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349
Breakables.lua
349
Breakables.lua
@ -17,9 +17,42 @@ local CanProspect = false
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local DisenchantId = 13262
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local DisenchantTypes = {babbleInv["Armor"], babbleInv["Weapon"]}
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local CanDisenchant = false
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local EnchantingProfessionId = 333
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local PickLockId = 1804
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local PickableItems = {
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16882, -- battered junkbox
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16883, -- worn junkbox
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16884, -- sturdy junkbox
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16885, -- heavy junkbox
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29569, -- strong junkbox
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43575, -- reinforced junkbox
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63349, -- flame-scarred junkbox
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88165, -- vine-cracked junkbox
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106895, -- iron-bound junkbox
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4632, -- ornate bronze lockbox
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4633, -- heavy bronze lockbox
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4634, -- iron lockbox
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4636, -- strong iron lockbox
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4637, -- steel lockbox
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4638, -- reinforced steel lockbox
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5758, -- mithril lockbox
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5759, -- throium lockbox
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5760, -- eternium lockbox
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31952, -- khorium lockbox
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43622, -- froststeel lockbox
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43624, -- titanium lockbox
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45986, -- tiny titanium lockbox
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68729, -- elementium lockbox
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88567, -- ghost iron lockbox
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116920, -- true steel lockbox
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}
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local CanPickLock = false
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-- item rarity must meet or surpass this to be considered for disenchantability (is that a word?)
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local RARITY_UNCOMMON = 2
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local RARITY_RARE = 3
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local RARITY_EPIC = 4
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local RARITY_HEIRLOOM = 7
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local IDX_LINK = 1
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@ -33,12 +66,14 @@ local IDX_LEVEL = 8
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local IDX_BREAKABLETYPE = 9
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local IDX_SOULBOUND = 10
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local IDX_NAME = 11
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local IDX_RARITY = 12
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local BREAKABLE_HERB = 1
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local BREAKABLE_ORE = 2
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local BREAKABLE_DE = 3
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local BREAKABLE_PICK = 4
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local BagUpdateCheckDelay = 1.5
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local BagUpdateCheckDelay = 1.0
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local nextCheck = {}
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for i=0,NUM_BAG_SLOTS do
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nextCheck[i] = -1
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@ -50,7 +85,7 @@ local _G = _G
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local validGrowDirections = {L["Left"], L["Right"], L["Up"], L["Down"]}
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-- can be 1 or 2
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-- can be 1, 2, or 3 (in the case of a rogue with pick lock)
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local numEligibleProfessions = 0
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Breakables.optionsFrame = {}
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@ -91,18 +126,6 @@ function Breakables:OnInitialize()
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end
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self:InitLDB()
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if LBF then
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LBF:RegisterSkinCallback("Breakables", self.ButtonFacadeCallback, self)
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lbfGroup = LBF:Group("Breakables")
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if lbfGroup then
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lbfGroup:Skin(self.settings.SkinID,
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self.settings.Gloss,
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self.settings.Backdrop,
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self.settings.Colors)
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end
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end
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end
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function Breakables:ButtonFacadeCallback(SkinID, Gloss, Backdrop, Group, Button, Colors)
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@ -140,13 +163,28 @@ function Breakables:OnEnable()
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CanMill = IsUsableSpell(GetSpellInfo(MillingId))
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CanProspect = IsUsableSpell(GetSpellInfo(ProspectingId))
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CanDisenchant = IsUsableSpell(GetSpellInfo(DisenchantId))
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CanPickLock = IsUsableSpell(GetSpellInfo(PickLockId))
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self.EnchantingLevel = 0
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LibStub("AceConfig-3.0"):RegisterOptionsTable("Breakables", self:GetOptions(), "breakables")
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self.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Breakables")
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if LBF then
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LBF:RegisterSkinCallback("Breakables", self.ButtonFacadeCallback, self)
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lbfGroup = LBF:Group("Breakables")
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if lbfGroup then
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lbfGroup:Skin(self.settings.SkinID,
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self.settings.Gloss,
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self.settings.Backdrop,
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self.settings.Colors)
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end
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end
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self:RegisterEvents()
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if CanMill or CanProspect or CanDisenchant then
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if CanMill or CanProspect or CanDisenchant or CanPickLock then
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if CanMill then
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numEligibleProfessions = numEligibleProfessions + 1
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end
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@ -155,6 +193,10 @@ function Breakables:OnEnable()
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end
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if CanDisenchant then
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numEligibleProfessions = numEligibleProfessions + 1
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self:GetEnchantingLevel()
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end
