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3
.mailmap
Normal file
3
.mailmap
Normal file
@ -0,0 +1,3 @@
|
||||
parnic <parnic@parnic.com> Parnic <chris@parnic.com>
|
||||
parnic <parnic@parnic.com> Chris Pickett <cpickett@perniciousgames.com>
|
||||
parnic <parnic@parnic.com> root <root@parnic.com>
|
1
.pkgmeta
1
.pkgmeta
@ -34,4 +34,3 @@ externals:
|
||||
libs/LibBabble-Inventory-3.0:
|
||||
url: svn://svn.wowace.com/wow/libbabble-inventory-3-0/mainline/trunk
|
||||
tag: latest
|
||||
libs/LibButtonFacade: svn://svn.wowace.com/wow/buttonfacade/mainline/trunk/Libs/LibButtonFacade
|
||||
|
395
Breakables.lua
395
Breakables.lua
@ -1,7 +1,7 @@
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Breakables", false)
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||||
Breakables = LibStub("AceAddon-3.0"):NewAddon("Breakables", "AceConsole-3.0", "AceEvent-3.0")
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||||
local babbleInv = LibStub("LibBabble-Inventory-3.0"):GetLookupTable()
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||||
local LBF = LibStub("LibButtonFacade", true)
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||||
local LBF = LibStub("Masque", true)
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||||
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local lbfGroup
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||||
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@ -10,13 +10,86 @@ local MillingItemSubType = babbleInv["Herb"]
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local MillingItemSecondarySubType = babbleInv["Other"]
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||||
local CanMill = false
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||||
|
||||
local AdditionalMillableItems = {
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-- WoD herbs
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||||
109124,
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||||
109125,
|
||||
109126,
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||||
109127,
|
||||
109128,
|
||||
109129,
|
||||
-- Legion herbs
|
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124101,
|
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124102,
|
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124103,
|
||||
124104,
|
||||
124105,
|
||||
124106,
|
||||
128304,
|
||||
}
|
||||
|
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local AdditionalProspectableItems = {
|
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-- Legion ore
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123918,
|
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123919,
|
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}
|
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local MassMilling = {
|
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-- wod
|
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[109124] = 190381,
|
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[109125] = 190382,
|
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[109126] = 190383,
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[109127] = 190384,
|
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[109128] = 190385,
|
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[109129] = 190386,
|
||||
-- legion
|
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[124101] = 209658,
|
||||
[124102] = 209659,
|
||||
[124103] = 209660,
|
||||
[124104] = 209661,
|
||||
[124105] = 209662,
|
||||
[124106] = 209664,
|
||||
[128304] = 210116,
|
||||
}
|
||||
|
||||
local HerbCombineItems = {
|
