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https://github.com/parnic/ice-hud.git
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- finally (for reals, hopefully) fixed the gcd for all classes. gcd is a surprisingly difficult problem as there's no straightforward api for it
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@ -23,6 +23,8 @@ function GlobalCoolDown.prototype:Enable(core)
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self:Show(false)
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self.frame:SetFrameStrata("TOOLTIP")
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self.CDSpellId = self:GetSpellId()
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end
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-- OVERRIDE
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@ -55,26 +57,27 @@ function GlobalCoolDown.prototype:GetOptions()
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end
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function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
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if unit ~= "player" then
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if unit ~= "player" or not spell then
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return
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end
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local start, dur = GetSpellCooldown(spell)
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local start, dur = GetSpellCooldown(self.CDSpellId)
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if start and dur ~= nil and dur > 0 and dur <= 1.5 then
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--local bRestart = not self.startTime or start > self.startTime + dur
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self.startTime = start
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self.duration = dur
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local bRestart = not self.startTime or start > self.startTime + 0.5
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if bRestart then
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self.startTime = start
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self.duration = dur
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--if bRestart then
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self:SetScale(1, true)
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self.LastScale = 1
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self.DesiredScale = 0
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self.CurrLerpTime = 0
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self.moduleSettings.desiredLerpTime = dur or 1
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--end
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self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8))
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self:Show(true)
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self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8))
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self:Show(true)
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end
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end
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end
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@ -82,7 +85,7 @@ function GlobalCoolDown.prototype:MyOnUpdate()
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GlobalCoolDown.super.prototype.MyOnUpdate(self)
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if self:IsVisible() and self.startTime ~= nil and self.duration ~= nil
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and self.startTime + self.duration <= GetTime() then
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and self.CurrScale <= 0.01 then
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self:Show(false)
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end
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end
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@ -95,5 +98,25 @@ function GlobalCoolDown.prototype:CreateFrame()
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self.frame.bg:SetVertexColor(r, g, b, 0.6)
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end
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function GlobalCoolDown.prototype:GetSpellId()
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local defaultSpells
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defaultSpells = {
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ROGUE=1752, -- sinister strike
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PRIEST=585, -- smite
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DRUID=5176, -- wrath
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WARRIOR=772, -- rend
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MAGE=133, -- fireball
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WARLOCK=686, -- shadow bolt
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PALADIN=20154, -- seal of righteousness
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SHAMAN=403, -- lightning bolt
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HUNTER=3044, -- arcane shot
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DEATHKNIGHT=47541 -- death coil
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}
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local _, unitClass = UnitClass("player")
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return defaultSpells[unitClass]
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end
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-- Load us up
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IceHUD.GlobalCoolDown = GlobalCoolDown:new()
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