- initial import

This commit is contained in:
parnic
2008-11-30 14:38:49 +00:00
parent ca288e8b05
commit 0438c1eb66
27 changed files with 6941 additions and 0 deletions

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Breakables = LibStub("AceAddon-3.0"):NewAddon("Breakables", "AceConsole-3.0", "AceEvent-3.0")
local MillingId = 51005
local MillingItemSubType = "Herb"
local CanMill = false
local ProspectingId = 31252
local ProspectingItemSubType = "Metal & Stone"
local CanProspect = false
local DisenchantId = 1
local CanDisenchant = false
function Breakables:OnInitialize()
self.defaults = {
buttonFrameLeft = 100,
buttonFrameTop = -100,
}
self.db = LibStub("AceDB-3.0"):New("BreakablesDB", defaults)
self:RegisterChatCommand("breakables", "OnSlashCommand")
self:RegisterChatCommand("brk", "OnSlashCommand")
-- would have used ITEM_PUSH here, but that seems to fire after looting and before the bag actually gets the item
-- another alternative is to parse the chat msg, but that seems lame...however, that should only fire once as opposed to BAG_UPDATE's potential double-fire
self:RegisterEvent("BAG_UPDATE", "OnItemReceived")
end
function Breakables:OnEnable()
CanMill = IsUsableSpell(GetSpellInfo(MillingId))
CanProspect = IsUsableSpell(GetSpellInfo(ProspectingId))
CanDisenchant = IsUsableSpell(GetSpellInfo(DisenchantId))
if CanMill then
self:CreateButtonFrame()
end
end
function Breakables:OnDisable()
end
function Breakables:OnSlashCommand(input)
self:FindBreakables()
end
function Breakables:OnItemReceived(bag)
self:FindBreakables()
end
function Breakables:CreateButtonFrame()
if not self.buttonFrame then
self.buttonFrame = CreateFrame("Button", "BreakablesButtonFrame1", UIParent, "SecureActionButtonTemplate")
end
self.buttonFrame:SetPoint("TOPLEFT", UIParent, "TOPLEFT", self.db.profile.buttonFrameLeft, self.db.profile.buttonFrameTop)
if not self.buttonFrame.icon then
self.buttonFrame.icon = self.buttonFrame:CreateTexture(nil, "BACKGROUND")
end
if CanMill or CanProspect or CanDisenchant then
self.buttonFrame:SetWidth(40)
self.buttonFrame:SetHeight(40)
self.buttonFrame:EnableMouse(true)
self.buttonFrame:RegisterForClicks("LeftButtonUp")
self.buttonFrame:SetMovable(true)
self.buttonFrame:RegisterForDrag("LeftButton")
self.buttonFrame:SetScript("OnMouseDown", function() self:OnMouseDown() end)
self.buttonFrame:SetScript("OnMouseUp", function() self:OnMouseUp() end)
self.buttonFrame:SetClampedToScreen(true)
self.buttonFrame:SetAttribute("type1", "spell")
self.buttonFrame:SetAttribute("spell1", GetSpellInfo(MillingId))
local _,_,texture = GetSpellInfo((CanMill and MillingId) or (CanProspect and ProspectingId) or DisenchantingId)
self.buttonFrame.icon:SetTexture(texture)
self.buttonFrame.icon:SetAllPoints(self.buttonFrame)
else
self.buttonFrame:SetTexture(nil)
end
end
function Breakables:OnMouseDown()
if IsShiftKeyDown() then
self.buttonFrame:StartMoving()
end
end
function Breakables:OnMouseUp()
self.buttonFrame:StopMovingOrSizing()
local _, _, _, xOff, yOff = self.buttonFrame:GetPoint(1)
self.db.profile.buttonFrameLeft = xOff
self.db.profile.buttonFrameTop = yOff
end
function Breakables:FindBreakables()
local foundBreakables = {}
local i=1
local numBreakableStacks = 0
for bagId=1,NUM_BAG_SLOTS do
local found = self:FindBreakablesInBag(bagId)
for n=1,#found do
local addedToExisting = self:MergeBreakables(found[n], foundBreakables)
if not addedToExisting then
foundBreakables[i] = found[n]
i = i + 1
end
end
end
for i=1,#foundBreakables do
if foundBreakables[i][2] >= 5 then
if not self.herbs then
self.herbs = {}
end
numBreakableStacks = numBreakableStacks + 1
if not self.herbs[numBreakableStacks] then
self.herbs[numBreakableStacks] = CreateFrame("Button", "BreakablesButtonStackFrame"..numBreakableStacks, self.buttonFrame, "SecureActionButtonTemplate")
end
self.herbs[numBreakableStacks]:SetPoint("LEFT", numBreakableStacks == 1 and self.buttonFrame or self.herbs[numBreakableStacks - 1], "RIGHT")
self.herbs[numBreakableStacks]:SetWidth(40)
self.herbs[numBreakableStacks]:SetHeight(40)
self.herbs[numBreakableStacks]:EnableMouse(true)
self.herbs[numBreakableStacks]:RegisterForClicks("AnyUp")
self.herbs[numBreakableStacks]:SetAttribute("type1", "item")
self.herbs[numBreakableStacks]:SetAttribute("bag1", foundBreakables[i][5])
self.herbs[numBreakableStacks]:SetAttribute("slot1", foundBreakables[i][6])
if not self.herbs[numBreakableStacks].icon then
self.herbs[numBreakableStacks].icon = self.herbs[numBreakableStacks]:CreateTexture(nil, "BACKGROUND")
end
self.herbs[numBreakableStacks].icon:SetTexture(foundBreakables[i][4])
self.herbs[numBreakableStacks].icon:SetAllPoints(self.herbs[numBreakableStacks])
end
end
if self.herbs and numBreakableStacks < #self.herbs then
for i=numBreakableStacks+1,#self.herbs do
self.herbs[i].icon:SetTexture(nil)
self.herbs[i]:EnableMouse(false)
end
end
if numBreakableStacks == 0 then
self.buttonFrame:Hide()
else
self.buttonFrame:Show()
end
end
function Breakables:FindBreakablesInBag(bagId)
local foundBreakables = {}
local i=1
if GetBagName(bagId) then
for slotId=1,GetContainerNumSlots(bagId) do
local found = self:FindBreakablesInSlot(bagId, slotId)
if found then
local addedToExisting = self:MergeBreakables(found, foundBreakables)
if not addedToExisting then
foundBreakables[i] = found
i = i + 1
end
end
end
end
return foundBreakables
end
function Breakables:FindBreakablesInSlot(bagId, slotId)
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bagId, slotId)
if texture then
local itemLink = GetContainerItemLink(bagId, slotId)
local _, _, _, _, _, itemType, itemSubType, _, _, itemTexture = GetItemInfo(itemLink)
if (CanMill and itemSubType == MillingItemSubType)
or (CanProspect and itemSubType == ProspectingItemSubType) then
return {itemLink, itemCount, itemSubType, itemTexture, bagId, slotId}
end
end
return nil
end
function Breakables:MergeBreakables(foundBreakable, breakableList)
for n=1,#breakableList do
local existingLink, existingCount, existingType = breakableList[n]
local itemLink, itemCount, itemType = foundBreakable
if foundBreakable[1] == breakableList[n][1] then
breakableList[n][2] = breakableList[n][2] + foundBreakable[2]
return true
end
end
return false
end

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## Interface: 30000
## Author: Parnic
## Name: Breakables
## Title: Breakables |cff7fff7f -Ace3-|r
## Notes: Tracks herbs/ore/items that can be broken into component pieces
## Version: @project-version@ (Revision: @project-revision@)
## SavedVariables: BreakablesDB
embeds.xml
Breakables.lua

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<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<Script file="libs\LibStub\LibStub.lua"/>
<Include file="libs\AceAddon-3.0\AceAddon-3.0.xml"/>
<Include file="libs\AceConsole-3.0\AceConsole-3.0.xml"/>
<Include file="libs\AceDB-3.0\AceDB-3.0.xml"/>
<Include file="libs\AceEvent-3.0\AceEvent-3.0.xml"/>
<Include file="libs\LibBabble-Inventory-3.0\lib.xml"/>
</Ui>