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-- MoP
|
||||
97619, -- torn green tea leaf
|
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97620, -- rain poppy petal
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97621, -- silkweed stem
|
||||
97622, -- snow lily petal
|
||||
97623, -- fool's cap spores
|
||||
97624, -- desecrated herb pod
|
||||
-- WoD
|
||||
109624, -- broken frostweed stem
|
||||
109625, -- broken fireweed stem
|
||||
109626, -- gorgrond flytrap ichor
|
||||
109627, -- starflower petal
|
||||
109628, -- nagrand arrowbloom petal
|
||||
109629, -- talador orchid petal
|
||||
}
|
||||
|
||||
local UnProspectableItems = {
|
||||
109119, -- WoD True Iron Ore
|
||||
}
|
||||
|
||||
local ProspectingId = 31252
|
||||
local ProspectingItemSubType = babbleInv["Metal & Stone"]
|
||||
local CanProspect = false
|
||||
|
||||
local OreCombineItems = {
|
||||
-- MoP
|
||||
97512, -- ghost iron nugget
|
||||
97546, -- kyparite fragment
|
||||
-- WoD
|
||||
109991, -- true iron nugget
|
||||
109992, -- blackrock fragment
|
||||
}
|
||||
|
||||
local DisenchantId = 13262
|
||||
local DisenchantTypes = {babbleInv["Armor"], babbleInv["Weapon"]}
|
||||
local CanDisenchant = false
|
||||
local EnchantingProfessionId = 333
|
||||
|
||||
local PickLockId = 1804
|
||||
local PickableItems = {
|
||||
@ -28,11 +101,30 @@ local PickableItems = {
|
||||
43575, -- reinforced junkbox
|
||||
63349, -- flame-scarred junkbox
|
||||
88165, -- vine-cracked junkbox
|
||||
106895, -- iron-bound junkbox
|
||||
4632, -- ornate bronze lockbox
|
||||
4633, -- heavy bronze lockbox
|
||||
4634, -- iron lockbox
|
||||
4636, -- strong iron lockbox
|
||||
4637, -- steel lockbox
|
||||
4638, -- reinforced steel lockbox
|
||||
5758, -- mithril lockbox
|
||||
5759, -- throium lockbox
|
||||
5760, -- eternium lockbox
|
||||
31952, -- khorium lockbox
|
||||
43622, -- froststeel lockbox
|
||||
43624, -- titanium lockbox
|
||||
45986, -- tiny titanium lockbox
|
||||
68729, -- elementium lockbox
|
||||
88567, -- ghost iron lockbox
|
||||
116920, -- true steel lockbox
|
||||
}
|
||||
local CanPickLock = false
|
||||
|
||||
-- item rarity must meet or surpass this to be considered for disenchantability (is that a word?)
|
||||
local RARITY_UNCOMMON = 2
|
||||
local RARITY_RARE = 3
|
||||
local RARITY_EPIC = 4
|
||||
local RARITY_HEIRLOOM = 7
|
||||
|
||||
local IDX_LINK = 1
|
||||
@ -46,13 +138,15 @@ local IDX_LEVEL = 8
|
||||
local IDX_BREAKABLETYPE = 9
|
||||
local IDX_SOULBOUND = 10
|
||||
local IDX_NAME = 11
|
||||
local IDX_RARITY = 12
|
||||
|
||||
local BREAKABLE_HERB = 1
|
||||
local BREAKABLE_ORE = 2
|
||||
local BREAKABLE_DE = 3
|
||||
local BREAKABLE_PICK = 4
|
||||
local BREAKABLE_COMBINE = 5
|
||||
|
||||
local BagUpdateCheckDelay = 1.0
|
||||
local BagUpdateCheckDelay = 0.1
|
||||
local nextCheck = {}
|
||||
for i=0,NUM_BAG_SLOTS do
|
||||
nextCheck[i] = -1
|
||||
@ -107,7 +201,7 @@ function Breakables:OnInitialize()
|
||||
self:InitLDB()
|
||||
end
|
||||
|
||||
function Breakables:ButtonFacadeCallback(SkinID, Gloss, Backdrop, Group, Button, Colors)
|
||||
function Breakables:ButtonFacadeCallback(Group, SkinID, Gloss, Backdrop, Colors, Disabled)
|
||||
if not Group then
|
||||
self.settings.SkinID = SkinID
|
||||
self.settings.Gloss = Gloss
|
||||
@ -144,18 +238,17 @@ function Breakables:OnEnable()
|
||||
CanDisenchant = IsUsableSpell(GetSpellInfo(DisenchantId))
|
||||
CanPickLock = IsUsableSpell(GetSpellInfo(PickLockId))
|
||||
|
||||
self.EnchantingLevel = 0
|
||||
|
||||
LibStub("AceConfig-3.0"):RegisterOptionsTable("Breakables", self:GetOptions(), "breakables")
|
||||
