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3
.mailmap
Normal file
3
.mailmap
Normal file
@ -0,0 +1,3 @@
|
||||
parnic <parnic@parnic.com> Parnic <chris@parnic.com>
|
||||
parnic <parnic@parnic.com> Chris Pickett <cpickett@perniciousgames.com>
|
||||
parnic <parnic@parnic.com> root <root@parnic.com>
|
6
.pkgmeta
6
.pkgmeta
@ -34,4 +34,8 @@ externals:
|
||||
libs/LibBabble-Inventory-3.0:
|
||||
url: svn://svn.wowace.com/wow/libbabble-inventory-3-0/mainline/trunk
|
||||
tag: latest
|
||||
libs/LibButtonFacade: svn://svn.wowace.com/wow/buttonfacade/mainline/trunk/Libs/LibButtonFacade
|
||||
|
||||
ignore:
|
||||
- readme.md
|
||||
|
||||
manual-changelog: changelog.txt
|
||||
|
648
Breakables.lua
648
Breakables.lua
@ -1,7 +1,7 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Breakables", false)
|
||||
Breakables = LibStub("AceAddon-3.0"):NewAddon("Breakables", "AceConsole-3.0", "AceEvent-3.0")
|
||||
local babbleInv = LibStub("LibBabble-Inventory-3.0"):GetLookupTable()
|
||||
local LBF = LibStub("LibButtonFacade", true)
|
||||
local LBF = LibStub("Masque", true)
|
||||
|
||||
local lbfGroup
|
||||
|
||||
@ -10,16 +10,122 @@ local MillingItemSubType = babbleInv["Herb"]
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||||
local MillingItemSecondarySubType = babbleInv["Other"]
|
||||
local CanMill = false
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||||
|
||||
local AdditionalMillableItems = {
|
||||
-- WoD herbs
|
||||
109124,
|
||||
109125,
|
||||
109126,
|
||||
109127,
|
||||
109128,
|
||||
109129,
|
||||
-- Legion herbs
|
||||
124101,
|
||||
124102,
|
||||
124103,
|
||||
124104,
|
||||
124105,
|
||||
124106,
|
||||
128304,
|
||||
}
|
||||
|
||||
local AdditionalProspectableItems = {
|
||||
-- Legion ore
|
||||
123918,
|
||||
123919,
|
||||
}
|
||||
|
||||
local MassMilling = {
|
||||
-- wod
|
||||
[109124] = 190381,
|
||||
[109125] = 190382,
|
||||
[109126] = 190383,
|
||||
[109127] = 190384,
|
||||
[109128] = 190385,
|
||||
[109129] = 190386,
|
||||
-- legion
|
||||
[124101] = 209658,
|
||||
[124102] = 209659,
|
||||
[124103] = 209660,
|
||||
[124104] = 209661,
|
||||
[124105] = 209662,
|
||||
[124106] = 209664,
|
||||
[128304] = 210116,
|
||||
}
|
||||
|
||||
local HerbCombineItems = {
|
||||
-- MoP
|
||||
97619, -- torn green tea leaf
|
||||
97620, -- rain poppy petal
|
||||
97621, -- silkweed stem
|
||||
97622, -- snow lily petal
|
||||
97623, -- fool's cap spores
|
||||
97624, -- desecrated herb pod
|
||||
-- WoD
|
||||
109624, -- broken frostweed stem
|
||||
109625, -- broken fireweed stem
|
||||
109626, -- gorgrond flytrap ichor
|
||||
109627, -- starflower petal
|
||||
109628, -- nagrand arrowbloom petal
|
||||
109629, -- talador orchid petal
|
||||
}
|
||||
|
||||
local UnProspectableItems = {
|
||||
109119, -- WoD True Iron Ore
|
||||
}
|
||||
|
||||
local ProspectingId = 31252
|
||||
local ProspectingItemSubType = babbleInv["Metal & Stone"]
|
||||
local CanProspect = false
|
||||
|
||||
local OreCombineItems = {
|
||||
-- MoP
|
||||
97512, -- ghost iron nugget
|
||||
97546, -- kyparite fragment
|
||||
90407, -- sparkling shard
|
||||
-- WoD
|
||||
109991, -- true iron nugget
|
||||
109992, -- blackrock fragment
|
||||
}
|
||||
|
||||
local DisenchantId = 13262
|
||||
local DisenchantTypes = {babbleInv["Armor"], babbleInv["Weapon"]}
|
||||
local CanDisenchant = false
|
||||
local EnchantingProfessionId = 333
|
||||
|
||||
local PickLockId = 1804
|
||||
local PickableItems = {
|
||||
16882, -- battered junkbox
|
||||
16883, -- worn junkbox
|
||||
16884, -- sturdy junkbox
|
||||
16885, -- heavy junkbox
|
||||
29569, -- strong junkbox
|
||||
43575, -- reinforced junkbox
|
||||
63349, -- flame-scarred junkbox
|
||||
88165, -- vine-cracked junkbox
|
||||
106895, -- iron-bound junkbox
|
||||
4632, -- ornate bronze lockbox
|
||||
4633, -- heavy bronze lockbox
|
||||
4634, -- iron lockbox
|
||||
4636, -- strong iron lockbox
|
||||
4637, -- steel lockbox
|
||||
4638, -- reinforced steel lockbox
|
||||
5758, -- mithril lockbox
|
||||
5759, -- throium lockbox
|
||||
5760, -- eternium lockbox
|
||||
31952, -- khorium lockbox
|
||||
43622, -- froststeel lockbox
|
||||
43624, -- titanium lockbox
|
||||
45986, -- tiny titanium lockbox
|
||||
68729, -- elementium lockbox
|
||||
88567, -- ghost iron lockbox
|
||||
116920, -- true steel lockbox
|
||||
}
|
||||
local CanPickLock = false
|
||||
|
||||
-- item rarity must meet or surpass this to be considered for disenchantability (is that a word?)