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if CanPickLock then
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numEligibleProfessions = numEligibleProfessions + 1
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end
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self:CreateButtonFrame()
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@ -199,6 +241,10 @@ function Breakables:RegisterEvents()
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if CanDisenchant then
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self:RegisterEvent("TRADE_SKILL_UPDATE", "OnTradeSkillUpdate")
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end
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if CanPickLock then
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self:RegisterEvent("CHAT_MSG_OPENING", "OnBagItemLockPicked")
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end
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end
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function Breakables:OnDisable()
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@ -253,14 +299,31 @@ end
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function Breakables:OnTradeSkillUpdate()
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self:GetEnchantingLevel()
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self:FindBreakables()
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end
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function Breakables:OnBagItemLockPicked()
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nextCheck[1] = GetTime() + BagUpdateCheckDelay
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end
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function Breakables:FindLevelOfProfessionIndex(idx)
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if idx ~= nil then
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local name, texture, rank, maxRank, numSpells, spelloffset, skillLine = GetProfessionInfo(idx)
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return skillLine, rank
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end
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end
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function Breakables:GetEnchantingLevel()
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local skillName, skillType, numAvailable, isExpanded = GetTradeSkillInfo(1)
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local prof1, prof2 = GetProfessions()
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|
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if skillName == "Enchant" then
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local _, rank, maxRank = GetTradeSkillLine()
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self.settings.EnchantingLevel = rank
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local skillId, rank = self:FindLevelOfProfessionIndex(prof1)
|
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if skillId ~= nil and skillId == EnchantingProfessionId then
|
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self.EnchantingLevel = rank
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else
|
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skillId, rank = self:FindLevelOfProfessionIndex(prof2)
|
||||
if skillId ~= nil and skillId == EnchantingProfessionId then
|
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self.EnchantingLevel = rank
|
||||
end
|
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end
|
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end
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@ -436,6 +499,22 @@ function Breakables:GetOptions()
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||||
end,
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order = 21,
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||||
}
|
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opts.args.hideTabards = {
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type = "toggle",
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name = L["Hide Tabards"],
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desc = L["Whether or not to hide tabards from the disenchantable items list."],
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get = function(info)
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return self.settings.hideTabards
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end,
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set = function(info, v)
|
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self.settings.hideTabards = v
|
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if info.uiType == "cmd" then
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print("|cff33ff99Breakables|r: set |cffffff78hideTabards|r to " .. tostring(self.settings.hideTabards))
|
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end
|
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self:FindBreakables()
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end,
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order = 22,
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}
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end
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return opts
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@ -463,6 +542,8 @@ function Breakables:CreateButtonFrame()
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frame.type = BREAKABLE_DE
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elseif CanProspect and (i == 1 or self.buttonFrame[1].type ~= BREAKABLE_ORE) then
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frame.type = BREAKABLE_ORE
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elseif CanPickLock and (i == 1 or self.buttonFrame[1].type ~= BREAKABLE_PICK) then
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frame.type = BREAKABLE_PICK
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end
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if frame.type then
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@ -513,7 +594,10 @@ function Breakables:CreateButtonFrame()
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end
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function Breakables:GetSpellIdFromProfessionButton(btn)
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return (btn.type == BREAKABLE_HERB and MillingId) or (btn.type == BREAKABLE_ORE and ProspectingId) or DisenchantId
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return (btn.type == BREAKABLE_HERB and MillingId)
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or (btn.type == BREAKABLE_ORE and ProspectingId)
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or (btn.type == BREAKABLE_DE and DisenchantId)
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or PickLockId
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end
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function Breakables:ApplyScale()
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@ -599,8 +683,10 @@ function Breakables:FindBreakables(bag)
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end
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if foundBreakables[i][IDX_BREAKABLETYPE] == self.buttonFrame[j].type and numBreakableStacks[j] < self.settings.maxBreakablesToShow then
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local isDisenchantable = self:BreakableIsDisenchantable(foundBreakables[i][IDX_TYPE], foundBreakables[i][IDX_LEVEL])
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if (CanDisenchant and isDisenchantable) or foundBreakables[i][IDX_COUNT] >= 5 then
|
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local isDisenchantable = self:BreakableIsDisenchantable(foundBreakables[i][IDX_TYPE], foundBreakables[i][IDX_LEVEL], foundBreakables[i][IDX_RARITY])
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local isLockedItem = foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_PICK
|
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if (CanDisenchant and isDisenchantable) or (CanPickLock and isLockedItem) or (foundBreakables[i][IDX_COUNT] >= 5) then
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numBreakableStacks[j] = numBreakableStacks[j] + 1
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local btnIdx = numBreakableStacks[j]
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@ -652,12 +738,30 @@ function Breakables:FindBreakables(bag)
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btn:SetPoint(attachFrom, btnIdx == 1 and self.buttonFrame[j] or self.breakableButtons[j][btnIdx - 1], attachTo)
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if not isDisenchantable then
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btn.text:SetText(foundBreakables[i][IDX_COUNT].." ("..(floor(foundBreakables[i][IDX_COUNT]/5))..")")
