mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
Fix textures on count modules.
This commit is contained in:
@ -250,18 +250,21 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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-- create backgrounds
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for i = 1, 5 do
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if (not self.frame.graphicalBG[i]) then
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self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphicalBG[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if forceTextureUpdate then
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if self.moduleSettings.comboMode == "Graphical Bar" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
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elseif self.moduleSettings.comboMode == "Graphical Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
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elseif self.moduleSettings.comboMode == "Graphical Glow" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
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elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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end
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end
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@ -274,7 +277,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap)))
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end
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self.frame.graphicalBG[i]:SetAlpha(0.15)
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self.frame.graphicalBG[i]:SetStatusBarColor(self:GetColor("ComboPoints"))
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self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints"))
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self.frame.graphicalBG[i]:Hide()
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end
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@ -282,18 +285,21 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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-- create combo points
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for i = 1, 5 do
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if (not self.frame.graphical[i]) then
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self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphical[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if forceTextureUpdate then
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if self.moduleSettings.comboMode == "Graphical Bar" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.comboMode == "Graphical Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
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elseif self.moduleSettings.comboMode == "Graphical Glow" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
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elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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end
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@ -304,7 +310,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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if (self.moduleSettings.gradient) then
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g = g - (0.15*i)
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end
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self.frame.graphical[i]:SetStatusBarColor(r, g, b)
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self.frame.graphical[i].texture:SetVertexColor(r, g, b)
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self.frame.graphical[i]:Hide()
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end
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@ -362,4 +368,4 @@ end
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--local _, unitClass = UnitClass("player")
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--if (unitClass == "DRUID" or unitClass == "ROGUE") then
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IceHUD.ComboPoints = ComboPoints:new()
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--end
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--end
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@ -432,18 +432,21 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
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-- create backgrounds
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for i = 1, self.moduleSettings.maxCount do
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if (not self.frame.graphicalBG[i]) then
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self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphicalBG[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if doTextureUpdate then
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if self.moduleSettings.countMode == "Graphical Bar" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
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elseif self.moduleSettings.countMode == "Graphical Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
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elseif self.moduleSettings.countMode == "Graphical Glow" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
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elseif self.moduleSettings.countMode == "Graphical Clean Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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end
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end
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@ -463,18 +466,21 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
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-- create counts
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for i = 1, self.moduleSettings.maxCount do
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if (not self.frame.graphical[i]) then
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self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphical[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if doTextureUpdate then
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if self.moduleSettings.countMode == "Graphical Bar" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.countMode == "Graphical Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
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elseif self.moduleSettings.countMode == "Graphical Glow" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
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elseif self.moduleSettings.countMode == "Graphical Clean Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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end
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@ -490,13 +496,13 @@ end
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function IceCustomCount.prototype:SetCustomColor()
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for i=1, self.moduleSettings.maxCount do
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self.frame.graphicalBG[i]:SetStatusBarColor(self:GetCustomColor())
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self.frame.graphicalBG[i].texture:SetVertexColor(self:GetCustomColor())
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local r, g, b = self:GetCustomColor()
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if (self.moduleSettings.gradient) then
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r,g,b = self:GetGradientColor(i)
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end
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self.frame.graphical[i]:SetStatusBarColor(r, g, b)
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self.frame.graphical[i].texture:SetVertexColor(r, g, b)
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end
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end
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@ -220,18 +220,21 @@ function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate)
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-- create backgrounds
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for i = 1, 5 do
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if (not self.frame.graphicalBG[i]) then
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self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphicalBG[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if doTextureUpdate then
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if self.moduleSettings.lacerateMode == "Graphical Bar" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
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elseif self.moduleSettings.lacerateMode == "Graphical Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
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elseif self.moduleSettings.lacerateMode == "Graphical Glow" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
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elseif self.moduleSettings.lacerateMode == "Graphical Clean Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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end
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end
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@ -240,7 +243,7 @@ function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate)
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self.frame.graphicalBG[i]:SetHeight(self.lacerateSize)
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self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.lacerateSize-5) + (i-1) + ((i-1) * self.moduleSettings.lacerateGap), 0)
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self.frame.graphicalBG[i]:SetAlpha(0.15)
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self.frame.graphicalBG[i]:SetStatusBarColor(self:GetColor("LacerateCount"))
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self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("LacerateCount"))
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self.frame.graphicalBG[i]:Hide()
