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- removed the last remnants of Ace2 (AceOO-2.0 and AceLibrary) thanks to a huge amount of help from ckknight for metatables
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@ -1,8 +1,6 @@
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local AceOO = AceLibrary("AceOO-2.0")
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-- changed to inherit from the TargetInvuln bar since the only difference is the unit and the default placement
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-- helps keep changes in one place and we don't have to duplicate the Invuln spell tables and they don't have to be globals
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local PlayerInvuln = AceOO.Class(TargetInvuln)
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local PlayerInvuln = IceCore_CreateClass(TargetInvuln)
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-- Constructor --
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function PlayerInvuln.prototype:init()
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@ -17,7 +15,7 @@ function PlayerInvuln.prototype:GetDefaultSettings()
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settings["side"] = IceCore.Side.Left
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settings["offset"] = 3
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return settings
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end
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