mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- fixed up several "hide blizzard frame" options to re-display when the module is disabled and to call blizzard's OnLoad for the frame instead of manually entering every event to re-register
- fixed "show incoming heals" option to be properly toggleable on 4.0 (bad conditional on the 'disabled' option) - hid "cooldown mode" option on the totems module since there was never more than one choice
This commit is contained in:
@ -147,7 +147,7 @@ function IceClassPowerCounter.prototype:GetOptions()
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end,
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order = 35
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}
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opts["inactiveDisplayMode"] = {
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type = 'select',
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name = 'Inactive mode',
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@ -216,7 +216,7 @@ end
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-- OVERRIDE
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function IceClassPowerCounter.prototype:Redraw()
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IceClassPowerCounter.super.prototype.Redraw(self)
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self:CreateFrame()
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end
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@ -234,6 +234,14 @@ function IceClassPowerCounter.prototype:Enable(core)
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end
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end
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function IceClassPowerCounter.prototype:Disable(core)
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IceClassPowerCounter.super.prototype.Disable(self, core)
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if self.moduleSettings.hideBlizz then
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self:ShowBlizz()
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end
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end
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function IceClassPowerCounter.prototype:UpdateRunePower()
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local numReady = UnitPower("player", self.unitPower)
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@ -294,7 +302,7 @@ function IceClassPowerCounter.prototype:CreateFrame()
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self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
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self:CreateRuneFrame()
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self:SetDisplayMode()
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end
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@ -313,6 +313,10 @@ end
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function FocusHealth.prototype:Disable(core)
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FocusHealth.super.prototype.Disable(self, core)
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if self.moduleSettings.hideBlizz then
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self:ShowBlizz()
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end
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end
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function FocusHealth.prototype:UpdateEvent(event, unit)
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@ -445,16 +449,7 @@ end
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function FocusHealth.prototype:ShowBlizz()
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FocusFrame:Show()
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FocusFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
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FocusFrame:RegisterEvent("PLAYER_FOCUS_CHANGED");
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FocusFrame:RegisterEvent("UNIT_HEALTH");
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FocusFrame:RegisterEvent("UNIT_LEVEL");
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FocusFrame:RegisterEvent("UNIT_FACTION");
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FocusFrame:RegisterEvent("UNIT_CLASSIFICATION_CHANGED");
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FocusFrame:RegisterEvent("UNIT_AURA");
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FocusFrame:RegisterEvent("PLAYER_FLAGS_CHANGED");
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FocusFrame:RegisterEvent("PARTY_MEMBERS_CHANGED");
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FocusFrame:RegisterEvent("RAID_TARGET_UPDATE");
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FocusFrame:GetScript("OnLoad")(FocusFrame)
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end
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@ -37,10 +37,7 @@ end
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function HolyPower.prototype:ShowBlizz()
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PaladinPowerBar:Show()
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PaladinPowerBar:RegisterEvent("UNIT_POWER");
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PaladinPowerBar:RegisterEvent("PLAYER_ENTERING_WORLD");
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PaladinPowerBar:RegisterEvent("UNIT_DISPLAYPOWER");
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PaladinPowerBar:RegisterEvent("UNIT_AURA");
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PaladinPowerBar:GetScript("OnLoad")(PaladinPowerBar)
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end
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function HolyPower.prototype:HideBlizz()
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@ -113,6 +113,14 @@ function PlayerHealth.prototype:Enable(core)
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--self:Update(self.unit)
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end
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function PlayerHealth.prototype:Disable(core)
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PlayerHealth.super.prototype.Disable(self, core)
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if self.moduleSettings.hideBlizz then
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self:ShowBlizz()
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end
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end
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function PlayerHealth.prototype:HealComm_HealEvent(event, casterGUID, spellID, spellType, endTime, ...)