|
||||
local RARITY_UNCOMMON = 2
|
||||
local RARITY_RARE = 3
|
||||
local RARITY_EPIC = 4
|
||||
local RARITY_HEIRLOOM = 7
|
||||
|
||||
local IDX_LINK = 1
|
||||
@ -33,26 +139,31 @@ local IDX_LEVEL = 8
|
||||
local IDX_BREAKABLETYPE = 9
|
||||
local IDX_SOULBOUND = 10
|
||||
local IDX_NAME = 11
|
||||
local IDX_RARITY = 12
|
||||
|
||||
local BREAKABLE_HERB = 1
|
||||
local BREAKABLE_ORE = 2
|
||||
local BREAKABLE_DE = 3
|
||||
local BREAKABLE_PICK = 4
|
||||
local BREAKABLE_COMBINE = 5
|
||||
|
||||
local BagUpdateCheckDelay = 1.5
|
||||
local BagUpdateCheckDelay = 0.1
|
||||
local nextCheck = {}
|
||||
for i=0,NUM_BAG_SLOTS do
|
||||
nextCheck[i] = -1
|
||||
end
|
||||
|
||||
local buttonSize = 28
|
||||
local buttonSize = 45
|
||||
|
||||
local _G = _G
|
||||
|
||||
local validGrowDirections = {L["Left"], L["Right"], L["Up"], L["Down"]}
|
||||
|
||||
-- can be 1 or 2
|
||||
-- can be 1, 2, or 3 (in the case of a rogue with pick lock)
|
||||
local numEligibleProfessions = 0
|
||||
|
||||
local showingTooltip = nil
|
||||
|
||||
Breakables.optionsFrame = {}
|
||||
Breakables.justClicked = false
|
||||
|
||||
@ -68,7 +179,7 @@ function Breakables:OnInitialize()
|
||||
hide = false,
|
||||
hideInCombat = false,
|
||||
buttonScale = 1,
|
||||
fontSize = 7,
|
||||
fontSize = 11,
|
||||
growDirection = 2,
|
||||
}
|
||||
}
|
||||
@ -91,21 +202,9 @@ function Breakables:OnInitialize()
|
||||
end
|
||||
|
||||
self:InitLDB()
|
||||
|
||||
if LBF then
|
||||
LBF:RegisterSkinCallback("Breakables", self.ButtonFacadeCallback, self)
|
||||
|
||||
lbfGroup = LBF:Group("Breakables")
|
||||
if lbfGroup then
|
||||
lbfGroup:Skin(self.settings.SkinID,
|
||||
self.settings.Gloss,
|
||||
self.settings.Backdrop,
|
||||
self.settings.Colors)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:ButtonFacadeCallback(SkinID, Gloss, Backdrop, Group, Button, Colors)
|
||||
function Breakables:ButtonFacadeCallback(Group, SkinID, Gloss, Backdrop, Colors, Disabled)
|
||||
if not Group then
|
||||
self.settings.SkinID = SkinID
|
||||
self.settings.Gloss = Gloss
|
||||
@ -140,13 +239,25 @@ function Breakables:OnEnable()
|
||||
CanMill = IsUsableSpell(GetSpellInfo(MillingId))
|
||||
CanProspect = IsUsableSpell(GetSpellInfo(ProspectingId))
|
||||
CanDisenchant = IsUsableSpell(GetSpellInfo(DisenchantId))
|
||||
CanPickLock = IsUsableSpell(GetSpellInfo(PickLockId))
|
||||
|
||||
self.EnchantingLevel = 0
|
||||
|
||||
LibStub("AceConfig-3.0"):RegisterOptionsTable("Breakables", self:GetOptions(), "breakables")
|
||||
self.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Breakables")
|
||||
|
||||
if LBF then
|
||||
LBF:Register("Breakables", self.ButtonFacadeCallback, self)
|
||||
|
||||
lbfGroup = LBF:Group("Breakables")
|
||||
if lbfGroup then
|
||||
lbfGroup:ReSkin()
|
||||
end
|
||||
end
|
||||
|
||||
self:RegisterEvents()
|
||||
|
||||
if CanMill or CanProspect or CanDisenchant then
|
||||
if CanMill or CanProspect or CanDisenchant or CanPickLock then
|
||||
if CanMill then
|
||||
numEligibleProfessions = numEligibleProfessions + 1
|
||||
end
|
||||
@ -155,6 +266,10 @@ function Breakables:OnEnable()
|
||||
end
|
||||
if CanDisenchant then
|
||||
numEligibleProfessions = numEligibleProfessions + 1
|
||||
self:GetEnchantingLevel()
|
||||
end
|
||||
if CanPickLock then
|
||||
numEligibleProfessions = numEligibleProfessions + 1
|
||||
end
|
||||
|
||||
self:CreateButtonFrame()
|
||||
@ -196,9 +311,21 @@ function Breakables:RegisterEvents()
|
||||
self:RegisterEvent("PLAYER_REGEN_DISABLED", "OnEnterCombat")
|
||||
self:RegisterEvent("PLAYER_REGEN_ENABLED", "OnLeaveCombat")
|
||||
|
||||
self:RegisterEvent("MODIFIER_STATE_CHANGED", "FindBreakables")
|
||||
|
||||
if CanDisenchant then
|
||||
self:RegisterEvent("TRADE_SKILL_UPDATE", "OnTradeSkillUpdate")
|
||||
end
|
||||
|
||||
if CanPickLock then
|
||||
self:RegisterEvent("CHAT_MSG_OPENING", "OnBagItemLockPicked")
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:OnModifierChanged()
|
||||
if showingTooltip ~= nil and not self.bCombat then
|
||||
self:OnEnterBreakableButton(showingTooltip)
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:OnDisable()
|
||||
@ -214,6 +341,7 @@ function Breakables:OnItemReceived(event, bag)
|
||||
if self.justClicked then
|
||||
self:FindBreakables()
|
||||
self.justClicked = false
|
||||
self:OnLeaveProfessionButton()
|
||||
elseif not bag or bag >= 0 then
|
||||
nextCheck[bag] = GetTime() + BagUpdateCheckDelay
|
||||
end
|
||||
@ -253,17 +381,47 @@ end
|
||||
|
||||
function Breakables:OnTradeSkillUpdate()
|
||||
self:GetEnchantingLevel()
|
||||
self:FindBreakables()
|
||||
end
|
||||
|
||||
function Breakables:OnBagItemLockPicked()
|
||||
nextCheck[1] = GetTime() + BagUpdateCheckDelay
|
||||
end
|
||||
|
||||
function Breakables:FindLevelOfProfessionIndex(idx)
|
||||
if idx ~= nil then
|
||||
local name, texture, rank, maxRank, numSpells, spelloffset, skillLine = GetProfessionInfo(idx)
|
||||
return skillLine, rank
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:GetEnchantingLevel()
|
||||
local skillName, skillType, numAvailable, isExpanded = GetTradeSkillInfo(1)
|
||||
local prof1, prof2 = GetProfessions()
|
||||
|
||||
if skillName == "Enchant" then
|
||||
local _, rank, maxRank = GetTradeSkillLine()
|
||||
self.settings.EnchantingLevel = rank
|
||||
local skillId, rank = self:FindLevelOfProfessionIndex(prof1)
|
||||
if skillId ~= nil and skillId == EnchantingProfessionId then
|
||||
self.EnchantingLevel = rank
|
||||
else
|
||||
skillId, rank = self:FindLevelOfProfessionIndex(prof2)
|
||||
if skillId ~= nil and skillId == EnchantingProfessionId then
|
||||
self.EnchantingLevel = rank
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function GetIgnoreListOptions()
|
||||
local ret = {}
|
||||
|
||||
if Breakables.settings.ignoreList ~= nil then
|
||||
for k,v in pairs(Breakables.settings.ignoreList) do
|
||||
local name, _, _, _, _, _, _, _, _, texture = GetItemInfo(k)
|
||||
ret[k] = ("|T%s:0|t %s"):format(texture, name)
|
||||
end
|
||||
end
|
||||
|
||||
return ret
|
||||
end
|
||||
|
||||
function Breakables:GetOptions()
|
||||
local opts = {
|
||||
name = L["Breakables"],
|
||||
@ -397,6 +555,50 @@ function Breakables:GetOptions()
|
||||
end,
|
||||
order = 7,
|
||||
},
|
||||
ignoreList = {
|
||||
type = 'multiselect',
|
||||
name = L["Ignore list"],
|
||||
desc = L["Items that have been right-clicked to exclude from the breakable list. Un-check the box to remove the item from the ignore list."],
|
||||
get = function(info, key)
|
||||
return true
|
||||
end,
|
||||
set = function(info, key)
|
||||
Breakables.settings.ignoreList[key] = nil
|
||||
Breakables:FindBreakables()
|
||||
end,
|
||||
confirm = function()
|
||||
return L["Are you sure you want to remove this item from the ignore list?"]
