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breakables/libs/LibBabble-Inventory-3.0/LibBabble-Inventory-3.0.lua
2008-11-30 14:38:49 +00:00

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--[[
Name: LibBabble-Inventory-3.0
Revision: $Rev$
Author(s): ckknight (ckknight@gmail.com), Daviesh (oma_daviesh@hotmail.com)
Documentation: http://www.wowace.com/wiki/LibBabble-Inventory-3.0
SVN: http://svn.wowace.com/wowace/trunk/LibBabble-Inventory-3.0
Dependencies: None
License: MIT
]]
local MAJOR_VERSION = "LibBabble-Inventory-3.0"
local MINOR_VERSION = 90000 + tonumber(("$Revision$"):match("(%d+)"))
-- #AUTODOC_NAMESPACE prototype
local GAME_LOCALE = GetLocale()
do
-- LibBabble-Core-3.0 is hereby placed in the Public Domain
-- Credits: ckknight
local LIBBABBLE_MAJOR, LIBBABBLE_MINOR = "LibBabble-3.0", 2
local LibBabble = LibStub:NewLibrary(LIBBABBLE_MAJOR, LIBBABBLE_MINOR)
if LibBabble then
local data = LibBabble.data or {}
for k,v in pairs(LibBabble) do
LibBabble[k] = nil
end
LibBabble.data = data
local tablesToDB = {}
for namespace, db in pairs(data) do
for k,v in pairs(db) do
tablesToDB[v] = db
end
end
local function warn(message)
local _, ret = pcall(error, message, 3)
geterrorhandler()(ret)
end
local lookup_mt = { __index = function(self, key)
local db = tablesToDB[self]
local current_key = db.current[key]
if current_key then
self[key] = current_key
return current_key
end
local base_key = db.base[key]
local real_MAJOR_VERSION
for k,v in pairs(data) do
if v == db then
real_MAJOR_VERSION = k
break
end
end
if not real_MAJOR_VERSION then
real_MAJOR_VERSION = LIBBABBLE_MAJOR
end
if base_key then
warn(("%s: Translation %q not found for locale %q"):format(real_MAJOR_VERSION, key, GAME_LOCALE))
rawset(self, key, base_key)
return base_key
end
warn(("%s: Translation %q not found."):format(real_MAJOR_VERSION, key))
rawset(self, key, key)
return key
end }
local function initLookup(module, lookup)
local db = tablesToDB[module]
for k in pairs(lookup) do
lookup[k] = nil
end
setmetatable(lookup, lookup_mt)
tablesToDB[lookup] = db
db.lookup = lookup
return lookup
end
local function initReverse(module, reverse)
local db = tablesToDB[module]
for k in pairs(reverse) do
reverse[k] = nil
end
for k,v in pairs(db.current) do
reverse[v] = k
end
tablesToDB[reverse] = db
db.reverse = reverse
db.reverseIterators = nil
return reverse
end
local prototype = {}
local prototype_mt = {__index = prototype}
--[[---------------------------------------------------------------------------
Notes:
* If you try to access a nonexistent key, it will warn but allow the code to pass through.
Returns:
A lookup table for english to localized words.
Example:
local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
local BL = B:GetLookupTable()
assert(BL["Some english word"] == "Some localized word")
DoSomething(BL["Some english word that doesn't exist"]) -- warning!
-----------------------------------------------------------------------------]]
function prototype:GetLookupTable()
local db = tablesToDB[self]
local lookup = db.lookup
if lookup then
return lookup
end
return initLookup(self, {})
end
--[[---------------------------------------------------------------------------
Notes:
* If you try to access a nonexistent key, it will return nil.
Returns:
A lookup table for english to localized words.
Example:
local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
local B_has = B:GetUnstrictLookupTable()
assert(B_has["Some english word"] == "Some localized word")
assert(B_has["Some english word that doesn't exist"] == nil)
-----------------------------------------------------------------------------]]
function prototype:GetUnstrictLookupTable()
local db = tablesToDB[self]
return db.current
end
--[[---------------------------------------------------------------------------
Notes:
* If you try to access a nonexistent key, it will return nil.
* This is useful for checking if the base (English) table has a key, even if the localized one does not have it registered.
Returns:
A lookup table for english to localized words.
Example:
local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
local B_hasBase = B:GetBaseLookupTable()
assert(B_hasBase["Some english word"] == "Some english word")
assert(B_hasBase["Some english word that doesn't exist"] == nil)
-----------------------------------------------------------------------------]]
function prototype:GetBaseLookupTable()
local db = tablesToDB[self]
return db.base
end
--[[---------------------------------------------------------------------------
Notes:
* If you try to access a nonexistent key, it will return nil.
* This will return only one English word that it maps to, if there are more than one to check, see :GetReverseIterator("word")
Returns:
A lookup table for localized to english words.
Example:
local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
local BR = B:GetReverseLookupTable()
assert(BR["Some localized word"] == "Some english word")
assert(BR["Some localized word that doesn't exist"] == nil)
-----------------------------------------------------------------------------]]
function prototype:GetReverseLookupTable()
local db = tablesToDB[self]
local reverse = db.reverse
if reverse then
return reverse
end
return initReverse(self, {})
end
local blank = {}
local weakVal = {__mode='v'}
--[[---------------------------------------------------------------------------
Arguments:
string - the localized word to chek for.
Returns:
An iterator to traverse all English words that map to the given key
Example:
local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
for word in B:GetReverseIterator("Some localized word") do
DoSomething(word)
end
-----------------------------------------------------------------------------]]
function prototype:GetReverseIterator(key)
local db = tablesToDB[self]
local reverseIterators = db.reverseIterators
if not reverseIterators then
reverseIterators = setmetatable({}, weakVal)
db.reverseIterators = reverseIterators
elseif reverseIterators[key] then
return pairs(reverseIterators[key])
end
local t
for k,v in pairs(db.current) do
if v == key then
if not t then
t = {}
end
t[k] = true
end
end
reverseIterators[key] = t or blank
return pairs(reverseIterators[key])
end
--[[---------------------------------------------------------------------------
Returns:
An iterator to traverse all translations English to localized.
