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Show focus raw value as top number when DogTags are disabled
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@ -1,5 +1,6 @@
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v1.12.13:
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v1.12.13:
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- Fixed various class power indicators using the wrong alpha visibility if the player teleported (like with a Hearthstone) when they had a target selected.
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- Fixed various class power indicators using the wrong alpha visibility if the player teleported (like with a Hearthstone) when they had a target selected.
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- Show Hunter Focus top text as the raw Focus amount instead of a 0-100 scale with DogTags off.
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v1.12.12:
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v1.12.12:
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- (Classic) Fixed an error when certain spell events fire (like turning in Arathi Basin tokens) with LibClassicCasterino installed.
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- (Classic) Fixed an error when certain spell events fire (like turning in Arathi Basin tokens) with LibClassicCasterino installed.
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@ -387,7 +387,7 @@ function PlayerMana.prototype:Update(unit, powertype)
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if not IceHUD.IceCore:ShouldUseDogTags() then
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if not IceHUD.IceCore:ShouldUseDogTags() then
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-- extra hack for whiny rogues (are there other kind?)
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-- extra hack for whiny rogues (are there other kind?)
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local displayPercentage = self.manaPercentage
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local displayPercentage = self.manaPercentage
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if (self.manaType == SPELL_POWER_ENERGY) then
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if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS then
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displayPercentage = self.mana
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displayPercentage = self.mana
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else
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else
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displayPercentage = math.floor(displayPercentage * 100)
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displayPercentage = math.floor(displayPercentage * 100)
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