|
||||
end,
|
||||
values = GetIgnoreListOptions,
|
||||
order = 30,
|
||||
},
|
||||
clearIgnoreList = {
|
||||
type = 'execute',
|
||||
func = function()
|
||||
for k,v in pairs(Breakables.settings.ignoreList) do
|
||||
Breakables.settings.ignoreList[k] = nil
|
||||
end
|
||||
Breakables:FindBreakables()
|
||||
end,
|
||||
name = L["Clear ignore list"],
|
||||
confirm = function()
|
||||
return L["Are you sure you want to clear the ignore list?"]
|
||||
end,
|
||||
disabled = function()
|
||||
if Breakables.settings.ignoreList == nil then
|
||||
return true
|
||||
end
|
||||
|
||||
for k,v in pairs(Breakables.settings.ignoreList) do
|
||||
if v ~= nil then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
order = 31,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
@ -436,6 +638,22 @@ function Breakables:GetOptions()
|
||||
end,
|
||||
order = 21,
|
||||
}
|
||||
opts.args.hideTabards = {
|
||||
type = "toggle",
|
||||
name = L["Hide Tabards"],
|
||||
desc = L["Whether or not to hide tabards from the disenchantable items list."],
|
||||
get = function(info)
|
||||
return self.settings.hideTabards
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hideTabards = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideTabards|r to " .. tostring(self.settings.hideTabards))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
order = 22,
|
||||
}
|
||||
end
|
||||
|
||||
return opts
|
||||
@ -443,8 +661,9 @@ end
|
||||
|
||||
function Breakables:CreateButtonFrame()
|
||||
if not self.frame then
|
||||
self.frame = CreateFrame("Frame")
|
||||
self.frame = CreateFrame("Frame", nil, UIParent)
|
||||
end
|
||||
self.frame:SetScale(self.settings.buttonScale)
|
||||
if not self.buttonFrame then
|
||||
self.buttonFrame = {}
|
||||
end
|
||||
@ -462,11 +681,13 @@ function Breakables:CreateButtonFrame()
|
||||
frame.type = BREAKABLE_DE
|
||||
elseif CanProspect and (i == 1 or self.buttonFrame[1].type ~= BREAKABLE_ORE) then
|
||||
frame.type = BREAKABLE_ORE
|
||||
elseif CanPickLock and (i == 1 or self.buttonFrame[1].type ~= BREAKABLE_PICK) then
|
||||
frame.type = BREAKABLE_PICK
|
||||
end
|
||||
|
||||
if frame.type then
|
||||
frame:SetWidth(buttonSize * self.settings.buttonScale)
|
||||
frame:SetHeight(buttonSize * self.settings.buttonScale)
|
||||
frame:SetWidth(buttonSize)
|
||||
frame:SetHeight(buttonSize)
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:RegisterForClicks("LeftButtonUp")
|
||||
@ -484,7 +705,7 @@ function Breakables:CreateButtonFrame()
|
||||
frame:SetScript("OnMouseUp", frame.OnMouseUpFunc)
|
||||
frame:SetClampedToScreen(true)
|
||||
|
||||
local spellName, _, texture = GetSpellInfo(self:GetSpellIdFromProfessionButton(frame))
|
||||
local spellName, _, texture = GetSpellInfo(self:GetSpellIdFromProfessionButton(frame.type))
|
||||
|
||||
frame:SetAttribute("type1", "spell")
|
||||
frame:SetAttribute("spell1", spellName)
|
||||
@ -511,24 +732,32 @@ function Breakables:CreateButtonFrame()
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:GetSpellIdFromProfessionButton(btn)
|
||||
return (btn.type == BREAKABLE_HERB and MillingId) or (btn.type == BREAKABLE_ORE and ProspectingId) or DisenchantId
|
||||
function Breakables:GetSpellIdFromProfessionButton(itemType, itemId)
|
||||
if itemType == BREAKABLE_HERB and itemId ~= nil then
|
||||
if MassMilling[itemId] ~= nil and IsPlayerSpell(MassMilling[itemId]) then
|
||||
return MassMilling[itemId]
|
||||
end
|
||||
end
|
||||
|
||||
if itemType == BREAKABLE_COMBINE then
|
||||
return nil
|
||||
end
|
||||
|
||||
return (itemType == BREAKABLE_HERB and MillingId)
|
||||
or (itemType == BREAKABLE_ORE and ProspectingId)
|
||||
or (itemType == BREAKABLE_DE and DisenchantId)
|
||||
or PickLockId
|
||||
end
|
||||
|
||||
function Breakables:ApplyScale()
|
||||
if not self.buttonFrame then
|
||||
return
|
||||
end
|
||||
self.frame:SetScale(self.settings.buttonScale)
|
||||
|
||||
for i=1,numEligibleProfessions do
|
||||
-- yes, setscale exists...but it was scaling buttonFrame and breakableButtons differently for some reason. this works better.
