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- fixed a potential nil access problem in the CastBar
- fixed a bug causing TargetInfo lines to be forced to contain data. now any of the lines can be empty if the user chooses
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@ -378,7 +378,7 @@ function CastBar.prototype:SpellCastStart(unit, spell, rank)
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CastBar.super.prototype.SpellCastStart(self, unit, spell, rank)
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if (unit ~= self.unit) then return end
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local lag = GetTime() - self.spellCastSent
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local lag = GetTime() - (self.spellCastSent or 0)
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local pos = lag / self.actionDuration
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local y = self.settings.barHeight - (pos * self.settings.barHeight)
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@ -1008,24 +1008,14 @@ function TargetInfo.prototype:Update(unit)
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return
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end
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if DogTag == nil or self.moduleSettings.line1Tag == '' then
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-- local reactionColor = UnitSelectionColor("target")
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-- if (self.tapped) then
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-- reactionColor = self:GetHexColor("Tapped")
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-- end
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-- local line1 = string.format("%s", self.name or '')
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if DogTag == nil then
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self.frame.targetName:SetText(self.name or '')
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self.frame.targetName:SetVertexColor(UnitSelectionColor("target"))
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end
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if DogTag == nil or self.moduleSettings.line2Tag == '' then
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local line2 = string.format("%s %s%s%s%s%s",
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self.level or '', self.classLocale or '', self.pvp or '', self.leader or '', self.classification or '', self.targetCombat or '')
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self.frame.targetInfo:SetText(line2)
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end
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if DogTag == nil or self.moduleSettings.line3Tag == '' then
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local realm = self.realm and " " .. self.realm or ""
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local line3 = string.format("%s%s", self.guild or '', realm)
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self.frame.targetGuild:SetText(line3)
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