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--[[ $Id: AceAddon-3.0.lua 654 2008-05-21 13:43:29Z ammo $ ]]
local MAJOR, MINOR = "AceAddon-3.0", 5
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceAddon then return end -- No Upgrade needed.
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
AceAddon.addons = AceAddon.addons or {} -- addons in general
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
local tinsert, tconcat = table.insert, table.concat
local fmt = string.format
local pairs, next, type = pairs, next, type
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...)
-- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance
if type(func) == "function" then
return Dispatchers[select('#', ...)](func, ...)
end
end
-- local functions that will be implemented further down
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
-- used in the addon metatable
local function addontostring( self ) return self.name end
-- AceAddon:NewAddon( [object, ]name, [lib, lib, lib, ...] )
-- [object] (table) - table to use as the base for the addon
-- name (string) - unique addon object name
-- [lib] (string) - optional libs to embed in the addon object
--
-- returns the addon object when succesful
function AceAddon:NewAddon(objectorname, ...)
local object,name
local i=1
if type(objectorname)=="table" then
object=objectorname
name=...
i=2
else
name=objectorname
end
if type(name)~="string" then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
end
if self.addons[name] then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
end
object = object or {}
object.name = name
local addonmeta = {}
local oldmeta = getmetatable(object)
if oldmeta then
for k, v in pairs(oldmeta) do addonmeta[k] = v end
end
addonmeta.__tostring = addontostring
setmetatable( object, addonmeta )
self.addons[name] = object
object.modules = {}
object.defaultModuleLibraries = {}
Embed( object ) -- embed NewModule, GetModule methods
self:EmbedLibraries(object, select(i,...))
-- add to queue of addons to be initialized upon ADDON_LOADED
tinsert(self.initializequeue, object)
return object
end
-- AceAddon:GetAddon( name, [silent])
-- name (string) - unique addon object name
-- silent (boolean) - if true, addon is optional, silently return nil if its not found
--
-- throws an error if the addon object can not be found (except silent is set)
-- returns the addon object if found
function AceAddon:GetAddon(name, silent)
if not silent and not self.addons[name] then
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
end
return self.addons[name]
end
-- AceAddon:EmbedLibraries( addon, [lib, lib, lib, ...] )
-- addon (object) - addon to embed the libs in
-- [lib] (string) - optional libs to embed
function AceAddon:EmbedLibraries(addon, ...)
for i=1,select("#", ... ) do
local libname = select(i, ...)
self:EmbedLibrary(addon, libname, false, 4)
end
end
-- AceAddon:EmbedLibrary( addon, libname, silent, offset )
-- addon (object) - addon to embed the libs in
-- libname (string) - lib to embed
-- [silent] (boolean) - optional, marks an embed to fail silently if the library doesn't exist.
-- [offset] (number) - will push the error messages back to said offset defaults to 2
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
local lib = LibStub:GetLibrary(libname, true)
if not lib and not silent then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
elseif lib and type(lib.Embed) == "function" then
lib:Embed(addon)
tinsert(self.embeds[addon], libname)
return true
elseif lib then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
end
end
-- addon:GetModule( name, [silent])
-- name (string) - unique module object name
-- silent (boolean) - if true, module is optional, silently return nil if its not found
--
-- throws an error if the addon object can not be found (except silent is set)
-- returns the module object if found
function GetModule(self, name, silent)
if not self.modules[name] and not silent then
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
end
return self.modules[name]
end
local function IsModuleTrue(self) return true end
-- addon:NewModule( name, [prototype, [lib, lib, lib, ...] )
-- name (string) - unique module object name for this addon
-- prototype (object) - object to derive this module from, methods and values from this table will be mixed into the module, if a string is passed a lib is assumed
-- [lib] (string) - optional libs to embed in the addon object
--
-- returns the addon object when succesful
function NewModule(self, name, prototype, ...)
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
module.IsModule = IsModuleTrue
module:SetEnabledState(self.defaultModuleState)
module.moduleName = name
if type(prototype) == "string" then
AceAddon:EmbedLibraries(module, prototype, ...)
else
AceAddon:EmbedLibraries(module, ...)
end
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
if not prototype or type(prototype) == "string" then
prototype = self.defaultModulePrototype or nil
end
if type(prototype) == "table" then
local mt = getmetatable(module)
mt.__index = prototype
setmetatable(module, mt) -- More of a Base class type feel.
end
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
self.modules[name] = module
return module
end
--addon:GetName()
-- Returns the real name of the addon or module, without any prefix
function GetName(self)
return self.moduleName or self.name
end
--addon:Enable()
-- Enables the Addon if possible, return true or false depending on success
function Enable(self)
self:SetEnabledState(true)
return AceAddon:EnableAddon(self)
end
--addon:Disable()
-- Disables the Addon if possible, return true or false depending on success
function Disable(self)
self:SetEnabledState(false)
return AceAddon:DisableAddon(self)
end
-- addon:EnableModule( name )
-- name (string) - unique module object name
--
-- Enables the Module if possible, return true or false depending on success
function EnableModule(self, name)
local module = self:GetModule( name )
return module:Enable()
end
-- addon:DisableModule( name )
-- name (string) - unique module object name
--
-- Disables the Module if possible, return true or false depending on success
function DisableModule(self, name)
local module = self:GetModule( name )
return module:Disable()
end
-- addon:SetDefaultModuleLibraries( [lib, lib, lib, ...] )
-- [lib] (string) - libs to embed in every module
function SetDefaultModuleLibraries(self, ...)
if next(self.modules) then
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleLibraries = {...}
end
-- addon:SetDefaultModuleState( state )
-- state (boolean) - default state for new modules (enabled=true, disabled=false)
function SetDefaultModuleState(self, state)
if next(self.modules) then
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleState = state
end
-- addon:SetDefaultModulePrototype( prototype )
-- prototype (string or table) - the default prototype to use if none is specified on module creation
function SetDefaultModulePrototype(self, prototype)
if next(self.modules) then
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
end
if type(prototype) ~= "table" then
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
end
self.defaultModulePrototype = prototype
end
-- addon:SetEnabledState ( state )
-- state ( boolean ) - set the state of an addon or module (enabled=true, disabled=false)
--
-- should only be called before any Enabling actually happend, aka in OnInitialize
function SetEnabledState(self, state)
self.enabledState = state
end
local function IterateModules(self) return pairs(self.modules) end
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
local function IsEnabled(self) return self.enabledState end
local mixins = {
NewModule = NewModule,
GetModule = GetModule,
Enable = Enable,
Disable = Disable,
EnableModule = EnableModule,
DisableModule = DisableModule,
IsEnabled = IsEnabled,
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
SetDefaultModuleState = SetDefaultModuleState,
SetDefaultModulePrototype = SetDefaultModulePrototype,
SetEnabledState = SetEnabledState,
IterateModules = IterateModules,
IterateEmbeds = IterateEmbeds,
GetName = GetName,
}
local function IsModule(self) return false end
local pmixins = {
defaultModuleState = true,
enabledState = true,
IsModule = IsModule,
}
-- Embed( target )
-- target (object) - target object to embed aceaddon in
--
-- this is a local function specifically since it's meant to be only called internally
function Embed(target)
for k, v in pairs(mixins) do
target[k] = v
end
for k, v in pairs(pmixins) do
target[k] = target[k] or v
end
end
-- AceAddon:IntializeAddon( addon )
-- addon (object) - addon to intialize
--
-- calls OnInitialize on the addon object if available
-- calls OnEmbedInitialize on embedded libs in the addon object if available
function AceAddon:InitializeAddon(addon)
safecall(addon.OnInitialize, addon)
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
end
-- we don't call InitializeAddon on modules specifically, this is handled
-- from the event handler and only done _once_
end
-- AceAddon:EnableAddon( addon )
-- addon (object) - addon to enable
--
-- calls OnEnable on the addon object if available
-- calls OnEmbedEnable on embedded libs in the addon object if available
function AceAddon:EnableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if self.statuses[addon.name] or not addon.enabledState then return false end
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
self.statuses[addon.name] = true
-- TODO: handle 'first'? Or let addons do it on their own?
safecall(addon.OnEnable, addon)
-- make sure we're still enabled before continueing
if self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
end
-- enable possible modules.
for name, module in pairs(addon.modules) do
self:EnableAddon(module)
end
end
return self.statuses[addon.name] -- return true if we're disabled
end
-- AceAddon:DisableAddon( addon )
-- addon (object|string) - addon to disable
--
-- calls OnDisable on the addon object if available
-- calls OnEmbedDisable on embedded libs in the addon object if available
function AceAddon:DisableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if not self.statuses[addon.name] then return false end
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
self.statuses[addon.name] = false
safecall( addon.OnDisable, addon )
-- make sure we're still disabling...
if not self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
end
-- disable possible modules.
for name, module in pairs(addon.modules) do
self:DisableAddon(module)
end
end
return not self.statuses[addon.name] -- return true if we're disabled
end
--The next few funcs are just because no one should be reaching into the internal registries
--Thoughts?
function AceAddon:IterateAddons() return pairs(self.addons) end
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
-- Event Handling
local function onEvent(this, event, arg1)
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
while(#AceAddon.initializequeue > 0) do
local addon = tremove(AceAddon.initializequeue, 1)
-- this might be an issue with recursion - TODO: validate
if event == "ADDON_LOADED" then addon.baseName = arg1 end
AceAddon:InitializeAddon(addon)
tinsert(AceAddon.enablequeue, addon)
end
if IsLoggedIn() then
while(#AceAddon.enablequeue > 0) do
local addon = tremove(AceAddon.enablequeue, 1)
AceAddon:EnableAddon(addon)
end
end
end
end
AceAddon.frame:RegisterEvent("ADDON_LOADED")
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
AceAddon.frame:SetScript("OnEvent", onEvent)
-- upgrade embeded
for name, addon in pairs(AceAddon.addons) do
Embed(addon)
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceAddon-3.0.lua"/>
</Ui>

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--[[ $Id: AceConfig-3.0.lua 494 2008-02-03 13:03:56Z nevcairiel $ ]]
--[[
AceConfig-3.0
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
Also automatically adds "config", "enable" and "disable" commands to options table as appropriate.
]]
local MAJOR, MINOR = "AceConfig-3.0", 2
local lib = LibStub:NewLibrary(MAJOR, MINOR)
if not lib then return end
local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
local cfgdlg = LibStub("AceConfigDialog-3.0")
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
---------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
--
-- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
function lib:RegisterOptionsTable(appName, options, slashcmd)
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
if not ok then error(msg, 2) end
if slashcmd then
if type(slashcmd) == "table" then
for _,cmd in pairs(slashcmd) do
cfgcmd:CreateChatCommand(cmd, appName)
end
else
cfgcmd:CreateChatCommand(slashcmd, appName)
end
end
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
<Script file="AceConfig-3.0.lua"/>
</Ui>