|
||||
self.buttonFrame[i]:SetWidth(buttonSize * self.settings.buttonScale)
|
||||
self.buttonFrame[i]:SetHeight(buttonSize * self.settings.buttonScale)
|
||||
|
||||
if self.breakableButtons[i] then
|
||||
for j=1,#self.breakableButtons[i] do
|
||||
self.breakableButtons[i][j]:SetWidth(buttonSize * self.settings.buttonScale)
|
||||
self.breakableButtons[i][j]:SetHeight(buttonSize * self.settings.buttonScale)
|
||||
self.breakableButtons[i][j].text:SetFont(NumberFont_Outline_Med:GetFont(), self.settings.fontSize, "OUTLINE")
|
||||
end
|
||||
end
|
||||
@ -556,6 +785,18 @@ function Breakables:OnMouseUp(frame)
|
||||
self.settings.buttonFrameTop[frameNum] = frame:GetTop()
|
||||
end
|
||||
|
||||
local function IgnoreFunc(self, button)
|
||||
if button == "RightButton" and not InCombatLockdown() then
|
||||
if Breakables.settings.ignoreList == nil then
|
||||
Breakables.settings.ignoreList = {}
|
||||
end
|
||||
|
||||
Breakables.settings.ignoreList[self.itemId] = true
|
||||
Breakables:FindBreakables()
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Breakables")
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:FindBreakables(bag)
|
||||
if self.settings.hide then
|
||||
return
|
||||
@ -602,9 +843,11 @@ function Breakables:FindBreakables(bag)
|
||||
numBreakableStacks[j] = 0
|
||||
end
|
||||
|
||||
if foundBreakables[i][IDX_BREAKABLETYPE] == self.buttonFrame[j].type and numBreakableStacks[j] < self.settings.maxBreakablesToShow then
|
||||
local isDisenchantable = self:BreakableIsDisenchantable(foundBreakables[i][IDX_TYPE], foundBreakables[i][IDX_LEVEL])
|
||||
if (CanDisenchant and isDisenchantable) or foundBreakables[i][IDX_COUNT] >= 5 then
|
||||
if (foundBreakables[i][IDX_BREAKABLETYPE] == self.buttonFrame[j].type or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_COMBINE and foundBreakables[i][IDX_COUNT] >= 10)) and numBreakableStacks[j] < self.settings.maxBreakablesToShow then
|
||||
local isDisenchantable = self:BreakableIsDisenchantable(foundBreakables[i][IDX_TYPE], foundBreakables[i][IDX_LEVEL], foundBreakables[i][IDX_RARITY], foundBreakables[i][IDX_LINK])
|
||||
local isLockedItem = foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_PICK
|
||||
|
||||
if (CanDisenchant and isDisenchantable) or (CanPickLock and isLockedItem) or (foundBreakables[i][IDX_COUNT] >= 5) then
|
||||
numBreakableStacks[j] = numBreakableStacks[j] + 1
|
||||
local btnIdx = numBreakableStacks[j]
|
||||
|
||||
@ -618,12 +861,12 @@ function Breakables:FindBreakables(bag)
|
||||
btn.icon = btn:CreateTexture(btn:GetName().."Icon", "BACKGROUND")
|
||||
end
|
||||
|
||||
btn:SetWidth(buttonSize * self.settings.buttonScale)
|
||||
btn:SetHeight(buttonSize * self.settings.buttonScale)
|
||||
btn:SetWidth(buttonSize)
|
||||
btn:SetHeight(buttonSize)
|
||||
btn:EnableMouse(true)
|
||||
btn:RegisterForClicks("AnyUp")
|
||||
|
||||
btn:SetAttribute("type", "spell")
|
||||
btn:SetAttribute("type1", "spell")
|
||||
|
||||
if not btn.text then
|
||||
btn.text = btn:CreateFontString()
|
||||
@ -631,11 +874,15 @@ function Breakables:FindBreakables(bag)
|
||||
end
|
||||
btn.text:SetFont(NumberFont_Outline_Med:GetFont(), self.settings.fontSize, "OUTLINE")
|
||||
|
||||
btn:HookScript("OnClick", IgnoreFunc)
|
||||
|
||||
if lbfGroup then
|
||||
lbfGroup:AddButton(btn)
|
||||
end
|
||||
end
|
||||
|
||||
btn.itemId = self:GetItemIdFromLink(foundBreakables[i][IDX_LINK])
|
||||
|
||||
local attachFrom = "LEFT"
|
||||
local attachTo = "RIGHT"
|
||||
if self.settings.growDirection then
|
||||
@ -656,27 +903,55 @@ function Breakables:FindBreakables(bag)
|
||||
btn:SetPoint(attachFrom, btnIdx == 1 and self.buttonFrame[j] or self.breakableButtons[j][btnIdx - 1], attachTo)
|
||||
|
||||
if not isDisenchantable then
|
||||
btn.text:SetText(foundBreakables[i][IDX_COUNT].." ("..(floor(foundBreakables[i][IDX_COUNT]/5))..")")
|
||||
local appendText = ""
|
||||
if not isLockedItem then
|
||||
local breakStackSize = 5
|
||||
if foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_COMBINE then
|
||||
breakStackSize = 10
|
||||
end
|
||||
appendText = " ("..(floor(foundBreakables[i][IDX_COUNT]/breakStackSize))..")"