self.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Breakables")
|
||||
|
||||
if LBF then
|
||||
LBF:RegisterSkinCallback("Breakables", self.ButtonFacadeCallback, self)
|
||||
LBF:Register("Breakables", self.ButtonFacadeCallback, self)
|
||||
|
||||
lbfGroup = LBF:Group("Breakables")
|
||||
if lbfGroup then
|
||||
lbfGroup:Skin(self.settings.SkinID,
|
||||
self.settings.Gloss,
|
||||
self.settings.Backdrop,
|
||||
self.settings.Colors)
|
||||
lbfGroup:ReSkin()
|
||||
end
|
||||
end
|
||||
|
||||
@ -170,6 +263,7 @@ function Breakables:OnEnable()
|
||||
end
|
||||
if CanDisenchant then
|
||||
numEligibleProfessions = numEligibleProfessions + 1
|
||||
self:GetEnchantingLevel()
|
||||
end
|
||||
if CanPickLock then
|
||||
numEligibleProfessions = numEligibleProfessions + 1
|
||||
@ -236,6 +330,7 @@ function Breakables:OnItemReceived(event, bag)
|
||||
if self.justClicked then
|
||||
self:FindBreakables()
|
||||
self.justClicked = false
|
||||
self:OnLeaveProfessionButton()
|
||||
elseif not bag or bag >= 0 then
|
||||
nextCheck[bag] = GetTime() + BagUpdateCheckDelay
|
||||
end
|
||||
@ -275,18 +370,31 @@ end
|
||||
|
||||
function Breakables:OnTradeSkillUpdate()
|
||||
self:GetEnchantingLevel()
|
||||
self:FindBreakables()
|
||||
end
|
||||
|
||||
function Breakables:OnBagItemLockPicked()
|
||||
nextCheck[1] = GetTime() + BagUpdateCheckDelay
|
||||
end
|
||||
|
||||
function Breakables:GetEnchantingLevel()
|
||||
local skillName, skillType, numAvailable, isExpanded = GetTradeSkillInfo(1)
|
||||
function Breakables:FindLevelOfProfessionIndex(idx)
|
||||
if idx ~= nil then
|
||||
local name, texture, rank, maxRank, numSpells, spelloffset, skillLine = GetProfessionInfo(idx)
|
||||
return skillLine, rank
|
||||
end
|
||||
end
|
||||
|
||||
if skillName == "Enchant" then
|
||||
local _, rank, maxRank = GetTradeSkillLine()
|
||||
self.settings.EnchantingLevel = rank
|
||||
function Breakables:GetEnchantingLevel()
|
||||
local prof1, prof2 = GetProfessions()
|
||||
|
||||
local skillId, rank = self:FindLevelOfProfessionIndex(prof1)
|
||||
if skillId ~= nil and skillId == EnchantingProfessionId then
|
||||
self.EnchantingLevel = rank
|
||||
else
|
||||
skillId, rank = self:FindLevelOfProfessionIndex(prof2)
|
||||
if skillId ~= nil and skillId == EnchantingProfessionId then
|
||||
self.EnchantingLevel = rank
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -462,6 +570,22 @@ function Breakables:GetOptions()
|
||||
end,
|
||||
order = 21,
|
||||
}
|
||||
opts.args.hideTabards = {
|
||||
type = "toggle",
|
||||
name = L["Hide Tabards"],
|
||||
desc = L["Whether or not to hide tabards from the disenchantable items list."],
|
||||
get = function(info)
|
||||
return self.settings.hideTabards
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.settings.hideTabards = v
|
||||
if info.uiType == "cmd" then
|
||||
print("|cff33ff99Breakables|r: set |cffffff78hideTabards|r to " .. tostring(self.settings.hideTabards))
|
||||
end
|
||||
self:FindBreakables()
|
||||
end,
|
||||
order = 22,
|
||||
}
|
||||
end
|
||||
|
||||
return opts
|
||||
@ -513,7 +637,7 @@ function Breakables:CreateButtonFrame()
|
||||
frame:SetScript("OnMouseUp", frame.OnMouseUpFunc)
|
||||
frame:SetClampedToScreen(true)
|
||||
|
||||
local spellName, _, texture = GetSpellInfo(self:GetSpellIdFromProfessionButton(frame))
|
||||
local spellName, _, texture = GetSpellInfo(self:GetSpellIdFromProfessionButton(frame.type))
|
||||
|
||||
frame:SetAttribute("type1", "spell")
|
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frame:SetAttribute("spell1", spellName)
|
||||
@ -540,10 +664,20 @@ function Breakables:CreateButtonFrame()
