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Show charged combo point in Numeric mode
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@ -3,6 +3,7 @@
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v1.14.5:
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v1.14.5:
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- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
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- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
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- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
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v1.14.4:
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v1.14.4:
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@ -545,6 +545,9 @@ function ComboPoints.prototype:UpdateComboPoints(...)
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self.frame.numeric:SetTextColor(r, g, b, 0.7)
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self.frame.numeric:SetTextColor(r, g, b, 0.7)
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local pointsText = tostring(points)
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local pointsText = tostring(points)
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if self.moduleSettings.bShowCharged and self:IsChargedPoint(points) then
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pointsText = pointsText.."@"
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end
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if anticipate > 0 then
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if anticipate > 0 then
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pointsText = pointsText.."+"..tostring(anticipate)
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pointsText = pointsText.."+"..tostring(anticipate)
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end
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end
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@ -3,6 +3,7 @@
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v1.14.5:
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v1.14.5:
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- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
|
- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
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- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
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v1.14.4:
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v1.14.4:
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