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https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
performance optimizations:
- only run the OnUpdate code for the player mana bar when the player's power is not full - never run the every-frame OnUpdate for TargetMana or DruidMana bars since we don't need quite that level of granularity
This commit is contained in:
@ -503,7 +503,7 @@ function IceBarElement.prototype:CreateFrame()
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-- never register the OnUpdate for the mirror bar since it's handled internally
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-- in addition, do not register OnUpdate if predictedPower is set and this is the player mana or target mana bar
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if not string.find(self.elementName, "MirrorBar")
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and ((IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower")) or (not string.find(self.elementName, "PlayerMana") and not string.find(self.elementName, "TargetMana"))) then
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and ((IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower")) or (not string.find(self.elementName, "PlayerMana"))) then
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self.frame:SetScript("OnUpdate", function() self:MyOnUpdate() end)
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end
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end
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@ -35,16 +35,7 @@ function DruidMana.prototype:Enable(core)
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self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "Update")
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self:RegisterEvent("UNIT_MAXMANA", "Update")
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if IceHUD.WowVer >= 30000 then
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if GetCVarBool("predictedPower") and self.frame then
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self.frame:SetScript("OnUpdate", function() self:Update() end)
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else
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self:RegisterEvent("UNIT_MANA", "Update")
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end
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else
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self:RegisterEvent("UNIT_MANA", "Update")
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end
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end
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@ -103,23 +103,16 @@ function PlayerMana.prototype:Enable(core)
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self:RegisterEvent("UNIT_MAXMANA", "Update")
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self:RegisterEvent("UNIT_MAXRAGE", "Update")
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self:RegisterEvent("UNIT_MAXENERGY", "Update")
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-- DK rune / wotlk stuff
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if IceHUD.WowVer >= 30000 then
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-- allow new 'predicted power' stuff to show the power updates constantly instead of ticking
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if GetCVarBool("predictedPower") and self.frame then
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self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
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else
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self:RegisterEvent("UNIT_MAXRUNIC_POWER", "Update")
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self:RegisterEvent("UNIT_MANA", "Update")
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self:RegisterEvent("UNIT_RAGE", "Update")
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self:RegisterEvent("UNIT_ENERGY", "UpdateEnergy")
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self:RegisterEvent("UNIT_RUNIC_POWER", "Update")
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end
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self:RegisterEvent("UNIT_MAXRUNIC_POWER", "Update")
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else
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self:RegisterEvent("UNIT_MANA", "Update")
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self:RegisterEvent("UNIT_RAGE", "Update")
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self:RegisterEvent("UNIT_ENERGY", "UpdateEnergy")
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-- allow new 'predicted power' stuff to show the power updates constantly instead of ticking
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if GetCVarBool("predictedPower") then
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self:SetupOnUpdate(true)
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end
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self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
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@ -131,6 +124,14 @@ function PlayerMana.prototype:ShouldUseTicker()
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return IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower")
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end
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function PlayerMana.prototype:SetupOnUpdate(enable)
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if enable then
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self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
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else
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self.frame:SetScript("OnUpdate", nil)
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end
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end
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-- OVERRIDE
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function PlayerMana.prototype:Redraw()
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@ -180,6 +181,12 @@ function PlayerMana.prototype:Update(unit)
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return
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end
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if self.manaPercentage == 1 then
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self:SetupOnUpdate(false)
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elseif GetCVarBool("predictedPower") then
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self:SetupOnUpdate(true)
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end
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-- the user can toggle the predictedPower cvar at any time and the addon will not get notified. handle it.
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if not self.tickerFrame and self:ShouldUseTicker() then
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self:CreateTickerFrame()
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@ -203,7 +210,7 @@ function PlayerMana.prototype:Update(unit)
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end
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end
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self:UpdateBar(self.mana/self.maxMana, color)
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self:UpdateBar(self.manaPercentage, color)
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if self:ShouldUseTicker() then
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-- hide ticker if rest of the bar is not visible
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@ -246,18 +253,19 @@ end
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function PlayerMana.prototype:UpdateEnergy(unit)
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if (unit and (unit ~= "player")) or (not self:ShouldUseTicker()) then
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if (unit and (unit ~= "player")) then
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return
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end
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if ((not (self.previousEnergy) or (self.previousEnergy <= UnitMana(self.unit))) and
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(self.moduleSettings.tickerEnabled)) then
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self.tickStart = GetTime()
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self.tickerFrame:Show()
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end
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self.previousEnergy = UnitMana(self.unit)
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self:Update(unit)
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if self:ShouldUseTicker() and
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((not (self.previousEnergy) or (self.previousEnergy <= UnitMana(self.unit))) and
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(self.moduleSettings.tickerEnabled)) then
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self.tickStart = GetTime()
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self.tickerFrame:Show()
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end
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end
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@ -42,24 +42,16 @@ function IceTargetMana.prototype:Enable(core)
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self:RegisterEvent("UNIT_MAXFOCUS", "Update")
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self:RegisterEvent("UNIT_AURA", "Update")
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self:RegisterEvent("UNIT_FLAGS", "Update")
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self:RegisterEvent("UNIT_MANA", "Update")
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self:RegisterEvent("UNIT_RAGE", "Update")
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self:RegisterEvent("UNIT_ENERGY", "Update")
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self:RegisterEvent("UNIT_FOCUS", "Update")
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-- DK rune stuff
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if IceHUD.WowVer >= 30000 then
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if GetCVarBool("predictedPower") and self.frame then
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self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
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else
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self:RegisterEvent("UNIT_MANA", "Update")
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self:RegisterEvent("UNIT_RAGE", "Update")
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self:RegisterEvent("UNIT_ENERGY", "Update")
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self:RegisterEvent("UNIT_FOCUS", "Update")
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self:RegisterEvent("UNIT_RUNIC_POWER", "Update")
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end
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self:RegisterEvent("UNIT_MAXRUNIC_POWER", "Update")
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else
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self:RegisterEvent("UNIT_MANA", "Update")
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self:RegisterEvent("UNIT_RAGE", "Update")
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self:RegisterEvent("UNIT_ENERGY", "Update")
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self:RegisterEvent("UNIT_FOCUS", "Update")
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end
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end
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@ -81,14 +73,14 @@ function IceTargetMana.prototype:Update(unit)
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self:Show(true)
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end
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if self.moduleSettings.onlyShowMana and UnitPowerType(self.unit) ~= 0 then
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local manaType = UnitPowerType(self.unit)
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if self.moduleSettings.onlyShowMana and manaType ~= 0 then
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self:Show(false)
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return
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end
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local manaType = UnitPowerType(self.unit)
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local color = "TargetMana"
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if (self.moduleSettings.scaleManaColor) then
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color = "ScaledManaColor"
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@ -105,7 +97,7 @@ function IceTargetMana.prototype:Update(unit)
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color = "Tapped"
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end
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self:UpdateBar(self.mana/self.maxMana, color)
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self:UpdateBar(self.manaPercentage, color)
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if not IceHUD.IceCore:ShouldUseDogTags() then
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self:SetBottomText1(math.floor(self.manaPercentage * 100))
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