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local bFoundMe = false
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for i=1, select("#", ...) do
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@ -288,7 +296,7 @@ function PlayerHealth.prototype:GetOptions()
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self:Update()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not HealComm
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return not (self.moduleSettings.enabled and (IceHUD.WowVer >= 40000 or HealComm))
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end,
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order = 43.6
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}
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@ -1303,22 +1311,7 @@ end
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function PlayerHealth.prototype:ShowBlizz()
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PlayerFrame:Show()
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PlayerFrame:RegisterEvent("UNIT_LEVEL")
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PlayerFrame:RegisterEvent("UNIT_COMBAT")
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PlayerFrame:RegisterEvent("UNIT_FACTION")
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PlayerFrame:RegisterEvent("UNIT_MAXMANA")
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PlayerFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
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PlayerFrame:RegisterEvent("PLAYER_ENTER_COMBAT")
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PlayerFrame:RegisterEvent("PLAYER_LEAVE_COMBAT")
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PlayerFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
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PlayerFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
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PlayerFrame:RegisterEvent("PLAYER_UPDATE_RESTING")
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PlayerFrame:RegisterEvent("PARTY_MEMBERS_CHANGED")
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PlayerFrame:RegisterEvent("PARTY_LEADER_CHANGED")
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PlayerFrame:RegisterEvent("PARTY_LOOT_METHOD_CHANGED")
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PlayerFrame:RegisterEvent("RAID_ROSTER_UPDATE")
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PlayerFrame:RegisterEvent("PLAYTIME_CHANGED")
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PlayerFrame:GetScript("OnLoad")(PlayerFrame)
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end
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@ -1349,18 +1342,20 @@ end
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function PlayerHealth.prototype:ShowBlizzardParty()
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-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
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for i = 1, 4 do
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for i = 1, MAX_PARTY_MEMBERS do
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local frame = _G["PartyMemberFrame"..i]
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frame.Show = nil
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frame:GetScript("OnLoad")(frame)
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frame:GetScript("OnEvent")(frame, "PARTY_MEMBERS_CHANGED")
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if frame then
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frame.Show = nil
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frame:GetScript("OnLoad")(frame)
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frame:GetScript("OnEvent")(frame, "PARTY_MEMBERS_CHANGED")
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PartyMemberFrame_UpdateMember(frame)
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PartyMemberFrame_UpdateMember(frame)
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end
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end
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UIParent:RegisterEvent("RAID_ROSTER_UPDATE")
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end
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UIParent:RegisterEvent("RAID_ROSTER_UPDATE")
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--function PlayerHealth.prototype:ShowBlizzParty()
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-- This loop exists because we need to unregister for events in case the party composition changes.
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-- for i = 1, MAX_PARTY_MEMBERS do
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@ -45,7 +45,7 @@ function PlayerInfo.prototype:GetOptions()
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 41
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order = 33.1,
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}
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return opts
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@ -116,7 +116,7 @@ function PlayerInfo.prototype:ShowBlizz()
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BuffFrame:Show()
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TemporaryEnchantFrame:Show()
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BuffFrame:RegisterEvent("UNIT_AURA");
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BuffFrame:GetScript("OnLoad")(BuffFrame)
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end
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@ -184,7 +184,7 @@ end
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-- OVERRIDE
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function Runes.prototype:Redraw()
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Runes.super.prototype.Redraw(self)
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self:CreateFrame()
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end
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@ -202,6 +202,14 @@ function Runes.prototype:Enable(core)
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end
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end
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function Runes.prototype:Disable(core)
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Runes.super.prototype.Disable(self, core)
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if self.moduleSettings.hideBlizz then
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self:ShowBlizz()
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end
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end
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function Runes.prototype:ResetRuneAvailability()
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for i=1, self.numRunes do
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self:UpdateRunePower(nil, i, true)
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@ -381,10 +389,13 @@ end
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function Runes.prototype:ShowBlizz()
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RuneFrame:Show()
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RuneFrame:RegisterEvent("RUNE_POWER_UPDATE");
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RuneFrame:RegisterEvent("RUNE_TYPE_UPDATE");
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RuneFrame:RegisterEvent("RUNE_REGEN_UPDATE");
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RuneFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
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RuneFrame:GetScript("OnLoad")(RuneFrame)
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for i=1, self.numRunes do
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local frame = _G["RuneButtonIndividual"..i]
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if frame then
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frame:GetScript("OnLoad")(frame)
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end
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end
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end
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@ -39,9 +39,7 @@ end
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function ShardCounter.prototype:ShowBlizz()
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ShardBarFrame:Show()
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ShardBarFrame:RegisterEvent("UNIT_POWER");
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ShardBarFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
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ShardBarFrame:RegisterEvent("UNIT_DISPLAYPOWER");
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ShardBarFrame:GetScript("OnLoad")(ShardBarFrame)
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end
