Compare commits

...

17 Commits

Author SHA1 Message Date
abea50f496 Updated TOC to patch 6.0 2014-10-13 01:41:47 -05:00
2a8bbfcda6 - TOC update for 5.4 2013-09-10 14:50:26 +00:00
b970542bfe - Make sure to update the breakables list whenever a tracked tradeskill is updated in case we can then break down new items (right now, that's only enchanting). 2013-07-30 01:45:37 +00:00
8edeeed9e1 - Removed debug print added in last commit.
- Added option to hide tabards from the list of breakables. (ticket #16)
2013-07-27 17:43:06 +00:00
7c19e414e7 - Only display items the player is capable of disenchanting. 2013-07-27 16:39:18 +00:00
4e65efadff - Suppress account-bound and bnet-account-bound items when "show soulbound items" is unchecked. 2013-07-26 05:40:43 +00:00
fea232d8ae - Fixed GetEnchantingLevel() to work without requiring the user to open his/her professions window first. This isn't used yet; committing the fixed function to work on later. 2013-07-18 21:29:35 +00:00
993b99e7be - Search the first 15 lines instead of the first 5 lines for the "Soulbound" descriptor since apparently item cards have gotten stupidly long these days. 2013-05-30 21:49:45 +00:00
0442d560d5 - Added lockboxes to the pickable items list. (ticket #17) 2013-05-30 21:24:38 +00:00
e5968d9441 - Updated TOC for 5.3 2013-05-23 19:49:27 +00:00
814e0ca54f - 5.2 TOC update 2013-03-06 18:08:31 +00:00
610f1559fe - TOC increased for 5.1 2012-11-28 01:41:03 +00:00
140502e508 - Added MoP junkboxes.
- Removed optimization that was trivially excluding items whose type/sub-type didn't match expected since MoP ore/herbs aren't categorized properly.
2012-11-11 19:46:58 +00:00
302478f872 - Added X-Compatible-With 40300. 2012-08-27 19:06:10 +00:00
a1263947f0 - Updated TOC for 5.0. 2012-08-27 17:52:08 +00:00
1e45bfe622 - 4.3 toc update 2011-11-29 19:39:09 +00:00
26d83c425b - 4.2 toc update 2011-06-28 15:08:37 +00:00
2 changed files with 167 additions and 23 deletions

