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- fixed yet more closure garbage being generated in the totems module. eventually i'm going to find all of it.
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@ -333,7 +333,19 @@ function Totems.prototype:CreateTotem(i, name)
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self.frame.graphical[i]:SetPoint("TOPLEFT", 0, -1 * ((i-1) * (self.totemSize-(MAX_TOTEMS - 1)) + (i-1) + ((i-1) * self.moduleSettings.totemGap)))
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end
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if not self.graphicalOnEnter then
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self.graphicalOnEnter = function(button) GameTooltip:SetOwner(button); GameTooltip:SetTotem(button.slot) end
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end
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if not self.graphicalOnLeave then
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self.graphicalOnLeave = function() GameTooltip:Hide() end
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end
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if not self.graphicalOnMouseUp then
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self.graphicalOnMouseUp = function (self, mouseButton)
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if mouseButton == "RightButton" then
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DestroyTotem(self.slot)
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end
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end
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end
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self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
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self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
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@ -356,15 +368,11 @@ function Totems.prototype:CreateTotem(i, name)
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self.frame.graphical[i]:EnableMouse(true)
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self.frame.graphical[i].slot = i;
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self.frame.graphical[i]:SetScript("OnEnter", function(button) GameTooltip:SetOwner(button); GameTooltip:SetTotem(button.slot) end)
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self.frame.graphical[i]:SetScript("OnLeave", function() GameTooltip:Hide() end)
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self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
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self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
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-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
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if (bWasNewFrame) then
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self.frame.graphical[i]:HookScript("OnMouseUp", function (self, mouseButton)
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if ( mouseButton == "RightButton" ) then
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DestroyTotem(self.slot);
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end
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end)
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self.frame.graphical[i]:HookScript("OnMouseUp", self.graphicalOnMouseUp)
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end
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end
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