Example:
local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
for english, localized in B:Iterate() do
DoSomething(english, localized)
end
-----------------------------------------------------------------------------]]
function prototype:Iterate()
local db = tablesToDB[self]
return pairs(db.current)
end
-- #NODOC
-- modules need to call this to set the base table
function prototype:SetBaseTranslations(base)
local db = tablesToDB[self]
local oldBase = db.base
if oldBase then
for k in pairs(oldBase) do
oldBase[k] = nil
end
for k, v in pairs(base) do
oldBase[k] = v
end
base = oldBase
else
db.base = base
end
for k,v in pairs(base) do
if v == true then
base[k] = k
end
end
end
local function init(module)
local db = tablesToDB[module]
if db.lookup then
initLookup(module, db.lookup)
end
if db.reverse then
initReverse(module, db.reverse)
end
db.reverseIterators = nil
end
-- #NODOC
-- modules need to call this to set the current table. if current is true, use the base table.
function prototype:SetCurrentTranslations(current)
local db = tablesToDB[self]
if current == true then
db.current = db.base
else
local oldCurrent = db.current
if oldCurrent then
for k in pairs(oldCurrent) do
oldCurrent[k] = nil
end
for k, v in pairs(current) do
oldCurrent[k] = v
end
current = oldCurrent
else
db.current = current
end
end
init(self)
end
for namespace, db in pairs(data) do
setmetatable(db.module, prototype_mt)
init(db.module)
end
-- #NODOC
-- modules need to call this to create a new namespace.
function LibBabble:New(namespace, minor)
local module, oldminor = LibStub:NewLibrary(namespace, minor)
if not module then
return
end
if not oldminor then
local db = {
module = module,
}
data[namespace] = db
tablesToDB[module] = db
else
for k,v in pairs(module) do
module[k] = nil
end
end
setmetatable(module, prototype_mt)
return module
end
end
end
local lib = LibStub("LibBabble-3.0"):New(MAJOR_VERSION, MINOR_VERSION)
if not lib then
return
end
lib:SetBaseTranslations {
["Armor"] = true,
["Weapon"] = true,
--Armor Types
["Cloth"] = true,
["Leather"] = true,
["Mail"] = true,
["Plate"] = true,
--Armor Slots
["Head"] = true,
["Neck"] = true,
["Shoulder"] = true,
["Back"] = true,
["Chest"] = true,
["Shirt"] = true,
["Tabard"] = true,
["Wrist"] = true,
["Hands"] = true,
["Waist"] = true,
["Legs"] = true,
["Feet"] = true,
["Ring"] = true,
["Trinket"] = true,
["Held in Off-Hand"] = true,
["Relic"] = true,
["Libram"] = true,
["Totem"] = true,
["Idol"] = true,
-- Armor Sub Types
["Librams"] = true, -- GetItemInfo() returns this as an ItemSubType.
["Idols"] = true, -- GetItemInfo() returns this as an ItemSubType.
["Totems"] = true, -- GetItemInfo() returns this as an ItemSubType.
["Shields"] = true, -- GetItemInfo() returns this as an ItemSubType.
--Weapons
["Axe"] = true,
["Bow"] = true,
["Crossbow"] = true,
["Dagger"] = true,
["Fist Weapon"] = true,
["Gun"] = true,
["Mace"] = true,
["Polearm"] = true,
["Shield"] = true,
["Staff"] = true,
["Sword"] = true,
["Thrown"] = true,
["Wand"] = true,
--Weapon Types
["One-Hand"] = true,
["Two-Hand"] = true,
["Main Hand"] = true,
["Off Hand"] = true,
["Ranged"] = true,
--Weapon sub-types
["Bows"] = true,
["Crossbows"] = true,
["Daggers"] = true,
["Guns"] = true,
["Fishing Pole"] = true,
["Fishing Poles"] = true, -- GetItemInfo() returns this as an ItemSubType. (2.3 changed from singular to plural)
["Fist Weapons"] = true,
["Miscellaneous"] = true,
["One-Handed Axes"] = true,
["One-Handed Maces"] = true,
["One-Handed Swords"] = true,
["Polearms"] = true,
["Staves"] = true,
["Thrown"] = true,
["Two-Handed Axes"] = true,
["Two-Handed Maces"] = true,
["Two-Handed Swords"] = true,
["Wands"] = true,
--Consumable
["Consumable"] = true,
["Drink"] = true,
["Food"] = true,
["Food & Drink"] = true, -- New 2.3
["Potion"] = true, -- New 2.3
["Elixir"] = true, -- New 2.3
["Flask"] = true, -- New 2.3
["Bandage"] = true, -- New 2.3
["Item Enhancement"] = true, -- New 2.3
["Scroll"] = true, -- New 2.3
["Other"] = true, -- New 2.3
--Container
["Container"] = true,
["Bag"] = true,
["Enchanting Bag"] = true,
["Engineering Bag"] = true,
["Gem Bag"] = true,
["Herb Bag"] = true,
["Mining Bag"] = true,
["Soul Bag"] = true,
["Leatherworking Bag"] = true, -- New 2.3
--Gem
["Gem"] = true,
["Blue"] = true,
["Green"] = true,
["Orange"] = true,
["Meta"] = true,
["Prismatic"] = true,
["Purple"] = true,
["Red"] = true,
["Simple"] = true,
["Yellow"] = true,
--Key
["Key"] = true,
--Reagent
["Reagent"] = true,
--Recipe
["Recipe"] = true,
["Alchemy"] = true,
["Blacksmithing"] = true,
["Book"] = true,
["Cooking"] = true,
["Enchanting"] = true,
["Engineering"] = true,
["First Aid"] = true,
["Leatherworking"] = true,
["Tailoring"] = true,
["Jewelcrafting"] = true,
["Fishing"] = true,
--Projectile
["Projectile"] = true,
["Arrow"] = true,
["Bullet"] = true,
--Quest
["Quest"] = true,
--Quiver
["Quiver"] = true,
["Ammo Pouch"] = true,
--Trade Goods
["Trade Goods"] = true,
["Devices"] = true,
["Explosives"] = true,
["Parts"] = true,
["Elemental"] = true, -- New 2.3
["Metal & Stone"] = true, -- New 2.3
["Meat"] = true, -- New 2.3
["Herb"] = true, -- New 2.3
-- Cloth already defined
-- Leather already defined
-- Enchanting already defined
-- Jewelcrafting already defined
["Materials"] = true, -- New 2.4.2
-- Other already defined
--Miscellaneous
["Junk"] = true,
["Pet"] = true, -- New 2.3
["Holiday"] = true, -- New 2.3
-- Reagent already defined
["Mount"] = true, -- New 2.4.2
-- Other already defined
}
if GAME_LOCALE == "enUS" then
lib:SetCurrentTranslations(true)
elseif GAME_LOCALE == "deDE" then
lib:SetCurrentTranslations {
["Armor"] = "Rüstung",
["Weapon"] = "Waffe",
--Armor Types
["Cloth"] = "Stoff",
["Leather"] = "Leder",
["Mail"] = "Schwere Rüstung",
["Plate"] = "Platte",
--Armor Slots
["Head"] = "Kopf",
["Neck"] = "Hals",
["Shoulder"] = "Schulter",
["Back"] = "Rücken",
["Chest"] = "Brust",
["Shirt"] = "Hemd",
["Tabard"] = "Wappenrock",
["Wrist"] = "Handgelenke",
["Hands"] = "Hände",
["Waist"] = "Taille",
["Legs"] = "Beine",
["Feet"] = "Füße",
["Ring"] = "Finger",
["Trinket"] = "Schmuck",
["Held in Off-Hand"] = "In Schildhand geführt",
["Relic"] = "Relikt",
["Libram"] = "Buchband",
["Totem"] = "Totem",
["Idol"] = "Götze",
-- Armor Sub Types
["Librams"] = "Buchbände", -- GetItemInfo() returns this as an ItemSubType.