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@ -0,0 +1,729 @@
--[[
AceConfigCmd-3.0
Handles commandline optionstable access
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
]]
-- TODO: handle disabled / hidden
-- TODO: implement handlers for all types
-- TODO: plugin args
local MAJOR, MINOR = "AceConfigCmd-3.0", 6
local lib = LibStub:NewLibrary(MAJOR, MINOR)
if not lib then return end
lib.commands = lib.commands or {}
local commands = lib.commands
local cfgreg = LibStub("AceConfigRegistry-3.0")
local AceConsole -- LoD
local AceConsoleName = "AceConsole-3.0"
local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end
})
local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end
-- pickfirstset() - picks the first non-nil value and returns it
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
-- err() - produce real error() regarding malformed options tables etc
local function err(info,inputpos,msg )
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
end
-- usererr() - produce chatframe message regarding bad slash syntax etc
local function usererr(info,inputpos,msg )
local cmdstr=strsub(info.input, 1, inputpos-1);
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
end
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
local function callmethod(info, inputpos, tab, methodtype, ...)
local method = info[methodtype]
if not method then
err(info, inputpos, "'"..methodtype.."': not set")
end
info.arg = tab.arg
info.option = tab
info.type = tab.type
if type(method)=="function" then
return method(info, ...)
elseif type(method)=="string" then
if type(info.handler[method])~="function" then
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
end
return info.handler[method](info.handler, info, ...)
else
assert(false) -- type should have already been checked on read
end
end
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
local function callfunction(info, tab, methodtype, ...)
local method = tab[methodtype]
info.arg = tab.arg
info.option = tab
info.type = tab.type
if type(method)=="function" then
return method(info, ...)
else
assert(false) -- type should have already been checked on read
end
end
-- do_final() - do the final step (set/execute) along with validation and confirmation
local function do_final(info, inputpos, tab, methodtype, ...)
if info.validate then
local res = callmethod(info,inputpos,tab,"validate",...)
if type(res)=="string" then
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
return
end
end
-- console ignores .confirm
callmethod(info,inputpos,tab,methodtype, ...)
end
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
local old,oldat = info[paramname], info[paramname.."_at"]
local val=tab[paramname]
if val~=nil then
if val==false then
val=nil
elseif not types[type(val)] then
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
end
info[paramname] = val
info[paramname.."_at"] = depth
end
return old,oldat
end
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
local dummytable={}
local function iterateargs(tab)
if not tab.plugins then
return pairs(tab.args)
end
local argtabkey,argtab=next(tab.plugins)
local v
return function(_, k)
while argtab do
k,v = next(argtab, k)
if k then return k,v end
if argtab==tab.args then
argtab=nil
else
argtabkey,argtab = next(tab.plugins, argtabkey)
if not argtabkey then
argtab=tab.args
end
end
end
end
end
local function showhelp(info, inputpos, tab, noHead)
if not noHead then
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
end
local sortTbl = {} -- [1..n]=name
local refTbl = {} -- [name]=tableref
for k,v in iterateargs(tab) do
if not refTbl[k] then -- a plugin overriding something in .args
table.insert(sortTbl, k)
refTbl[k] = v
end
end
table.sort(sortTbl, function(one, two)
local o1 = refTbl[one].order or 100
local o2 = refTbl[two].order or 100
if type(o1) == "function" or type(o1) == "string" then
info.order = o1
info[#info+1] = one
o1 = callmethod(info, inputpos, refTbl[one], "order")
info[#info] = nil
info.order = nil
end
if type(o2) == "function" or type(o1) == "string" then
info.order = o2
info[#info+1] = two
o2 = callmethod(info, inputpos, refTbl[two], "order")
info[#info] = nil
info.order = nil
end
if o1<0 and o2<0 then return o1<o2 end
if o2<0 then return true end
if o1<0 then return false end
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
return o1<o2
end)
for _,k in ipairs(sortTbl) do
local v = refTbl[k]
if not pickfirstset(v.cmdHidden, v.hidden, false) then
-- recursively show all inline groups
local name, desc = v.name, v.desc
if type(name) == "function" then
name = callfunction(info, v, 'name')
end
if type(desc) == "function" then
desc = callfunction(info, v, 'desc')
end
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
print(" "..(desc or name)..":")
showhelp(info, inputpos, v, true)
else
print(" |cffffff78"..k.."|r - "..(desc or name or ""))
end
end
end
end
local function keybindingValidateFunc(text)
if text == nil or text == "NONE" then
return nil
end
text = text:upper()
local shift, ctrl, alt
local modifier
while true do
if text == "-" then
break
end
modifier, text = strsplit('-', text, 2)
if text then
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
return false
end
if modifier == "SHIFT" then
if shift then
return false
end
shift = true
end
if modifier == "CTRL" then
if ctrl then
return false
end
ctrl = true
end
if modifier == "ALT" then
if alt then
return false
end
alt = true
end
else
text = modifier
break
end
end
if text == "" then
return false
end
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
return false
end
local s = text
if shift then
s = "SHIFT-" .. s
end
if ctrl then
s = "CTRL-" .. s
end
if alt then
s = "ALT-" .. s
end
return s
end
-- constants used by getparam() calls below
local handlertypes = {["table"]=true}
local handlermsg = "expected a table"
local functypes = {["function"]=true, ["string"]=true}
local funcmsg = "expected function or member name"
-- handle() - selfrecursing function that processes input->optiontable
-- - depth - starts at 0
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
local function handle(info, inputpos, tab, depth, retfalse)
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
-------------------------------------------------------------------
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
-- Note that we do NOT validate if method names are correct at this stage,
-- the handler may change before they're actually used!
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
-------------------------------------------------------------------
-- Act according to .type of this table
if tab.type=="group" then
------------ group --------------------------------------------
if type(tab.args)~="table" then err(info, inputpos) end
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
-- grab next arg from input
local _,nextpos,arg = string.find(info.input, " *([^ ]+) *", inputpos)
if not arg then
showhelp(info, inputpos, tab)
return
end
nextpos=nextpos+1
-- loop .args and try to find a key with a matching name
for k,v in iterateargs(tab) do
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
-- is this child an inline group? if so, traverse into it
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
info[depth+1] = k
if handle(info, inputpos, v, depth+1, true)==false then
info[depth+1] = nil
-- wasn't found in there, but that's ok, we just keep looking down here
else
return -- done, name was found in inline group
end
-- matching name and not a inline group
elseif strlower(arg)==strlower(k) then
info[depth+1] = k
return handle(info,nextpos,v,depth+1)
end
end
-- no match
if retfalse then
-- restore old infotable members and return false to indicate failure
info.handler,info.handler_at = oldhandler,oldhandler_at
info.set,info.set_at = oldset,oldset_at
info.get,info.get_at = oldget,oldget_at
info.func,info.func_at = oldfunc,oldfunc_at
info.validate,info.validate_at = oldvalidate,oldvalidate_at
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
return false
end
-- couldn't find the command, display error
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
return
end
local str = strsub(info.input,inputpos);
if tab.type=="execute" then
------------ execute --------------------------------------------
do_final(info, inputpos, tab, "func")
elseif tab.type=="input" then
------------ input --------------------------------------------
local res = true
if tab.pattern then
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(str, tab.pattern) then
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
return
end
end
do_final(info, inputpos, tab, "set", str)
elseif tab.type=="toggle" then
------------ toggle --------------------------------------------
local b
local str = strtrim(strlower(str))
if str=="" then
b = callmethod(info, inputpos, tab, "get")
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
elseif str==L["on"] then
b = true
elseif str==L["off"] then
b = false
elseif tab.tristate and str==L["default"] then
b = nil
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
else
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
end
return
end
do_final(info, inputpos, tab, "set", b)
elseif tab.type=="range" then
------------ range --------------------------------------------
local val = tonumber(str)
if not val then
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
return
end
if type(info.step)=="number" then
val = val- (val % info.step)
end
if type(info.min)=="number" and val<info.min then
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
return
end
if type(info.max)=="number" and val>info.max then
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
return
end
do_final(info, inputpos, tab, "set", val)
elseif tab.type=="select" then
------------ select ------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current selection and possible values
return
end
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
local ok
for k,v in pairs(values) do
if strlower(k)==str then
str = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
if not ok then
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
return
end
do_final(info, inputpos, tab, "set", str)
elseif tab.type=="multiselect" then
------------ multiselect -------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current values
return
end
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
--build a table of the selections, checking that they exist
--parse for =on =off =default in the process
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
local sels = {}
for v in string.gmatch(str, "[^ ]+") do
--parse option=on etc
local opt, val = string.match(v,'(.+)=(.+)')
--get option if toggling
if not opt then
opt = v
end
--check that the opt is valid
local ok
for k,v in pairs(values) do
if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
if not ok then
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
return
end
--check that if val was supplied it is valid
if val then
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
--val is valid insert it
sels[opt] = val
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
else
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
end
return
end
else
-- no val supplied, toggle
sels[opt] = true
end
end
for opt, val in pairs(sels) do
local newval
if (val == true) then
--toggle the option
local b = callmethod(info, inputpos, tab, "get", opt)
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
newval = b
else
--set the option as specified
if val==L["on"] then
newval = true
elseif val==L["off"] then
newval = false
elseif val==L["default"] then
newval = nil
end
end
do_final(info, inputpos, tab, "set", opt, newval)
end
elseif tab.type=="color" then
------------ color --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
local r, g, b, a
if tab.hasAlpha then
if str:len() == 8 and str:find("^%x*$") then
--parse a hex string
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
else
--parse seperate values
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
end
if not (r and g and b and a) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
return
end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
a = a / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
end
else
a = 1.0
if str:len() == 6 and str:find("^%x*$") then
--parse a hex string
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
else
--parse seperate values
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b = tonumber(r), tonumber(g), tonumber(b)
end
if not (r and g and b) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
return
end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
end
end
do_final(info, inputpos, tab, "set", r,g,b,a)
elseif tab.type=="keybinding" then
------------ keybinding --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
local value = keybindingValidateFunc(str:upper())
if value == false then
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
return
end
do_final(info, inputpos, tab, "set", value)
elseif tab.type=="description" then
------------ description --------------------
-- ignore description, GUI config only
else
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
end
end
-----------------------------------------------------------------------
-- HandleCommand(slashcmd, appName, input)
--
-- Call this from a chat command handler to parse the command input as operations on an aceoptions table
--
-- slashcmd (string) - the slash command WITHOUT leading slash (only used for error output)
-- appName (string) - the application name as given to AceConfigRegistry:RegisterOptionsTable()
-- input (string) -- the commandline input (as given by the WoW handler, i.e. without the command itself)
function lib:HandleCommand(slashcmd, appName, input)
local optgetter = cfgreg:GetOptionsTable(appName)
if not optgetter then
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
end
local options = assert( optgetter("cmd", MAJOR) )
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
[0] = slashcmd,
appName = appName,
options = options,
input = input,
self = self,
handler = self,
uiType = "cmd",
uiName = MAJOR,
}
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
end
-----------------------------------------------------------------------
-- CreateChatCommand(slashcmd, appName)
--
-- Utility function to create a slash command handler.
-- Also registers tab completion with AceTab
--
-- slashcmd (string) - the slash command WITHOUT leading slash (only used for error output)
-- appName (string) - the application name as given to AceConfigRegistry:RegisterOptionsTable()
function lib:CreateChatCommand(slashcmd, appName)
if not AceConsole then
AceConsole = LibStub(AceConsoleName)
end
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
lib.HandleCommand(self, slashcmd, appName, input) -- upgradable
end,
true) then -- succesfully registered so lets get the command -> app table in
commands[slashcmd] = appName
end
end
-- GetChatCommandOptions(slashcmd)
--
-- Utility function that returns the options table that belongs to a slashcommand
-- mainly used by AceTab
function lib:GetChatCommandOptions(slashcmd)
return commands[slashcmd]
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigCmd-3.0.lua"/>
</Ui>

