Add option to suppress tooltips by request

This commit is contained in:
2021-04-09 20:53:27 -05:00
parent 92a4758371
commit 4dce99e2ab

View File

@ -241,6 +241,8 @@ function Breakables:OnInitialize()
fontSize = 11,
growDirection = 2,
ignoreList = {},
showTooltipForBreakables = true,
showTooltipForProfession = true,
}
}
self.db = LibStub("AceDB-3.0"):New("BreakablesDB", self.defaults, true)
@ -627,6 +629,36 @@ function Breakables:GetOptions()
end,
order = 7,
},
showTooltipForBreakables = {
type = "toggle",
name = L["Show tooltip on breakables"],
desc = L["Whether or not to show an item tooltip when hovering over a breakable item button."],
get = function(info)
return self.settings.showTooltipForBreakables
end,
set = function(info, v)
self.settings.showTooltipForBreakables = v
if info.uiType == "cmd" then
print("|cff33ff99Breakables|r: set |cffffff78showTooltipForBreakables|r to " .. tostring(self.settings.showTooltipForBreakables))
end
end,
order = 8,
},
showTooltipForProfession = {
type = "toggle",
name = L["Show tooltip on profession"],
desc = L["Whether or not to show an item tooltip when hovering over a profession button on the Breakables bar."],
get = function(info)
return self.settings.showTooltipForProfession
end,
set = function(info, v)
self.settings.showTooltipForProfession = v
if info.uiType == "cmd" then
print("|cff33ff99Breakables|r: set |cffffff78showTooltipForProfession|r to " .. tostring(self.settings.showTooltipForProfession))
end
end,
order = 9,
},
ignoreList = {
type = 'multiselect',
name = L["Ignore list"],
@ -1047,7 +1079,7 @@ end
function Breakables:OnEnterProfessionButton(btn)
local spellId = self:GetSpellIdFromProfessionButton(btn.type)
if spellId then
if spellId and self.settings.showTooltipForProfession then
GameTooltip:SetOwner(btn, "ANCHOR_BOTTOMLEFT")
GameTooltip:SetSpellByID(spellId)
@ -1062,20 +1094,24 @@ function Breakables:OnLeaveProfessionButton()
end
function Breakables:OnEnterBreakableButton(this)
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT")
GameTooltip:SetBagItem(this.bag, this.slot)
if self.settings.showTooltipForBreakables then
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT")
GameTooltip:SetBagItem(this.bag, this.slot)
GameTooltip:AddLine(" ")
GameTooltip:AddLine(L["You can click on this button to break this item without having to click on the profession button first."], 1, 1, 1, 1)
GameTooltip:AddLine(" ")
GameTooltip:AddLine(L["You can right-click on this button to ignore this item. Items can be unignored from the options screen."], 1, 1, 1, 1)
GameTooltip:Show()
showingTooltip = this
GameTooltip:AddLine(" ")
GameTooltip:AddLine(L["You can click on this button to break this item without having to click on the profession button first."], 1, 1, 1, 1)
GameTooltip:AddLine(" ")
GameTooltip:AddLine(L["You can right-click on this button to ignore this item. Items can be unignored from the options screen."], 1, 1, 1, 1)
GameTooltip:Show()
showingTooltip = this
end
end
function Breakables:OnLeaveBreakableButton()
GameTooltip:Hide()
showingTooltip = nil
if showingTooltip then
GameTooltip:Hide()
showingTooltip = nil
end
end
function Breakables:PostClickedBreakableButton(this)