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Remove debug print
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@ -521,7 +521,6 @@ function Breakables:GetEnchantingLevel()
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for i=1,100 do
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local skillName, header, isExpanded, skillRank, numTempPoints, skillModifier, skillMaxRank, isAbandonable, stepCost, rankCost, minLevel, skillCostType = GetSkillLineInfo(i)
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if skillName == babbleInv["Enchanting"] then
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print("found enchanting, setting level to "..skillRank)
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self.EnchantingLevel = skillRank
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break
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end
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