- Vengeance module now recycles tables instead of creating new ones all the time.

This commit is contained in:
Rokiyo
2010-10-29 05:30:41 +00:00
parent c3474db1fa
commit f11976c9ef

View File

@ -5,16 +5,12 @@ local VENGEANCE_SPELL_ID = 93098
Vengeance.prototype.current = nil
Vengeance.prototype.max = nil
Vengeance.prototype.tooltipBuffer = nil
-- constructor
function Vengeance.prototype:init()
Vengeance.super.prototype.init(self, "Vengeance", "player")
self.current = 0
self.tooltipBuffer = CreateFrame("GameTooltip","tooltipBuffer",nil,"GameTooltipTemplate")
self.tooltipBuffer:SetOwner(WorldFrame, "ANCHOR_NONE")
self:SetDefaultColor("Vengeance", 200, 45, 45)
self.bTreatEmptyAsFull = true
@ -51,34 +47,50 @@ function Vengeance.prototype:Disable(core)
self:UnregisterAllEvents()
end
function Vengeance.prototype:UpdateCurrent(event, unit)
if (unit and (unit ~= self.unit)) then
return
-- scan the tooltip and extract the vengeance value
do
-- making these local as they're not used anywhere else
local regions = {}
local spellName = GetSpellInfo(VENGEANCE_SPELL_ID)
local tooltipBuffer = CreateFrame("GameTooltip","tooltipBuffer",nil,"GameTooltipTemplate")
tooltipBuffer:SetOwner(WorldFrame, "ANCHOR_NONE")
-- suggested by Antiarc as a way to repopulate the same table instead of repeatedly creating a new one
local function makeTable(t, ...)
wipe(t)
for i = 1, select("#", ...) do
t[i] = select(i, ...)
end
end
local spellName = GetSpellInfo(VENGEANCE_SPELL_ID)
local name = UnitAura(self.unit, spellName)
if name then
-- Buff found, copy it into the buffer for scanning
self.tooltipBuffer:ClearLines()
self.tooltipBuffer:SetUnitBuff(self.unit, name)
-- Grab all regions
local regions = {self.tooltipBuffer:GetRegions()}
-- Convert FontStrings to strings, replace anything else with ""
for i=1, #regions do
local region = regions[i]
regions[i] = region:GetObjectType() == "FontString" and region:GetText() or ""
function Vengeance.prototype:UpdateCurrent(event, unit)
if (unit and (unit ~= self.unit)) then
return
end
-- Find the number, save it
self.current = tonumber(string.match(table.concat(regions),"%d+")) or 0
else
self.current = 0
end
local name = UnitAura(self.unit, spellName)
if name then
-- Buff found, copy it into the buffer for scanning
tooltipBuffer:ClearLines()
tooltipBuffer:SetUnitBuff(self.unit, name)
self:Update()
-- Grab all regions, stuff em into our table
makeTable(regions, tooltipBuffer:GetRegions())
-- Convert FontStrings to strings, replace anything else with ""
for i=1, #regions do
local region = regions[i]
regions[i] = region:GetObjectType() == "FontString" and region:GetText() or ""
end
-- Find the number, save it
self.current = tonumber(string.match(table.concat(regions),"%d+")) or 0
else
self.current = 0
end
self:Update()
end
end
function Vengeance.prototype:UpdateMax(event, unit)