itemLevel >= 515)