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:GetSpellIdFromProfessionButton(btn)
|
||||
return (btn.type == BREAKABLE_HERB and MillingId)
|
||||
or (btn.type == BREAKABLE_ORE and ProspectingId)
|
||||
or (btn.type == BREAKABLE_DE and DisenchantId)
|
||||
function Breakables:GetSpellIdFromProfessionButton(itemType, itemId)
|
||||
if itemType == BREAKABLE_HERB and itemId ~= nil then
|
||||
if MassMilling[itemId] ~= nil and IsPlayerSpell(MassMilling[itemId]) then
|
||||
return MassMilling[itemId]
|
||||
end
|
||||
end
|
||||
|
||||
if itemType == BREAKABLE_COMBINE then
|
||||
return nil
|
||||
end
|
||||
|
||||
return (itemType == BREAKABLE_HERB and MillingId)
|
||||
or (itemType == BREAKABLE_ORE and ProspectingId)
|
||||
or (itemType == BREAKABLE_DE and DisenchantId)
|
||||
or PickLockId
|
||||
end
|
||||
|
||||
@ -629,8 +763,8 @@ function Breakables:FindBreakables(bag)
|
||||
numBreakableStacks[j] = 0
|
||||
end
|
||||
|
||||
if foundBreakables[i][IDX_BREAKABLETYPE] == self.buttonFrame[j].type and numBreakableStacks[j] < self.settings.maxBreakablesToShow then
|
||||
local isDisenchantable = self:BreakableIsDisenchantable(foundBreakables[i][IDX_TYPE], foundBreakables[i][IDX_LEVEL])
|
||||
if (foundBreakables[i][IDX_BREAKABLETYPE] == self.buttonFrame[j].type or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_COMBINE and foundBreakables[i][IDX_COUNT] >= 10)) and numBreakableStacks[j] < self.settings.maxBreakablesToShow then
|
||||
local isDisenchantable = self:BreakableIsDisenchantable(foundBreakables[i][IDX_TYPE], foundBreakables[i][IDX_LEVEL], foundBreakables[i][IDX_RARITY])
|
||||
local isLockedItem = foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_PICK
|
||||
|
||||
if (CanDisenchant and isDisenchantable) or (CanPickLock and isLockedItem) or (foundBreakables[i][IDX_COUNT] >= 5) then
|
||||
@ -687,26 +821,30 @@ function Breakables:FindBreakables(bag)
|
||||
if not isDisenchantable then
|
||||
local appendText = ""
|
||||
if not isLockedItem then
|
||||
appendText = " ("..(floor(foundBreakables[i][IDX_COUNT]/5))..")"
|
||||
local breakStackSize = 5
|
||||
if foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_COMBINE then
|
||||
breakStackSize = 10
|
||||
end
|
||||
appendText = " ("..(floor(foundBreakables[i][IDX_COUNT]/breakStackSize))..")"
|
||||
end
|
||||
|
||||
btn.text:SetText(foundBreakables[i][IDX_COUNT] .. appendText)
|
||||
end
|
||||
|
||||
local BreakableAbilityName = GetSpellInfo((foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_HERB and MillingId)
|
||||
or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_ORE and ProspectingId)
|
||||
or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_DE and DisenchantId)
|
||||
or PickLockId)
|
||||
btn:SetAttribute("spell", BreakableAbilityName)
|
||||
local BreakableAbilityName = GetSpellInfo(self:GetSpellIdFromProfessionButton(foundBreakables[i][IDX_BREAKABLETYPE], self:GetItemIdFromLink(foundBreakables[i][IDX_LINK])))
|
||||
--GetSpellInfo((foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_HERB and MillingId)
|
||||
--or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_ORE and ProspectingId)
|
||||
--or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_DE and DisenchantId)
|
||||
--or PickLockId)
|
||||
if BreakableAbilityName then
|
||||
btn:SetAttribute("type", "spell")
|
||||
btn:SetAttribute("spell", BreakableAbilityName)
|
||||
|
||||
if isLockedItem then
|
||||
btn:SetAttribute("target-item")
|
||||
btn:SetAttribute("target-bag", foundBreakables[i][IDX_BAG])
|
||||
btn:SetAttribute("target-slot", foundBreakables[i][IDX_SLOT])
|
||||
else
|
||||
