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- fixed the GCD bar not animating
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@ -56,6 +56,10 @@ function GlobalCoolDown.prototype:GetOptions()
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return opts
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end
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function GlobalCoolDown.prototype:IsFull(scale)
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return false
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end
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function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
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if unit ~= "player" or not spell then
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return
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