View File

@ -17,6 +17,7 @@ local CanProspect = false
local DisenchantId = 13262
local DisenchantTypes = {babbleInv["Armor"], babbleInv["Weapon"]}
local CanDisenchant = false
local EnchantingProfessionId = 333
local PickLockId = 1804
local PickableItems = {
@ -27,11 +28,29 @@ local PickableItems = {
29569, -- strong junkbox
43575, -- reinforced junkbox
63349, -- flame-scarred junkbox
88165, -- vine-cracked junkbox
4632, -- ornate bronze lockbox
4633, -- heavy bronze lockbox
4634, -- iron lockbox
4636, -- strong iron lockbox
4637, -- steel lockbox
4638, -- reinforced steel lockbox
5758, -- mithril lockbox
5759, -- throium lockbox
5760, -- eternium lockbox
31952, -- khorium lockbox
43622, -- froststeel lockbox
43624, -- titanium lockbox
45986, -- tiny titanium lockbox
68729, -- elementium lockbox
88567, -- ghost iron lockbox
}
local CanPickLock = false
-- item rarity must meet or surpass this to be considered for disenchantability (is that a word?)
local RARITY_UNCOMMON = 2
local RARITY_RARE = 3
local RARITY_EPIC = 4
local RARITY_HEIRLOOM = 7
local IDX_LINK = 1
@ -45,6 +64,7 @@ local IDX_LEVEL = 8
local IDX_BREAKABLETYPE = 9
local IDX_SOULBOUND = 10
local IDX_NAME = 11
local IDX_RARITY = 12
local BREAKABLE_HERB = 1
local BREAKABLE_ORE = 2
@ -143,6 +163,8 @@ function Breakables:OnEnable()
CanDisenchant = IsUsableSpell(GetSpellInfo(DisenchantId))
CanPickLock = IsUsableSpell(GetSpellInfo(PickLockId))
self.EnchantingLevel = 0
LibStub("AceConfig-3.0"):RegisterOptionsTable("Breakables", self:GetOptions(), "breakables")
self.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Breakables")
@ -169,6 +191,7 @@ function Breakables:OnEnable()
end
if CanDisenchant then
numEligibleProfessions = numEligibleProfessions + 1
self:GetEnchantingLevel()
end
if CanPickLock then
numEligibleProfessions = numEligibleProfessions + 1
@ -274,18 +297,31 @@ end
function Breakables:OnTradeSkillUpdate()
self:GetEnchantingLevel()
self:FindBreakables()
end
function Breakables:OnBagItemLockPicked()
nextCheck[1] = GetTime() + BagUpdateCheckDelay
end
function Breakables:GetEnchantingLevel()
local skillName, skillType, numAvailable, isExpanded = GetTradeSkillInfo(1)
function Breakables:FindLevelOfProfessionIndex(idx)
if idx ~= nil then
local name, texture, rank, maxRank, numSpells, spelloffset, skillLine = GetProfessionInfo(idx)
return skillLine, rank
end
end
if skillName == "Enchant" then
local _, rank, maxRank = GetTradeSkillLine()
self.settings.EnchantingLevel = rank
function Breakables:GetEnchantingLevel()
local prof1, prof2 = GetProfessions()
local skillId, rank = self:FindLevelOfProfessionIndex(prof1)
if skillId ~= nil and skillId == EnchantingProfessionId then
self.EnchantingLevel = rank
else
skillId, rank = self:FindLevelOfProfessionIndex(prof2)
if skillId ~= nil and skillId == EnchantingProfessionId then
self.EnchantingLevel = rank
end
end
end
@ -461,6 +497,22 @@ function Breakables:GetOptions()
end,
order = 21,
}
opts.args.hideTabards = {
type = "toggle",
name = L["Hide Tabards"],
desc = L["Whether or not to hide tabards from the disenchantable items list."],
get = function(info)
return self.settings.hideTabards
end,
set = function(info, v)
self.settings.hideTabards = v
if info.uiType == "cmd" then
print("|cff33ff99Breakables|r: set |cffffff78hideTabards|r to " .. tostring(self.settings.hideTabards))
end
self:FindBreakables()
end,
order = 22,
}
end
return opts
@ -629,7 +681,7 @@ function Breakables:FindBreakables(bag)
end
if foundBreakables[i][IDX_BREAKABLETYPE] == self.buttonFrame[j].type and numBreakableStacks[j] < self.settings.maxBreakablesToShow then
local isDisenchantable = self:BreakableIsDisenchantable(foundBreakables[i][IDX_TYPE], foundBreakables[i][IDX_LEVEL])
local isDisenchantable = self:BreakableIsDisenchantable(foundBreakables[i][IDX_TYPE], foundBreakables[i][IDX_LEVEL], foundBreakables[i][IDX_RARITY])
local isLockedItem = foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_PICK
if (CanDisenchant and isDisenchantable) or (CanPickLock and isLockedItem) or (foundBreakables[i][IDX_COUNT] >= 5) then
@ -819,18 +871,21 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bagId, slotId)
if texture then
local itemLink = GetContainerItemLink(bagId, slotId)
local itemName, _, itemRarity, itemLevel, _, itemType, itemSubType, _, _, itemTexture = GetItemInfo(itemLink)
local itemName, _, itemRarity, itemLevel, _, itemType, itemSubType, _, equipSlot, itemTexture, vendorPrice = GetItemInfo(itemLink)
self.myTooltip:SetBagItem(bagId, slotId)
if CanDisenchant and itemRarity and itemRarity >= RARITY_UNCOMMON and itemRarity < RARITY_HEIRLOOM
and self:BreakableIsDisenchantable(itemType, itemLevel) then
and self:BreakableIsDisenchantable(itemType, itemLevel, itemRarity) then
local i = 1
local soulbound = false
for i=1,5 do
if _G["BreakablesTooltipTextLeft"..i]:GetText() == ITEM_SOULBOUND then
soulbound = true
break
for i=1,15 do
if _G["BreakablesTooltipTextLeft"..i] then
local textLine = _G["BreakablesTooltipTextLeft"..i]:GetText()
if textLine == ITEM_SOULBOUND or textLine == ITEM_ACCOUNTBOUND or textLine == ITEM_BNETACCOUNTBOUND then
soulbound = true
break
end
end
end