["Idols"] = "Götzen", -- GetItemInfo() returns this as an ItemSubType.
["Totems"] = "Totems", -- GetItemInfo() returns this as an ItemSubType.
["Shields"] = "Schilde", -- GetItemInfo() returns this as an ItemSubType.
--Weapons
["Axe"] = "Axt",
["Bow"] = "Bogen",
["Crossbow"] = "Armbrust",
["Dagger"] = "Dolch",
["Fist Weapon"] = "Faustwaffe",
["Gun"] = "Schusswaffe",
["Mace"] = "Streitkolben",
["Polearm"] = "Stangenwaffe",
["Shield"] = "Schild",
["Staff"] = "Stab",
["Sword"] = "Schwert",
["Thrown"] = "Wurfwaffe",
["Wand"] = "Zauberstab",
--Weapon Types
["One-Hand"] = "Einhändig",
["Two-Hand"] = "Zweihändig",
["Main Hand"] = "Waffenhand",
["Off Hand"] = "Schildhand",
["Ranged"] = "Distanz",
--Weapon sub-types
["Bows"] = "Bögen",
["Crossbows"] = "Armbrüste",
["Daggers"] = "Dolche",
["Guns"] = "Schusswaffen",
["Fishing Pole"] = "Angelrute",
["Fishing Poles"] = "Angelruten", -- GetItemInfo() returns this as an ItemSubType. (2.3 changed from singular to plural)
["Fist Weapons"] = "Faustwaffen",
["Miscellaneous"] = "Verschiedenes",
["One-Handed Axes"] = "Einhandäxte",
["One-Handed Maces"] = "Einhandstreitkolben",
["One-Handed Swords"] = "Einhandschwerter",
["Polearms"] = "Stangenwaffen",
["Staves"] = "Stäbe",
["Thrown"] = "Wurfwaffen",
["Two-Handed Axes"] = "Zweihandäxte",
["Two-Handed Maces"] = "Zweihandstreitkolben",
["Two-Handed Swords"] = "Zweihandschwerter",
["Wands"] = "Zauberstäbe",
--Consumable
["Consumable"] = "Verbrauchbar",
["Drink"] = "Getränk",
["Food"] = "Essen",
["Food & Drink"] = "Essen & Trinken", -- New 2.3
["Potion"] = "Trank", -- New 2.3
["Elixir"] = "Elixier", -- New 2.3
["Flask"] = "Fläschchen", -- New 2.3
["Bandage"] = "Verband", -- New 2.3
["Item Enhancement"] = "Gegenstandsverbesserung", -- New 2.3
["Scroll"] = "Rolle", -- New 2.3
["Other"] = "Sonstige", -- New 2.3
--Container
["Container"] = "Behälter",
["Bag"] = "Behälter",
["Enchanting Bag"] = "Verzauberertasche",
["Engineering Bag"] = "Ingenieurstasche",
["Gem Bag"] = "Edelsteintasche",
["Herb Bag"] = "Kräutertasche",
["Mining Bag"] = "Bergbautasche",
["Soul Bag"] = "Seelentasche",
["Leatherworking Bag"] = "Lederertasche", -- New 2.3
--Gem
["Gem"] = "Edelstein",
["Blue"] = "Blau",
["Green"] = "Grün",
["Orange"] = "Orange",
["Meta"] = "Meta",
["Prismatic"] = "Prismatisch",
["Purple"] = "Violett",
["Red"] = "Rot",
["Simple"] = "Einfach",
["Yellow"] = "Gelb",
--Key
["Key"] = "Schlüssel",
--Reagent
["Reagent"] = "Reagenz",
--Recipe
["Recipe"] = "Rezept",
["Alchemy"] = "Alchimie",
["Blacksmithing"] = "Schmiedekunst",
["Book"] = "Buch",
["Cooking"] = "Kochkunst",
["Enchanting"] = "Verzauberkunst",
["Engineering"] = "Ingenieurskunst",
["First Aid"] = "Erste Hilfe",
["Leatherworking"] = "Lederverarbeitung",
["Tailoring"] = "Schneiderei",
["Jewelcrafting"] = "Juwelenschleifen",
["Fishing"] = "Angeln",
--Projectile
["Projectile"] = "Projektil",
["Arrow"] = "Pfeil",
["Bullet"] = "Kugel",
--Quest
["Quest"] = "Quest",
--Quiver
["Quiver"] = "Köcher",
["Ammo Pouch"] = "Munitionsbeutel",
--Trade Goods
["Trade Goods"] = "Handwerkswaren",
["Devices"] = "Geräte",
["Explosives"] = "Sprengstoff",
["Parts"] = "Teile",
["Elemental"] = "Elementar", -- New 2.3
["Metal & Stone"] = "Metall & Stein", -- New 2.3
["Meat"] = "Fleisch", -- New 2.3
["Herb"] = "Kräuter", -- New 2.3
-- Cloth already defined
-- Leather already defined
-- Enchanting already defined
-- Jewelcrafting already defined
["Materials"] = "Materialien", -- New 2.4.2
-- Other already defined
--Miscellaneous
["Junk"] = "Plunder",
["Pet"] = "Begleiter", -- New 2.3
["Holiday"] = "Festtag", -- New 2.3
-- Reagent already defined
["Mount"] = "Reittier", -- New 2.4.2
-- Other already defined
}
elseif GAME_LOCALE == "frFR" then
lib:SetCurrentTranslations {
["Armor"] = "Armure",
["Weapon"] = "Arme",
--Armor Types
["Cloth"] = "Tissu",
["Leather"] = "Cuir",
["Mail"] = "Mailles",
["Plate"] = "Plaques",
--Armor Slots
["Head"] = "Tête",
["Neck"] = "Cou",
["Shoulder"] = "Epaule",
["Back"] = "Dos",
["Chest"] = "Torse",
["Shirt"] = "Chemise",
["Tabard"] = "Tabard",
["Wrist"] = "Poignets",
["Hands"] = "Mains",
["Waist"] = "Taille",
["Legs"] = "Jambes",
["Feet"] = "Pieds",
["Ring"] = "Anneau",
["Trinket"] = "Bijou",
["Held in Off-Hand"] = "Tenu(e) en main gauche",
["Relic"] = "Relique",
["Libram"] = "Libram",
["Totem"] = "Totem",
["Idol"] = "Idole",
-- Armor Sub Types
["Librams"] = "Librams", -- GetItemInfo() returns this as an ItemSubType.
["Idols"] = "Idoles", -- GetItemInfo() returns this as an ItemSubType.
["Totems"] = "Totems", -- GetItemInfo() returns this as an ItemSubType.
["Shields"] = "Boucliers", -- GetItemInfo() returns this as an ItemSubType.