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local appendText = ""
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if not isLockedItem then
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appendText = " ("..(floor(foundBreakables[i][IDX_COUNT]/5))..")"
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end
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btn.text:SetText(foundBreakables[i][IDX_COUNT] .. appendText)
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end
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local BreakableAbilityName = GetSpellInfo((foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_HERB and MillingId) or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_ORE and ProspectingId) or DisenchantId)
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local BreakableAbilityName = GetSpellInfo((foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_HERB and MillingId)
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or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_ORE and ProspectingId)
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or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_DE and DisenchantId)
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or PickLockId)
|
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btn:SetAttribute("spell", BreakableAbilityName)
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btn:SetAttribute("target-item", foundBreakables[i][IDX_NAME])
|
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if isLockedItem then
|
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btn:SetAttribute("target-item")
|
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btn:SetAttribute("target-bag", foundBreakables[i][IDX_BAG])
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btn:SetAttribute("target-slot", foundBreakables[i][IDX_SLOT])
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else
|
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btn:SetAttribute("target-item", foundBreakables[i][IDX_NAME])
|
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btn:SetAttribute("target-bag")
|
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btn:SetAttribute("target-slot")
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end
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if lbfGroup then
|
||||
btn.icon:SetTexture(foundBreakables[i][IDX_TEXTURE])
|
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else
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@ -672,9 +776,13 @@ function Breakables:FindBreakables(bag)
|
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if not btn.OnLeaveFunc then
|
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btn.OnLeaveFunc = function() self:OnLeaveBreakableButton() end
|
||||
end
|
||||
if not btn.PostClickedFunc then
|
||||
btn.PostClickedFunc = function(this) self:PostClickedBreakableButton(this) end
|
||||
end
|
||||
|
||||
btn:SetScript("OnEnter", btn.OnEnterFunc)
|
||||
btn:SetScript("OnLeave", btn.OnLeaveFunc)
|
||||
btn:SetScript("PostClick", btn.PostClickedFunc)
|
||||
|
||||
btn:Show()
|
||||
end
|
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@ -729,6 +837,12 @@ function Breakables:OnLeaveBreakableButton()
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
function Breakables:PostClickedBreakableButton(this)
|
||||
if this.type == BREAKABLE_HERB or this.type == BREAKABLE_ORE or this.type == BREAKABLE_DE then
|
||||
self.justClicked = true
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:FindBreakablesInBag(bagId)
|
||||
local foundBreakables = {}
|
||||
local i=1
|
||||
@ -759,18 +873,21 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
|
||||
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bagId, slotId)
|
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if texture then
|
||||
local itemLink = GetContainerItemLink(bagId, slotId)
|
||||
local itemName, _, itemRarity, itemLevel, _, itemType, itemSubType, _, _, itemTexture = GetItemInfo(itemLink)
|
||||
local itemName, _, itemRarity, itemLevel, _, itemType, itemSubType, _, equipSlot, itemTexture, vendorPrice = GetItemInfo(itemLink)
|
||||
|
||||
self.myTooltip:SetBagItem(bagId, slotId)
|
||||
|
||||
if CanDisenchant and itemRarity and itemRarity >= RARITY_UNCOMMON and itemRarity < RARITY_HEIRLOOM
|
||||
and self:BreakableIsDisenchantable(itemType, itemLevel) then
|
||||
and self:BreakableIsDisenchantable(itemType, itemLevel, itemRarity) then
|
||||
local i = 1
|
||||