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigDialog-3.0.lua"/>
</Ui>

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--[[
AceConfigRegistry-3.0:
Handle central registration of options tables in use by addons and modules. Do nothing else.
Options tables can be registered as raw tables, or as function refs that return a table.
These functions receive two arguments: "uiType" and "uiName".
- Valid "uiTypes": "cmd", "dropdown", "dialog". This is verified by the library at call time.
- The "uiName" field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.
:IterateOptionsTables() and :GetOptionsTable() always return a function reference that the requesting config handling addon must call with the above arguments.
]]
local MAJOR, MINOR = "AceConfigRegistry-3.0", 6
local lib = LibStub:NewLibrary(MAJOR, MINOR)
if not lib then return end
lib.tables = lib.tables or {}
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
if not lib.callbacks then
lib.callbacks = CallbackHandler:New(lib)
end
-----------------------------------------------------------------------
-- Validating options table consistency:
lib.validated = {
-- list of options table names ran through :ValidateOptionsTable automatically.
-- CLEARED ON PURPOSE, since newer versions may have newer validators
cmd = {},
dropdown = {},
dialog = {},
}
local function err(msg, errlvl, ...)
local t = {}
for i=select("#",...),1,-1 do
tinsert(t, (select(i, ...)))
end
error(MAJOR..":ValidateOptionsTable(): "..table.concat(t,".")..msg, errlvl+2)
end
local isstring={["string"]=true, _="string"}
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
local istable={["table"]=true, _="table"}
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
local optstring={["nil"]=true,["string"]=true, _="string"}
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
local optnumber={["nil"]=true,["number"]=true, _="number"}
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
local opttable={["nil"]=true,["table"]=true, _="table"}
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
local basekeys={
type=isstring,
name=isstringfunc,
desc=optstringfunc,
order=optmethodnumber,
validate=optmethodfalse,
confirm=optmethodbool,
confirmText=optstring,
disabled=optmethodbool,
hidden=optmethodbool,
guiHidden=optmethodbool,
dialogHidden=optmethodbool,
dropdownHidden=optmethodbool,
cmdHidden=optmethodbool,
icon=optstringfunc,
iconCoords=optmethodtable,
handler=opttable,
get=optmethodfalse,
set=optmethodfalse,
func=optmethodfalse,
arg={["*"]=true},
width=optstring,
}
local typedkeys={
header={},
description={
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
},
group={
args=istable,
plugins=opttable,
inline=optbool,
cmdInline=optbool,
guiInline=optbool,
dropdownInline=optbool,
dialogInline=optbool,
childGroups=optstring,
},
execute={
-- func={
-- ["function"]=true,
-- ["string"]=true,
-- _="methodname or funcref"
-- },
},
input={
pattern=optstring,
usage=optstring,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
multiline=optboolnumber,
},
toggle={
tristate=optbool,
},
tristate={
},
range={
min=optnumber,
max=optnumber,
step=optnumber,
bigStep=optnumber,
isPercent=optbool,
},
select={
values=ismethodtable,
style={
["nil"]=true,
["string"]={dropdown=true,radio=true},
_="string: 'dropdown' or 'radio'"
},
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
multiselect={
values=ismethodtable,
style=optstring,
tristate=optbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
color={
hasAlpha=optbool,
},
keybinding={
-- TODO
},
}
local function validateKey(k,errlvl,...)
errlvl=(errlvl or 0)+1
if type(k)~="string" then
err("["..tostring(k).."] - key is not a string", errlvl,...)
end
if strfind(k, "[%c \127]") then
err("["..tostring(k).."] - key name contained spaces (or control characters)", errlvl,...)
end
end
local function validateVal(v, oktypes, errlvl,...)
errlvl=(errlvl or 0)+1
local isok=oktypes[type(v)] or oktypes["*"]
if not isok then
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
end
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
if not isok[v] then
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
end
end
end
local function validate(options,errlvl,...)
errlvl=(errlvl or 0)+1
-- basic consistency
if type(options)~="table" then
err(": expected a table, got a "..type(options), errlvl,...)
end
if type(options.type)~="string" then
err(".type: expected a string, got a "..type(options.type), errlvl,...)
end
-- get type and 'typedkeys' member
local tk = typedkeys[options.type]
if not tk then
err(".type: unknown type '"..options.type.."'", errlvl,...)
end
-- make sure that all options[] are known parameters
for k,v in pairs(options) do
if not (tk[k] or basekeys[k]) then
err(": unknown parameter", errlvl,tostring(k),...)
end
end
-- verify that required params are there, and that everything is the right type
for k,oktypes in pairs(basekeys) do
validateVal(options[k], oktypes, errlvl,k,...)
end
for k,oktypes in pairs(tk) do
validateVal(options[k], oktypes, errlvl,k,...)
end
-- extra logic for groups
if options.type=="group" then
for k,v in pairs(options.args) do
validateKey(k,errlvl,"args",...)
validate(v, errlvl,k,"args",...)
end
if options.plugins then
for plugname,plugin in pairs(options.plugins) do
if type(plugin)~="table" then
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
end
for k,v in pairs(plugin) do
validateKey(k,errlvl,tostring(plugname),"plugins",...)
validate(v, errlvl,k,tostring(plugname),"plugins",...)
end
end
end
end
end
---------------------------------------------------------------------
-- :ValidateOptionsTable(options,name,errlvl)
-- - options - the table
-- - name - (string) name of table, used in error reports
-- - errlvl - (optional number) error level offset, default 0
--
-- Validates basic structure and integrity of an options table
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
function lib:ValidateOptionsTable(options,name,errlvl)
errlvl=(errlvl or 0)+1
name = name or "Optionstable"
if not options.name then
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
end
validate(options,errlvl,name)
end
------------------------------
-- :NotifyChange(appName)
-- - appName - string identifying the addon
--
-- Fires a ConfigTableChange callback for those listening in on it, allowing config GUIs to refresh
------------------------------
function lib:NotifyChange(appName)
if not lib.tables[appName] then return end
lib.callbacks:Fire("ConfigTableChange", appName)
end
---------------------------------------------------------------------
-- Registering and retreiving options tables:
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
local function validateGetterArgs(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+2
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
end
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
end
end
---------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options)
-- - appName - string identifying the addon
-- - options - table or function reference
function lib:RegisterOptionsTable(appName, options)
if type(options)=="table" then
if options.type~="group" then -- quick sanity checker
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
end
lib.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
if not lib.validated[uiType][appName] then
lib:ValidateOptionsTable(options, appName, errlvl) -- upgradable
lib.validated[uiType][appName] = true
end
return options
end
elseif type(options)=="function" then
lib.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
local tab = assert(options(uiType, uiName))
if not lib.validated[uiType][appName] then
lib:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
lib.validated[uiType][appName] = true
end
return tab
end
else
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
end
end
---------------------------------------------------------------------
-- :IterateOptionsTables()
--
-- Returns an iterator of ["appName"]=funcref pairs
function lib:IterateOptionsTables()
return pairs(lib.tables)
end
---------------------------------------------------------------------
-- :GetOptionsTable(appName)
-- - appName - which addon to retreive the options table of
-- Optional:
-- - uiType - "cmd", "dropdown", "dialog"
-- - uiName - e.g. "MyLib-1.0"
--
-- If only appName is given, a function is returned which you
-- can call with (uiType,uiName) to get the table.
-- If uiType&uiName are given, the table is returned.
function lib:GetOptionsTable(appName, uiType, uiName)
local f = lib.tables[appName]
if not f then
return nil
end
if uiType then
return f(uiType,uiName,1) -- get the table for us
else
return f -- return the function
end
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigRegistry-3.0.lua"/>
</Ui>