|
||||
end
|
||||
|
||||
btn.text:SetText(foundBreakables[i][IDX_COUNT] .. appendText)
|
||||
end
|
||||
|
||||
local BreakableAbilityName = GetSpellInfo(self:GetSpellIdFromProfessionButton(foundBreakables[i][IDX_BREAKABLETYPE], self:GetItemIdFromLink(foundBreakables[i][IDX_LINK])))
|
||||
--GetSpellInfo((foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_HERB and MillingId)
|
||||
--or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_ORE and ProspectingId)
|
||||
--or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_DE and DisenchantId)
|
||||
--or PickLockId)
|
||||
if BreakableAbilityName then
|
||||
btn:SetAttribute("type1", "spell")
|
||||
btn:SetAttribute("spell", BreakableAbilityName)
|
||||
|
||||
btn:SetAttribute("target-bag", foundBreakables[i][IDX_BAG])
|
||||
btn:SetAttribute("target-slot", foundBreakables[i][IDX_SLOT])
|
||||
else
|
||||
btn:SetAttribute("type1", "item")
|
||||
btn:SetAttribute("item", "item:" .. self:GetItemIdFromLink(foundBreakables[i][IDX_LINK]))
|
||||
end
|
||||
|
||||
local BreakableAbilityName = GetSpellInfo((foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_HERB and MillingId) or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_ORE and ProspectingId) or DisenchantId)
|
||||
btn:SetAttribute("spell", BreakableAbilityName)
|
||||
btn:SetAttribute("target-item", foundBreakables[i][IDX_NAME])
|
||||
if lbfGroup then
|
||||
btn.icon:SetTexture(foundBreakables[i][IDX_TEXTURE])
|
||||
else
|
||||
btn:SetNormalTexture(foundBreakables[i][IDX_TEXTURE])
|
||||
end
|
||||
btn.bag = foundBreakables[i][IDX_BAG]
|
||||
btn.slot = foundBreakables[i][IDX_SLOT]
|
||||
|
||||
if not btn.OnEnterFunc then
|
||||
btn.OnEnterFunc = function(this) self:OnEnterBreakableButton(this, foundBreakables[i]) end
|
||||
btn.OnEnterFunc = function(this) self:OnEnterBreakableButton(this) end
|
||||
end
|
||||
if not btn.OnLeaveFunc then
|
||||
btn.OnLeaveFunc = function() self:OnLeaveBreakableButton(foundBreakables[i]) end
|
||||
btn.OnLeaveFunc = function() self:OnLeaveBreakableButton() end
|
||||
end
|
||||
if not btn.PostClickedFunc then
|
||||
btn.PostClickedFunc = function(this) self:PostClickedBreakableButton(this) end
|
||||
end
|
||||
|
||||
btn:SetScript("OnEnter", btn.OnEnterFunc)
|
||||
btn:SetScript("OnLeave", btn.OnLeaveFunc)
|
||||
btn:SetScript("PostClick", btn.PostClickedFunc)
|
||||
|
||||
btn:Show()
|
||||
end
|
||||
@ -703,32 +978,49 @@ function Breakables:FindBreakables(bag)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if showingTooltip ~= nil then
|
||||
self:OnEnterBreakableButton(showingTooltip)
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:OnEnterProfessionButton(btn)
|
||||
GameTooltip:SetOwner(btn, "ANCHOR_BOTTOMLEFT")
|
||||
GameTooltip:SetSpellByID(self:GetSpellIdFromProfessionButton(btn))
|
||||
local spellId = self:GetSpellIdFromProfessionButton(btn.type)
|
||||
if spellId then
|
||||
GameTooltip:SetOwner(btn, "ANCHOR_BOTTOMLEFT")
|
||||
GameTooltip:SetSpellByID(spellId)
|
||||
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddLine(L["Hold shift and left-click to drag the Breakables bar around."], 1, 1, 1, 1)
|
||||
GameTooltip:Show()
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddLine(L["Hold shift and left-click to drag the Breakables bar around."], 1, 1, 1, 1)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:OnLeaveProfessionButton()
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
function Breakables:OnEnterBreakableButton(this, breakable)
|
||||
function Breakables:OnEnterBreakableButton(this)
|
||||
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT")
|
||||
GameTooltip:SetBagItem(breakable[IDX_BAG], breakable[IDX_SLOT])
|
||||
GameTooltip:SetBagItem(this.bag, this.slot)
|
||||
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddLine(L["You can click on this button to break this item without having to click on the profession button first."], 1, 1, 1, 1)
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddLine(L["You can right-click on this button to ignore this item. Items can be unignored from the options screen."], 1, 1, 1, 1)
|
||||
GameTooltip:Show()
|
||||
showingTooltip = this
|
||||
end
|
||||
|
||||
function Breakables:OnLeaveBreakableButton(breakable)
|
||||
function Breakables:OnLeaveBreakableButton()
|
||||
GameTooltip:Hide()
|
||||
showingTooltip = nil
|
||||
end
|
||||
|
||||
function Breakables:PostClickedBreakableButton(this)
|
||||
if this.type == BREAKABLE_HERB or this.type == BREAKABLE_ORE or this.type == BREAKABLE_DE or this.type == BREAKABLE_COMBINE then
|
||||
self.justClicked = true
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:FindBreakablesInBag(bagId)
|
||||
@ -761,18 +1053,25 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
|
||||
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bagId, slotId)
|
||||
if texture then
|
||||
local itemLink = GetContainerItemLink(bagId, slotId)
|
||||
local itemName, _, itemRarity, itemLevel, _, itemType, itemSubType, _, _, itemTexture = GetItemInfo(itemLink)
|
||||
if self.settings.ignoreList and self.settings.ignoreList[self:GetItemIdFromLink(itemLink)] then
|
||||
return nil
|
||||
end
|
||||
|
||||
local itemName, _, itemRarity, itemLevel, _, itemType, itemSubType, _, equipSlot, itemTexture, vendorPrice = GetItemInfo(itemLink)
|
||||
|
||||
self.myTooltip:SetBagItem(bagId, slotId)
|
||||
|
||||
if CanDisenchant and itemRarity and itemRarity >= RARITY_UNCOMMON and itemRarity < RARITY_HEIRLOOM
|
||||
and self:BreakableIsDisenchantable(itemType, itemLevel) then
|
||||
and self:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, itemLink) then
|
||||
local i = 1
|
||||
local soulbound = false
|
||||
for i=1,5 do
|
||||
if _G["BreakablesTooltipTextLeft"..i]:GetText() == ITEM_SOULBOUND then
|
||||
soulbound = true
|
||||
break
|
||||
for i=1,15 do
|
||||
if _G["BreakablesTooltipTextLeft"..i] then
|
||||
local textLine = _G["BreakablesTooltipTextLeft"..i]:GetText()
|
||||
if textLine == ITEM_SOULBOUND or textLine == ITEM_ACCOUNTBOUND or textLine == ITEM_BNETACCOUNTBOUND then
|
||||
soulbound = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -780,29 +1079,138 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
|
||||
if self.settings.hideEqManagerItems then
|
||||
isInEquipmentSet = self:IsInEquipmentSet(self:GetItemIdFromLink(itemLink))
|
||||
end
|
||||
local shouldHideThisItem = self.settings.hideEqManagerItems and isInEquipmentSet
|
||||
|
