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https://github.com/parnic/ice-hud.git
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- removed the last remnants of Ace2 (AceOO-2.0 and AceLibrary) thanks to a huge amount of help from ckknight for metatables
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@ -1,13 +1,11 @@
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local AceOO = AceLibrary("AceOO-2.0")
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local SunderCount = AceOO.Class(IceElement)
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local SunderCount = IceCore_CreateClass(IceElement)
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SunderCount.prototype.sunderSize = 20
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-- Constructor --
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function SunderCount.prototype:init()
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SunderCount.super.prototype.init(self, "SunderCount")
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self:SetDefaultColor("SunderCount", 1, 1, 0)
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self.scalingEnabled = true
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end
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@ -139,7 +137,7 @@ end
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-- OVERRIDE
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function SunderCount.prototype:Redraw()
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SunderCount.super.prototype.Redraw(self)
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self:CreateFrame()
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self:UpdateSunderCount()
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end
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@ -148,7 +146,7 @@ end
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-- OVERRIDE
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function SunderCount.prototype:Enable(core)
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SunderCount.super.prototype.Enable(self, core)
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateSunderCount")
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self:RegisterEvent("UNIT_AURA", "UpdateSunderCount")
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@ -172,7 +170,7 @@ function SunderCount.prototype:CreateFrame()
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self.frame:SetHeight(1)
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self.frame:ClearAllPoints()
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self.frame:SetPoint("TOP", self.parent, "BOTTOM", 0, self.moduleSettings.vpos)
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self:Show(true)
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self:CreateSunderFrame()
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@ -290,7 +288,7 @@ function SunderCount.prototype:UpdateSunderCount()
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else
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self.frame.graphicalBG[i]:Hide()
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end
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if (points ~= nil and i <= points) then
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self.frame.graphical[i]:Show()
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else
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