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@ -0,0 +1,221 @@
--[[ $Id: AceConsole-3.0.lua 708 2008-10-19 10:59:58Z arrowmaster $ ]]
local MAJOR,MINOR = "AceConsole-3.0", 6
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConsole then return end -- No upgrade needed
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
-- local upvalues
local _G = _G
local pairs = pairs
local select = select
local type = type
local tostring = tostring
local strfind = string.find
local strsub = string.sub
local max = math.max
-- AceConsole:Print( [chatframe,] ... )
--
-- Print to DEFAULT_CHAT_FRAME or given chatframe (anything with an .AddMessage member)
function AceConsole:Print(...)
local text = ""
if self ~= AceConsole then
text = "|cff33ff99"..tostring( self ).."|r: "
end
local frame = select(1, ...)
if not ( type(frame) == "table" and frame.AddMessage ) then -- Is first argument something with an .AddMessage member?
frame=nil
end
for i=(frame and 2 or 1), select("#", ...) do
text = text .. tostring( select( i, ...) ) .." "
end
(frame or DEFAULT_CHAT_FRAME):AddMessage( text )
end
-- AceConsole:RegisterChatCommand(. command, func, persist )
--
-- command (string) - chat command to be registered WITHOUT leading "/"
-- func (function|membername) - function to call, or self[membername](self, ...) call
-- persist (boolean) - false: the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
--
-- Register a simple chat command
function AceConsole:RegisterChatCommand( command, func, persist )
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
local name = "ACECONSOLE_"..command:upper()
if type( func ) == "string" then
SlashCmdList[name] = function(input, editBox)
self[func](self, input, editBox)
end
else
SlashCmdList[name] = func
end
_G["SLASH_"..name.."1"] = "/"..command:lower()
AceConsole.commands[command] = name
-- non-persisting commands are registered for enabling disabling
if not persist then
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
AceConsole.weakcommands[self][command] = func
end
return true
end
-- AceConsole:UnregisterChatCommand( command )
--
-- Unregister a chatcommand
function AceConsole:UnregisterChatCommand( command )
local name = AceConsole.commands[command]
if name then
SlashCmdList[name] = nil
_G["SLASH_" .. name .. "1"] = nil
hash_SlashCmdList["/" .. command:upper()] = nil
AceConsole.commands[command] = nil
end
end
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
local function nils(n, ...)
if n>1 then
return nil, nils(n-1, ...)
elseif n==1 then
return nil, ...
else
return ...
end
end
-- AceConsole:GetArgs(string, numargs, startpos)
--
-- Retreive one or more space-separated arguments from a string.
-- Treats quoted strings and itemlinks as non-spaced.
--
-- string - The raw argument string
-- numargs - How many arguments to get (default 1)
-- startpos - Where in the string to start scanning (default 1)
--
-- Returns arg1, arg2, ..., nextposition
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
function AceConsole:GetArgs(str, numargs, startpos)
numargs = numargs or 1
startpos = max(startpos or 1, 1)
local pos=startpos
-- find start of new arg
pos = strfind(str, "[^ ]", pos)
if not pos then -- whoops, end of string
return nils(numargs, 1e9)
end
if numargs<1 then
return pos
end
-- quoted or space separated? find out which pattern to use
local delim_or_pipe
local ch = strsub(str, pos, pos)
if ch=='"' then
pos = pos + 1
delim_or_pipe='([|"])'
elseif ch=="'" then
pos = pos + 1
delim_or_pipe="([|'])"
else
delim_or_pipe="([| ])"
end
startpos = pos
while true do
-- find delimiter or hyperlink
local ch,_
pos,_,ch = strfind(str, delim_or_pipe, pos)
if not pos then break end
if ch=="|" then
-- some kind of escape
if strsub(str,pos,pos+1)=="|H" then
-- It's a |H....|hhyper link!|h
pos=strfind(str, "|h", pos+2) -- first |h
if not pos then break end
pos=strfind(str, "|h", pos+2) -- second |h
if not pos then break end
elseif strsub(str,pos, pos+1) == "|T" then
-- It's a |T....|t texture
pos=strfind(str, "|t", pos+2)
if not pos then break end
end
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
else
-- found delimiter, done with this arg
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
end
end
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
return strsub(str, startpos), nils(numargs-1, 1e9)
end
--- embedding and embed handling
local mixins = {
"Print",
"RegisterChatCommand",
"UnregisterChatCommand",
"GetArgs",
}
-- AceConsole:Embed( target )
-- target (object) - target object to embed AceBucket in
--
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
function AceConsole:Embed( target )
for k, v in pairs( mixins ) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
function AceConsole:OnEmbedEnable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
end
end
end
function AceConsole:OnEmbedDisable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
end
end
end
for addon in pairs(AceConsole.embeds) do
AceConsole:Embed(addon)
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConsole-3.0.lua"/>
</Ui>