||||
local isTabard = false
|
||||
if self.settings.hideTabards then
|
||||
isTabard = equipSlot == "INVTYPE_TABARD"
|
||||
end
|
||||
|
||||
local shouldHideThisItem = (self.settings.hideEqManagerItems and isInEquipmentSet) or (self.settings.hideTabards and isTabard)
|
||||
or equipSlot == nil or (equipSlot == "" and not IsArtifactRelicItem(itemLink))
|
||||
|
||||
if (not soulbound or self.settings.showSoulbound) and not shouldHideThisItem then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_DE, soulbound, itemName}
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_DE, soulbound, itemName, itemRarity}
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
local extraInfo = BreakablesTooltipTextLeft2:GetText()
|
||||
|
||||
if CanMill and (itemSubType == MillingItemSubType or itemSubType == MillingItemSecondarySubType) and extraInfo == ITEM_MILLABLE then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_HERB, false, itemName}
|
||||
local idx = 1
|
||||
local millable = false
|
||||
local prospectable = false
|
||||
for idx=1,5 do
|
||||
if _G["BreakablesTooltipTextLeft"..idx] then
|
||||
if _G["BreakablesTooltipTextLeft"..idx]:GetText() == ITEM_MILLABLE then
|
||||
millable = true
|
||||
break
|
||||
elseif _G["BreakablesTooltipTextLeft"..idx]:GetText() == ITEM_PROSPECTABLE then
|
||||
prospectable = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if CanProspect and itemSubType == ProspectingItemSubType and extraInfo == ITEM_PROSPECTABLE then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_ORE, false, itemName}
|
||||
local itemId = self:GetItemIdFromLink(itemLink)
|
||||
if CanMill and not millable then
|
||||
for i=1,#AdditionalMillableItems do
|
||||
if AdditionalMillableItems[i] == itemId then
|
||||
millable = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if CanProspect then
|
||||
if not prospectable then
|
||||
for i=1,#AdditionalProspectableItems do
|
||||
if AdditionalProspectableItems[i] == itemId then
|
||||
prospectable = true
|
||||
end
|
||||
end
|
||||
end
|
||||
if prospectable then
|
||||
for i=1,#UnProspectableItems do
|
||||
if UnProspectableItems[i] == itemId then
|
||||
prospectable = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if CanMill --[[and (itemSubType == MillingItemSubType or itemSubType == MillingItemSecondarySubType)]] then
|
||||
if millable then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_HERB, false, itemName, itemRarity}
|
||||
else
|
||||
for i=1,#HerbCombineItems do
|
||||
if HerbCombineItems[i] == itemId then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_COMBINE, false, itemName, itemRarity}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if CanProspect --[[and itemSubType == ProspectingItemSubType]] then
|
||||
if prospectable then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_ORE, false, itemName, itemRarity}
|
||||
else
|
||||
for i=1,#OreCombineItems do
|
||||
if OreCombineItems[i] == itemId then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_COMBINE, false, itemName, itemRarity}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if CanPickLock and self:ItemIsPickable(itemId) and self:ItemIsLocked(bagId, slotId) then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_PICK, false, itemName, itemRarity}
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
function Breakables:ItemIsPickable(itemId)
|
||||
for i=1,#PickableItems do
|
||||
if PickableItems[i] == itemId then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
do
|
||||
local regions = {}
|
||||
local tooltipBuffer = CreateFrame("GameTooltip","tooltipBuffer",nil,"GameTooltipTemplate")
|
||||
tooltipBuffer:SetOwner(WorldFrame, "ANCHOR_NONE")
|
||||
|
||||
local function makeTable(t, ...)
|
||||
wipe(t)
|
||||
for i = 1, select("#", ...) do
|
||||
t[i] = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:ItemIsLocked(bagId, slotId)
|
||||
tooltipBuffer:ClearLines()
|
||||
tooltipBuffer:SetBagItem(bagId, slotId)
|
||||
|
||||
-- Grab all regions, stuff em into our table
|
||||
makeTable(regions, tooltipBuffer:GetRegions())
|
||||
|
||||
-- Convert FontStrings to strings, replace anything else with ""
|
||||
for i=1, #regions do
|
||||
local region = regions[i]
|
||||
if region:GetObjectType() == "FontString" then
|
||||
if region:GetText() == LOCKED then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:IsInEquipmentSet(itemId)
|
||||
for setIdx=1, GetNumEquipmentSets() do
|
||||
local set = GetEquipmentSetInfo(setIdx)
|
||||
@ -828,6 +1236,11 @@ function Breakables:MergeBreakables(foundBreakable, breakableList)
|
||||
for n=1,#breakableList do
|
||||
local listItemId = self:GetItemIdFromLink(breakableList[n][IDX_LINK])
|
||||
if foundItemId == listItemId then
|
||||
-- always prefer the larger stack
|
||||
if foundBreakable[IDX_COUNT] > breakableList[n][IDX_COUNT] then
|
||||
breakableList[n][IDX_BAG] = foundBreakable[IDX_BAG]
|
||||
breakableList[n][IDX_SLOT] = foundBreakable[IDX_SLOT]
|
||||
end
|
||||
breakableList[n][IDX_COUNT] = breakableList[n][IDX_COUNT] + foundBreakable[IDX_COUNT]
|
||||
return true
|
||||
end
|
||||
@ -850,11 +1263,100 @@ function Breakables:SortBreakables(foundBreakables)
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:BreakableIsDisenchantable(itemType, itemLevel)
|
||||
function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, itemLink)
|
||||
for i=1,#DisenchantTypes do
|
||||
if DisenchantTypes[i] == itemType then
|
||||
-- todo: figure out if the iLevel works with our enchanting skill level.
|
||||
-- formula (from http://www.wowwiki.com/Disenchanting): 5*ceiling(iLevel,5)-100
|
||||
if DisenchantTypes[i] == itemType or IsArtifactRelicItem(itemLink) then
|
||||
-- account for WoD and higher no longer needing specific ilvl. numbers from http://wow.gamepedia.com/Item_level
|
||||
if (itemRarity == RARITY_UNCOMMON and itemLevel >= 483)
|
||||
or (itemRarity == RARITY_RARE and itemLevel >= 515)
|
||||
or (itemRarity == RARITY_EPIC and itemLevel >= 640) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- this is awful. is there an easier way? taken from www.wowpedia.org/Disenchanting
|
||||
if itemRarity == RARITY_UNCOMMON then
|
||||
if itemLevel <= 20 then
|
||||
return self.EnchantingLevel >= 1
|
||||
elseif itemLevel <= 25 then
|
||||
return self.EnchantingLevel >= 25
|
||||
elseif itemLevel <= 30 then
|
||||
return self.EnchantingLevel >= 50
|
||||
elseif itemLevel <= 35 then
|
||||
return self.EnchantingLevel >= 75