local soulbound = false
|
||||
for i=1,5 do
|
||||
if _G["BreakablesTooltipTextLeft"..i]:GetText() == ITEM_SOULBOUND then
|
||||
soulbound = true
|
||||
break
|
||||
for i=1,15 do
|
||||
if _G["BreakablesTooltipTextLeft"..i] then
|
||||
local textLine = _G["BreakablesTooltipTextLeft"..i]:GetText()
|
||||
if textLine == ITEM_SOULBOUND or textLine == ITEM_ACCOUNTBOUND or textLine == ITEM_BNETACCOUNTBOUND then
|
||||
soulbound = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -778,29 +895,95 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
|
||||
if self.settings.hideEqManagerItems then
|
||||
isInEquipmentSet = self:IsInEquipmentSet(self:GetItemIdFromLink(itemLink))
|
||||
end
|
||||
local shouldHideThisItem = self.settings.hideEqManagerItems and isInEquipmentSet
|
||||
|
||||
local isTabard = false
|
||||
if self.settings.hideTabards then
|
||||
isTabard = equipSlot == "INVTYPE_TABARD"
|
||||
end
|
||||
|
||||
local shouldHideThisItem = (self.settings.hideEqManagerItems and isInEquipmentSet) or (self.settings.hideTabards and isTabard)
|
||||
|
||||
if (not soulbound or self.settings.showSoulbound) and not shouldHideThisItem then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_DE, soulbound, itemName}
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_DE, soulbound, itemName, itemRarity}
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
local extraInfo = BreakablesTooltipTextLeft2:GetText()
|
||||
|
||||
if CanMill and (itemSubType == MillingItemSubType or itemSubType == MillingItemSecondarySubType) and extraInfo == ITEM_MILLABLE then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_HERB, false, itemName}
|
||||
local idx = 1
|
||||
local millable = false
|
||||
local prospectable = false
|
||||
for idx=1,5 do
|
||||
if _G["BreakablesTooltipTextLeft"..idx] then
|
||||
if _G["BreakablesTooltipTextLeft"..idx]:GetText() == ITEM_MILLABLE then
|
||||
millable = true
|
||||
break
|
||||
elseif _G["BreakablesTooltipTextLeft"..idx]:GetText() == ITEM_PROSPECTABLE then
|
||||
prospectable = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if CanProspect and itemSubType == ProspectingItemSubType and extraInfo == ITEM_PROSPECTABLE then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_ORE, false, itemName}
|
||||
if CanMill --[[and (itemSubType == MillingItemSubType or itemSubType == MillingItemSecondarySubType)]] and millable then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_HERB, false, itemName, itemRarity}
|
||||
end
|
||||
|
||||
if CanProspect --[[and itemSubType == ProspectingItemSubType]] and prospectable then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_ORE, false, itemName, itemRarity}
|
||||
end
|
||||
|
||||
if CanPickLock and self:ItemIsPickable(self:GetItemIdFromLink(itemLink)) and self:ItemIsLocked(bagId, slotId) then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_PICK, false, itemName, itemRarity}
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
function Breakables:ItemIsPickable(itemId)
|
||||
for i=1,#PickableItems do
|
||||
if PickableItems[i] == itemId then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
do
|
||||
local regions = {}
|
||||
local tooltipBuffer = CreateFrame("GameTooltip","tooltipBuffer",nil,"GameTooltipTemplate")
|
||||
tooltipBuffer:SetOwner(WorldFrame, "ANCHOR_NONE")
|
||||
|
||||
local function makeTable(t, ...)
|
||||
wipe(t)
|
||||
for i = 1, select("#", ...) do
|
||||
t[i] = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:ItemIsLocked(bagId, slotId)
|
||||
tooltipBuffer:ClearLines()
|
||||
tooltipBuffer:SetBagItem(bagId, slotId)
|
||||
|
||||
-- Grab all regions, stuff em into our table
|
||||
makeTable(regions, tooltipBuffer:GetRegions())
|
||||
|
||||
-- Convert FontStrings to strings, replace anything else with ""
|
||||
for i=1, #regions do
|
||||
local region = regions[i]
|
||||
if region:GetObjectType() == "FontString" then
|
||||
if region:GetText() == LOCKED then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:IsInEquipmentSet(itemId)
|
||||
for setIdx=1, GetNumEquipmentSets() do
|
||||
local set = GetEquipmentSetInfo(setIdx)
|
||||
@ -848,11 +1031,93 @@ function Breakables:SortBreakables(foundBreakables)
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:BreakableIsDisenchantable(itemType, itemLevel)
|
||||
function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity)
|
||||
for i=1,#DisenchantTypes do
|
||||
if DisenchantTypes[i] == itemType then
|
||||
-- todo: figure out if the iLevel works with our enchanting skill level.