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function ShardCounter.prototype:HideBlizz()
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@ -549,6 +549,10 @@ function IceTargetHealth.prototype:Disable(core)
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IceTargetHealth.super.prototype.Disable(self, core)
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UnregisterUnitWatch(self.frame)
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if self.moduleSettings.hideBlizz then
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self:ShowBlizz()
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end
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end
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@ -878,19 +882,10 @@ end
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function IceTargetHealth.prototype:ShowBlizz()
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TargetFrame:Show()
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TargetFrame:RegisterEvent("PLAYER_TARGET_CHANGED")
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TargetFrame:RegisterEvent("UNIT_HEALTH")
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TargetFrame:RegisterEvent("UNIT_LEVEL")
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TargetFrame:RegisterEvent("UNIT_FACTION")
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TargetFrame:RegisterEvent("UNIT_CLASSIFICATION_CHANGED")
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TargetFrame:RegisterEvent("UNIT_AURA")
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TargetFrame:RegisterEvent("PLAYER_FLAGS_CHANGED")
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TargetFrame:RegisterEvent("PARTY_MEMBERS_CHANGED")
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TargetFrame:RegisterEvent("RAID_TARGET_UPDATE")
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TargetFrame:GetScript("OnLoad")(TargetFrame)
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ComboFrame:Show()
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ComboFrame:RegisterEvent("PLAYER_TARGET_CHANGED");
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ComboFrame:RegisterEvent("PLAYER_COMBO_POINTS");
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ComboFrame:GetScript("OnLoad")(ComboFrame)
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end
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@ -124,7 +124,7 @@ function Totems.prototype:GetOptions()
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end,
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order = 35
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}
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--[[
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opts["cooldownMode"] = {
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type = 'select',
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name = 'Totem cooldown mode',
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@ -142,7 +142,7 @@ function Totems.prototype:GetOptions()
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end,
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order = 36
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}
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]]--
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opts["totemGap"] = {
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type = 'range',
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name = 'Totem gap',
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@ -187,7 +187,7 @@ end
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-- OVERRIDE
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function Totems.prototype:Redraw()
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Totems.super.prototype.Redraw(self)
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self:CreateFrame()
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end
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@ -198,11 +198,19 @@ function Totems.prototype:Enable(core)
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self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem");
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self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetTotemAvailability");
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if (self.moduleSettings.hideBlizz) then
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if self.moduleSettings.hideBlizz then
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self:HideBlizz()
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end
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end
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function Totems.prototype:Disable(core)
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Totems.super.prototype.Disable(self, core)
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if self.moduleSettings.hideBlizz then
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self:ShowBlizz()
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end
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end
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function Totems.prototype:ResetTotemAvailability()
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for i=1, self.numTotems do
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self:UpdateTotem(nil, totem)
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@ -220,7 +228,7 @@ function Totems.prototype:UpdateTotem(event, totem, ...)
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self.frame.graphical[totem].cd:SetCooldown(startTime, duration)
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self.frame.graphical[totem].cd:Show()
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self.frame.graphical[totem]:Show()
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else
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else
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self.frame.graphical[totem].cd:Hide()
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self.frame.graphical[totem]:Hide()
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end
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@ -267,8 +275,7 @@ end
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function Totems.prototype:ShowBlizz()
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TotemFrame:Show()
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TotemFrame:RegisterEvent("PLAYER_TOTEM_UPDATE");
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TotemFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
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TotemFrame:GetScript("OnLoad")(TotemFrame)
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end
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@ -327,7 +334,7 @@ function Totems.prototype:CreateTotem(i, name)
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self.frame.graphical[i]:SetPoint("TOPLEFT", 0, -1 * ((i-1) * (self.totemSize-(MAX_TOTEMS - 1)) + (i-1) + ((i-1) * self.moduleSettings.totemGap)))
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end
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self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
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self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
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@ -338,7 +345,7 @@ function Totems.prototype:CreateTotem(i, name)
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self.frame.graphical[i].cd:Show()
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self.frame.graphical[i]:Show()
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end
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self.frame.graphical[i].shine:SetTexture("Interface\\ComboFrame\\ComboPoint")
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self.frame.graphical[i].shine:SetBlendMode("ADD")
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self.frame.graphical[i].shine:SetTexCoord(0.5625, 1, 0, 1)
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@ -347,7 +354,7 @@ function Totems.prototype:CreateTotem(i, name)
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self.frame.graphical[i].shine:SetWidth(self.totemSize + 25)
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self.frame.graphical[i].shine:SetHeight(self.totemSize + 10)
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self.frame.graphical[i].shine:Hide()
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self.frame.graphical[i]:EnableMouse(true)
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self.frame.graphical[i].slot = i;
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self.frame.graphical[i]:SetScript("OnEnter", function(button) GameTooltip:SetOwner(button); GameTooltip:SetTotem(button.slot) end)
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