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https://github.com/parnic/ice-hud.git
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Updated shard texture for Warlocks
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@ -3,14 +3,26 @@ local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
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local CurrentSpec = nil
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local AfflictionCoords =
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{
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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}
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local AfflictionCoords
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if IceHUD.WowVer < 70200 then
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AfflictionCoords =
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{
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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}
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else
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AfflictionCoords =
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{
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{0, 1, 0, 1},
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{0, 1, 0, 1},
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{0, 1, 0, 1},
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{0, 1, 0, 1},
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{0, 1, 0, 1},
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}
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end
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local DestructionCoords =
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{
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@ -36,6 +48,10 @@ function ShardCounter.prototype:init()
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if IceHUD.WowVer >= 70000 then
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self.runeHeight = 23
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self.runeWidth = 26
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if IceHUD.WowVer >= 70200 then
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self.runeHeight = 27
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self.runeWidth = 22
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end
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self.runeCoords = AfflictionCoords
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self.unitPower = SPELL_POWER_SOUL_SHARDS
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self.unit = "player"
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@ -215,6 +231,10 @@ function ShardCounter.prototype:GetDefaultSettings()
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end
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function ShardCounter.prototype:GetRuneTexture(rune)
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if IceHUD.WowVer >= 70200 then
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return nil
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end
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if not rune or rune ~= tonumber(rune) then
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return
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end
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@ -232,6 +252,10 @@ function ShardCounter.prototype:GetRuneTexture(rune)
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return "Interface\\PlayerFrame\\UI-WarlockShard"
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end
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function ShardCounter.prototype:GetRuneAtlas(rune)
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return "Warlock-ReadyShard"
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end
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function ShardCounter.prototype:ShowBlizz()
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WarlockPowerFrame:Show()
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