- fixed milling/prospecting to only display items that are millable/prospectable (according to the tooltip) instead of all items classified as herb or metal/stone
- set tooltip anchor to the bottom left of the breakables window so that it's not floating all over the place
- added sorting so that multiple stacks separated in a player's inventory don't jump around on the bar when they are broken
- added AceConfig support (which apparently requires AceGUI?) though it doesn't do much at the moment
- added text to the bottom of each button that shows how many you have and how many times you can break it
- set the tooltip to display the item your mouse is over on the breakable bar