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end
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@ -248,18 +251,21 @@ function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate)
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-- create lacerates
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for i = 1, 5 do
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if (not self.frame.graphical[i]) then
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self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphical[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if doTextureUpdate then
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if self.moduleSettings.lacerateMode == "Graphical Bar" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.lacerateMode == "Graphical Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
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elseif self.moduleSettings.lacerateMode == "Graphical Glow" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
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elseif self.moduleSettings.lacerateMode == "Graphical Clean Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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end
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@ -270,7 +276,7 @@ function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate)
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if (self.moduleSettings.gradient) then
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g = g - (0.15*i)
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end
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self.frame.graphical[i]:SetStatusBarColor(r, g, b)
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self.frame.graphical[i].texture:SetVertexColor(r, g, b)
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self.frame.graphical[i]:Hide()
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end
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@ -194,18 +194,21 @@ function MaelstromCount.prototype:CreateMaelstromFrame(doTextureUpdate)
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-- create backgrounds
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for i = 1, 5 do
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if (not self.frame.graphicalBG[i]) then
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self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphicalBG[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if doTextureUpdate then
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if self.moduleSettings.maelstromMode == "Graphical Bar" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
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elseif self.moduleSettings.maelstromMode == "Graphical Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
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elseif self.moduleSettings.maelstromMode == "Graphical Glow" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
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elseif self.moduleSettings.maelstromMode == "Graphical Clean Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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end
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end
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@ -214,7 +217,7 @@ function MaelstromCount.prototype:CreateMaelstromFrame(doTextureUpdate)
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self.frame.graphicalBG[i]:SetHeight(self.maelstromSize)
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self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.maelstromSize-5) + (i-1) + ((i-1) * self.moduleSettings.maelstromGap), 0)
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self.frame.graphicalBG[i]:SetAlpha(0.15)
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self.frame.graphicalBG[i]:SetStatusBarColor(self:GetColor("MaelstromCount"))
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self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("MaelstromCount"))
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self.frame.graphicalBG[i]:Hide()
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end
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@ -222,18 +225,21 @@ function MaelstromCount.prototype:CreateMaelstromFrame(doTextureUpdate)
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-- create maelstroms
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for i = 1, 5 do
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if (not self.frame.graphical[i]) then
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self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphical[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if doTextureUpdate then
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if self.moduleSettings.maelstromMode == "Graphical Bar" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.maelstromMode == "Graphical Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
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elseif self.moduleSettings.maelstromMode == "Graphical Glow" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
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elseif self.moduleSettings.maelstromMode == "Graphical Clean Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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end
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@ -244,7 +250,7 @@ function MaelstromCount.prototype:CreateMaelstromFrame(doTextureUpdate)
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if (self.moduleSettings.gradient) then
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g = g - (0.15*i)
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end
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self.frame.graphical[i]:SetStatusBarColor(r, g, b)
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self.frame.graphical[i].texture:SetVertexColor(r, g, b)
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self.frame.graphical[i]:Hide()
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end
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@ -199,18 +199,21 @@ function SunderCount.prototype:CreateSunderFrame(doTextureUpdate)
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-- create backgrounds
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for i = 1, 5 do
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if (not self.frame.graphicalBG[i]) then
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self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphicalBG[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if doTextureUpdate then
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if self.moduleSettings.sunderMode == "Graphical Bar" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
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elseif self.moduleSettings.sunderMode == "Graphical Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
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elseif self.moduleSettings.sunderMode == "Graphical Glow" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
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elseif self.moduleSettings.sunderMode == "Graphical Clean Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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end
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end
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@ -219,7 +222,7 @@ function SunderCount.prototype:CreateSunderFrame(doTextureUpdate)
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self.frame.graphicalBG[i]:SetHeight(self.sunderSize)
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self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.sunderSize-5) + (i-1) + ((i-1) * self.moduleSettings.sunderGap), 0)
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self.frame.graphicalBG[i]:SetAlpha(0.15)
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self.frame.graphicalBG[i]:SetStatusBarColor(self:GetColor("SunderCount"))
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self.frame.graphicalBG[i].texture:SetColor(self:GetColor("SunderCount"))
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self.frame.graphicalBG[i]:Hide()
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end
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@ -227,18 +230,21 @@ function SunderCount.prototype:CreateSunderFrame(doTextureUpdate)
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-- create sunders
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for i = 1, 5 do
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if (not self.frame.graphical[i]) then
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self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphical[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if doTextureUpdate then
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if self.moduleSettings.sunderMode == "Graphical Bar" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
|
||||
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
|
||||
elseif self.moduleSettings.sunderMode == "Graphical Circle" then
|
||||
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
|
||||
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
|
||||
elseif self.moduleSettings.sunderMode == "Graphical Glow" then
|
||||
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
|
||||
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
|
||||
elseif self.moduleSettings.sunderMode == "Graphical Clean Circle" then
|
||||
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
|
||||
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
|
||||
end
|
||||
end
|
||||
|
||||
@ -249,7 +255,7 @@ function SunderCount.prototype:CreateSunderFrame(doTextureUpdate)
|
||||
if (self.moduleSettings.gradient) then
|
||||
g = g - (0.15*i)
|
||||
end
|
||||
self.frame.graphical[i]:SetStatusBarColor(r, g, b)
|
||||
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
|
||||
|
||||
self.frame.graphical[i]:Hide()
|
||||
end
|
||||
|
Reference in New Issue
Block a user