btn:SetAttribute("target-item", foundBreakables[i][IDX_NAME])
|
||||
btn:SetAttribute("target-bag")
|
||||
btn:SetAttribute("target-slot")
|
||||
btn:SetAttribute("type", "item")
|
||||
btn:SetAttribute("item", "item:" .. self:GetItemIdFromLink(foundBreakables[i][IDX_LINK]))
|
||||
end
|
||||
|
||||
if lbfGroup then
|
||||
@ -759,12 +897,15 @@ function Breakables:FindBreakables(bag)
|
||||
end
|
||||
|
||||
function Breakables:OnEnterProfessionButton(btn)
|
||||
GameTooltip:SetOwner(btn, "ANCHOR_BOTTOMLEFT")
|
||||
GameTooltip:SetSpellByID(self:GetSpellIdFromProfessionButton(btn))
|
||||
local spellId = self:GetSpellIdFromProfessionButton(btn.type)
|
||||
if spellId then
|
||||
GameTooltip:SetOwner(btn, "ANCHOR_BOTTOMLEFT")
|
||||
GameTooltip:SetSpellByID(spellId)
|
||||
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddLine(L["Hold shift and left-click to drag the Breakables bar around."], 1, 1, 1, 1)
|
||||
GameTooltip:Show()
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddLine(L["Hold shift and left-click to drag the Breakables bar around."], 1, 1, 1, 1)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:OnLeaveProfessionButton()
|
||||
@ -785,7 +926,7 @@ function Breakables:OnLeaveBreakableButton()
|
||||
end
|
||||
|
||||
function Breakables:PostClickedBreakableButton(this)
|
||||
if this.type == BREAKABLE_HERB or this.type == BREAKABLE_ORE or this.type == BREAKABLE_DE then
|
||||
if this.type == BREAKABLE_HERB or this.type == BREAKABLE_ORE or this.type == BREAKABLE_DE or this.type == BREAKABLE_COMBINE then
|
||||
self.justClicked = true
|
||||
end
|
||||
end
|
||||
@ -820,18 +961,21 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
|
||||
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bagId, slotId)
|
||||
if texture then
|
||||
local itemLink = GetContainerItemLink(bagId, slotId)
|
||||
local itemName, _, itemRarity, itemLevel, _, itemType, itemSubType, _, _, itemTexture = GetItemInfo(itemLink)
|
||||
local itemName, _, itemRarity, itemLevel, _, itemType, itemSubType, _, equipSlot, itemTexture, vendorPrice = GetItemInfo(itemLink)
|
||||
|
||||
self.myTooltip:SetBagItem(bagId, slotId)
|
||||
|
||||
if CanDisenchant and itemRarity and itemRarity >= RARITY_UNCOMMON and itemRarity < RARITY_HEIRLOOM
|
||||
and self:BreakableIsDisenchantable(itemType, itemLevel) then
|
||||
and self:BreakableIsDisenchantable(itemType, itemLevel, itemRarity) then
|
||||
local i = 1
|
||||
local soulbound = false
|
||||
for i=1,5 do
|
||||
if _G["BreakablesTooltipTextLeft"..i]:GetText() == ITEM_SOULBOUND then
|
||||
soulbound = true
|
||||
break
|
||||
for i=1,15 do
|
||||
if _G["BreakablesTooltipTextLeft"..i] then
|
||||
local textLine = _G["BreakablesTooltipTextLeft"..i]:GetText()
|
||||
if textLine == ITEM_SOULBOUND or textLine == ITEM_ACCOUNTBOUND or textLine == ITEM_BNETACCOUNTBOUND then
|
||||
soulbound = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -839,10 +983,17 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
|
||||
if self.settings.hideEqManagerItems then
|
||||
isInEquipmentSet = self:IsInEquipmentSet(self:GetItemIdFromLink(itemLink))
|
||||
end
|
||||
local shouldHideThisItem = self.settings.hideEqManagerItems and isInEquipmentSet
|
||||
|
||||
local isTabard = false
|
||||
if self.settings.hideTabards then
|
||||
isTabard = equipSlot == "INVTYPE_TABARD"
|
||||
end
|
||||
|
||||
local shouldHideThisItem = (self.settings.hideEqManagerItems and isInEquipmentSet) or (self.settings.hideTabards and isTabard)
|
||||
or equipSlot == nil or equipSlot == ""
|
||||
|
||||
if (not soulbound or self.settings.showSoulbound) and not shouldHideThisItem then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_DE, soulbound, itemName}