--Weapons
["Axe"] = "Hache",
["Bow"] = "Arc",
["Crossbow"] = "Arbalète",
["Dagger"] = "Dague",
["Fist Weapon"] = "Arme de pugilat",
["Gun"] = "Arme à feu",
["Mace"] = "Masse",
["Polearm"] = "Arme d'hast",
["Shield"] = "Bouclier",
["Staff"] = "Bâton",
["Sword"] = "Epée",
["Thrown"] = "Armes de jet",
["Wand"] = "Baguette",
--Weapon Types
["One-Hand"] = "A une main",
["Two-Hand"] = "Deux mains",
["Main Hand"] = "Main droite",
["Off Hand"] = "Main gauche",
["Ranged"] = "À distance",
--Weapon sub-types
["Bows"] = "Arcs",
["Crossbows"] = "Arbalètes",
["Daggers"] = "Dagues",
["Guns"] = "Fusils",
["Fishing Pole"] = "Canne à pêche",
["Fishing Poles"] = "Cannes à pêche", -- GetItemInfo() returns this as an ItemSubType. (2.3 changed from singular to plural)
["Fist Weapons"] = "Armes de pugilat",
["Miscellaneous"] = "Divers",
["One-Handed Axes"] = "Haches à une main",
["One-Handed Maces"] = "Masses à une main",
["One-Handed Swords"] = "Epées à une main",
["Polearms"] = "Armes d'hast",
["Staves"] = "Bâtons",
["Thrown"] = "Armes de jets",
["Two-Handed Axes"] = "Haches à deux mains",
["Two-Handed Maces"] = "Masses à deux mains",
["Two-Handed Swords"] = "Epées à deux mains",
["Wands"] = "Baguettes",
--Consumable
["Consumable"] = "Consommable",
["Drink"] = "Breuvage",
["Food"] = "Ration",
["Food & Drink"] = "Nourriture & boissons", -- New 2.3
["Potion"] = "Potion", -- New 2.3
["Elixir"] = "Élixir", -- New 2.3
["Flask"] = "Flacon", -- New 2.3
["Bandage"] = "Bandage", -- New 2.3
["Item Enhancement"] = "Amélioration d'objet", -- New 2.3
["Scroll"] = "Parchemin", -- New 2.3
["Other"] = "Autre", -- New 2.3
--Container
["Container"] = "Conteneur",
["Bag"] = "Sac",
["Enchanting Bag"] = "Sac d'enchantement",
["Engineering Bag"] = "Sac d'ingéniérie",
["Gem Bag"] = "Sac de gemmes",
["Herb Bag"] = "Sac d'herbes",
["Mining Bag"] = "Sac de mineur",
["Soul Bag"] = "Sac d'âme",
["Leatherworking Bag"] = "Sac de travailleur du cuir",
--Gem
["Gem"] = "Gemme",
["Blue"] = "Bleu",
["Green"] = "Verte",
["Orange"] = "Orange",
["Meta"] = "Méta",
["Prismatic"] = "Prismatique",
["Purple"] = "Violette",
["Red"] = "Rouge",
["Simple"] = "Simple",
["Yellow"] = "Jaune",
--Key
["Key"] = "Clé",
--Reagent
["Reagent"] = "Réactif",
--Recipe
["Recipe"] = "Recette",
["Alchemy"] = "Alchimie",
["Blacksmithing"] = "Forge",
["Book"] = "Livre",
["Cooking"] = "Cuisine",
["Enchanting"] = "Enchantement",
["Engineering"] = "Ingénierie",
["First Aid"] = "Secourisme",
["Leatherworking"] = "Travail du cuir",
["Tailoring"] = "Couture",
["Jewelcrafting"] = "Joaillerie",
["Fishing"] = "Pêche",
--Projectile
["Projectile"] = "Projectile",
["Arrow"] = "Flèche",
["Bullet"] = "Balle",
--Quest
["Quest"] = "Quête",
--Quiver
["Quiver"] = "Carquois",
["Ammo Pouch"] = "Giberne",
--Trade Goods
["Trade Goods"] = "Artisanat",
["Devices"] = "Élémentaire",
["Explosives"] = "Explosifs",
["Parts"] = "Eléments",
["Elemental"] = "Élémentaire", -- New 2.3
["Metal & Stone"] = "Métal & pierre", -- New 2.3
["Meat"] = "Viande", -- New 2.3
["Herb"] = "Herbes", -- New 2.3
-- Cloth already defined
-- Leather already defined
-- Enchanting already defined
-- Jewelcrafting already defined
["Materials"] = "Matériaux",
-- Other already defined
--Miscellaneous
-- ["Junk"] = true, -- translation required
["Pet"] = "Familier", -- New 2.3
["Holiday"] = "Vacances", -- New 2.3
-- Reagent already defined
["Mount"] = "Monture", -- New 2.4.2
-- Other already defined
}
elseif GAME_LOCALE == "zhTW" then
lib:SetCurrentTranslations {
["Armor"] = "護甲",
["Weapon"] = "武器",
--Armor Types
["Cloth"] = "布甲",
["Leather"] = "皮甲",
["Mail"] = "鎖甲",
["Plate"] = "鎧甲",
--Armor Slots
["Head"] = "頭部",
["Neck"] = "頸部",
["Shoulder"] = "肩部",
["Back"] = "背部",
["Chest"] = "胸部",
["Shirt"] = "襯衣",
["Tabard"] = "公會徽章",
["Wrist"] = "手腕",
["Hands"] = "",
["Waist"] = "腰部",
["Legs"] = "腿部",
["Feet"] = "",
["Ring"] = "手指",
["Trinket"] = "飾品",
["Held in Off-Hand"] = "副手物品",
["Relic"] = "聖物",
["Libram"] = "聖契",
["Totem"] = "圖騰",
["Idol"] = "塑像",
-- Armor Sub Types
["Librams"] = "聖契", -- GetItemInfo() returns this as an ItemSubType.
["Idols"] = "塑像", -- GetItemInfo() returns this as an ItemSubType.
["Totems"] = "圖騰", -- GetItemInfo() returns this as an ItemSubType.
["Shields"] = "盾牌", -- GetItemInfo() returns this as an ItemSubType.
