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- blind commit to change the default colors for health/power for the player and target to be based on health/power amounts since the bars scale color by default
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@ -20,7 +20,7 @@ function PlayerHealth.prototype:GetDefaultSettings()
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settings["offset"] = 1
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settings["hideBlizz"] = true
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settings["upperText"] = "[PercentHP:Round]"
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settings["lowerText"] = "[FractionalHP:Color(00ff00):Bracket]"
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settings["lowerText"] = "[FractionalHP:HPColor:Bracket]"
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return settings
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end
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@ -26,7 +26,7 @@ function PlayerMana.prototype:GetDefaultSettings()
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settings["tickerEnabled"] = true
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settings["tickerAlpha"] = 0.5
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settings["upperText"] = "[PercentMP:Round]"
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settings["lowerText"] = "[FractionalMP:Color(0000ff)]"
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settings["lowerText"] = "[FractionalMP:PowerColor]"
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return settings
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end
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@ -25,7 +25,7 @@ function TargetHealth.prototype:GetDefaultSettings()
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settings["classColor"] = false
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settings["hideBlizz"] = true
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settings["upperText"] = "[PercentHP:Round]"
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settings["lowerText"] = "[FractionalHP:Color(00ff00):Bracket]"
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settings["lowerText"] = "[FractionalHP:HPColor:Bracket]"
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return settings
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end
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@ -21,7 +21,7 @@ function TargetMana.prototype:GetDefaultSettings()
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 2
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settings["upperText"] = "[PercentMP:Round]"
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settings["lowerText"] = "[FractionalMP:Color(0000ff)]"
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settings["lowerText"] = "[FractionalMP:PowerColor]"
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return settings
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end
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