mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
Unit bars now have an option to pulse on set threshold
This commit is contained in:
@ -275,13 +275,13 @@ function IceBarElement.prototype:CreateBar()
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self.barFrame = CreateFrame("StatusBar", nil, self.frame)
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end
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self.barFrame:SetFrameStrata("BACKGROUND")
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self.barFrame:SetFrameStrata("HIGH")
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self.barFrame:SetWidth(self.settings.barWidth)
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self.barFrame:SetHeight(self.settings.barHeight)
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if not (self.barFrame.bar) then
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self.barFrame.bar = self.frame:CreateTexture(nil, "BACKGROUND")
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self.barFrame.bar = self.frame:CreateTexture(nil, "MEDIUM")
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end
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self.barFrame.bar:SetTexture(IceElement.TexturePath .. self.settings.barTexture)
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@ -3,7 +3,7 @@
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## Name: IceHUD
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## Title: IceHUD |cff7fff7f -Ace2-|r
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## Notes: Another HUD mod
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## Version: 0.7.3 ($Revision$)
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## Version: 0.7.4 ($Revision$)
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## SavedVariables: IceCoreDB
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## OptionalDeps: Ace2, DewdropLib, FuBar_ToFu, DruidBar, SoleManax, MobHealth, SpellStatusLib
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## X-Category: UnitFrame
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119
IceUnitBar.lua
119
IceUnitBar.lua
@ -5,22 +5,20 @@ IceUnitBar.virtual = true
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IceUnitBar.prototype.unit = nil
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IceUnitBar.prototype.alive = nil
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IceUnitBar.prototype.tapped = nil
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IceUnitBar.prototype.health = nil
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IceUnitBar.prototype.maxHealth = nil
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IceUnitBar.prototype.healthPercentage = nil
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IceUnitBar.prototype.mana = nil
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IceUnitBar.prototype.maxMana = nil
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IceUnitBar.prototype.manaPercentage = nil
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IceUnitBar.prototype.unitClass = nil
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IceUnitBar.prototype.hasPet = nil
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-- Constructor --
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function IceUnitBar.prototype:init(name, unit)
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IceUnitBar.super.prototype.init(self, name)
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@ -28,11 +26,51 @@ function IceUnitBar.prototype:init(name, unit)
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self.unit = unit
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_, self.unitClass = UnitClass(self.unit)
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self:SetDefaultColor("Dead", 0.5, 0.5, 0.5)
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self:SetDefaultColor("Tapped", 0.8, 0.8, 0.8)
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end
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-- OVERRIDE
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function IceUnitBar.prototype:GetDefaultSettings()
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local settings = IceUnitBar.super.prototype.GetDefaultSettings(self)
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settings["lowThreshold"] = 0
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return settings
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end
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-- OVERRIDE
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function IceUnitBar.prototype:GetOptions()
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local opts = IceUnitBar.super.prototype.GetOptions(self)
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opts["lowThreshold"] =
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{
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type = 'range',
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name = '|cff22bb22Low Threshold|r',
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desc = 'Threshold of pulsing the bar (0 means never)',
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get = function()
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return self.moduleSettings.lowThreshold
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end,
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set = function(value)
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self.moduleSettings.lowThreshold = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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min = 0,
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max = 1,
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step = 0.05,
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isPercent = true,
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order = 37
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}
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return opts
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end
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-- 'Public' methods -----------------------------------------------------------
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@ -57,9 +95,50 @@ function IceUnitBar.prototype:Redraw()
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end
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end
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-- 'Protected' methods --------------------------------------------------------
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-- OVERRIDE
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function IceUnitBar.prototype:CreateFrame()
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IceUnitBar.super.prototype.CreateFrame(self)
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self:CreateFlashFrame()
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end
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-- Creates the low amount warning frame
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function IceUnitBar.prototype:CreateFlashFrame()
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if not (self.flashFrame) then
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self.flashFrame = CreateFrame("StatusBar", nil, self.frame)
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end
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self.flashFrame:SetFrameStrata("LOW")
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self.flashFrame:SetWidth(self.settings.barWidth)
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self.flashFrame:SetHeight(self.settings.barHeight)
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if not (self.flashFrame.flash) then
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self.flashFrame.flash = self.flashFrame:CreateTexture(nil, "BACKGROUND")
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end
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self.flashFrame.flash:SetTexture(IceElement.TexturePath .. self.settings.barTexture)
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self.flashFrame.flash:SetBlendMode("ADD")
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self.flashFrame.flash:SetAllPoints(self.flashFrame)
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self.flashFrame:SetStatusBarTexture(self.flashFrame.flash)
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self:SetScale(self.flashFrame.flash, 1)
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self.flashFrame:SetAlpha(0)
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self.flashFrame:ClearAllPoints()
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self.flashFrame:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 0)
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end
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-- OVERRIDE
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function IceUnitBar.prototype:Update()
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IceUnitBar.super.prototype.Update(self)
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self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
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@ -90,3 +169,37 @@ function IceUnitBar.prototype:Dead()
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end
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-- OVERRIDE
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function IceUnitBar.prototype:UpdateBar(scale, color, alpha)
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IceUnitBar.super.prototype.UpdateBar(self, scale, color, alpha)
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if (not self.flashFrame) then
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-- skip if flashFrame hasn't been created yet
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return
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end
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self.flashFrame:SetStatusBarColor(self:GetColor(color))
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if (self.moduleSettings.lowThreshold > 0 and self.moduleSettings.lowThreshold >= scale and self.alive) then
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self.flashFrame:SetScript("OnUpdate", function() self:OnFlashUpdate() end)
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else
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self.flashFrame:SetScript("OnUpdate", nil)
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self.flashFrame:SetAlpha(0)
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end
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end
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function IceUnitBar.prototype:OnFlashUpdate()
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local time = GetTime()
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local decimals = time - math.floor(time)
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if (decimals > 0.5) then
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decimals = 1 - decimals
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end
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decimals = decimals*1.1 -- add more dynanic to the color change
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self.flashFrame:SetAlpha(decimals)
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end
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