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_DE, soulbound, itemName, itemRarity}
|
||||
else
|
||||
return nil
|
||||
end
|
||||
@ -863,16 +1014,58 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
|
||||
end
|
||||
end
|
||||
|
||||
if CanMill --[[and (itemSubType == MillingItemSubType or itemSubType == MillingItemSecondarySubType)]] and millable then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_HERB, false, itemName}
|
||||
local itemId = self:GetItemIdFromLink(itemLink)
|
||||
if CanMill and not millable then
|
||||
for i=1,#AdditionalMillableItems do
|
||||
if AdditionalMillableItems[i] == itemId then
|
||||
millable = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if CanProspect --[[and itemSubType == ProspectingItemSubType]] and prospectable then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_ORE, false, itemName}
|
||||
if CanProspect then
|
||||
if not prospectable then
|
||||
for i=1,#AdditionalProspectableItems do
|
||||
if AdditionalProspectableItems[i] == itemId then
|
||||
prospectable = true
|
||||
end
|
||||
end
|
||||
end
|
||||
if prospectable then
|
||||
for i=1,#UnProspectableItems do
|
||||
if UnProspectableItems[i] == itemId then
|
||||
prospectable = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if CanPickLock and self:ItemIsPickable(self:GetItemIdFromLink(itemLink)) and self:ItemIsLocked(bagId, slotId) then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_PICK, false, itemName}
|
||||
if CanMill --[[and (itemSubType == MillingItemSubType or itemSubType == MillingItemSecondarySubType)]] then
|
||||
if millable then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_HERB, false, itemName, itemRarity}
|
||||
else
|
||||
for i=1,#HerbCombineItems do
|
||||
if HerbCombineItems[i] == itemId then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_COMBINE, false, itemName, itemRarity}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if CanProspect --[[and itemSubType == ProspectingItemSubType]] then
|
||||
if prospectable then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_ORE, false, itemName, itemRarity}
|
||||
else
|
||||
for i=1,#OreCombineItems do
|
||||
if OreCombineItems[i] == itemId then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_COMBINE, false, itemName, itemRarity}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if CanPickLock and self:ItemIsPickable(itemId) and self:ItemIsLocked(bagId, slotId) then
|
||||
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_PICK, false, itemName, itemRarity}
|
||||
end
|
||||
end
|
||||
|
||||
@ -947,6 +1140,11 @@ function Breakables:MergeBreakables(foundBreakable, breakableList)
|
||||
for n=1,#breakableList do
|
||||
local listItemId = self:GetItemIdFromLink(breakableList[n][IDX_LINK])
|
||||
if foundItemId == listItemId then
|
||||
-- always prefer the larger stack
|
||||
if foundBreakable[IDX_COUNT] > breakableList[n][IDX_COUNT] then
|
||||
breakableList[n][IDX_BAG] = foundBreakable[IDX_BAG]
|
||||
breakableList[n][IDX_SLOT] = foundBreakable[IDX_SLOT]
|
||||
end
|
||||
breakableList[n][IDX_COUNT] = breakableList[n][IDX_COUNT] + foundBreakable[IDX_COUNT]
|
||||
return true
|
||||
end
|
||||
@ -969,11 +1167,100 @@ function Breakables:SortBreakables(foundBreakables)
|
||||
end
|
||||
end
|
||||
|
||||
function Breakables:BreakableIsDisenchantable(itemType, itemLevel)
|
||||
function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity)
|
||||
for i=1,#DisenchantTypes do
|
||||
if DisenchantTypes[i] == itemType then
|
||||
-- todo: figure out if the iLevel works with our enchanting skill level.