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@ -0,0 +1,626 @@
--[[ $Id: AceDB-3.0.lua 667 2008-06-11 14:34:58Z nevcairiel $ ]]
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 8
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
if not AceDB then return end -- No upgrade needed
local type = type
local pairs, next = pairs, next
local rawget, rawset = rawget, rawset
local setmetatable = setmetatable
AceDB.db_registry = AceDB.db_registry or {}
AceDB.frame = AceDB.frame or CreateFrame("Frame")
local CallbackHandler
local CallbackDummy = { Fire = function() end }
local DBObjectLib = {}
--[[-------------------------------------------------------------------------
AceDB Utility Functions
---------------------------------------------------------------------------]]
-- Simple shallow copy for copying defaults
local function copyTable(src, dest)
if type(dest) ~= "table" then dest = {} end
if type(src) == "table" then
for k,v in pairs(src) do
if type(v) == "table" then
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
v = copyTable(v, dest[k])
end
dest[k] = v
end
end
return dest
end
-- Called to add defaults to a section of the database
--
-- When a ["*"] default section is indexed with a new key, a table is returned
-- and set in the host table. These tables must be cleaned up by removeDefaults
-- in order to ensure we don't write empty default tables.
local function copyDefaults(dest, src)
-- this happens if some value in the SV overwrites our default value with a non-table
--if type(dest) ~= "table" then return end
for k, v in pairs(src) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- This is a metatable used for table defaults
local mt = {
-- This handles the lookup and creation of new subtables
__index = function(t,k)
if k == nil then return nil end
local tbl = {}
copyDefaults(tbl, v)
rawset(t, k, tbl)
return tbl
end,
}
setmetatable(dest, mt)
-- handle already existing tables in the SV
for dk, dv in pairs(dest) do
if not rawget(src, dk) and type(dv) == "table" then
copyDefaults(dv, v)
end
end
else
-- Values are not tables, so this is just a simple return
local mt = {__index = function(t,k) return k~=nil and v or nil end}
setmetatable(dest, mt)
end
elseif type(v) == "table" then
if not rawget(dest, k) then rawset(dest, k, {}) end
if type(dest[k]) == "table" then
copyDefaults(dest[k], v)
if src['**'] then
copyDefaults(dest[k], src['**'])
end
end
else
if rawget(dest, k) == nil then
rawset(dest, k, v)
end
end
end
end
-- Called to remove all defaults in the default table from the database
local function removeDefaults(db, defaults, blocker)
for k,v in pairs(defaults) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- Loop through all the actual k,v pairs and remove
for key, value in pairs(db) do
if type(value) == "table" then
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
removeDefaults(value, v)
-- if the table is empty afterwards, remove it
if not next(value) then
db[key] = nil
end
-- if it was specified, only strip ** content, but block values which were set in the key table
elseif k == "**" then
removeDefaults(value, v, defaults[key])
end
end
end
elseif k == "*" then
-- check for non-table default
for key, value in pairs(db) do
if defaults[key] == nil and v == value then
db[key] = nil
end
end
end
elseif type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
removeDefaults(db[k], v, blocker and blocker[k])
if not next(db[k]) then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
-- remove all metatables from the db
setmetatable(db, nil)
end
-- This is called when a table section is first accessed, to set up the defaults
local function initSection(db, section, svstore, key, defaults)
local sv = rawget(db, "sv")
local tableCreated
if not sv[svstore] then sv[svstore] = {} end
if not sv[svstore][key] then
sv[svstore][key] = {}
tableCreated = true
end
local tbl = sv[svstore][key]
if defaults then
copyDefaults(tbl, defaults)
end
rawset(db, section, tbl)
return tableCreated, tbl
end
-- Metatable to handle the dynamic creation of sections and copying of sections.
local dbmt = {
__index = function(t, section)
local keys = rawget(t, "keys")
local key = keys[section]
if key then
local defaultTbl = rawget(t, "defaults")
local defaults = defaultTbl and defaultTbl[section]
if section == "profile" then
local new = initSection(t, section, "profiles", key, defaults)
if new then
-- Callback: OnNewProfile, database, newProfileKey
t.callbacks:Fire("OnNewProfile", t, key)
end
elseif section == "profiles" then
local sv = rawget(t, "sv")
if not sv.profiles then sv.profiles = {} end
rawset(t, "profiles", sv.profiles)
elseif section == "global" then
local sv = rawget(t, "sv")
if not sv.global then sv.global = {} end
if defaults then
copyDefaults(sv.global, defaults)
end
rawset(t, section, sv.global)
else
initSection(t, section, section, key, defaults)
end
end
return rawget(t, section)
end
}
local function validateDefaults(defaults, keyTbl, offset)
if not defaults then return end
offset = offset or 0
for k in pairs(defaults) do
if not keyTbl[k] or k == "profiles" then
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
end
end
end
local preserve_keys = {
["callbacks"] = true,
["RegisterCallback"] = true,
["UnregisterCallback"] = true,
["UnregisterAllCallbacks"] = true,
["children"] = true,
}
local realmKey = GetRealmName()
local charKey = UnitName("player") .. " - " .. realmKey
local _, classKey = UnitClass("player")
local _, raceKey = UnitRace("player")
local factionKey = UnitFactionGroup("player")
local factionrealmKey = factionKey .. " - " .. realmKey
-- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section
-- Make a container for profile keys
if not sv.profileKeys then sv.profileKeys = {} end
-- Try to get the profile selected from the char db
local profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
sv.profileKeys[charKey] = profileKey
-- This table contains keys that enable the dynamic creation
-- of each section of the table. The 'global' and 'profiles'
-- have a key of true, since they are handled in a special case
local keyTbl= {
["char"] = charKey,
["realm"] = realmKey,
["class"] = classKey,
["race"] = raceKey,
["faction"] = factionKey,
["factionrealm"] = factionrealmKey,
["profile"] = profileKey,
["global"] = true,
["profiles"] = true,
}
validateDefaults(defaults, keyTbl, 1)
-- This allows us to use this function to reset an entire database
-- Clear out the old database
if olddb then
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
end
-- Give this database the metatable so it initializes dynamically
local db = setmetatable(olddb or {}, dbmt)
if not rawget(db, "callbacks") then
-- try to load CallbackHandler-1.0 if it loaded after our library
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
end
-- Copy methods locally into the database object, to avoid hitting
-- the metatable when calling methods
if not parent then
for name, func in pairs(DBObjectLib) do
db[name] = func
end
else
-- hack this one in
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
-- Set some properties in the database object
db.profiles = sv.profiles
db.keys = keyTbl
db.sv = sv
--db.sv_name = name
db.defaults = defaults
db.parent = parent
-- store the DB in the registry
AceDB.db_registry[db] = true
return db
end
-- handle PLAYER_LOGOUT
-- strip all defaults from all databases
local function logoutHandler(frame, event)
if event == "PLAYER_LOGOUT" then
for db in pairs(AceDB.db_registry) do
db.callbacks:Fire("OnDatabaseShutdown", db)
for section, key in pairs(db.keys) do
if db.defaults and db.defaults[section] and rawget(db, section) then
removeDefaults(db[section], db.defaults[section])
end
end
end
end
end
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
AceDB.frame:SetScript("OnEvent", logoutHandler)
--[[-------------------------------------------------------------------------
AceDB Object Method Definitions
---------------------------------------------------------------------------]]
-- DBObject:RegisterDefaults(defaults)
-- defaults (table) - A table of defaults for this database
--
-- Sets the defaults table for the given database object by clearing any
-- that are currently set, and then setting the new defaults.
function DBObjectLib:RegisterDefaults(defaults)
if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
end
validateDefaults(defaults, self.keys)
-- Remove any currently set defaults
if self.defaults then
for section,key in pairs(self.keys) do
if self.defaults[section] and rawget(self, section) then
removeDefaults(self[section], self.defaults[section])
end
end
end
-- Set the DBObject.defaults table
self.defaults = defaults
-- Copy in any defaults, only touching those sections already created
if defaults then
for section,key in pairs(self.keys) do
if defaults[section] and rawget(self, section) then
copyDefaults(self[section], defaults[section])
end
end
end
end
-- DBObject:SetProfile(name)
-- name (string) - The name of the profile to set as the current profile
--
-- Changes the profile of the database and all of it's namespaces to the
-- supplied named profile
function DBObjectLib:SetProfile(name)
if type(name) ~= "string" then
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
end
-- changing to the same profile, dont do anything
if name == self.keys.profile then return end
local oldProfile = self.profile
local defaults = self.defaults and self.defaults.profile
if oldProfile and defaults then
-- Remove the defaults from the old profile
removeDefaults(oldProfile, defaults)
end
self.profile = nil
self.keys["profile"] = name
self.sv.profileKeys[charKey] = name
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.SetProfile(db, name)
end
end
-- Callback: OnProfileChanged, database, newProfileKey
self.callbacks:Fire("OnProfileChanged", self, name)
end
-- DBObject:GetProfiles(tbl)
-- tbl (table) - A table to store the profile names in (optional)
--
-- Returns a table with the names of the existing profiles in the database.
-- You can optionally supply a table to re-use for this purpose.
function DBObjectLib:GetProfiles(tbl)
if tbl and type(tbl) ~= "table" then
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
end
-- Clear the container table
if tbl then
for k,v in pairs(tbl) do tbl[k] = nil end
else
tbl = {}
end
local curProfile = self.keys.profile
local i = 0
for profileKey in pairs(self.profiles) do
i = i + 1
tbl[i] = profileKey
if curProfile and profileKey == curProfile then curProfile = nil end
end
-- Add the current profile, if it hasn't been created yet
if curProfile then
i = i + 1
tbl[i] = curProfile
end
return tbl, i
end
-- DBObject:GetCurrentProfile()
--
-- Returns the current profile name used by the database
function DBObjectLib:GetCurrentProfile()
return self.keys.profile
end
-- DBObject:DeleteProfile(name)
-- name (string) - The name of the profile to be deleted
--
-- Deletes a named profile. This profile must not be the active profile.
function DBObjectLib:DeleteProfile(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
end
if self.keys.profile == name then
error("Cannot delete the active profile in an AceDBObject.", 2)
end
if not rawget(self.sv.profiles, name) and not silent then
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
end
self.sv.profiles[name] = nil
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.DeleteProfile(db, name, true)
end
end
-- Callback: OnProfileDeleted, database, profileKey
self.callbacks:Fire("OnProfileDeleted", self, name)
end
-- DBObject:CopyProfile(name)
-- name (string) - The name of the profile to be copied into the current profile
--
-- Copies a named profile into the current profile, overwriting any conflicting
-- settings.
function DBObjectLib:CopyProfile(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
end
if name == self.keys.profile then
error("Cannot have the same source and destination profiles.", 2)
end
if not rawget(self.sv.profiles, name) and not silent then
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
end
-- Reset the profile before copying
DBObjectLib.ResetProfile(self)
local profile = self.profile
local source = self.sv.profiles[name]
copyTable(source, profile)
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.CopyProfile(db, name, true)
end
end
-- Callback: OnProfileCopied, database, sourceProfileKey
self.callbacks:Fire("OnProfileCopied", self, name)
end
-- DBObject:ResetProfile()
-- noChildren (boolean) - if set to true, the reset will not be populated to the child namespaces of this DB object
--
-- Resets the current profile
function DBObjectLib:ResetProfile(noChildren)
local profile = self.profile
for k,v in pairs(profile) do
profile[k] = nil
end
local defaults = self.defaults and self.defaults.profile
if defaults then
copyDefaults(profile, defaults)
end
-- populate to child namespaces
if self.children and not noChildren then
for _, db in pairs(self.children) do
DBObjectLib.ResetProfile(db)
end
end
-- Callback: OnProfileReset, database
self.callbacks:Fire("OnProfileReset", self)
end
-- DBObject:ResetDB(defaultProfile)
-- defaultProfile (string) - The profile name to use as the default
--
-- Resets the entire database, using the string defaultProfile as the default
-- profile.
function DBObjectLib:ResetDB(defaultProfile)
if defaultProfile and type(defaultProfile) ~= "string" then
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
end
local sv = self.sv
for k,v in pairs(sv) do
sv[k] = nil
end
local parent = self.parent
initdb(sv, self.defaults, defaultProfile, self)
-- fix the child namespaces
if self.children then
if not sv.namespaces then sv.namespaces = {} end
for name, db in pairs(self.children) do
if not sv.namespaces[name] then sv.namespaces[name] = {} end
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
end
end
-- Callback: OnDatabaseReset, database
self.callbacks:Fire("OnDatabaseReset", self)
-- Callback: OnProfileChanged, database, profileKey
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
return self
end
-- DBObject:RegisterNamespace(name [, defaults])
-- name (string) - The name of the new namespace
-- defaults (table) - A table of values to use as defaults
--
-- Creates a new database namespace, directly tied to the database. This
-- is a full scale database in it's own rights other than the fact that
-- it cannot control its profile individually
function DBObjectLib:RegisterNamespace(name, defaults)
if type(name) ~= "string" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
end
if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
end
if self.children and self.children[name] then
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
end
local sv = self.sv
if not sv.namespaces then sv.namespaces = {} end
if not sv.namespaces[name] then
sv.namespaces[name] = {}
end
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
if not self.children then self.children = {} end
self.children[name] = newDB
return newDB
end
--[[-------------------------------------------------------------------------
AceDB Exposed Methods
---------------------------------------------------------------------------]]
-- AceDB:New(name, defaults, defaultProfile)
-- name (table or string) - The name of variable, or table to use for the database
-- defaults (table) - A table of database defaults
-- defaultProfile (string) - The name of the default profile
--
-- Creates a new database object that can be used to handle database settings
-- and profiles.
function AceDB:New(tbl, defaults, defaultProfile)
if type(tbl) == "string" then
local name = tbl
tbl = getglobal(name)
if not tbl then
tbl = {}
setglobal(name, tbl)
end
end
if type(tbl) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
end
if defaults and type(defaults) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
end
if defaultProfile and type(defaultProfile) ~= "string" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string expected.", 2)
end
return initdb(tbl, defaults, defaultProfile)
end
-- upgrade existing databases
for db in pairs(AceDB.db_registry) do
if not db.parent then
for name,func in pairs(DBObjectLib) do
db[name] = func
end
else
db.RegisterDefaults = DBObjectLib.RegisterDefaults
end
end

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@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDB-3.0.lua"/>
</Ui>

