- removed the last remnants of Ace2 (AceOO-2.0 and AceLibrary) thanks to a huge amount of help from ckknight for metatables

This commit is contained in:
Parnic
2010-09-17 05:41:04 +00:00
parent fd6d570e0b
commit 250adfc2db
56 changed files with 203 additions and 294 deletions

View File

@ -1,13 +1,11 @@
local AceOO = AceLibrary("AceOO-2.0")
local LacerateCount = AceOO.Class(IceElement)
local LacerateCount = IceCore_CreateClass(IceElement)
LacerateCount.prototype.lacerateSize = 20
-- Constructor --
function LacerateCount.prototype:init()
LacerateCount.super.prototype.init(self, "LacerateCount")
self:SetDefaultColor("LacerateCount", 1, 1, 0)
self.scalingEnabled = true
end
@ -160,7 +158,7 @@ end
-- OVERRIDE
function LacerateCount.prototype:Redraw()
LacerateCount.super.prototype.Redraw(self)
self:CreateFrame()
self:UpdateLacerateCount()
end
@ -169,7 +167,7 @@ end
-- OVERRIDE
function LacerateCount.prototype:Enable(core)
LacerateCount.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateLacerateCount")
self:RegisterEvent("UNIT_AURA", "UpdateLacerateCount")
@ -193,7 +191,7 @@ function LacerateCount.prototype:CreateFrame()
self.frame:SetHeight(1)
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
self:Show(true)
self:CreateLacerateFrame()
@ -311,7 +309,7 @@ function LacerateCount.prototype:UpdateLacerateCount()
else
self.frame.graphicalBG[i]:Hide()
end
if (points ~= nil and i <= points) then
self.frame.graphical[i]:Show()
else