@ -838,10 +893,16 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
if self.settings.hideEqManagerItems then
isInEquipmentSet = self:IsInEquipmentSet(self:GetItemIdFromLink(itemLink))
end
local shouldHideThisItem = self.settings.hideEqManagerItems and isInEquipmentSet
local isTabard = false
if self.settings.hideTabards then
isTabard = equipSlot == "INVTYPE_TABARD"
end
local shouldHideThisItem = (self.settings.hideEqManagerItems and isInEquipmentSet) or (self.settings.hideTabards and isTabard)
if (not soulbound or self.settings.showSoulbound) and not shouldHideThisItem then
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_DE, soulbound, itemName}
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_DE, soulbound, itemName, itemRarity}
else
return nil
end
@ -862,16 +923,16 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
end
end
if CanMill and (itemSubType == MillingItemSubType or itemSubType == MillingItemSecondarySubType) and millable then
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_HERB, false, itemName}
if CanMill --[[and (itemSubType == MillingItemSubType or itemSubType == MillingItemSecondarySubType)]] and millable then
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_HERB, false, itemName, itemRarity}
end
if CanProspect and itemSubType == ProspectingItemSubType and prospectable then
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_ORE, false, itemName}
if CanProspect --[[and itemSubType == ProspectingItemSubType]] and prospectable then
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_ORE, false, itemName, itemRarity}
end
if CanPickLock and self:ItemIsPickable(self:GetItemIdFromLink(itemLink)) and self:ItemIsLocked(bagId, slotId) then
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_PICK, false, itemName}
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_PICK, false, itemName, itemRarity}
end
end
@ -968,11 +1029,93 @@ function Breakables:SortBreakables(foundBreakables)
end
end
function Breakables:BreakableIsDisenchantable(itemType, itemLevel)
function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity)
for i=1,#DisenchantTypes do
if DisenchantTypes[i] == itemType then
-- todo: figure out if the iLevel works with our enchanting skill level.
-- formula (from http://www.wowwiki.com/Disenchanting): 5*ceiling(iLevel,5)-100
-- this is awful. is there an easier way? taken from www.wowpedia.org/Disenchanting
if itemRarity == RARITY_UNCOMMON then
if itemLevel <= 20 then
return self.EnchantingLevel >= 1
elseif itemLevel <= 25 then
return self.EnchantingLevel >= 25
elseif itemLevel <= 30 then
return self.EnchantingLevel >= 50
elseif itemLevel <= 35 then
return self.EnchantingLevel >= 75
elseif itemLevel <= 40 then
return self.EnchantingLevel >= 100
elseif itemLevel <= 45 then
return self.EnchantingLevel >= 125
elseif itemLevel <= 50 then
return self.EnchantingLevel >= 150
elseif itemLevel <= 55 then
return self.EnchantingLevel >= 175
elseif itemLevel <= 60 then
return self.EnchantingLevel >= 200
elseif itemLevel <= 99 then
return self.EnchantingLevel >= 225
elseif itemLevel <= 120 then
return self.EnchantingLevel >= 275
elseif itemLevel <= 150 then
return self.EnchantingLevel >= 325
elseif itemLevel <= 182 then
return self.EnchantingLevel >= 350
elseif itemLevel <= 318 then
return self.EnchantingLevel >= 425
elseif itemLevel <= 437 then
return self.EnchantingLevel >= 475
else
return self.EnchantingLevel >= 475
end
elseif itemRarity == RARITY_RARE then
if itemLevel <= 25 then
return self.EnchantingLevel >= 25
elseif itemLevel <= 30 then
return self.EnchantingLevel >= 50
elseif itemLevel <= 35 then
return self.EnchantingLevel >= 75
elseif itemLevel <= 40 then
return self.EnchantingLevel >= 100
elseif itemLevel <= 45 then
return self.EnchantingLevel >= 125
elseif itemLevel <= 50 then
return self.EnchantingLevel >= 150
elseif itemLevel <= 55 then
return self.EnchantingLevel >= 175
elseif itemLevel <= 60 then
return self.EnchantingLevel >= 200
elseif itemLevel <= 97 then
return self.EnchantingLevel >= 225
elseif itemLevel <= 115 then
return self.EnchantingLevel >= 275
elseif itemLevel <= 200 then
return self.EnchantingLevel >= 325
elseif itemLevel <= 346 then
return self.EnchantingLevel >= 450
elseif itemLevel <= 424 then
return self.EnchantingLevel >= 525
elseif itemLevel <= 463 then
return self.EnchantingLevel >= 550
else
return self.EnchantingLevel >= 550
end
elseif itemRarity == RARITY_EPIC then
if itemLevel <= 95 then
return self.EnchantingLevel >= 225
elseif itemLevel <= 164 then
return self.EnchantingLevel >= 300
elseif itemLevel <= 277 then
return self.EnchantingLevel >= 375
elseif itemLevel <= 416 then
return self.EnchantingLevel >= 475
elseif itemLevel <= 575 then
return self.EnchantingLevel >= 575
else
return self.EnchantingLevel >= 575
end
else
return false
end
return true
end
end

View File

@ -1,4 +1,4 @@
## Interface: 40100
## Interface: 60000
## Author: Parnic
## Name: Breakables
## Title: Breakables |cff7fff7f-Ace3-|r
@ -6,6 +6,7 @@
## Version: @project-version@ (Revision: @project-revision@)
## SavedVariables: BreakablesDB
## OptionalDeps: Ace3, LibBabble-Inventory-3.0, ButtonFacade
## X-Compatible-With: 40300
#@no-lib-strip@
embeds.xml