--Weapons
["Axe"] = "",
["Bow"] = "",
["Crossbow"] = "",
["Dagger"] = "匕首",
["Fist Weapon"] = "拳套",
["Gun"] = "槍械",
["Mace"] = "",
["Polearm"] = "長柄武器",
["Shield"] = "盾牌",
["Staff"] = "法杖",
["Sword"] = "",
["Thrown"] = "投擲武器",
["Wand"] = "魔杖",
--Weapon Types
["One-Hand"] = "單手",
["Two-Hand"] = "雙手",
["Main Hand"] = "主手",
["Off Hand"] = "副手",
["Ranged"] = "遠程",
--Weapon sub-types
["Bows"] = "",
["Crossbows"] = "",
["Daggers"] = "匕首",
["Guns"] = "槍械",
["Fishing Pole"] = "魚竿",
["Fishing Poles"] = "魚竿", -- GetItemInfo() returns this as an ItemSubType. (2.3 changed from singular to plural)
["Fist Weapons"] = "拳套",
["Miscellaneous"] = "其他",
["One-Handed Axes"] = "單手斧",
["One-Handed Maces"] = "單手錘",
["One-Handed Swords"] = "單手劍",
["Polearms"] = "長柄武器",
["Staves"] = "法杖",
["Thrown"] = "投擲武器",
["Two-Handed Axes"] = "雙手斧",
["Two-Handed Maces"] = "雙手錘",
["Two-Handed Swords"] = "雙手劍",
["Wands"] = "魔杖",
--Consumable
["Consumable"] = "消耗品",
["Drink"] = "飲料",
["Food"] = "食物",
["Food & Drink"] = "食物和飲料", -- New 2.3
["Potion"] = "藥水", -- New 2.3
["Elixir"] = "藥劑", -- New 2.3
["Flask"] = "精煉藥劑", -- New 2.3
["Bandage"] = "繃帶", -- New 2.3
["Item Enhancement"] = "物品強化", -- New 2.3
["Scroll"] = "卷軸", -- New 2.3
["Other"] = "其他", -- New 2.3
["Container"] = "容器",
["Bag"] = "容器",
["Enchanting Bag"] = "附魔包",
["Engineering Bag"] = "工程包",
["Gem Bag"] = "寶石背包",
["Herb Bag"] = "草藥包",
["Mining Bag"] = "礦石包",
["Soul Bag"] = "靈魂裂片包",
["Leatherworking Bag"] = "製皮包", -- New 2.3
--Gem
["Gem"] = "寶石",
["Blue"] = "藍色",
["Green"] = "綠色",
["Orange"] = "橘色",
["Meta"] = "變換",
["Prismatic"] = "稜彩",
["Purple"] = "紫色",
["Red"] = "紅色",
["Simple"] = "簡單",
["Yellow"] = "黃色",
--Key
["Key"] = "鑰匙",
--Reagent
["Reagent"] = "施法材料",
--Recipe
["Recipe"] = "配方",
["Alchemy"] = "鍊金術",
["Blacksmithing"] = "鍛造",
["Book"] = "書籍",
["Cooking"] = "烹飪",
["Enchanting"] = "附魔",
["Engineering"] = "工程學",
["First Aid"] = "急救",
["Leatherworking"] = "製皮",
["Tailoring"] = "裁縫",
["Jewelcrafting"] = "珠寶設計",
["Fishing"] = "釣魚",
--Projectile
["Projectile"] = "彈藥",
["Arrow"] = "",
["Bullet"] = "子彈",
--Quest
["Quest"] = "任務",
--Quiver
["Quiver"] = "箭袋",
["Ammo Pouch"] = "彈藥袋",
--Trade Goods
["Trade Goods"] = "商品",
["Devices"] = "裝置",
["Explosives"] = "爆裂物",
["Parts"] = "零件",
["Elemental"] = "元素材料", -- New 2.3
["Metal & Stone"] = "金屬和石頭", -- New 2.3
["Meat"] = "肉類", -- New 2.3
["Herb"] = "草藥", -- New 2.3
-- Cloth already defined
-- Leather already defined
-- Enchanting already defined
-- Jewelcrafting already defined
-- Other already defined
--Miscellaneous
["Junk"] = "垃圾",
["Pet"] = "寵物", -- New 2.3
["Holiday"] = "節慶用品", -- New 2.3
-- Reagent already defined
["Mount"] = "坐騎", -- New 2.4.2
-- Other already defined
}
elseif GAME_LOCALE == "zhCN" then
lib:SetCurrentTranslations {
["Armor"] = "护甲",
["Weapon"] = "武器",
--Armor Types
["Cloth"] = "布甲",
["Leather"] = "皮甲",
["Mail"] = "锁甲",
["Plate"] = "板甲",
--Armor Slots
["Head"] = "头部",
["Neck"] = "颈部",
["Shoulder"] = "肩部",
["Back"] = "背部",
["Chest"] = "胸部",
["Shirt"] = "衬衫",
["Tabard"] = "徽章",
["Wrist"] = "手腕",
["Hands"] = "",
["Waist"] = "腰部",
["Legs"] = "腿部",
["Feet"] = "",
["Ring"] = "手指",
["Trinket"] = "饰品",
["Held in Off-Hand"] = "副手物品",
["Relic"] = "圣物",
["Libram"] = "圣契",
["Totem"] = "图腾",
["Idol"] = "神像",
-- Armor Sub Types
["Librams"] = "圣契", -- GetItemInfo() returns this as an ItemSubType.
["Idols"] = "神像", -- GetItemInfo() returns this as an ItemSubType.
["Totems"] = "图腾", -- GetItemInfo() returns this as an ItemSubType.
["Shields"] = "盾牌", -- GetItemInfo() returns this as an ItemSubType.
--Weapons
["Axe"] = "",
["Bow"] = "",
["Crossbow"] = "",
["Dagger"] = "匕首",
["Fist Weapon"] = "拳套",
["Gun"] = "枪械",
["Mace"] = "",
["Polearm"] = "长柄武器",
["Shield"] = "盾牌",
["Staff"] = "法杖",
["Sword"] = "",
["Thrown"] = "投掷武器",
["Wand"] = "魔杖",
--Weapon Types
["One-Hand"] = "单手",
["Two-Hand"] = "双手",
["Main Hand"] = "主手",
["Off Hand"] = "副手",
["Ranged"] = "远程",
--Weapon sub-types
["Bows"] = "",
["Crossbows"] = "",
["Daggers"] = "匕首",
["Guns"] = "枪械",
["Fishing Pole"] = "鱼竿",
["Fishing Poles"] = "鱼竿", -- GetItemInfo() returns this as an ItemSubType. (2.3 changed from singular to plural)
["Fist Weapons"] = "拳套",
["Miscellaneous"] = "其他",
["One-Handed Axes"] = "单手斧",
["One-Handed Maces"] = "单手锤",
["One-Handed Swords"] = "单手剑",
["Polearms"] = "长柄武器",
["Staves"] = "法杖",
["Thrown"] = "投掷武器",
["Two-Handed Axes"] = "双手斧",
["Two-Handed Maces"] = "双手锤",
["Two-Handed Swords"] = "双手剑",
["Wands"] = "魔杖",
--Consumable
["Consumable"] = "消耗品",
["Drink"] = "饮料",
["Food"] = "食物",
["Food & Drink"] = "食物和饮料", -- New 2.3
["Potion"] = "药水", -- New 2.3
["Elixir"] = "药剂", -- New 2.3
["Flask"] = "合剂", -- New 2.3
["Bandage"] = "绷带", -- New 2.3
["Item Enhancement"] = "物品强化", -- New 2.3
["Scroll"] = "卷轴", -- New 2.3
["Other"] = "其它", -- New 2.3
--Container
["Container"] = "容器",
["Bag"] = "容器",
["Enchanting Bag"] = "附魔材料袋",
["Engineering Bag"] = "工程学材料袋",
["Gem Bag"] = "宝石袋",
["Herb Bag"] = "草药袋",
["Mining Bag"] = "矿石袋",
["Soul Bag"] = "灵魂袋",
["Leatherworking Bag"] = "制皮材料袋", -- New 2.3
--Gem
["Gem"] = "宝石",
["Blue"] = "蓝色",