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@ -0,0 +1,370 @@
--[[ $Id: AceDBOptions-3.0.lua 668 2008-07-16 10:08:17Z funkydude $ ]]
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 7
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
if not AceDBOptions then return end -- No upgrade needed
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
AceDBOptions.handlers = AceDBOptions.handlers or {}
--[[
Localization of AceDBOptions-3.0
]]
local L = {
default = "Default",
intro = "You can change the active database profile, so you can have different settings for every character.",
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
reset = "Reset Profile",
reset_sub = "Reset the current profile to the default",
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already exisiting profiles.",
new = "New",
new_sub = "Create a new empty profile.",
choose = "Existing Profiles",
choose_sub = "Select one of your currently available profiles.",
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
copy = "Copy From",
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
delete = "Delete a Profile",
delete_sub = "Deletes a profile from the database.",
delete_confirm = "Are you sure you want to delete the selected profile?",
profiles = "Profiles",
profiles_sub = "Manage Profiles",
}
local LOCALE = GetLocale()
if LOCALE == "deDE" then
L["default"] = "Standard"
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
L["reset"] = "Profil zur\195\188cksetzen"
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
L["new"] = "Neu"
L["new_sub"] = "Ein neues Profil erstellen."
L["choose"] = "Vorhandene Profile"
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
L["copy"] = "Kopieren von..."
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
L["delete"] = "Profil l\195\182schen"
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
L["profiles"] = "Profile"
L["profiles_sub"] = "Profile verwalten"
elseif LOCALE == "frFR" then
L["default"] = "D\195\169faut"
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset"] = "R\195\169initialiser le profil"
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
L["new"] = "Nouveau"
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
L["choose"] = "Profils existants"
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
L["copy"] = "Copier \195\160 partir de"
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
L["delete"] = "Supprimer un profil"
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
L["profiles"] = "Profils"
L["profiles_sub"] = "Gestion des profils"
elseif LOCALE == "koKR" then
L["default"] = "기본값"
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
L["reset"] = "프로필 초기화"
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
L["new"] = "새로운 프로필"
L["new_sub"] = "새로운 프로필을 만듭니다."
L["choose"] = "프로필 선택"
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
L["copy"] = "복사"
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
L["delete"] = "프로필 삭제"
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
L["profiles"] = "프로필"
L["profiles_sub"] = "프로필 설정"
elseif LOCALE == "esES" then
elseif LOCALE == "zhTW" then
L["default"] = "預設"
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
L["reset"] = "重置設定檔"
L["reset_sub"] = "將當前的設定檔恢復為預設值"
L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
L["new"] = "新建"
L["new_sub"] = "新建一個空的設定檔。"
L["choose"] = "現有的設定檔"
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
L["copy"] = "複製自"
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔以節省空間並且清理SavedVariables檔。"
L["delete"] = "刪除一個設定檔"
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
L["profiles"] = "設定檔"
L["profiles_sub"] = "管理設定檔"
elseif LOCALE == "zhCN" then
L["default"] = "默认"
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
L["reset"] = "重置配置文件"
L["reset_sub"] = "将当前的配置文件恢复为默认值"
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
L["new"] = "新建"
L["new_sub"] = "新建一个空的配置文件。"
L["choose"] = "现有的配置文件"
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
L["copy"] = "复制自"
L["delete_desc"] = "从数据库里删除不再使用的配置文件以节省空间并且清理SavedVariables文件。"
L["delete"] = "删除一个配置文件"
L["delete_sub"] = "从数据库里删除一个配置文件。"
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
L["profiles"] = "配置文件"
L["profiles_sub"] = "管理配置文件"
elseif LOCALE == "ruRU" then
L["default"] = "По умолчанию"
L["intro"] = "Вы можете сменить активный профиль БД, этим вы можете устанавливать различные настройки для каждого персонажа."
L["reset_desc"] = "Сброс текущего профиля на его стандартные значения, в том случаи если ваша конфигурация испорчена, или вы желаете всё перенастроить заново."
L["reset"] = "Сброс профиля"
L["reset"] = "Сброс текущего профиля на стандартный"
L["choose_desc"] = "Вы можете создать новый профиль введя название в поле ввода, или выбрать один из уже существующих профилей."
L["new"] = "Новый"
L["new_sub"] = "Создать новый чистый профиль."
L["choose"] = "Профиля"
L["choose_sub"] = "Выберите один из уже доступных профилей."
L["copy_desc"] = "Скопировать настройки профиля в на данный момент активный профиль."
L["copy"] = "Скопировать с"
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
L["delete"] = "Удалить профиль"
L["delete_sub"] = "Удаления профиля из БД."
L["delete_confirm"] = "Вы уверены что вы хотите удалить выбранный профиль?"
L["profiles"] = "Профиля"
L["profiles_sub"] = "Управление профилями"
end
local defaultProfiles
local tmpprofiles = {}
--[[
getProfileList(db, common, nocurrent)
db - the db object to retrieve the profiles from
common (boolean) - if common is true, getProfileList will add the default profiles to the return list, even if they have not been created yet
nocurrent (boolean) - if true then getProfileList will not display the current profile in the list
]]--
local function getProfileList(db, common, nocurrent)
local profiles = {}
-- copy existing profiles into the table
local currentProfile = db:GetCurrentProfile()
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
if not (nocurrent and v == currentProfile) then
profiles[v] = v
end
end
-- add our default profiles to choose from ( or rename existing profiles)
for k,v in pairs(defaultProfiles) do
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
profiles[k] = v
end
end
return profiles
end
--[[
OptionsHandlerPrototype
prototype class for handling the options in a sane way
]]
local OptionsHandlerPrototype = {}
--[[ Reset the profile ]]
function OptionsHandlerPrototype:Reset()
self.db:ResetProfile()
end
--[[ Set the profile to value ]]
function OptionsHandlerPrototype:SetProfile(info, value)
self.db:SetProfile(value)
end
--[[ returns the currently active profile ]]
function OptionsHandlerPrototype:GetCurrentProfile()
return self.db:GetCurrentProfile()
end
--[[
List all active profiles
you can control the output with the .arg variable
currently four modes are supported
(empty) - return all available profiles
"nocurrent" - returns all available profiles except the currently active profile
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
"both" - common except the active profile
]]
function OptionsHandlerPrototype:ListProfiles(info)
local arg = info.arg
local profiles
if arg == "common" and not self.noDefaultProfiles then
profiles = getProfileList(self.db, true, nil)
elseif arg == "nocurrent" then
profiles = getProfileList(self.db, nil, true)
elseif arg == "both" then -- currently not used
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
else
profiles = getProfileList(self.db)
end
return profiles
end
--[[ Copy a profile ]]
function OptionsHandlerPrototype:CopyProfile(info, value)
self.db:CopyProfile(value)
end
--[[ Delete a profile from the db ]]
function OptionsHandlerPrototype:DeleteProfile(info, value)
self.db:DeleteProfile(value)
end
--[[ fill defaultProfiles with some generic values ]]
local function generateDefaultProfiles(db)
defaultProfiles = {
["Default"] = L["default"],
[db.keys.char] = db.keys.char,
[db.keys.realm] = db.keys.realm,
[db.keys.class] = UnitClass("player")
}
end
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
local function getOptionsHandler(db, noDefaultProfiles)
if not defaultProfiles then
generateDefaultProfiles(db)
end
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
for k,v in pairs(OptionsHandlerPrototype) do
handler[k] = v
end
AceDBOptions.handlers[db] = handler
return handler
end
--[[
the real options table
]]
local optionsTable = {
desc = {
order = 1,
type = "description",
name = L["intro"] .. "\n",
},
descreset = {
order = 9,
type = "description",
name = L["reset_desc"],
},
reset = {
order = 10,
type = "execute",
name = L["reset"],
desc = L["reset_sub"],
func = "Reset",
},
choosedesc = {
order = 20,
type = "description",
name = "\n" .. L["choose_desc"],
},
new = {
name = L["new"],
desc = L["new_sub"],
type = "input",
order = 30,
get = false,
set = "SetProfile",
},
choose = {
name = L["choose"],
desc = L["choose_sub"],
type = "select",
order = 40,
get = "GetCurrentProfile",
set = "SetProfile",
values = "ListProfiles",
arg = "common",
},
copydesc = {
order = 50,
type = "description",
name = "\n" .. L["copy_desc"],
},
copyfrom = {
order = 60,
type = "select",
name = L["copy"],
desc = L["copy_desc"],
get = false,
set = "CopyProfile",
values = "ListProfiles",
arg = "nocurrent",
},
deldesc = {
order = 70,
type = "description",
name = "\n" .. L["delete_desc"],
},
delete = {
order = 80,
type = "select",
name = L["delete"],
desc = L["delete_sub"],
get = false,
set = "DeleteProfile",
values = "ListProfiles",
arg = "nocurrent",
confirm = true,
confirmText = L["delete_confirm"],
},
}
--[[
GetOptionsTable(db)
db - the database object to create the options table for
creates and returns a option table to be used in your addon
]]
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
local tbl = AceDBOptions.optionTables[db] or {
type = "group",
name = L["profiles"],
desc = L["profiles_sub"],
}
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
tbl.args = optionsTable
AceDBOptions.optionTables[db] = tbl
return tbl
end
-- upgrade existing tables
for db,tbl in pairs(AceDBOptions.optionTables) do
tbl.handler = getOptionsHandler(db)
tbl.args = optionsTable
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDBOptions-3.0.lua"/>
</Ui>

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--[[ $Id: AceEvent-3.0.lua 494 2008-02-03 13:03:56Z nevcairiel $ ]]
local MAJOR, MINOR = "AceEvent-3.0", 3
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
if not AceEvent then return end
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
-- APIs and registry for blizzard events, using CallbackHandler lib
if not AceEvent.events then
AceEvent.events = CallbackHandler:New(AceEvent,
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
end
function AceEvent.events:OnUsed(target, eventname)
AceEvent.frame:RegisterEvent(eventname)
end
function AceEvent.events:OnUnused(target, eventname)
AceEvent.frame:UnregisterEvent(eventname)
end
-- APIs and registry for IPC messages, using CallbackHandler lib
if not AceEvent.messages then
AceEvent.messages = CallbackHandler:New(AceEvent,
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
)
AceEvent.SendMessage = AceEvent.messages.Fire
end
--- embedding and embed handling
local mixins = {
"RegisterEvent", "UnregisterEvent",
"RegisterMessage", "UnregisterMessage",
"SendMessage",
"UnregisterAllEvents", "UnregisterAllMessages",
}
-- AceEvent:Embed( target )
-- target (object) - target object to embed AceEvent in
--
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
function AceEvent:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
-- AceEvent:OnEmbedDisable( target )
-- target (object) - target object that is being disabled
--
-- Unregister all events messages etc when the target disables.
-- this method should be called by the target manually or by an addon framework
function AceEvent:OnEmbedDisable(target)
target:UnregisterAllEvents()
target:UnregisterAllMessages()
end
-- Script to fire blizzard events into the event listeners
local events = AceEvent.events
AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
events:Fire(event, ...)
end)
--- Finally: upgrade our old embeds
for target, v in pairs(AceEvent.embeds) do
AceEvent:Embed(target)
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceEvent-3.0.lua"/>
</Ui>

