mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- MAJOR thanks to Shefki for finding and fixing most of the 3.3.3 issues!
- fixed runes module - fixed a few other minor issues
This commit is contained in:
@ -644,7 +644,7 @@ function IceBarElement.prototype:CreateBar()
|
||||
|
||||
|
||||
if not (self.barFrame.bar) then
|
||||
self.barFrame.bar = self.frame:CreateTexture(nil, "BACKGROUND")
|
||||
self.barFrame.bar = self.frame:CreateTexture(nil, "LOW")
|
||||
end
|
||||
|
||||
self.barFrame.bar:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture())
|
||||
@ -839,7 +839,7 @@ function IceBarElement.prototype:UpdateBar(scale, color, alpha)
|
||||
self.alpha = 1
|
||||
end
|
||||
|
||||
self.frame.bg:SetVertexColor(r, g, b, self.backGroundAlpha)
|
||||
self.frame.bg:SetVertexColor(r, g, b, self.backgroundAlpha)
|
||||
self.barFrame.bar:SetVertexColor(self:GetColor(color))
|
||||
|
||||
if self.DesiredScale ~= scale then
|
||||
|
Reference in New Issue
Block a user