|
||||
-- formula (from http://www.wowwiki.com/Disenchanting): 5*ceiling(iLevel,5)-100
|
||||
-- account for WoD and higher no longer needing specific ilvl. numbers from http://wow.gamepedia.com/Item_level
|
||||
if (itemRarity == RARITY_UNCOMMON and itemLevel >= 483)
|
||||
or (itemRarity == RARITY_RARE and itemLevel >= 515)
|
||||
or (itemRarity >= RARITY_EPIC and itemLevel >= 640) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- this is awful. is there an easier way? taken from www.wowpedia.org/Disenchanting
|
||||
if itemRarity == RARITY_UNCOMMON then
|
||||
if itemLevel <= 20 then
|
||||
return self.EnchantingLevel >= 1
|
||||
elseif itemLevel <= 25 then
|
||||
return self.EnchantingLevel >= 25
|
||||
elseif itemLevel <= 30 then
|
||||
return self.EnchantingLevel >= 50
|
||||
elseif itemLevel <= 35 then
|
||||
return self.EnchantingLevel >= 75
|
||||
elseif itemLevel <= 40 then
|
||||
return self.EnchantingLevel >= 100
|
||||
elseif itemLevel <= 45 then
|
||||
return self.EnchantingLevel >= 125
|
||||
elseif itemLevel <= 50 then
|
||||
return self.EnchantingLevel >= 150
|
||||
elseif itemLevel <= 55 then
|
||||
return self.EnchantingLevel >= 175
|
||||
elseif itemLevel <= 60 then
|
||||
return self.EnchantingLevel >= 200
|
||||
elseif itemLevel <= 99 then
|
||||
return self.EnchantingLevel >= 225
|
||||
elseif itemLevel <= 120 then
|
||||
return self.EnchantingLevel >= 275
|
||||
elseif itemLevel <= 150 then
|
||||
return self.EnchantingLevel >= 325
|
||||
elseif itemLevel <= 182 then
|
||||
return self.EnchantingLevel >= 350
|
||||
elseif itemLevel <= 318 then
|
||||
return self.EnchantingLevel >= 425
|
||||
elseif itemLevel <= 437 then
|
||||
return self.EnchantingLevel >= 475
|
||||
else
|
||||
return self.EnchantingLevel >= 475
|
||||
end
|
||||
elseif itemRarity == RARITY_RARE then
|
||||
if itemLevel <= 25 then
|
||||
return self.EnchantingLevel >= 25
|
||||
elseif itemLevel <= 30 then
|
||||
return self.EnchantingLevel >= 50
|
||||
elseif itemLevel <= 35 then
|
||||
return self.EnchantingLevel >= 75
|
||||
elseif itemLevel <= 40 then
|
||||
return self.EnchantingLevel >= 100
|
||||
elseif itemLevel <= 45 then
|
||||
return self.EnchantingLevel >= 125
|
||||
elseif itemLevel <= 50 then
|
||||
return self.EnchantingLevel >= 150
|
||||
elseif itemLevel <= 55 then
|
||||
return self.EnchantingLevel >= 175
|
||||
elseif itemLevel <= 60 then
|
||||
return self.EnchantingLevel >= 200
|
||||
elseif itemLevel <= 97 then
|
||||
return self.EnchantingLevel >= 225
|
||||
elseif itemLevel <= 115 then
|
||||
return self.EnchantingLevel >= 275
|
||||
elseif itemLevel <= 200 then
|
||||
return self.EnchantingLevel >= 325
|
||||
elseif itemLevel <= 346 then
|
||||
return self.EnchantingLevel >= 450
|
||||
elseif itemLevel <= 424 then
|
||||
return self.EnchantingLevel >= 525
|
||||
elseif itemLevel <= 463 then
|
||||
return self.EnchantingLevel >= 550
|
||||
else
|
||||
return self.EnchantingLevel >= 550
|
||||
end
|
||||
elseif itemRarity == RARITY_EPIC then
|
||||
if itemLevel <= 95 then
|
||||
return self.EnchantingLevel >= 225
|
||||
elseif itemLevel <= 164 then
|
||||
return self.EnchantingLevel >= 300
|
||||
elseif itemLevel <= 277 then
|
||||
return self.EnchantingLevel >= 375
|
||||
elseif itemLevel <= 416 then
|
||||
return self.EnchantingLevel >= 475
|
||||
elseif itemLevel <= 575 then
|
||||
return self.EnchantingLevel >= 575
|
||||
else
|
||||
return self.EnchantingLevel >= 575
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@ -1,12 +1,12 @@
|
||||
## Interface: 50200
|
||||
## Interface: 70000
|