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------------------------------------------------------------------------
r61 | ckknight | 2008-10-14 20:30:09 +0000 (Tue, 14 Oct 2008) | 1 line
Changed paths:
A /tags/WoW-3.0-release (from /trunk:60)
Tagging as WoW-3.0-release.
------------------------------------------------------------------------
r60 | stanzilla | 2008-10-14 16:51:22 +0000 (Tue, 14 Oct 2008) | 1 line
Changed paths:
M /trunk/LibBabble-Inventory-3.0.toc
Update TOC for WotLK
------------------------------------------------------------------------
r59 | nevcairiel | 2008-10-12 11:39:18 +0000 (Sun, 12 Oct 2008) | 1 line
Changed paths:
M /trunk/LibBabble-Inventory-3.0.toc
Patch 3.0 prep: Remove LoD from Libraries that have no load manager (LoD+OptDep Bug)
------------------------------------------------------------------------
r58 | nevcairiel | 2008-10-09 21:52:00 +0000 (Thu, 09 Oct 2008) | 1 line
Changed paths:
M /trunk/LibBabble-Inventory-3.0.lua
WoWAce Post-Processing: Virtually inflate Library Revision numbers for proper upgrade path
------------------------------------------------------------------------
r57 | trasher | 2008-10-05 19:25:35 +0000 (Sun, 05 Oct 2008) | 1 line
Changed paths:
M /trunk/LibBabble-Inventory-3.0.lua
frFR update
------------------------------------------------------------------------
r56 | arrowmaster | 2008-10-04 01:31:16 +0000 (Sat, 04 Oct 2008) | 1 line
Changed paths:
M /trunk/LibBabble-Inventory-3.0.lua
M /trunk/LibBabble-Inventory-3.0.toc
M /trunk/LibStub/LibStub.lua
Fix autoupdating minor version
------------------------------------------------------------------------
r55 | root | 2008-09-29 21:46:30 +0000 (Mon, 29 Sep 2008) | 1 line
Changed paths:
A /trunk/.pkgmeta
Facilitate WowAce-on-CurseForge transition
------------------------------------------------------------------------
r53 | root | 2008-09-29 20:58:16 +0000 (Mon, 29 Sep 2008) | 1 line
Changed paths:
D /tmp/trunk/LibBabble-Inventory-3.0
A /trunk (from /tmp/trunk/LibBabble-Inventory-3.0:52)
Importing old repo data under /trunk
------------------------------------------------------------------------
r50 | Cybersea | 2008-07-15 14:53:42 +0000 (Tue, 15 Jul 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0
- added ruRU translation
------------------------------------------------------------------------
r49 | scorpio0920 | 2008-05-27 04:42:44 +0000 (Tue, 27 May 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0:
- Update zhTW localization. (Thanks s8095324)
------------------------------------------------------------------------
r48 | Thaoky | 2008-05-26 10:28:12 +0000 (Mon, 26 May 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0:
- Added a few missing frFR translations (bag types)
------------------------------------------------------------------------
r47 | archarodim | 2008-05-17 22:55:22 +0000 (Sat, 17 May 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0:
- Fix 'Pet' translation for frFR (many others are missing)
------------------------------------------------------------------------
r46 | kunda | 2008-05-17 11:04:35 +0000 (Sat, 17 May 2008) | 1 line
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0: deDE update
------------------------------------------------------------------------
r45 | Thaoky | 2008-05-17 06:44:32 +0000 (Sat, 17 May 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0:
- frFR: "Premiers Soins" is now "Secourisme"
------------------------------------------------------------------------
r44 | ananhaid | 2008-05-16 10:15:13 +0000 (Fri, 16 May 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0:
- zhCN update.
------------------------------------------------------------------------
r43 | StiviS | 2008-05-14 20:01:05 +0000 (Wed, 14 May 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.toc
LibBabble-Inventory-3.0:
- esES updated
------------------------------------------------------------------------
r42 | 7destiny | 2008-05-14 10:17:24 +0000 (Wed, 14 May 2008) | 1 line
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0: koKR Update
------------------------------------------------------------------------
r41 | odlaw | 2008-05-14 08:04:17 +0000 (Wed, 14 May 2008) | 3 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0:
- Added Materials under Trade Goods
- Added Mount under Miscellaneous
------------------------------------------------------------------------
r39 | StiviS | 2008-04-25 08:27:44 +0000 (Fri, 25 Apr 2008) | 1 line
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0: esES updated
------------------------------------------------------------------------
r38 | sayclub | 2008-04-25 04:24:27 +0000 (Fri, 25 Apr 2008) | 1 line
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0: koKR update.
------------------------------------------------------------------------
r37 | maqjav | 2008-04-20 09:51:15 +0000 (Sun, 20 Apr 2008) | 1 line
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0: esES update.
------------------------------------------------------------------------
r36 | bendo | 2008-04-11 00:10:03 +0000 (Fri, 11 Apr 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0
- frFR update
------------------------------------------------------------------------
r35 | bendo | 2008-04-08 19:36:08 +0000 (Tue, 08 Apr 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0
- frFR update
------------------------------------------------------------------------
r34 | scorpio0920 | 2008-04-02 03:09:03 +0000 (Wed, 02 Apr 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0
- Update zhTW localization.
------------------------------------------------------------------------
r33 | arrowmaster | 2008-04-01 07:16:23 +0000 (Tue, 01 Apr 2008) | 1 line
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.toc
.You are not a special or unique snowflake. Get back in line and use the 'Lib: ...' title format like everybody else to save the sanity of those of us looking through an alpha sorted addon list
------------------------------------------------------------------------
r32 | 7destiny | 2008-03-30 20:51:38 +0000 (Sun, 30 Mar 2008) | 1 line
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.toc
LibBabble-Inventory-3.0: TOC 20400
------------------------------------------------------------------------
r30 | sayclub | 2008-03-10 03:44:25 +0000 (Mon, 10 Mar 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0 :
- Update locale koKR
------------------------------------------------------------------------
r29 | cwdg | 2008-03-06 07:05:05 +0000 (Thu, 06 Mar 2008) | 1 line
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0: zhCN update
------------------------------------------------------------------------
r28 | kunda | 2008-03-05 16:16:57 +0000 (Wed, 05 Mar 2008) | 3 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0:
- revert to r63629 because r63632 is not UTF-8 encoded
- deDE update
------------------------------------------------------------------------
r27 | sayclub | 2008-03-05 03:04:43 +0000 (Wed, 05 Mar 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0 :
- Update locale koKR
------------------------------------------------------------------------
r26 | next96 | 2008-03-05 02:08:16 +0000 (Wed, 05 Mar 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0 :
- Update locale koKR
------------------------------------------------------------------------
r25 | next96 | 2008-03-05 02:06:17 +0000 (Wed, 05 Mar 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0 :
- Update locale koKR
------------------------------------------------------------------------
r24 | odlaw | 2008-03-04 18:45:56 +0000 (Tue, 04 Mar 2008) | 8 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0: enUS additions
- Armor SubTypes: Shields, Librams, Idols, Totems
- Container: Leatherworking Bag
- Weapon Types: Fishing Poles, Ranged
- Consumable: Food & Drink, Potion, Elixir, Bandage, Item Enhancement, Scroll, Other
- Trade Goods: Elemental, Metal & Stone, Meat, Herb
- Recipe: Jewelcrafting, Fishing
- Miscellaneous: Pet, Holiday
------------------------------------------------------------------------
r23 | ckknight | 2008-02-03 02:14:45 +0000 (Sun, 03 Feb 2008) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
.LibBabble-*-3.0 - upgrade LibBabble-3.0 to r2. Fixes an issue with error messages and upgrade issues
------------------------------------------------------------------------
r22 | funkydude | 2007-11-09 06:45:26 +0000 (Fri, 09 Nov 2007) | 1 line
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.toc
M /tmp/trunk/LibBabble-Inventory-3.0/lib.xml
.trunk: revert back to having LibStub in toc's so we don't load 5 billion copies when we have addons with embeds. Authors, if you use a library that uses LibStub, embed the LibStub tag version with it, not the trunk. Carto/CowTip/FuBar/PitBull have been changed accordingly.
------------------------------------------------------------------------
r21 | ammo | 2007-11-07 09:45:28 +0000 (Wed, 07 Nov 2007) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.toc
M /tmp/trunk/LibBabble-Inventory-3.0/lib.xml
LibBabble-Inventory-3.0: fix LibStub reference to be in lib.xml not in .toc
------------------------------------------------------------------------
r20 | funkydude | 2007-11-07 00:51:32 +0000 (Wed, 07 Nov 2007) | 1 line
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.toc
A /tmp/trunk/LibBabble-Inventory-3.0/LibStub
A /tmp/trunk/LibBabble-Inventory-3.0/LibStub/LibStub.lua
.trunk: Fix various libraries to use LibStub properly
------------------------------------------------------------------------
r19 | kemayo | 2007-10-30 22:54:33 +0000 (Tue, 30 Oct 2007) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0: "Armor" and "Weapon" types.
------------------------------------------------------------------------
r18 | kemayo | 2007-10-30 22:09:46 +0000 (Tue, 30 Oct 2007) | 2 lines
Changed paths:
M /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
LibBabble-Inventory-3.0: Add svn:keywords.
------------------------------------------------------------------------
r17 | kemayo | 2007-10-30 22:06:38 +0000 (Tue, 30 Oct 2007) | 2 lines
Changed paths:
A /tmp/trunk/LibBabble-Inventory-3.0
A /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
A /tmp/trunk/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.toc
A /tmp/trunk/LibBabble-Inventory-3.0/lib.xml
LibBabble-Inventory-3.0: Drycoded update of Babble-Inventory-2.2. Made it less wishy-washy.
------------------------------------------------------------------------

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## Interface: 30000
## Title: Lib: Babble-Inventory-3.0
## Notes: A library to help with localization of item types and subtypes.
## Notes-esES: Una libreria para ayudar con la traduccion de tipos y subtipos de objetos.
## Author: ckknight
## X-eMail: ckknight@gmail.com
## X-Category: Library
## X-License: MIT
LibStub\LibStub.lua
lib.xml

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-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="LibBabble-Inventory-3.0.lua" />
</Ui>

30
libs/LibStub/LibStub.lua Normal file
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-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end