|
||||
elseif itemLevel <= 40 then
|
||||
return self.EnchantingLevel >= 100
|
||||
elseif itemLevel <= 45 then
|
||||
return self.EnchantingLevel >= 125
|
||||
elseif itemLevel <= 50 then
|
||||
return self.EnchantingLevel >= 150
|
||||
elseif itemLevel <= 55 then
|
||||
return self.EnchantingLevel >= 175
|
||||
elseif itemLevel <= 60 then
|
||||
return self.EnchantingLevel >= 200
|
||||
elseif itemLevel <= 99 then
|
||||
return self.EnchantingLevel >= 225
|
||||
elseif itemLevel <= 120 then
|
||||
return self.EnchantingLevel >= 275
|
||||
elseif itemLevel <= 150 then
|
||||
return self.EnchantingLevel >= 325
|
||||
elseif itemLevel <= 182 then
|
||||
return self.EnchantingLevel >= 350
|
||||
elseif itemLevel <= 318 then
|
||||
return self.EnchantingLevel >= 425
|
||||
elseif itemLevel <= 437 then
|
||||
return self.EnchantingLevel >= 475
|
||||
else
|
||||
return self.EnchantingLevel >= 475
|
||||
end
|
||||
elseif itemRarity == RARITY_RARE then
|
||||
if itemLevel <= 25 then
|
||||
return self.EnchantingLevel >= 25
|
||||
elseif itemLevel <= 30 then
|
||||
return self.EnchantingLevel >= 50
|
||||
elseif itemLevel <= 35 then
|
||||
return self.EnchantingLevel >= 75
|
||||
elseif itemLevel <= 40 then
|
||||
return self.EnchantingLevel >= 100
|
||||
elseif itemLevel <= 45 then
|
||||
return self.EnchantingLevel >= 125
|
||||
elseif itemLevel <= 50 then
|
||||
return self.EnchantingLevel >= 150
|
||||
elseif itemLevel <= 55 then
|
||||
return self.EnchantingLevel >= 175
|
||||
elseif itemLevel <= 60 then
|
||||
return self.EnchantingLevel >= 200
|
||||
elseif itemLevel <= 97 then
|
||||
return self.EnchantingLevel >= 225
|
||||
elseif itemLevel <= 115 then
|
||||
return self.EnchantingLevel >= 275
|
||||
elseif itemLevel <= 200 then
|
||||
return self.EnchantingLevel >= 325
|
||||
elseif itemLevel <= 346 then
|
||||
return self.EnchantingLevel >= 450
|
||||
elseif itemLevel <= 424 then
|
||||
return self.EnchantingLevel >= 525
|
||||
elseif itemLevel <= 463 then
|
||||
return self.EnchantingLevel >= 550
|
||||
else
|
||||
return self.EnchantingLevel >= 550
|
||||
end
|
||||
elseif itemRarity == RARITY_EPIC then
|
||||
if itemLevel <= 95 then
|
||||
return self.EnchantingLevel >= 225
|
||||
elseif itemLevel <= 164 then
|
||||
return self.EnchantingLevel >= 300
|
||||
elseif itemLevel <= 277 then
|
||||
return self.EnchantingLevel >= 375
|
||||
elseif itemLevel <= 416 then
|
||||
return self.EnchantingLevel >= 475
|
||||
elseif itemLevel <= 575 then
|
||||
return self.EnchantingLevel >= 575
|
||||
else
|
||||
return self.EnchantingLevel >= 575
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@ -1,11 +1,12 @@
|
||||
## Interface: 40000
|
||||
## Interface: 70100
|
||||
## Author: Parnic
|
||||
## Name: Breakables
|
||||
## Title: Breakables |cff7fff7f-Ace3-|r
|
||||
## Notes: Tracks herbs/ore/items that can be broken into component pieces
|
||||
## Version: @project-version@ (Revision: @project-revision@)
|
||||
## SavedVariables: BreakablesDB
|
||||
## OptionalDeps: Ace3, LibBabble-Inventory-3.0, ButtonFacade
|
||||
## OptionalDeps: Ace3, LibBabble-Inventory-3.0, Masque
|
||||
## X-Compatible-With: 60200
|
||||
|
||||
#@no-lib-strip@
|
||||
embeds.xml
|
||||
@ -14,4 +15,4 @@ embeds.xml
|
||||
LibDataBroker-1.1.lua
|
||||
loc\loc.xml
|
||||
|
||||
Breakables.lua
|
||||
Breakables.lua
|
||||
|
133
changelog.txt
Normal file
133
changelog.txt
Normal file
@ -0,0 +1,133 @@
|
||||
v1.4.6:
|
||||
- Added MoP Sparkling Shard as a combinable object.
|
||||
- Added support for registering artifact relics as disenchantable.
|
||||
- Added an ignore feature so certain items can be set to never show up as breakable.
|
||||
|
||||
v1.4.5:
|
||||
- Updated TOC for 7.1
|
||||
|
||||
v1.4.4:
|
||||
- Cap the disenchantable item rarity for Legion items at Epic (so we don't show the player's artifact weapon as disenchantable).
|
||||
- Automatically update the tooltip when the breakable list is updated while the player is hovering over a breakable item button.
|
||||
- Update the tooltip when the player presses Shift so that disenchantable items show what the player currently has equipped to compare against quickly.
|
||||
|
||||
v1.4.3:
|
||||
- Fixed up Mass Milling support.
|
||||
- Fixed the mod accidentally trying to break the wrong stack of something if, for example, you had a smaller stack placed in front of a larger stack in your bags.
|
||||
- Fixed the mod sometimes failing to break something if you had 2 similarly-named items in your bags in a specific order (Whiptail Stems in front of Whiptails, for example).
|
||||
- Added better support for disenchanting items in WoD and higher where Enchanting skill level is not a factor in whether you can disenchant an item or not.
|
||||
- Made the breakable bar respond to changes much faster so it's less frustrating to work with.
|
||||
- Added support for combining items that then result in more breakables ("broken"/"stem" versions of herbs which can be combined into their proper breakable types) so it can all be done from the Breakables bar.
|
||||
|
||||
v1.4.2:
|
||||
- Added support for Legion ore since the ore items don't match previous expansions.
|
||||
|
||||
v1.4.1:
|
||||
- Added support for Mass Milling. Mass Milling of a particular herb type will be automatically chosen when clicking on an herb type if that herb is eligible for mass milling and the player knows that mass milling spell.
|
||||
- Added support for Legion herbs
|
||||
|
||||
v1.4:
|
||||
- Updated TOC for patch 7.0
|
||||
|
||||
v1.3.21:
|
||||
- Updated TOC for patch 6.2
|
||||
- Cleared the tooltip after successfully breaking an item so that we don't keep stale tooltips around.
|
||||
|
||||
v1.3.20:
|
||||
- Updated TOC for patch 6.1
|
||||
|
||||
v1.3.19:
|
||||
- Stopped True Iron Ore from showing up as prospectable.
|
||||
|
||||
v1.3.18:
|
||||
- Changed garrison follower armor items to not show up as disenchantable.
|
||||
|
||||
v1.3.17:
|
||||
- Revised WoD herb fix such that it doesn't cause the game to flag false positives on herbs that are not millable.
|
||||
|
||||
v1.3.16:
|
||||
- Made WoD herbs show up as millable. They weren't showing up before because they don't contain the "millable" text in the tooltip like every other herb in the game does.
|
||||
|
||||
v1.3.15:
|
||||
- Switched from LibButtonFacade to Masque (ticket #20).
|
||||
|
||||
v1.3.14:
|
||||
- Added WoD lockboxes/junkboxes. Oops.