|
||||
-- formula (from http://www.wowwiki.com/Disenchanting): 5*ceiling(iLevel,5)-100
|
||||
-- this is awful. is there an easier way? taken from www.wowpedia.org/Disenchanting
|
||||
if itemRarity == RARITY_UNCOMMON then
|
||||
if itemLevel <= 20 then
|
||||
return self.EnchantingLevel >= 1
|
||||
elseif itemLevel <= 25 then
|
||||
return self.EnchantingLevel >= 25
|
||||
elseif itemLevel <= 30 then
|
||||
return self.EnchantingLevel >= 50
|
||||
elseif itemLevel <= 35 then
|
||||
return self.EnchantingLevel >= 75
|
||||
elseif itemLevel <= 40 then
|
||||
return self.EnchantingLevel >= 100
|
||||
elseif itemLevel <= 45 then
|
||||
return self.EnchantingLevel >= 125
|
||||
elseif itemLevel <= 50 then
|
||||
return self.EnchantingLevel >= 150
|
||||
elseif itemLevel <= 55 then
|
||||
return self.EnchantingLevel >= 175
|
||||
elseif itemLevel <= 60 then
|
||||
return self.EnchantingLevel >= 200
|
||||
elseif itemLevel <= 99 then
|
||||
return self.EnchantingLevel >= 225
|
||||
elseif itemLevel <= 120 then
|
||||
return self.EnchantingLevel >= 275
|
||||
elseif itemLevel <= 150 then
|
||||
return self.EnchantingLevel >= 325
|
||||
elseif itemLevel <= 182 then
|
||||
return self.EnchantingLevel >= 350
|
||||
elseif itemLevel <= 318 then
|
||||
return self.EnchantingLevel >= 425
|
||||
elseif itemLevel <= 437 then
|
||||
return self.EnchantingLevel >= 475
|
||||
else
|
||||
return self.EnchantingLevel >= 475
|
||||
end
|
||||
elseif itemRarity == RARITY_RARE then
|
||||
if itemLevel <= 25 then
|
||||
return self.EnchantingLevel >= 25
|
||||
elseif itemLevel <= 30 then
|
||||
return self.EnchantingLevel >= 50
|
||||
elseif itemLevel <= 35 then
|
||||
return self.EnchantingLevel >= 75
|
||||
elseif itemLevel <= 40 then
|
||||
return self.EnchantingLevel >= 100
|
||||
elseif itemLevel <= 45 then
|
||||
return self.EnchantingLevel >= 125
|
||||
elseif itemLevel <= 50 then
|
||||
return self.EnchantingLevel >= 150
|
||||
elseif itemLevel <= 55 then
|
||||
return self.EnchantingLevel >= 175
|
||||
elseif itemLevel <= 60 then
|
||||
return self.EnchantingLevel >= 200
|
||||
elseif itemLevel <= 97 then
|
||||
return self.EnchantingLevel >= 225
|
||||
elseif itemLevel <= 115 then
|
||||
return self.EnchantingLevel >= 275
|
||||
elseif itemLevel <= 200 then
|
||||
return self.EnchantingLevel >= 325
|
||||
elseif itemLevel <= 346 then
|
||||
return self.EnchantingLevel >= 450
|
||||
elseif itemLevel <= 424 then
|
||||
return self.EnchantingLevel >= 525
|
||||
elseif itemLevel <= 463 then
|
||||
return self.EnchantingLevel >= 550
|
||||
else
|
||||
return self.EnchantingLevel >= 550
|
||||
end
|
||||
elseif itemRarity == RARITY_EPIC then
|
||||
if itemLevel <= 95 then
|
||||
return self.EnchantingLevel >= 225
|
||||
elseif itemLevel <= 164 then
|
||||
return self.EnchantingLevel >= 300
|
||||
elseif itemLevel <= 277 then
|
||||
return self.EnchantingLevel >= 375
|
||||
elseif itemLevel <= 416 then
|
||||
return self.EnchantingLevel >= 475
|
||||
elseif itemLevel <= 575 then
|
||||
return self.EnchantingLevel >= 575
|
||||
else
|
||||
return self.EnchantingLevel >= 575
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@ -1,4 +1,4 @@
|
||||
## Interface: 40000
|
||||
## Interface: 60000
|
||||
## Author: Parnic
|
||||
## Name: Breakables
|
||||
## Title: Breakables |cff7fff7f-Ace3-|r
|
||||
@ -6,6 +6,7 @@
|
||||
## Version: @project-version@ (Revision: @project-revision@)
|
||||
## SavedVariables: BreakablesDB
|
||||
## OptionalDeps: Ace3, LibBabble-Inventory-3.0, ButtonFacade
|
||||
## X-Compatible-With: 40300
|
||||
|
||||
#@no-lib-strip@
|
||||
embeds.xml
|
||||
|
Reference in New Issue
Block a user