["Green"] = "绿色",
["Orange"] = "橙色",
["Meta"] = "多彩",
["Prismatic"] = "棱彩",
["Purple"] = "紫色",
["Red"] = "红色",
["Simple"] = "简易",
["Yellow"] = "黄色",
--Key
["Key"] = "钥匙",
--Reagent
["Reagent"] = "材料",
--Recipe
["Recipe"] = "配方",
["Alchemy"] = "炼金术",
["Blacksmithing"] = "锻造",
["Book"] = "书籍",
["Cooking"] = "烹饪",
["Enchanting"] = "附魔",
["Engineering"] = "工程学",
["First Aid"] = "急救",
["Leatherworking"] = "制皮",
["Tailoring"] = "裁缝",
["Jewelcrafting"] = "珠宝加工",
["Fishing"] = "钓鱼",
--Projectile
["Projectile"] = "弹药",
["Arrow"] = "",
["Bullet"] = "子弹",
--Quest
["Quest"] = "任务",
--Quiver
["Quiver"] = "箭袋",
["Ammo Pouch"] = "弹药袋",
--Trade Goods
["Trade Goods"] = "商品",
["Devices"] = "装置",
["Explosives"] = "爆炸物",
["Parts"] = "零件",
["Elemental"] = "元素", -- New 2.3
["Metal & Stone"] = "金属和矿石", -- New 2.3
["Meat"] = "肉类", -- New 2.3
["Herb"] = "草药", -- New 2.3
-- Cloth already defined
-- Leather already defined
-- Enchanting already defined
-- Jewelcrafting already defined
["Materials"] = "原料", -- New 2.4.2
-- Other already defined
--Miscellaneous
["Junk"] = "垃圾",
["Pet"] = "宠物", -- New 2.3
["Holiday"] = "节日", -- New 2.3
-- Reagent already defined
["Mount"] = "坐骑", -- New 2.4.2
-- Other already defined
}
elseif GAME_LOCALE == "koKR" then
lib:SetCurrentTranslations {
["Armor"] = "방어구",
["Weapon"] = "무기",
--Armor Types
["Cloth"] = "",
["Leather"] = "가죽",
["Mail"] = "사슬",
["Plate"] = "판금",
--Armor Slots
["Head"] = "머리",
["Neck"] = "",
["Shoulder"] = "어깨",
["Back"] = "",
["Chest"] = "가슴",
["Shirt"] = "속옷",
["Tabard"] = "휘장",
["Wrist"] = "손목",
["Hands"] = "",
["Waist"] = "허리",
["Legs"] = "다리",
["Feet"] = "",
["Ring"] = "손가락",
["Trinket"] = "장신구",
["Held in Off-Hand"] = "보조장비",
["Relic"] = "유물",
["Libram"] = "성서",
["Totem"] = "토템",
["Idol"] = "우상",
-- Armor Sub Types
["Librams"] = "성서", -- GetItemInfo() returns this as an ItemSubType.
["Idols"] = "우상", -- GetItemInfo() returns this as an ItemSubType.
["Totems"] = "토템", -- GetItemInfo() returns this as an ItemSubType.
["Shields"] = "방패", -- GetItemInfo() returns this as an ItemSubType.
--Weapons
["Axe"] = "도끼",
["Bow"] = "",
["Crossbow"] = "석궁",
["Dagger"] = "단검",
["Fist Weapon"] = "장착 무기",
["Gun"] = "총기",
["Mace"] = "둔기",
["Polearm"] = "장창",
["Shield"] = "방패",
["Staff"] = "지팡이",
["Sword"] = "도검",
["Thrown"] = "투척 무기",
["Wand"] = "마법봉",
--Weapon Types
["One-Hand"] = "한손",
["Two-Hand"] = "양손",
["Main Hand"] = "주장비",
["Off Hand"] = "보조장비",
["Ranged"] = "원거리 장비",
--Weapon sub-types
["Bows"] = "활류",
["Crossbows"] = "석궁류",
["Daggers"] = "단검류",
["Guns"] = "총기류",
["Fishing Pole"] = "낚싯대",
["Fishing Poles"] = "낚싯대", -- GetItemInfo() returns this as an ItemSubType. (2.3 changed from singular to plural)
["Fist Weapons"] = "장착 무기류",
["Miscellaneous"] = "기타",
["One-Handed Axes"] = "한손 도끼류",
["One-Handed Maces"] = "한손 둔기류",
["One-Handed Swords"] = "한손 도검류",
["Polearms"] = "장창류",
["Staves"] = "지팡이류",
["Thrown"] = "투척 무기류",
["Two-Handed Axes"] = "양손 도끼류",
["Two-Handed Maces"] = "양손 둔기류",
["Two-Handed Swords"] = "양손 도검류",
["Wands"] = "마법봉류",
--Consumable
["Consumable"] = "소비용품",
["Drink"] = "음료",
["Food"] = "음식",
["Food & Drink"] = "음식과 음료", -- New 2.3
["Potion"] = "물약", -- New 2.3
["Elixir"] = "비약", -- New 2.3
["Flask"] = "영약", -- New 2.3
["Bandage"] = "붕대", -- New 2.3
["Item Enhancement"] = "아이템 강화", -- New 2.3
["Scroll"] = "두루마리", -- New 2.3
["Other"] = "기타", -- New 2.3
--Container
["Container"] = "보관함",
["Bag"] = "가방",
["Enchanting Bag"] = "마법부여 가방",
["Engineering Bag"] = "기계공학 가방",
["Gem Bag"] = "보석 가방",
["Herb Bag"] = "약초 가방",
["Mining Bag"] = "채광 가방",
["Soul Bag"] = "영혼의 가방",
["Leatherworking Bag"] = "가죽세공 가방", -- New 2.3
--Gem
["Gem"] = "보석",
["Blue"] = "푸른색",
["Green"] = "녹색",
["Orange"] = "주황색 (노란+붉은)",
["Meta"] = "얼개",
["Prismatic"] = "다색",
["Purple"] = "보라색 (붉은+푸른)",
["Red"] = "붉은색",
["Simple"] = "일반",
["Yellow"] = "노란색 (노란+푸른)",
--Key
["Key"] = "열쇠",
--Reagent
["Reagent"] = "재료",
--Recipe
["Recipe"] = "제조법",
["Alchemy"] = "연금술",
["Blacksmithing"] = "대장기술",
["Book"] = "",
["Cooking"] = "요리",
["Enchanting"] = "마법부여",
["Engineering"] = "기계공학",
["First Aid"] = "응급치료",
["Leatherworking"] = "가죽세공",
["Tailoring"] = "재봉술",
["Jewelcrafting"] = "보석세공",
["Fishing"] = "낚시",
--Projectile
["Projectile"] = "투사체",
["Arrow"] = "화살",
["Bullet"] = "탄환",
--Quest
["Quest"] = "퀘스트",
--Quiver
["Quiver"] = "화살통",
["Ammo Pouch"] = "탄약 주머니",
--Trade Goods
["Trade Goods"] = "직업용품",
["Devices"] = "기계 장치",
["Explosives"] = "폭발물",
["Parts"] = "부품",
["Elemental"] = "원소", -- New 2.3
["Metal & Stone"] = "광물", -- New 2.3
["Meat"] = "고기", -- New 2.3
["Herb"] = "약초", -- New 2.3
-- Cloth already defined
-- Leather already defined
-- Enchanting already defined
-- Jewelcrafting already defined
["Materials"] = "재료", -- New 2.4.2
-- Other already defined
--Miscellaneous
["Junk"] = "잡동사니",
["Pet"] = "애완동물", -- New 2.3
["Holiday"] = "축제용품", -- New 2.3
-- Reagent already defined
["Mount"] = "탈것", -- New 2.4.2
-- Other already defined
}
elseif GAME_LOCALE == "esES" then
lib:SetCurrentTranslations {
["Armor"] = "Armadura",
["Weapon"] = "Arma",
--Armor Types
["Cloth"] = "Tela",