|
||||
|
||||
v1.3.13:
|
||||
- Updated TOC for patch 6.0
|
||||
|
||||
v1.3.12:
|
||||
- Updated TOC for patch 5.4
|
||||
- Make sure to update the breakables list whenever a tracked tradeskill is updated in case we can then break down new items (right now, that's only enchanting).
|
||||
- Added option to hide tabards from the list of breakables. (ticket #16)
|
||||
- Only display items the player is capable of disenchanting.
|
||||
- Suppress account-bound and bnet-account-bound items when "show soulbound items" is unchecked.
|
||||
|
||||
v1.3.11:
|
||||
- fixed soulbound items not being ignored sometimes despite the option being checked
|
||||
- added lockboxes to the pickable items list
|
||||
|
||||
v1.3.10:
|
||||
- updated TOC for patch 5.3
|
||||
|
||||
v1.3.9:
|
||||
- updated TOC for patch 5.2
|
||||
|
||||
v1.3.8:
|
||||
- updated TOC for patch 5.1
|
||||
|
||||
v1.3.7:
|
||||
- fixed recognition of MoP junkboxes, herbs, and ore
|
||||
|
||||
v1.3.6:
|
||||
- updated TOC for patch 5.0.4
|
||||
|
||||
v1.3.5:
|
||||
- updated TOC for patch 4.3
|
||||
|
||||
v1.3.4:
|
||||
- updated TOC for patch 4.2
|
||||
|
||||
v1.3.3:
|
||||
- updated TOC for patch 4.1
|
||||
- ticket #10: look through the first 5 lines of the tooltip to find "millable" or "prospectable" instead of requiring it to be on line 2
|
||||
- moved LibButtonFacade's Group:Skin call from :OnInitialize() to :OnEnable(). apparently OnInitialize is too soon and causes the custom skin to get overwritten. (ticket #9)
|
||||
- added tracking for rogue junkboxes (obtained via 'pick pocket'). clicking the junkbox will automatically unlock it
|
||||
- shortened the delay for processing items after a BAG_UPDATE to 1 second (from 1.5)
|
||||
|
||||
v1.3.2:
|
||||
- properly parented the Breakables frame to UIParent so that it will go away when the user presses alt-z (thanks slayman). note that this change makes the Breakables frame use the UI Scale specified in video settings so it may initially not be in the same location you last set it to and could be a different size.
|
||||
|
||||
v1.3.1:
|
||||
- fixed a bug where the tooltip could be completely wrong or empty sometimes
|
||||
|
||||
v1.3:
|
||||
- fixed an error about AceGUI and AceConfigDialog that were showing up on load in certain situations
|
||||
- minor garbage/performance fixes
|
||||
- added spell tooltip to profession button
|
||||
- added ButtonFacade support (ticket #7)
|
||||
- added option to specify which direction the buttons grow toward (by Slayman's request)
|
||||
- enabled new target-item/spell attributes for secure buttons instead of hacking together a macro
|
||||
- don't show heirloom items as disenchantable
|
||||
|
||||
v1.2.2:
|
||||
- fixed bar position not being saved/restored properly when moved out of the upper left section of the screen
|
||||
|
||||
v1.2.1:
|
||||
- fixed reported error message
|
||||
|
||||
v1.2:
|
||||
- created one bar per profession for the case where someone has some combination of inscription, enchanting, and jewelcrafting
|
||||
- set bar to update immediately after clicking an item to break it instead of waiting the 1.5 seconds. it was making life harder for mass breaking
|
||||
- added button scale and font size options
|
||||
- added localization support
|
||||
- optimized a little bit of the code that finds breakables in your bags by delaying checks on BAG_UPDATE until 1.5 seconds after the last update request has come in
|
||||
- set the button font for item counts to use NumberFont_Outline_Med so that any font overrides (like tekticles) work automagically
|
||||
- added LibDataBroker support
|
||||
- added option to hide the bar entirely (ticket 5) and option to hide the bar when in combat
|
||||
- added short description to the config page explaining the functionality in the mod and how to get support/request features
|
||||
- made all slash commands print something back to the user so they know what they changed
|
||||
|
||||
v1.1:
|
||||
- added ability to hide soulbound disenchantable items that are part of an equipment manager set (since some quest rewards and such are soulbound but the player doesn't actually use them)
|
@ -10,5 +10,4 @@
|
||||
<Include file="libs\AceEvent-3.0\AceEvent-3.0.xml"/>
|
||||
<Include file="libs\AceLocale-3.0\AceLocale-3.0.xml"/>
|
||||
<Include file="libs\LibBabble-Inventory-3.0\lib.xml"/>
|
||||
<Include file="libs\LibButtonFacade\LibButtonFacade.xml"/>
|
||||
</Ui>
|
20
readme.md
Normal file
20
readme.md
Normal file
@ -0,0 +1,20 @@
|
||||
### **Description**
|
||||
|
||||
Displays a bar on screen that allows quick access to enchanting, jewelcrafting, and inscription professions by presenting a Disenchant/Prospect/Mill button and all of the breakable items you have for that profession next to it. Also displays a bar for any locked junkboxes in your inventory if you're a Rogue. This allows one-click access for breaking down items instead of finding the item in your bag, clicking the appropriate profession/skill button, and clicking the item for each and every item you want to break. For prospecting and milling, you will see the number of items you have alongside the number of times you can break it. In the prospecting screenshot on the right, the player has 169 total Saronite Ore in his bags which will allow for 33 total prospects.
|
||||
|
||||
### **Usage**
|
||||
|
||||
By default, if you have the appropriate profession and items in your inventory, a bar will appear with the profession ability followed by any items that are eligible for breaking. You can hold shift to drag the bar around if you want to move it. Clicking the profession button will activate that ability (disenchant/prospect/mill) and clicking an item will break it. You don't have to click the profession button first as simply clicking the item will automatically break it down.
|
||||
|
||||
### **Configuration**
|
||||
|
||||
Typing */brk* will open the configuration settings (or you can get to it from Blizzard's Interface options) which consist of:
|
||||
|
||||
* **Hide if no breakables**: this will control whether you see the profession button or not when nothing breakable is detected
|
||||
* **Max number to display**: this controls the highest number of items that you will see next to your profession button. If this is 5 but you have 10 breakable items in your bags, you will only see 5 at a time.
|
||||
* **Show soulbound items**: aimed at enchanters, this controls whether or not you will see items that are soulbound as breakable items or not.
|
||||
|
||||
|
||||
### **Known issues**
|
||||
* If you have more than 5 of a breakable item but split into stacks all smaller than 5, the game will say you do not have enough items to break. The default UI now has a built-in button to compress stacks that should solve this issue.
|
||||
* If you know Mass Milling for a specific type of herb, the current alpha will try to use this ability and fail. I am in the process of leveling a scribe up high enough to debug this problem.
|
Reference in New Issue
Block a user