||||
## Author: Parnic
|
||||
## Name: Breakables
|
||||
## Title: Breakables |cff7fff7f-Ace3-|r
|
||||
## Notes: Tracks herbs/ore/items that can be broken into component pieces
|
||||
## Version: @project-version@ (Revision: @project-revision@)
|
||||
## SavedVariables: BreakablesDB
|
||||
## OptionalDeps: Ace3, LibBabble-Inventory-3.0, ButtonFacade
|
||||
## X-Compatible-With: 40300
|
||||
## OptionalDeps: Ace3, LibBabble-Inventory-3.0, Masque
|
||||
## X-Compatible-With: 60200
|
||||
|
||||
#@no-lib-strip@
|
||||
embeds.xml
|
||||
@ -15,4 +15,4 @@ embeds.xml
|
||||
LibDataBroker-1.1.lua
|
||||
loc\loc.xml
|
||||
|
||||
Breakables.lua
|
||||
Breakables.lua
|
||||
|
@ -10,5 +10,4 @@
|
||||
<Include file="libs\AceEvent-3.0\AceEvent-3.0.xml"/>
|
||||
<Include file="libs\AceLocale-3.0\AceLocale-3.0.xml"/>
|
||||
<Include file="libs\LibBabble-Inventory-3.0\lib.xml"/>
|
||||
<Include file="libs\LibButtonFacade\LibButtonFacade.xml"/>
|
||||
</Ui>
|
20
readme.md
Normal file
20
readme.md
Normal file
@ -0,0 +1,20 @@
|
||||
### **Description**
|
||||
|
||||
Displays a bar on screen that allows quick access to enchanting, jewelcrafting, and inscription professions by presenting a Disenchant/Prospect/Mill button and all of the breakable items you have for that profession next to it. Also displays a bar for any locked junkboxes in your inventory if you're a Rogue. This allows one-click access for breaking down items instead of finding the item in your bag, clicking the appropriate profession/skill button, and clicking the item for each and every item you want to break. For prospecting and milling, you will see the number of items you have alongside the number of times you can break it. In the prospecting screenshot on the right, the player has 169 total Saronite Ore in his bags which will allow for 33 total prospects.
|
||||
|
||||
### **Usage**
|
||||
|
||||
By default, if you have the appropriate profession and items in your inventory, a bar will appear with the profession ability followed by any items that are eligible for breaking. You can hold shift to drag the bar around if you want to move it. Clicking the profession button will activate that ability (disenchant/prospect/mill) and clicking an item will break it. You don't have to click the profession button first as simply clicking the item will automatically break it down.
|
||||
|
||||
### **Configuration**
|
||||
|
||||
Typing */brk* will open the configuration settings (or you can get to it from Blizzard's Interface options) which consist of:
|
||||
|
||||
* **Hide if no breakables**: this will control whether you see the profession button or not when nothing breakable is detected
|
||||
* **Max number to display**: this controls the highest number of items that you will see next to your profession button. If this is 5 but you have 10 breakable items in your bags, you will only see 5 at a time.
|
||||
* **Show soulbound items**: aimed at enchanters, this controls whether or not you will see items that are soulbound as breakable items or not.
|
||||
|
||||
|
||||
### **Known issues**
|
||||
* If you have more than 5 of a breakable item but split into stacks all smaller than 5, the game will say you do not have enough items to break. The default UI now has a built-in button to compress stacks that should solve this issue.
|
||||
* If you know Mass Milling for a specific type of herb, the current alpha will try to use this ability and fail. I am in the process of leveling a scribe up high enough to debug this problem.
|
Reference in New Issue
Block a user