["Leather"] = "Cuero",
["Mail"] = "Malla",
["Plate"] = "Placas",
--Armor Slots
["Head"] = "Cabeza",
["Neck"] = "Cuello",
["Shoulder"] = "Hombro",
["Back"] = "Espalda",
["Chest"] = "Pecho",
["Shirt"] = "Camisa",
["Tabard"] = "Tabardo",
["Wrist"] = "Muñeca",
["Hands"] = "Manos",
["Waist"] = "Cintura",
["Legs"] = "Piernas",
["Feet"] = "Pies",
["Ring"] = "Dedo",
["Trinket"] = "Alhaja",
["Held in Off-Hand"] = "Sostener con la mano izquierda",
["Relic"] = "Reliquia",
["Libram"] = "Tratado",
["Totem"] = "Tótem",
["Idol"] = "Ídolo",
-- Armor Sub Types
["Librams"] = "Tratados", -- GetItemInfo() returns this as an ItemSubType.
["Idols"] = "Ídolos", -- GetItemInfo() returns this as an ItemSubType.
["Totems"] = "Tótems", -- GetItemInfo() returns this as an ItemSubType.
["Shields"] = "Escudos", -- GetItemInfo() returns this as an ItemSubType.
--Weapons
["Axe"] = "Hacha",
["Bow"] = "Arco",
["Crossbow"] = "Ballesta",
["Dagger"] = "Daga",
["Fist Weapon"] = "Arma de puño",
["Gun"] = "Arma de fuego",
["Mace"] = "Maza",
["Polearm"] = "Arma de asta",
["Shield"] = "Escudo",
["Staff"] = "Bastón",
["Sword"] = "Espada",
["Thrown"] = "Arma arrojadiza",
["Wand"] = "Varita",
--Weapon Types
["One-Hand"] = "Una mano",
["Two-Hand"] = "Dos manos",
["Main Hand"] = "Mano derecha",
["Off Hand"] = "Mano izquierda",
["Ranged"] = "Distancia",
--Weapon sub-types
["Bows"] = "Arcos",
["Crossbows"] = "Ballestas",
["Daggers"] = "Dagas",
["Guns"] = "Armas de fuego",
["Fishing Pole"] = "Caña de pescar",
["Fishing Poles"] = "Cañas de pescar", -- GetItemInfo() returns this as an ItemSubType. (2.3 changed from singular to plural)
["Fist Weapons"] = "Armas de puño",
["Miscellaneous"] = "Miscelánea",
["One-Handed Axes"] = "Hachas de una mano",
["One-Handed Maces"] = "Mazas de una mano",
["One-Handed Swords"] = "Espadas de una mano",
["Polearms"] = "Armas de asta",
["Staves"] = "Bastones",
["Thrown"] = "Armas arrojadizas",
["Two-Handed Axes"] = "Hachas de dos manos",
["Two-Handed Maces"] = "Mazas de dos manos",
["Two-Handed Swords"] = "Espadas de dos manos",
["Wands"] = "Varitas",
--Consumable
["Consumable"] = "Consumible",
["Drink"] = "Bebida",
["Food"] = "Comida",
["Food & Drink"] = "Comida y Bebida", -- New 2.3
["Potion"] = "Poción", -- New 2.3
["Elixir"] = "Elixir", -- New 2.3
["Flask"] = "Matraz", -- New 2.3
["Bandage"] = "Venda", -- New 2.3
["Item Enhancement"] = "Mejora de Objeto", -- New 2.3
["Scroll"] = "Pergamino", -- New 2.3
["Other"] = "Otro", -- New 2.3
--Container
["Container"] = "Contenedor",
["Bag"] = "Bolsa",
["Enchanting Bag"] = "Bolsa de Encantamientos",
["Engineering Bag"] = "Bolsa de Ingeniería",
["Gem Bag"] = "Bolsa de Gemas",
["Herb Bag"] = "Bolsa de Hierbas",
["Mining Bag"] = "Bolsa de Minería",
["Soul Bag"] = "Bolsa de Almas",
["Leatherworking Bag"] = "Bolsa de Peletería", -- New 2.3
--Gem
["Gem"] = "Gema",
["Blue"] = "Azul",
["Green"] = "Verde",
["Orange"] = "Naranja",
["Meta"] = "Meta",
["Prismatic"] = "Prismático",
["Purple"] = "Púrpura",
["Red"] = "Rojo",
["Simple"] = "Simple",
["Yellow"] = "Amarillo",
--Key
["Key"] = "Llave",
--Reagent
["Reagent"] = "Reactivo",
--Recipe
["Recipe"] = "Receta",
["Alchemy"] = "Alquimia",
["Blacksmithing"] = "Herrería",
["Book"] = "Libro",
["Cooking"] = "Cocina",
["Enchanting"] = "Encantamiento",
["Engineering"] = "Ingeniería",
["First Aid"] = "Primeros Auxilios",
["Leatherworking"] = "Peletería",
["Tailoring"] = "Sastrería",
["Jewelcrafting"] = "Joyería",
["Fishing"] = "Pesca",
--Projectile
["Projectile"] = "Projectil",
["Arrow"] = "Flecha",
["Bullet"] = "Bala",
--Quest
["Quest"] = "Misión",
--Quiver
["Quiver"] = "Carcaj",
["Ammo Pouch"] = "Bolsa de munición",
--Trade Goods
["Trade Goods"] = "Comercio de Mercancías",
["Devices"] = "Dispositivos",
["Explosives"] = "Explosivos",
["Parts"] = "Piezas",
["Elemental"] = "Elemental", -- New 2.3
["Metal & Stone"] = "Metal y Piedra", -- New 2.3
["Meat"] = "Carne", -- New 2.3
["Herb"] = "Hierba", -- New 2.3
-- Cloth already defined
-- Leather already defined
-- Enchanting already defined
-- Jewelcrafting already defined
["Materials"] = "Materiales", -- New 2.4.2
-- Other already defined
--Miscellaneous
["Junk"] = "Trastos",
["Pet"] = "Mascota", -- New 2.3
["Holiday"] = "Fiesta", -- New 2.3
-- Reagent already defined
["Mount"] = "Montura", -- New 2.4.2
-- Other already defined
}
elseif GAME_LOCALE == "ruRU" then
lib:SetCurrentTranslations {
["Armor"] = "Доспехи",
["Weapon"] = "Оружие",
--Armor Types
["Cloth"] = "Ткань",
["Leather"] = "Кожа",
["Mail"] = "Кольчуга",
["Plate"] = "Латы",
--Armor Slots
["Head"] = "Голова",
["Neck"] = "Шея",
["Shoulder"] = "Плечо",
["Back"] = "Спина",
["Chest"] = "Грудь",
["Shirt"] = "Рубаха",
["Tabard"] = "Тапперт",
["Wrist"] = "Запястья",
["Hands"] = "Кисти рук",
["Waist"] = "Пояс",
["Legs"] = "Ноги",
["Feet"] = "Ступни",
["Ring"] = "Палец",
["Trinket"] = "Аксессуар",
["Held in Off-Hand"] = "Левая рука",
["Relic"] = "Реликвия",
["Libram"] = "Манускрипт",
["Totem"] = "Тотем",
["Idol"] = "Идол",
-- Armor Sub Types
["Librams"] = "Манускрипты", -- GetItemInfo() returns this as an ItemSubType.
["Idols"] = "Идолы", -- GetItemInfo() returns this as an ItemSubType.
["Totems"] = "Тотемы", -- GetItemInfo() returns this as an ItemSubType.
["Shields"] = "Щиты", -- GetItemInfo() returns this as an ItemSubType.
--Weapons
["Axe"] = "Топор",
["Bow"] = "Лук",
["Crossbow"] = "Арбалет",
["Dagger"] = "Кинжал",
["Fist Weapon"] = "Кистевое",
["Gun"] = "Огнестрельное",
["Mace"] = "Ударное",
["Polearm"] = "Древковое",
["Shield"] = "Щит",
["Staff"] = "Посох",
["Sword"] = "Меч",
["Thrown"] = "Метательное",
["Wand"] = "Жезл",
--Weapon Types
["One-Hand"] = "Одноручное",
["Two-Hand"] = "Двуручное",
["Main Hand"] = "Правая рука",
["Off Hand"] = "Левая рука",
["Ranged"] = "Для оружия дальнего боя",
--Weapon sub-types
["Bows"] = "Луки",
["Crossbows"] = "Арбалеты",
["Daggers"] = "Кинжалы",
["Guns"] = "Огнестрельное",
["Fishing Pole"] = "Удочка",
["Fishing Poles"] = "Удочки", -- GetItemInfo() returns this as an ItemSubType. (2.3 changed from singular to plural)
["Fist Weapons"] = "Кистевое",
["Miscellaneous"] = "Разное",
["One-Handed Axes"] = "Одноручные топоры",
["One-Handed Maces"] = "Одноручное ударное",
["One-Handed Swords"] = "Одноручные мечи",
["Polearms"] = "Древковое",
["Staves"] = "Посохи",
["Thrown"] = "Метательное",
["Two-Handed Axes"] = "Двуручные топоры",
["Two-Handed Maces"] = "Двуручное ударное",
["Two-Handed Swords"] = "Двуручные мечи",
["Wands"] = "Жезлы",
--Consumable
["Consumable"] = "Потребляемые",
["Drink"] = "Питье",
["Food"] = "Еда",
["Food & Drink"] = "Еда и напитки", -- New 2.3
["Potion"] = "Зелье", -- New 2.3
["Elixir"] = "Эликсир", -- New 2.3
["Flask"] = "Фляга", -- New 2.3
["Bandage"] = "Бинты", -- New 2.3
["Item Enhancement"] = "Улучшение", -- New 2.3
["Scroll"] = "Свиток", -- New 2.3
["Other"] = "Другое", -- New 2.3
--Container
["Container"] = "Сумки",
["Bag"] = "Сумка",
["Enchanting Bag"] = "Сумка заклинателя",
["Engineering Bag"] = "Сумка механика",
["Gem Bag"] = "Сумка ювелира",
["Herb Bag"] = "Сумка травника",
["Mining Bag"] = "Шахтерская сумка",
["Soul Bag"] = "Сумка душ",
["Leatherworking Bag"] = "Сумка кожевника", -- New 2.3
--Gem
["Gem"] = "Самоцветы",
["Blue"] = "Синий",
["Green"] = "Зеленый",
["Orange"] = "Оранжевый",
["Meta"] = "Особый",
["Prismatic"] = "Радужный",
["Purple"] = "Фиолетовый",
["Red"] = "Красный",
["Simple"] = "Простой",
["Yellow"] = "Желтый",
--Key
["Key"] = "Ключ",
--Reagent
["Reagent"] = "Реагент",
--Recipe
["Recipe"] = "Рецепты",
["Alchemy"] = "Алхимия",
["Blacksmithing"] = "Кузнечное дело",
["Book"] = "Книга",
["Cooking"] = "Кулинария",
["Enchanting"] = "Наложение чар",
["Engineering"] = "Механика",
["First Aid"] = "Первая помощь",
["Leatherworking"] = "Кожевенное дело",
["Tailoring"] = "Портняжное дело",
["Jewelcrafting"] = "Ювелирное дело",
["Fishing"] = "Рыбная ловля",
--Projectile
["Projectile"] = "Боеприпасы",
["Arrow"] = "Стрела",
["Bullet"] = "Пуля",
--Quest
["Quest"] = "Задания",
--Quiver
["Quiver"] = "Колчан",
["Ammo Pouch"] = "Подсумок",
--Trade Goods
["Trade Goods"] = "Ремесла",
["Devices"] = "Устройства",
["Explosives"] = "Взрывчатка",
["Parts"] = "Детали",
["Elemental"] = "Стихии", -- New 2.3
["Metal & Stone"] = "Металл и камень", -- New 2.3
["Meat"] = "Мясо", -- New 2.3
["Herb"] = "Трава", -- New 2.3
-- Cloth already defined
-- Leather already defined
-- Enchanting already defined
-- Jewelcrafting already defined
["Materials"] = "Материалы", -- New 2.4.2
-- Other already defined
--Miscellaneous
["Junk"] = "Мусор",
["Pet"] = "Питомец", -- New 2.3
["Holiday"] = "Праздник", -- New 2.3
-- Reagent already defined
["Mount"] = "Mount", -- New 2.4.2
-- Other already defined
}
else
error(("%s: Locale %q not supported"):format(MAJOR_VERSION, GAME_LOCALE))
end